#pragma once #define dgHouseOfTwinsBgTLUT "__OTR__textures/vr_K3VR_pal_static/gHouseOfTwinsBgTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gHouseOfTwinsBgTLUT[] = dgHouseOfTwinsBgTLUT; #else static const char gHouseOfTwinsBgTLUT[] __attribute__((aligned (2))) = dgHouseOfTwinsBgTLUT; #endif #define dgHouseOfTwinsBg2TLUT "__OTR__textures/vr_K3VR_pal_static/gHouseOfTwinsBg2TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gHouseOfTwinsBg2TLUT[] = dgHouseOfTwinsBg2TLUT; #else static const char gHouseOfTwinsBg2TLUT[] __attribute__((aligned (2))) = dgHouseOfTwinsBg2TLUT; #endif #define dgHouseOfTwinsBg3TLUT "__OTR__textures/vr_K3VR_pal_static/gHouseOfTwinsBg3TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gHouseOfTwinsBg3TLUT[] = dgHouseOfTwinsBg3TLUT; #else static const char gHouseOfTwinsBg3TLUT[] __attribute__((aligned (2))) = dgHouseOfTwinsBg3TLUT; #endif