#pragma once #define dgLinksHouseBgTLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBgTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gLinksHouseBgTLUT[] = dgLinksHouseBgTLUT; #else static const char gLinksHouseBgTLUT[] __attribute__((aligned (2))) = dgLinksHouseBgTLUT; #endif #define dgLinksHouseBg2TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg2TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gLinksHouseBg2TLUT[] = dgLinksHouseBg2TLUT; #else static const char gLinksHouseBg2TLUT[] __attribute__((aligned (2))) = dgLinksHouseBg2TLUT; #endif #define dgLinksHouseBg3TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg3TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gLinksHouseBg3TLUT[] = dgLinksHouseBg3TLUT; #else static const char gLinksHouseBg3TLUT[] __attribute__((aligned (2))) = dgLinksHouseBg3TLUT; #endif #define dgLinksHouseBg4TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg4TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gLinksHouseBg4TLUT[] = dgLinksHouseBg4TLUT; #else static const char gLinksHouseBg4TLUT[] __attribute__((aligned (2))) = dgLinksHouseBg4TLUT; #endif