#pragma once #define dgBubbleTex "__OTR__objects/object_bubble/gBubbleTex" #ifdef _WIN32 static const __declspec(align(2)) char gBubbleTex[] = dgBubbleTex; #else static const char gBubbleTex[] __attribute__((aligned (2))) = dgBubbleTex; #endif #define dgBubbleDL "__OTR__objects/object_bubble/gBubbleDL" #ifdef _WIN32 static const __declspec(align(2)) char gBubbleDL[] = dgBubbleDL; #else static const char gBubbleDL[] __attribute__((aligned (2))) = dgBubbleDL; #endif