#ifndef Z_EN_SHOPNUTS_H #define Z_EN_SHOPNUTS_H #include "ultra64.h" #include "global.h" struct EnShopnuts; typedef void (*EnShopnutsActionFunc)(struct EnShopnuts*, GlobalContext*); typedef struct EnShopnuts { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ EnShopnutsActionFunc actionFunc; /* 0x0194 */ s16 animFlagAndTimer; // 0x1000 bit denotes that projectile has been thrown /* 0x0196 */ Vec3s jointTable[18]; /* 0x0202 */ Vec3s morphTable[18]; /* 0x0270 */ ColliderCylinder collider; } EnShopnuts; // size = 0x02BC #endif