#pragma once #define dgStalchildSkel "__OTR__objects/object_skb/gStalchildSkel" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildSkel[] = dgStalchildSkel; #else static const char gStalchildSkel[] __attribute__((aligned (2))) = dgStalchildSkel; #endif #define dgStalchildHeadDL "__OTR__objects/object_skb/gStalchildHeadDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildHeadDL[] = dgStalchildHeadDL; #else static const char gStalchildHeadDL[] __attribute__((aligned (2))) = dgStalchildHeadDL; #endif #define dgStalchildJawDL "__OTR__objects/object_skb/gStalchildJawDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildJawDL[] = dgStalchildJawDL; #else static const char gStalchildJawDL[] __attribute__((aligned (2))) = dgStalchildJawDL; #endif #define dgStalchildRibCageDL "__OTR__objects/object_skb/gStalchildRibCageDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildRibCageDL[] = dgStalchildRibCageDL; #else static const char gStalchildRibCageDL[] __attribute__((aligned (2))) = dgStalchildRibCageDL; #endif #define dgStalchildSpineDL "__OTR__objects/object_skb/gStalchildSpineDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildSpineDL[] = dgStalchildSpineDL; #else static const char gStalchildSpineDL[] __attribute__((aligned (2))) = dgStalchildSpineDL; #endif #define dgStalchildWaistDL "__OTR__objects/object_skb/gStalchildWaistDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildWaistDL[] = dgStalchildWaistDL; #else static const char gStalchildWaistDL[] __attribute__((aligned (2))) = dgStalchildWaistDL; #endif #define dgStalchildLeftHumerusDL "__OTR__objects/object_skb/gStalchildLeftHumerusDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildLeftHumerusDL[] = dgStalchildLeftHumerusDL; #else static const char gStalchildLeftHumerusDL[] __attribute__((aligned (2))) = dgStalchildLeftHumerusDL; #endif #define dgStalchildLeftForearmDL "__OTR__objects/object_skb/gStalchildLeftForearmDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildLeftForearmDL[] = dgStalchildLeftForearmDL; #else static const char gStalchildLeftForearmDL[] __attribute__((aligned (2))) = dgStalchildLeftForearmDL; #endif #define dgStalchildLeftHandDL "__OTR__objects/object_skb/gStalchildLeftHandDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildLeftHandDL[] = dgStalchildLeftHandDL; #else static const char gStalchildLeftHandDL[] __attribute__((aligned (2))) = dgStalchildLeftHandDL; #endif #define dgStalchildRightHumerusDL "__OTR__objects/object_skb/gStalchildRightHumerusDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildRightHumerusDL[] = dgStalchildRightHumerusDL; #else static const char gStalchildRightHumerusDL[] __attribute__((aligned (2))) = dgStalchildRightHumerusDL; #endif #define dgStalchildRightForearmDL "__OTR__objects/object_skb/gStalchildRightForearmDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildRightForearmDL[] = dgStalchildRightForearmDL; #else static const char gStalchildRightForearmDL[] __attribute__((aligned (2))) = dgStalchildRightForearmDL; #endif #define dgStalchildRightHandDL "__OTR__objects/object_skb/gStalchildRightHandDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildRightHandDL[] = dgStalchildRightHandDL; #else static const char gStalchildRightHandDL[] __attribute__((aligned (2))) = dgStalchildRightHandDL; #endif #define dgStalchildLeftFemurDL "__OTR__objects/object_skb/gStalchildLeftFemurDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildLeftFemurDL[] = dgStalchildLeftFemurDL; #else static const char gStalchildLeftFemurDL[] __attribute__((aligned (2))) = dgStalchildLeftFemurDL; #endif #define dgStalchildLeftShinDL "__OTR__objects/object_skb/gStalchildLeftShinDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildLeftShinDL[] = dgStalchildLeftShinDL; #else static const char gStalchildLeftShinDL[] __attribute__((aligned (2))) = dgStalchildLeftShinDL; #endif #define dgStalchildLeftFootDL "__OTR__objects/object_skb/gStalchildLeftFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildLeftFootDL[] = dgStalchildLeftFootDL; #else static const char gStalchildLeftFootDL[] __attribute__((aligned (2))) = dgStalchildLeftFootDL; #endif #define dgStalchildRightFemurDL "__OTR__objects/object_skb/gStalchildRightFemurDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildRightFemurDL[] = dgStalchildRightFemurDL; #else static const char gStalchildRightFemurDL[] __attribute__((aligned (2))) = dgStalchildRightFemurDL; #endif #define dgStalchildRightShinDL "__OTR__objects/object_skb/gStalchildRightShinDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildRightShinDL[] = dgStalchildRightShinDL; #else static const char gStalchildRightShinDL[] __attribute__((aligned (2))) = dgStalchildRightShinDL; #endif #define dgStalchildRightFootDL "__OTR__objects/object_skb/gStalchildRightFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildRightFootDL[] = dgStalchildRightFootDL; #else static const char gStalchildRightFootDL[] __attribute__((aligned (2))) = dgStalchildRightFootDL; #endif #define dgStalchildWaistTex "__OTR__objects/object_skb/gStalchildWaistTex" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildWaistTex[] = dgStalchildWaistTex; #else static const char gStalchildWaistTex[] __attribute__((aligned (2))) = dgStalchildWaistTex; #endif #define dgStalchildRibCageTex "__OTR__objects/object_skb/gStalchildRibCageTex" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildRibCageTex[] = dgStalchildRibCageTex; #else static const char gStalchildRibCageTex[] __attribute__((aligned (2))) = dgStalchildRibCageTex; #endif #define dgStalchildHeadTex "__OTR__objects/object_skb/gStalchildHeadTex" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildHeadTex[] = dgStalchildHeadTex; #else static const char gStalchildHeadTex[] __attribute__((aligned (2))) = dgStalchildHeadTex; #endif #define dgStalchildBoneTex "__OTR__objects/object_skb/gStalchildBoneTex" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildBoneTex[] = dgStalchildBoneTex; #else static const char gStalchildBoneTex[] __attribute__((aligned (2))) = dgStalchildBoneTex; #endif #define dgStalchildNostrilTex "__OTR__objects/object_skb/gStalchildNostrilTex" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildNostrilTex[] = dgStalchildNostrilTex; #else static const char gStalchildNostrilTex[] __attribute__((aligned (2))) = dgStalchildNostrilTex; #endif #define dgStalchildHandAndFeetTex "__OTR__objects/object_skb/gStalchildHandAndFeetTex" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildHandAndFeetTex[] = dgStalchildHandAndFeetTex; #else static const char gStalchildHandAndFeetTex[] __attribute__((aligned (2))) = dgStalchildHandAndFeetTex; #endif #define dgStalchildTeethTex "__OTR__objects/object_skb/gStalchildTeethTex" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildTeethTex[] = dgStalchildTeethTex; #else static const char gStalchildTeethTex[] __attribute__((aligned (2))) = dgStalchildTeethTex; #endif #define dgStalchildEyeSocketTex "__OTR__objects/object_skb/gStalchildEyeSocketTex" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildEyeSocketTex[] = dgStalchildEyeSocketTex; #else static const char gStalchildEyeSocketTex[] __attribute__((aligned (2))) = dgStalchildEyeSocketTex; #endif #define dgStalchildEyeTex "__OTR__objects/object_skb/gStalchildEyeTex" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildEyeTex[] = dgStalchildEyeTex; #else static const char gStalchildEyeTex[] __attribute__((aligned (2))) = dgStalchildEyeTex; #endif #define dgStalchildUncurlingAnim "__OTR__objects/object_skb/gStalchildUncurlingAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildUncurlingAnim[] = dgStalchildUncurlingAnim; #else static const char gStalchildUncurlingAnim[] __attribute__((aligned (2))) = dgStalchildUncurlingAnim; #endif #define dgStalchildDyingAnim "__OTR__objects/object_skb/gStalchildDyingAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildDyingAnim[] = dgStalchildDyingAnim; #else static const char gStalchildDyingAnim[] __attribute__((aligned (2))) = dgStalchildDyingAnim; #endif #define dgStalchildDamagedAnim "__OTR__objects/object_skb/gStalchildDamagedAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildDamagedAnim[] = dgStalchildDamagedAnim; #else static const char gStalchildDamagedAnim[] __attribute__((aligned (2))) = dgStalchildDamagedAnim; #endif #define dgStalchildWalkingAnim "__OTR__objects/object_skb/gStalchildWalkingAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildWalkingAnim[] = dgStalchildWalkingAnim; #else static const char gStalchildWalkingAnim[] __attribute__((aligned (2))) = dgStalchildWalkingAnim; #endif #define dgStalchildAttackingAnim "__OTR__objects/object_skb/gStalchildAttackingAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalchildAttackingAnim[] = dgStalchildAttackingAnim; #else static const char gStalchildAttackingAnim[] __attribute__((aligned (2))) = dgStalchildAttackingAnim; #endif