#pragma once #define dgZelda2Skel "__OTR__objects/object_zl2/gZelda2Skel" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Skel[] = dgZelda2Skel; #else static const char gZelda2Skel[] __attribute__((aligned (2))) = dgZelda2Skel; #endif #define dgZelda2EyesTLUT "__OTR__objects/object_zl2/gZelda2EyesTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2EyesTLUT[] = dgZelda2EyesTLUT; #else static const char gZelda2EyesTLUT[] __attribute__((aligned (2))) = dgZelda2EyesTLUT; #endif #define dgZelda2EyeOpenTex "__OTR__objects/object_zl2/gZelda2EyeOpenTex" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2EyeOpenTex[] = dgZelda2EyeOpenTex; #else static const char gZelda2EyeOpenTex[] __attribute__((aligned (2))) = dgZelda2EyeOpenTex; #endif #define dgZelda2EyeHalfTex "__OTR__objects/object_zl2/gZelda2EyeHalfTex" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2EyeHalfTex[] = dgZelda2EyeHalfTex; #else static const char gZelda2EyeHalfTex[] __attribute__((aligned (2))) = dgZelda2EyeHalfTex; #endif #define dgZelda2EyeShutTex "__OTR__objects/object_zl2/gZelda2EyeShutTex" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2EyeShutTex[] = dgZelda2EyeShutTex; #else static const char gZelda2EyeShutTex[] __attribute__((aligned (2))) = dgZelda2EyeShutTex; #endif #define dgZelda2Eye03Tex "__OTR__objects/object_zl2/gZelda2Eye03Tex" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Eye03Tex[] = dgZelda2Eye03Tex; #else static const char gZelda2Eye03Tex[] __attribute__((aligned (2))) = dgZelda2Eye03Tex; #endif #define dgZelda2Eye04Tex "__OTR__objects/object_zl2/gZelda2Eye04Tex" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Eye04Tex[] = dgZelda2Eye04Tex; #else static const char gZelda2Eye04Tex[] __attribute__((aligned (2))) = dgZelda2Eye04Tex; #endif #define dgZelda2Eye05Tex "__OTR__objects/object_zl2/gZelda2Eye05Tex" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Eye05Tex[] = dgZelda2Eye05Tex; #else static const char gZelda2Eye05Tex[] __attribute__((aligned (2))) = dgZelda2Eye05Tex; #endif #define dgZelda2Eye06Tex "__OTR__objects/object_zl2/gZelda2Eye06Tex" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Eye06Tex[] = dgZelda2Eye06Tex; #else static const char gZelda2Eye06Tex[] __attribute__((aligned (2))) = dgZelda2Eye06Tex; #endif #define dgZelda2Eye07Tex "__OTR__objects/object_zl2/gZelda2Eye07Tex" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Eye07Tex[] = dgZelda2Eye07Tex; #else static const char gZelda2Eye07Tex[] __attribute__((aligned (2))) = dgZelda2Eye07Tex; #endif #define dgZelda2Eye08Tex "__OTR__objects/object_zl2/gZelda2Eye08Tex" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Eye08Tex[] = dgZelda2Eye08Tex; #else static const char gZelda2Eye08Tex[] __attribute__((aligned (2))) = dgZelda2Eye08Tex; #endif #define dgZelda2EyeUnusedTex "__OTR__objects/object_zl2/gZelda2EyeUnusedTex" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2EyeUnusedTex[] = dgZelda2EyeUnusedTex; #else static const char gZelda2EyeUnusedTex[] __attribute__((aligned (2))) = dgZelda2EyeUnusedTex; #endif #define dgZelda2MouthTLUT "__OTR__objects/object_zl2/gZelda2MouthTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2MouthTLUT[] = dgZelda2MouthTLUT; #else static const char gZelda2MouthTLUT[] __attribute__((aligned (2))) = dgZelda2MouthTLUT; #endif #define dgZelda2MouthSeriousTex "__OTR__objects/object_zl2/gZelda2MouthSeriousTex" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2MouthSeriousTex[] = dgZelda2MouthSeriousTex; #else static const char gZelda2MouthSeriousTex[] __attribute__((aligned (2))) = dgZelda2MouthSeriousTex; #endif #define dgZelda2MouthHappyTex "__OTR__objects/object_zl2/gZelda2MouthHappyTex" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2MouthHappyTex[] = dgZelda2MouthHappyTex; #else static const char gZelda2MouthHappyTex[] __attribute__((aligned (2))) = dgZelda2MouthHappyTex; #endif #define dgZelda2MouthOpenTex "__OTR__objects/object_zl2/gZelda2MouthOpenTex" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2MouthOpenTex[] = dgZelda2MouthOpenTex; #else static const char gZelda2MouthOpenTex[] __attribute__((aligned (2))) = dgZelda2MouthOpenTex; #endif #define dgZelda2OcarinaDL "__OTR__objects/object_zl2/gZelda2OcarinaDL" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2OcarinaDL[] = dgZelda2OcarinaDL; #else static const char gZelda2OcarinaDL[] __attribute__((aligned (2))) = dgZelda2OcarinaDL; #endif #define dgZelda2OcarinaTex "__OTR__objects/object_zl2/gZelda2OcarinaTex" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2OcarinaTex[] = dgZelda2OcarinaTex; #else static const char gZelda2OcarinaTex[] __attribute__((aligned (2))) = dgZelda2OcarinaTex; #endif #define dgZelda2_0TLUT "__OTR__objects/object_zl2/gZelda2_0TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2_0TLUT[] = dgZelda2_0TLUT; #else static const char gZelda2_0TLUT[] __attribute__((aligned (2))) = dgZelda2_0TLUT; #endif #define dgZelda2_1TLUT "__OTR__objects/object_zl2/gZelda2_1TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2_1TLUT[] = dgZelda2_1TLUT; #else static const char gZelda2_1TLUT[] __attribute__((aligned (2))) = dgZelda2_1TLUT; #endif #define dgZelda2_2TLUT "__OTR__objects/object_zl2/gZelda2_2TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2_2TLUT[] = dgZelda2_2TLUT; #else static const char gZelda2_2TLUT[] __attribute__((aligned (2))) = dgZelda2_2TLUT; #endif #define dgZelda2_3TLUT "__OTR__objects/object_zl2/gZelda2_3TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2_3TLUT[] = dgZelda2_3TLUT; #else static const char gZelda2_3TLUT[] __attribute__((aligned (2))) = dgZelda2_3TLUT; #endif #define dgZelda2_4TLUT "__OTR__objects/object_zl2/gZelda2_4TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2_4TLUT[] = dgZelda2_4TLUT; #else static const char gZelda2_4TLUT[] __attribute__((aligned (2))) = dgZelda2_4TLUT; #endif #define dgZelda2_5TLUT "__OTR__objects/object_zl2/gZelda2_5TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2_5TLUT[] = dgZelda2_5TLUT; #else static const char gZelda2_5TLUT[] __attribute__((aligned (2))) = dgZelda2_5TLUT; #endif #define dgZelda2_6TLUT "__OTR__objects/object_zl2/gZelda2_6TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2_6TLUT[] = dgZelda2_6TLUT; #else static const char gZelda2_6TLUT[] __attribute__((aligned (2))) = dgZelda2_6TLUT; #endif #define dgZelda2_7TLUT "__OTR__objects/object_zl2/gZelda2_7TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2_7TLUT[] = dgZelda2_7TLUT; #else static const char gZelda2_7TLUT[] __attribute__((aligned (2))) = dgZelda2_7TLUT; #endif #define dgZelda2TriforceTex "__OTR__objects/object_zl2/gZelda2TriforceTex" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2TriforceTex[] = dgZelda2TriforceTex; #else static const char gZelda2TriforceTex[] __attribute__((aligned (2))) = dgZelda2TriforceTex; #endif #define dgZelda2SkelLimbsLimb_010C9CDL_00F530 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010C9CDL_00F530" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2SkelLimbsLimb_010C9CDL_00F530[] = dgZelda2SkelLimbsLimb_010C9CDL_00F530; #else static const char gZelda2SkelLimbsLimb_010C9CDL_00F530[] __attribute__((aligned (2))) = dgZelda2SkelLimbsLimb_010C9CDL_00F530; #endif #define dgZelda2SkelLimbsLimb_010CA8DL_0102D8 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CA8DL_0102D8" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2SkelLimbsLimb_010CA8DL_0102D8[] = dgZelda2SkelLimbsLimb_010CA8DL_0102D8; #else static const char gZelda2SkelLimbsLimb_010CA8DL_0102D8[] __attribute__((aligned (2))) = dgZelda2SkelLimbsLimb_010CA8DL_0102D8; #endif #define dgZelda2SkelLimbsLimb_010CB4DL_0108E8 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CB4DL_0108E8" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2SkelLimbsLimb_010CB4DL_0108E8[] = dgZelda2SkelLimbsLimb_010CB4DL_0108E8; #else static const char gZelda2SkelLimbsLimb_010CB4DL_0108E8[] __attribute__((aligned (2))) = dgZelda2SkelLimbsLimb_010CB4DL_0108E8; #endif #define dgZelda2SkelLimbsLimb_010CC0DL_010A20 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CC0DL_010A20" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2SkelLimbsLimb_010CC0DL_010A20[] = dgZelda2SkelLimbsLimb_010CC0DL_010A20; #else static const char gZelda2SkelLimbsLimb_010CC0DL_010A20[] __attribute__((aligned (2))) = dgZelda2SkelLimbsLimb_010CC0DL_010A20; #endif #define dgZelda2SkelLimbsLimb_010CCCDL_010B58 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CCCDL_010B58" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2SkelLimbsLimb_010CCCDL_010B58[] = dgZelda2SkelLimbsLimb_010CCCDL_010B58; #else static const char gZelda2SkelLimbsLimb_010CCCDL_010B58[] __attribute__((aligned (2))) = dgZelda2SkelLimbsLimb_010CCCDL_010B58; #endif #define dgZelda2SkelLimbsLimb_010CD8DL_00B068 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CD8DL_00B068" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2SkelLimbsLimb_010CD8DL_00B068[] = dgZelda2SkelLimbsLimb_010CD8DL_00B068; #else static const char gZelda2SkelLimbsLimb_010CD8DL_00B068[] __attribute__((aligned (2))) = dgZelda2SkelLimbsLimb_010CD8DL_00B068; #endif #define dgZelda2SkelLimbsLimb_010CE4DL_00ED60 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CE4DL_00ED60" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2SkelLimbsLimb_010CE4DL_00ED60[] = dgZelda2SkelLimbsLimb_010CE4DL_00ED60; #else static const char gZelda2SkelLimbsLimb_010CE4DL_00ED60[] __attribute__((aligned (2))) = dgZelda2SkelLimbsLimb_010CE4DL_00ED60; #endif #define dgZelda2SkelLimbsLimb_010CF0DL_00F0E0 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CF0DL_00F0E0" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2SkelLimbsLimb_010CF0DL_00F0E0[] = dgZelda2SkelLimbsLimb_010CF0DL_00F0E0; #else static const char gZelda2SkelLimbsLimb_010CF0DL_00F0E0[] __attribute__((aligned (2))) = dgZelda2SkelLimbsLimb_010CF0DL_00F0E0; #endif #define dgZelda2SkelLimbsLimb_010CFCDL_00F228 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CFCDL_00F228" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2SkelLimbsLimb_010CFCDL_00F228[] = dgZelda2SkelLimbsLimb_010CFCDL_00F228; #else static const char gZelda2SkelLimbsLimb_010CFCDL_00F228[] __attribute__((aligned (2))) = dgZelda2SkelLimbsLimb_010CFCDL_00F228; #endif #define dgZelda2SkelLimbsLimb_010D08DL_00E590 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010D08DL_00E590" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2SkelLimbsLimb_010D08DL_00E590[] = dgZelda2SkelLimbsLimb_010D08DL_00E590; #else static const char gZelda2SkelLimbsLimb_010D08DL_00E590[] __attribute__((aligned (2))) = dgZelda2SkelLimbsLimb_010D08DL_00E590; #endif #define dgZelda2SkelLimbsLimb_010D14DL_00E910 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010D14DL_00E910" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2SkelLimbsLimb_010D14DL_00E910[] = dgZelda2SkelLimbsLimb_010D14DL_00E910; #else static const char gZelda2SkelLimbsLimb_010D14DL_00E910[] __attribute__((aligned (2))) = dgZelda2SkelLimbsLimb_010D14DL_00E910; #endif #define dgZelda2SkelLimbsLimb_010D20DL_00EA58 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010D20DL_00EA58" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2SkelLimbsLimb_010D20DL_00EA58[] = dgZelda2SkelLimbsLimb_010D20DL_00EA58; #else static const char gZelda2SkelLimbsLimb_010D20DL_00EA58[] __attribute__((aligned (2))) = dgZelda2SkelLimbsLimb_010D20DL_00EA58; #endif #define dgZelda2SkelLimbsLimb_010D2CDL_007DC8 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010D2CDL_007DC8" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2SkelLimbsLimb_010D2CDL_007DC8[] = dgZelda2SkelLimbsLimb_010D2CDL_007DC8; #else static const char gZelda2SkelLimbsLimb_010D2CDL_007DC8[] __attribute__((aligned (2))) = dgZelda2SkelLimbsLimb_010D2CDL_007DC8; #endif #define dobject_zl2Tex_0024C0 "__OTR__objects/object_zl2/object_zl2Tex_0024C0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_0024C0[] = dobject_zl2Tex_0024C0; #else static const char object_zl2Tex_0024C0[] __attribute__((aligned (2))) = dobject_zl2Tex_0024C0; #endif #define dobject_zl2Tex_000E00 "__OTR__objects/object_zl2/object_zl2Tex_000E00" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_000E00[] = dobject_zl2Tex_000E00; #else static const char object_zl2Tex_000E00[] __attribute__((aligned (2))) = dobject_zl2Tex_000E00; #endif #define dobject_zl2Tex_002500 "__OTR__objects/object_zl2/object_zl2Tex_002500" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_002500[] = dobject_zl2Tex_002500; #else static const char object_zl2Tex_002500[] __attribute__((aligned (2))) = dobject_zl2Tex_002500; #endif #define dobject_zl2Tex_002600 "__OTR__objects/object_zl2/object_zl2Tex_002600" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_002600[] = dobject_zl2Tex_002600; #else static const char object_zl2Tex_002600[] __attribute__((aligned (2))) = dobject_zl2Tex_002600; #endif #define dobject_zl2Tex_002700 "__OTR__objects/object_zl2/object_zl2Tex_002700" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_002700[] = dobject_zl2Tex_002700; #else static const char object_zl2Tex_002700[] __attribute__((aligned (2))) = dobject_zl2Tex_002700; #endif #define dobject_zl2Tex_002740 "__OTR__objects/object_zl2/object_zl2Tex_002740" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_002740[] = dobject_zl2Tex_002740; #else static const char object_zl2Tex_002740[] __attribute__((aligned (2))) = dobject_zl2Tex_002740; #endif #define dobject_zl2Tex_002780 "__OTR__objects/object_zl2/object_zl2Tex_002780" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_002780[] = dobject_zl2Tex_002780; #else static const char object_zl2Tex_002780[] __attribute__((aligned (2))) = dobject_zl2Tex_002780; #endif #define dobject_zl2Tex_002880 "__OTR__objects/object_zl2/object_zl2Tex_002880" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_002880[] = dobject_zl2Tex_002880; #else static const char object_zl2Tex_002880[] __attribute__((aligned (2))) = dobject_zl2Tex_002880; #endif #define dobject_zl2Tex_0012C0 "__OTR__objects/object_zl2/object_zl2Tex_0012C0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_0012C0[] = dobject_zl2Tex_0012C0; #else static const char object_zl2Tex_0012C0[] __attribute__((aligned (2))) = dobject_zl2Tex_0012C0; #endif #define dobject_zl2Tex_001CC0 "__OTR__objects/object_zl2/object_zl2Tex_001CC0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_001CC0[] = dobject_zl2Tex_001CC0; #else static const char object_zl2Tex_001CC0[] __attribute__((aligned (2))) = dobject_zl2Tex_001CC0; #endif #define dobject_zl2Tex_0016C0 "__OTR__objects/object_zl2/object_zl2Tex_0016C0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_0016C0[] = dobject_zl2Tex_0016C0; #else static const char object_zl2Tex_0016C0[] __attribute__((aligned (2))) = dobject_zl2Tex_0016C0; #endif #define dobject_zl2Tex_001AC0 "__OTR__objects/object_zl2/object_zl2Tex_001AC0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_001AC0[] = dobject_zl2Tex_001AC0; #else static const char object_zl2Tex_001AC0[] __attribute__((aligned (2))) = dobject_zl2Tex_001AC0; #endif #define dobject_zl2Tex_009A38 "__OTR__objects/object_zl2/object_zl2Tex_009A38" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_009A38[] = dobject_zl2Tex_009A38; #else static const char object_zl2Tex_009A38[] __attribute__((aligned (2))) = dobject_zl2Tex_009A38; #endif #define dobject_zl2Tex_003A08 "__OTR__objects/object_zl2/object_zl2Tex_003A08" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_003A08[] = dobject_zl2Tex_003A08; #else static const char object_zl2Tex_003A08[] __attribute__((aligned (2))) = dobject_zl2Tex_003A08; #endif #define dobject_zl2Tex_009738 "__OTR__objects/object_zl2/object_zl2Tex_009738" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_009738[] = dobject_zl2Tex_009738; #else static const char object_zl2Tex_009738[] __attribute__((aligned (2))) = dobject_zl2Tex_009738; #endif #define dobject_zl2Tex_009938 "__OTR__objects/object_zl2/object_zl2Tex_009938" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_009938[] = dobject_zl2Tex_009938; #else static const char object_zl2Tex_009938[] __attribute__((aligned (2))) = dobject_zl2Tex_009938; #endif #define dobject_zl2Tex_009A78 "__OTR__objects/object_zl2/object_zl2Tex_009A78" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_009A78[] = dobject_zl2Tex_009A78; #else static const char object_zl2Tex_009A78[] __attribute__((aligned (2))) = dobject_zl2Tex_009A78; #endif #define dobject_zl2Tex_009E78 "__OTR__objects/object_zl2/object_zl2Tex_009E78" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_009E78[] = dobject_zl2Tex_009E78; #else static const char object_zl2Tex_009E78[] __attribute__((aligned (2))) = dobject_zl2Tex_009E78; #endif #define dobject_zl2Tex_009F78 "__OTR__objects/object_zl2/object_zl2Tex_009F78" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_009F78[] = dobject_zl2Tex_009F78; #else static const char object_zl2Tex_009F78[] __attribute__((aligned (2))) = dobject_zl2Tex_009F78; #endif #define dobject_zl2Tex_009FF8 "__OTR__objects/object_zl2/object_zl2Tex_009FF8" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_009FF8[] = dobject_zl2Tex_009FF8; #else static const char object_zl2Tex_009FF8[] __attribute__((aligned (2))) = dobject_zl2Tex_009FF8; #endif #define dobject_zl2Tex_00A0F8 "__OTR__objects/object_zl2/object_zl2Tex_00A0F8" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_00A0F8[] = dobject_zl2Tex_00A0F8; #else static const char object_zl2Tex_00A0F8[] __attribute__((aligned (2))) = dobject_zl2Tex_00A0F8; #endif #define dobject_zl2Tex_001140 "__OTR__objects/object_zl2/object_zl2Tex_001140" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_001140[] = dobject_zl2Tex_001140; #else static const char object_zl2Tex_001140[] __attribute__((aligned (2))) = dobject_zl2Tex_001140; #endif #define dobject_zl2Tex_001180 "__OTR__objects/object_zl2/object_zl2Tex_001180" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_001180[] = dobject_zl2Tex_001180; #else static const char object_zl2Tex_001180[] __attribute__((aligned (2))) = dobject_zl2Tex_001180; #endif #define dobject_zl2Tex_001280 "__OTR__objects/object_zl2/object_zl2Tex_001280" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_001280[] = dobject_zl2Tex_001280; #else static const char object_zl2Tex_001280[] __attribute__((aligned (2))) = dobject_zl2Tex_001280; #endif #define dobject_zl2Tex_000F40 "__OTR__objects/object_zl2/object_zl2Tex_000F40" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_000F40[] = dobject_zl2Tex_000F40; #else static const char object_zl2Tex_000F40[] __attribute__((aligned (2))) = dobject_zl2Tex_000F40; #endif #define dobject_zl2Tex_000F00 "__OTR__objects/object_zl2/object_zl2Tex_000F00" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_000F00[] = dobject_zl2Tex_000F00; #else static const char object_zl2Tex_000F00[] __attribute__((aligned (2))) = dobject_zl2Tex_000F00; #endif #define dobject_zl2Tex_003AC8 "__OTR__objects/object_zl2/object_zl2Tex_003AC8" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_003AC8[] = dobject_zl2Tex_003AC8; #else static const char object_zl2Tex_003AC8[] __attribute__((aligned (2))) = dobject_zl2Tex_003AC8; #endif #define dobject_zl2Tex_0034C8 "__OTR__objects/object_zl2/object_zl2Tex_0034C8" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_0034C8[] = dobject_zl2Tex_0034C8; #else static const char object_zl2Tex_0034C8[] __attribute__((aligned (2))) = dobject_zl2Tex_0034C8; #endif #define dobject_zl2Tex_004448 "__OTR__objects/object_zl2/object_zl2Tex_004448" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_004448[] = dobject_zl2Tex_004448; #else static const char object_zl2Tex_004448[] __attribute__((aligned (2))) = dobject_zl2Tex_004448; #endif #define dobject_zl2Tex_003A48 "__OTR__objects/object_zl2/object_zl2Tex_003A48" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_003A48[] = dobject_zl2Tex_003A48; #else static const char object_zl2Tex_003A48[] __attribute__((aligned (2))) = dobject_zl2Tex_003A48; #endif #define dobject_zl2Tex_006548 "__OTR__objects/object_zl2/object_zl2Tex_006548" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_006548[] = dobject_zl2Tex_006548; #else static const char object_zl2Tex_006548[] __attribute__((aligned (2))) = dobject_zl2Tex_006548; #endif #define dobject_zl2Tex_003B48 "__OTR__objects/object_zl2/object_zl2Tex_003B48" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_003B48[] = dobject_zl2Tex_003B48; #else static const char object_zl2Tex_003B48[] __attribute__((aligned (2))) = dobject_zl2Tex_003B48; #endif #define dobject_zl2Tex_003908 "__OTR__objects/object_zl2/object_zl2Tex_003908" #ifdef _WIN32 static const __declspec(align(2)) char object_zl2Tex_003908[] = dobject_zl2Tex_003908; #else static const char object_zl2Tex_003908[] __attribute__((aligned (2))) = dobject_zl2Tex_003908; #endif