#ifndef Z_EN_MU_H #define Z_EN_MU_H #include "ultra64.h" #include "global.h" struct EnMu; typedef void (*EnMuActionFunc)(struct EnMu*, struct GlobalContext*); typedef struct EnMu { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ EnMuActionFunc actionFunc; /* 0x0194 */ ColliderCylinder collider; /* 0x01E0 */ struct_80034A14_arg1 npcInfo; /* 0x0208 */ u16 defFaceReaction; /* 0x020A */ s16 unk_20A[16]; /* 0x022A */ s16 unk_22A[17]; } EnMu; // size = 0x024C #endif