#ifndef Z_EN_KAKASI3_H #define Z_EN_KAKASI3_H #include "ultra64.h" #include "global.h" struct EnKakasi3; typedef void (*EnKakasi3ActionFunc)(struct EnKakasi3*, GlobalContext*); typedef struct EnKakasi3 { /* 0x0000 */ Actor actor; /* 0x014C */ EnKakasi3ActionFunc actionFunc; /* 0x0150 */ SkelAnime skelAnime; /* 0x0194 */ u8 unk_194; /* 0x0195 */ u8 unk_195; /* 0x0196 */ s16 dialogState; /* 0x0198 */ s16 unk_198; /* 0x019A */ s16 unk_19A; /* 0x019C */ s16 unk_19C[4]; /* 0x01A4 */ s16 unk_1A4; /* 0x01A6 */ s16 unk_1A6; /* 0x01A8 */ s16 unk_1A8; /* 0x01AA */ s16 unk_1AA; /* 0x01AC */ char unk_1AC[2]; /* 0x01AE */ s16 unk_1AE; /* 0x01B0 */ Vec3s rot; /* 0x01B8 */ f32 unk_1B8; /* 0x01BC */ ColliderCylinder collider; /* 0x0208 */ s16 camId; } EnKakasi3; // size = 0x020C #endif