/* * File: z_en_cow.c * Overlay: ovl_En_Cow * Description: Cow */ #include "z_en_cow.h" #include "objects/object_cow/object_cow.h" #define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3) void EnCow_Init(Actor* thisx, GlobalContext* globalCtx); void EnCow_Destroy(Actor* thisx, GlobalContext* globalCtx); void EnCow_Update(Actor* thisx, GlobalContext* globalCtx); void EnCow_Draw(Actor* thisx, GlobalContext* globalCtx); void func_809DFE98(Actor* thisx, GlobalContext* globalCtx); void func_809E0070(Actor* thisx, GlobalContext* globalCtx); void func_809DF494(EnCow* this, GlobalContext* globalCtx); void func_809DF6BC(EnCow* this, GlobalContext* globalCtx); void func_809DF778(EnCow* this, GlobalContext* globalCtx); void func_809DF7D8(EnCow* this, GlobalContext* globalCtx); void func_809DF870(EnCow* this, GlobalContext* globalCtx); void func_809DF8FC(EnCow* this, GlobalContext* globalCtx); void func_809DF96C(EnCow* this, GlobalContext* globalCtx); void func_809DFA84(EnCow* this, GlobalContext* globalCtx); const ActorInit En_Cow_InitVars = { ACTOR_EN_COW, ACTORCAT_NPC, FLAGS, OBJECT_COW, sizeof(EnCow), (ActorFunc)EnCow_Init, (ActorFunc)EnCow_Destroy, (ActorFunc)EnCow_Update, (ActorFunc)EnCow_Draw, NULL, }; static ColliderCylinderInit sCylinderInit = { { COLTYPE_NONE, AT_NONE, AC_ON | AC_TYPE_ENEMY, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, }, { ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_NONE, BUMP_ON, OCELEM_ON, }, { 30, 40, 0, { 0, 0, 0 } }, }; static Vec3f D_809E010C = { 0.0f, -1300.0f, 1100.0f }; void func_809DEE00(Vec3f* vec, s16 rotY) { f32 xCalc; f32 rotCalcTemp; rotCalcTemp = Math_CosS(rotY); xCalc = (Math_SinS(rotY) * vec->z) + (rotCalcTemp * vec->x); rotCalcTemp = Math_SinS(rotY); vec->z = (Math_CosS(rotY) * vec->z) + (-rotCalcTemp * vec->x); vec->x = xCalc; } void func_809DEE9C(EnCow* this) { Vec3f vec; vec.y = 0.0f; vec.x = 0.0f; vec.z = 30.0f; func_809DEE00(&vec, this->actor.shape.rot.y); this->colliders[0].dim.pos.x = this->actor.world.pos.x + vec.x; this->colliders[0].dim.pos.y = this->actor.world.pos.y; this->colliders[0].dim.pos.z = this->actor.world.pos.z + vec.z; vec.x = 0.0f; vec.y = 0.0f; vec.z = -20.0f; func_809DEE00(&vec, this->actor.shape.rot.y); this->colliders[1].dim.pos.x = this->actor.world.pos.x + vec.x; this->colliders[1].dim.pos.y = this->actor.world.pos.y; this->colliders[1].dim.pos.z = this->actor.world.pos.z + vec.z; } void func_809DEF94(EnCow* this) { Vec3f vec; VEC_SET(vec, 0.0f, 57.0f, -36.0f); func_809DEE00(&vec, this->actor.shape.rot.y); this->actor.world.pos.x += vec.x; this->actor.world.pos.y += vec.y; this->actor.world.pos.z += vec.z; } void EnCow_Init(Actor* thisx, GlobalContext* globalCtx) { EnCow* this = (EnCow*)thisx; s32 pad; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 72.0f); switch (this->actor.params) { case 0: SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gCowBodySkel, NULL, this->jointTable, this->morphTable, 6); Animation_PlayLoop(&this->skelAnime, &gCowBodyChewAnim); Collider_InitCylinder(globalCtx, &this->colliders[0]); Collider_SetCylinder(globalCtx, &this->colliders[0], &this->actor, &sCylinderInit); Collider_InitCylinder(globalCtx, &this->colliders[1]); Collider_SetCylinder(globalCtx, &this->colliders[1], &this->actor, &sCylinderInit); func_809DEE9C(this); this->actionFunc = func_809DF96C; if (globalCtx->sceneNum == SCENE_LINK_HOME) { if (!LINK_IS_ADULT && !CVar_GetS32("gCowOfTime", 0)) { Actor_Kill(&this->actor); return; } if (!(gSaveContext.eventChkInf[1] & 0x4000)) { Actor_Kill(&this->actor); return; } } Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_COW, this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, 0, this->actor.shape.rot.y, 0, 1); this->unk_278 = Rand_ZeroFloat(1000.0f) + 40.0f; this->unk_27A = 0; this->actor.targetMode = 6; DREG(53) = 0; break; case 1: SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gCowTailSkel, NULL, this->jointTable, this->morphTable, 6); Animation_PlayLoop(&this->skelAnime, &gCowTailIdleAnim); this->actor.update = func_809DFE98; this->actor.draw = func_809E0070; this->actionFunc = func_809DFA84; func_809DEF94(this); this->actor.flags &= ~ACTOR_FLAG_0; this->unk_278 = ((u32)(Rand_ZeroFloat(1000.0f)) & 0xFFFF) + 40.0f; break; } this->actor.colChkInfo.mass = MASS_IMMOVABLE; Actor_SetScale(&this->actor, 0.01f); this->unk_276 = 0; } void EnCow_Destroy(Actor* thisx, GlobalContext* globalCtx) { EnCow* this = (EnCow*)thisx; if (this->actor.params == 0) { Collider_DestroyCylinder(globalCtx, &this->colliders[0]); Collider_DestroyCylinder(globalCtx, &this->colliders[1]); } } void func_809DF494(EnCow* this, GlobalContext* globalCtx) { if (this->unk_278 > 0) { this->unk_278 -= 1; } else { this->unk_278 = Rand_ZeroFloat(500.0f) + 40.0f; Animation_Change(&this->skelAnime, &gCowBodyChewAnim, 1.0f, this->skelAnime.curFrame, Animation_GetLastFrame(&gCowBodyChewAnim), ANIMMODE_ONCE, 1.0f); } if ((this->actor.xzDistToPlayer < 150.0f) && (!(this->unk_276 & 2))) { this->unk_276 |= 2; if (this->skelAnime.animation == &gCowBodyChewAnim) { this->unk_278 = 0; } } this->unk_27A += 1; if (this->unk_27A >= 0x31) { this->unk_27A = 0; } // (1.0f / 100.0f) instead of 0.01f below is necessary so 0.01f doesn't get reused mistakenly if (this->unk_27A < 0x20) { this->actor.scale.x = ((Math_SinS(this->unk_27A << 0xA) * (1.0f / 100.0f)) + 1.0f) * 0.01f; } else { this->actor.scale.x = 0.01f; } if (this->unk_27A >= 0x11) { this->actor.scale.y = ((Math_SinS((this->unk_27A << 0xA) - 0x4000) * (1.0f / 100.0f)) + 1.0f) * 0.01f; } else { this->actor.scale.y = 0.01f; } } void func_809DF6BC(EnCow* this, GlobalContext* globalCtx) { if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) { this->actor.flags &= ~ACTOR_FLAG_16; Message_CloseTextbox(globalCtx); this->actionFunc = func_809DF96C; } } void func_809DF730(EnCow* this, GlobalContext* globalCtx) { if (Actor_TextboxIsClosing(&this->actor, globalCtx)) { this->actor.flags &= ~ACTOR_FLAG_16; this->actionFunc = func_809DF96C; } } void func_809DF778(EnCow* this, GlobalContext* globalCtx) { if (Actor_HasParent(&this->actor, globalCtx)) { this->actor.parent = NULL; this->actionFunc = func_809DF730; } else { func_8002F434(&this->actor, globalCtx, GI_MILK, 10000.0f, 100.0f); } } void func_809DF7D8(EnCow* this, GlobalContext* globalCtx) { if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) { this->actor.flags &= ~ACTOR_FLAG_16; Message_CloseTextbox(globalCtx); this->actionFunc = func_809DF778; func_8002F434(&this->actor, globalCtx, GI_MILK, 10000.0f, 100.0f); } } void func_809DF870(EnCow* this, GlobalContext* globalCtx) { if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) { if (Inventory_HasEmptyBottle()) { Message_ContinueTextbox(globalCtx, 0x2007); this->actionFunc = func_809DF7D8; } else { Message_ContinueTextbox(globalCtx, 0x2013); this->actionFunc = func_809DF6BC; } } } void func_809DF8FC(EnCow* this, GlobalContext* globalCtx) { if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) { this->actionFunc = func_809DF870; } else { this->actor.flags |= ACTOR_FLAG_16; func_8002F2CC(&this->actor, globalCtx, 170.0f); this->actor.textId = 0x2006; } func_809DF494(this, globalCtx); } void func_809DF96C(EnCow* this, GlobalContext* globalCtx) { if ((globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_00) || (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_04)) { if (DREG(53) != 0) { if (this->unk_276 & 4) { this->unk_276 &= ~0x4; DREG(53) = 0; } else { if ((this->actor.xzDistToPlayer < 150.0f) && (ABS((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y)) < 0x61A8)) { DREG(53) = 0; this->actionFunc = func_809DF8FC; this->actor.flags |= ACTOR_FLAG_16; func_8002F2CC(&this->actor, globalCtx, 170.0f); this->actor.textId = 0x2006; } else { this->unk_276 |= 4; } } } else { this->unk_276 &= ~0x4; } } func_809DF494(this, globalCtx); } void func_809DFA84(EnCow* this, GlobalContext* globalCtx) { if (this->unk_278 > 0) { this->unk_278--; } else { this->unk_278 = Rand_ZeroFloat(200.0f) + 40.0f; Animation_Change(&this->skelAnime, &gCowTailIdleAnim, 1.0f, this->skelAnime.curFrame, Animation_GetLastFrame(&gCowTailIdleAnim), ANIMMODE_ONCE, 1.0f); } if ((this->actor.xzDistToPlayer < 150.0f) && (ABS((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y)) >= 0x61A9) && (!(this->unk_276 & 2))) { this->unk_276 |= 2; if (this->skelAnime.animation == &gCowTailIdleAnim) { this->unk_278 = 0; } } } void EnCow_Update(Actor* thisx, GlobalContext* globalCtx2) { EnCow* this = (EnCow*)thisx; GlobalContext* globalCtx = globalCtx2; s16 targetX; s16 targetY; Player* player = GET_PLAYER(globalCtx); CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->colliders[0].base); CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->colliders[1].base); Actor_MoveForward(thisx); Actor_UpdateBgCheckInfo(globalCtx, thisx, 0.0f, 0.0f, 0.0f, 4); if (SkelAnime_Update(&this->skelAnime) != 0) { if (this->skelAnime.animation == &gCowBodyChewAnim) { Audio_PlayActorSound2(thisx, NA_SE_EV_COW_CRY); Animation_Change(&this->skelAnime, &gCowBodyMoveHeadAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gCowBodyMoveHeadAnim), ANIMMODE_ONCE, 1.0f); } else { Animation_Change(&this->skelAnime, &gCowBodyChewAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gCowBodyChewAnim), ANIMMODE_LOOP, 1.0f); } } this->actionFunc(this, globalCtx); if ((thisx->xzDistToPlayer < 150.0f) && (ABS(Math_Vec3f_Yaw(&thisx->world.pos, &player->actor.world.pos)) < 0xC000)) { targetX = Math_Vec3f_Pitch(&thisx->focus.pos, &player->actor.focus.pos); targetY = Math_Vec3f_Yaw(&thisx->focus.pos, &player->actor.focus.pos) - thisx->shape.rot.y; if (targetX > 0x1000) { targetX = 0x1000; } else if (targetX < -0x1000) { targetX = -0x1000; } if (targetY > 0x2500) { targetY = 0x2500; } else if (targetY < -0x2500) { targetY = -0x2500; } } else { targetY = 0; targetX = 0; } Math_SmoothStepToS(&this->someRot.x, targetX, 0xA, 0xC8, 0xA); Math_SmoothStepToS(&this->someRot.y, targetY, 0xA, 0xC8, 0xA); } void func_809DFE98(Actor* thisx, GlobalContext* globalCtx) { EnCow* this = (EnCow*)thisx; s32 pad; if (SkelAnime_Update(&this->skelAnime) != 0) { if (this->skelAnime.animation == &gCowTailIdleAnim) { Animation_Change(&this->skelAnime, &gCowTailSwishAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gCowTailSwishAnim), ANIMMODE_ONCE, 1.0f); } else { Animation_Change(&this->skelAnime, &gCowTailIdleAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gCowTailIdleAnim), ANIMMODE_LOOP, 1.0f); } } this->actionFunc(this, globalCtx); } s32 EnCow_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { EnCow* this = (EnCow*)thisx; if (limbIndex == 2) { rot->y += this->someRot.y; rot->x += this->someRot.x; } if (limbIndex == 5) { *dList = NULL; } return false; } void EnCow_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { EnCow* this = (EnCow*)thisx; if (limbIndex == 2) { Matrix_MultVec3f(&D_809E010C, &this->actor.focus.pos); } } void EnCow_Draw(Actor* thisx, GlobalContext* globalCtx) { EnCow* this = (EnCow*)thisx; func_800943C8(globalCtx->state.gfxCtx); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnCow_OverrideLimbDraw, EnCow_PostLimbDraw, this); } void func_809E0070(Actor* thisx, GlobalContext* globalCtx) { EnCow* this = (EnCow*)thisx; func_800943C8(globalCtx->state.gfxCtx); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, NULL, NULL, this); }