#pragma once #define dgStingerSkel "__OTR__objects/object_ei/gStingerSkel" #ifdef _WIN32 static const __declspec(align(2)) char gStingerSkel[] = dgStingerSkel; #else static const char gStingerSkel[] __attribute__((aligned (2))) = dgStingerSkel; #endif #define dgStingerBodyDL "__OTR__objects/object_ei/gStingerBodyDL" #ifdef _WIN32 static const __declspec(align(2)) char gStingerBodyDL[] = dgStingerBodyDL; #else static const char gStingerBodyDL[] __attribute__((aligned (2))) = dgStingerBodyDL; #endif #define dgStingerTailRootDL "__OTR__objects/object_ei/gStingerTailRootDL" #ifdef _WIN32 static const __declspec(align(2)) char gStingerTailRootDL[] = dgStingerTailRootDL; #else static const char gStingerTailRootDL[] __attribute__((aligned (2))) = dgStingerTailRootDL; #endif #define dgStingerTailUpperDL "__OTR__objects/object_ei/gStingerTailUpperDL" #ifdef _WIN32 static const __declspec(align(2)) char gStingerTailUpperDL[] = dgStingerTailUpperDL; #else static const char gStingerTailUpperDL[] __attribute__((aligned (2))) = dgStingerTailUpperDL; #endif #define dgStingerTailLowerDL "__OTR__objects/object_ei/gStingerTailLowerDL" #ifdef _WIN32 static const __declspec(align(2)) char gStingerTailLowerDL[] = dgStingerTailLowerDL; #else static const char gStingerTailLowerDL[] __attribute__((aligned (2))) = dgStingerTailLowerDL; #endif #define dgStingerFinUpperDL "__OTR__objects/object_ei/gStingerFinUpperDL" #ifdef _WIN32 static const __declspec(align(2)) char gStingerFinUpperDL[] = dgStingerFinUpperDL; #else static const char gStingerFinUpperDL[] __attribute__((aligned (2))) = dgStingerFinUpperDL; #endif #define dgStingerFinLowerDL "__OTR__objects/object_ei/gStingerFinLowerDL" #ifdef _WIN32 static const __declspec(align(2)) char gStingerFinLowerDL[] = dgStingerFinLowerDL; #else static const char gStingerFinLowerDL[] __attribute__((aligned (2))) = dgStingerFinLowerDL; #endif #define dgStingerHeadDL "__OTR__objects/object_ei/gStingerHeadDL" #ifdef _WIN32 static const __declspec(align(2)) char gStingerHeadDL[] = dgStingerHeadDL; #else static const char gStingerHeadDL[] __attribute__((aligned (2))) = dgStingerHeadDL; #endif #define dgStingerLeftWingBaseDL "__OTR__objects/object_ei/gStingerLeftWingBaseDL" #ifdef _WIN32 static const __declspec(align(2)) char gStingerLeftWingBaseDL[] = dgStingerLeftWingBaseDL; #else static const char gStingerLeftWingBaseDL[] __attribute__((aligned (2))) = dgStingerLeftWingBaseDL; #endif #define dgStingerLeftWingEndDL "__OTR__objects/object_ei/gStingerLeftWingEndDL" #ifdef _WIN32 static const __declspec(align(2)) char gStingerLeftWingEndDL[] = dgStingerLeftWingEndDL; #else static const char gStingerLeftWingEndDL[] __attribute__((aligned (2))) = dgStingerLeftWingEndDL; #endif #define dgStingerRightWingBaseDL "__OTR__objects/object_ei/gStingerRightWingBaseDL" #ifdef _WIN32 static const __declspec(align(2)) char gStingerRightWingBaseDL[] = dgStingerRightWingBaseDL; #else static const char gStingerRightWingBaseDL[] __attribute__((aligned (2))) = dgStingerRightWingBaseDL; #endif #define dgStingerRightWingEndDL "__OTR__objects/object_ei/gStingerRightWingEndDL" #ifdef _WIN32 static const __declspec(align(2)) char gStingerRightWingEndDL[] = dgStingerRightWingEndDL; #else static const char gStingerRightWingEndDL[] __attribute__((aligned (2))) = dgStingerRightWingEndDL; #endif #define dgStingerWingTex "__OTR__objects/object_ei/gStingerWingTex" #ifdef _WIN32 static const __declspec(align(2)) char gStingerWingTex[] = dgStingerWingTex; #else static const char gStingerWingTex[] __attribute__((aligned (2))) = dgStingerWingTex; #endif #define dgStingerBodyGradientTex "__OTR__objects/object_ei/gStingerBodyGradientTex" #ifdef _WIN32 static const __declspec(align(2)) char gStingerBodyGradientTex[] = dgStingerBodyGradientTex; #else static const char gStingerBodyGradientTex[] __attribute__((aligned (2))) = dgStingerBodyGradientTex; #endif #define dgStingerWingEndTex "__OTR__objects/object_ei/gStingerWingEndTex" #ifdef _WIN32 static const __declspec(align(2)) char gStingerWingEndTex[] = dgStingerWingEndTex; #else static const char gStingerWingEndTex[] __attribute__((aligned (2))) = dgStingerWingEndTex; #endif #define dgStingerEyeTex "__OTR__objects/object_ei/gStingerEyeTex" #ifdef _WIN32 static const __declspec(align(2)) char gStingerEyeTex[] = dgStingerEyeTex; #else static const char gStingerEyeTex[] __attribute__((aligned (2))) = dgStingerEyeTex; #endif #define dgStingerUndersideTex "__OTR__objects/object_ei/gStingerUndersideTex" #ifdef _WIN32 static const __declspec(align(2)) char gStingerUndersideTex[] = dgStingerUndersideTex; #else static const char gStingerUndersideTex[] __attribute__((aligned (2))) = dgStingerUndersideTex; #endif #define dgStingerFinTex "__OTR__objects/object_ei/gStingerFinTex" #ifdef _WIN32 static const __declspec(align(2)) char gStingerFinTex[] = dgStingerFinTex; #else static const char gStingerFinTex[] __attribute__((aligned (2))) = dgStingerFinTex; #endif #define dgStingerTailGradientTex "__OTR__objects/object_ei/gStingerTailGradientTex" #ifdef _WIN32 static const __declspec(align(2)) char gStingerTailGradientTex[] = dgStingerTailGradientTex; #else static const char gStingerTailGradientTex[] __attribute__((aligned (2))) = dgStingerTailGradientTex; #endif #define dgStingerTailConnectionGradientTex "__OTR__objects/object_ei/gStingerTailConnectionGradientTex" #ifdef _WIN32 static const __declspec(align(2)) char gStingerTailConnectionGradientTex[] = dgStingerTailConnectionGradientTex; #else static const char gStingerTailConnectionGradientTex[] __attribute__((aligned (2))) = dgStingerTailConnectionGradientTex; #endif #define dgStingerPopOutAnim "__OTR__objects/object_ei/gStingerPopOutAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStingerPopOutAnim[] = dgStingerPopOutAnim; #else static const char gStingerPopOutAnim[] __attribute__((aligned (2))) = dgStingerPopOutAnim; #endif #define dgStingerDiveAnim "__OTR__objects/object_ei/gStingerDiveAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStingerDiveAnim[] = dgStingerDiveAnim; #else static const char gStingerDiveAnim[] __attribute__((aligned (2))) = dgStingerDiveAnim; #endif #define dgStingerBackflipAnim "__OTR__objects/object_ei/gStingerBackflipAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStingerBackflipAnim[] = dgStingerBackflipAnim; #else static const char gStingerBackflipAnim[] __attribute__((aligned (2))) = dgStingerBackflipAnim; #endif #define dgStingerHitAnim "__OTR__objects/object_ei/gStingerHitAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStingerHitAnim[] = dgStingerHitAnim; #else static const char gStingerHitAnim[] __attribute__((aligned (2))) = dgStingerHitAnim; #endif #define dgStingerIdleAnim "__OTR__objects/object_ei/gStingerIdleAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStingerIdleAnim[] = dgStingerIdleAnim; #else static const char gStingerIdleAnim[] __attribute__((aligned (2))) = dgStingerIdleAnim; #endif