#ifndef Z_EN_FIRE_ROCK_H #define Z_EN_FIRE_ROCK_H #include "ultra64.h" #include "global.h" #include "overlays/actors/ovl_En_Encount2/z_en_encount2.h" typedef enum { /* 0x00 */ FIRE_ROCK_SPAWNED_FALLING1, /* 0x01 */ FIRE_ROCK_BROKEN_PIECE1, /* 0x02 */ FIRE_ROCK_BROKEN_PIECE2, /* 0x03 */ FIRE_ROCK_SPAWNED_FALLING2, /* 0x05 */ FIRE_ROCK_CEILING_SPOT_SPAWNER = 5, /* 0x06 */ FIRE_ROCK_ON_FLOOR } EnFireRockType; struct EnFireRock; typedef void (*EnFireRockActionFunc)(struct EnFireRock*, GlobalContext*); typedef struct EnFireRock { /* 0x0000 */ Actor actor; /* 0x014C */ Vec3f angularVelocity; /* 0x0158 */ Vec3f rockRotation; /* 0x0164 */ char unk164[0x4]; /* 0x0168 */ EnFireRockActionFunc actionFunc; /* 0x016C */ f32 scale; /* 0x0170 */ Vec3f relativePos; /* 0x017C */ Vec3f unk_17C; // set but unused? /* 0x0188 */ s16 timer; /* 0x018A */ s16 timer2; /* 0x018C */ s16 type; /* 0x018E */ u8 playerNearby; /* 0x0190 */ EnEncount2* spawner; /* 0x0194 */ ColliderCylinder collider; } EnFireRock; // size = 0x01E0 #endif