#pragma once #define dgHilite1Tex "__OTR__objects/gameplay_keep/gHilite1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHilite1Tex[] = dgHilite1Tex; #else static const char gHilite1Tex[] __attribute__((aligned (2))) = dgHilite1Tex; #endif #define dgHilite2Tex "__OTR__objects/gameplay_keep/gHilite2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHilite2Tex[] = dgHilite2Tex; #else static const char gHilite2Tex[] __attribute__((aligned (2))) = dgHilite2Tex; #endif #define dgHylianShieldDesignTex "__OTR__objects/gameplay_keep/gHylianShieldDesignTex" #ifdef _WIN32 static const __declspec(align(2)) char gHylianShieldDesignTex[] = dgHylianShieldDesignTex; #else static const char gHylianShieldDesignTex[] __attribute__((aligned (2))) = dgHylianShieldDesignTex; #endif #define dgOcarinaofTimeDesignTex "__OTR__objects/gameplay_keep/gOcarinaofTimeDesignTex" #ifdef _WIN32 static const __declspec(align(2)) char gOcarinaofTimeDesignTex[] = dgOcarinaofTimeDesignTex; #else static const char gOcarinaofTimeDesignTex[] __attribute__((aligned (2))) = dgOcarinaofTimeDesignTex; #endif #define dgBottleGlassTex "__OTR__objects/gameplay_keep/gBottleGlassTex" #ifdef _WIN32 static const __declspec(align(2)) char gBottleGlassTex[] = dgBottleGlassTex; #else static const char gBottleGlassTex[] __attribute__((aligned (2))) = dgBottleGlassTex; #endif #define dgDekuStickTex "__OTR__objects/gameplay_keep/gDekuStickTex" #ifdef _WIN32 static const __declspec(align(2)) char gDekuStickTex[] = dgDekuStickTex; #else static const char gDekuStickTex[] __attribute__((aligned (2))) = dgDekuStickTex; #endif #define dgLinkHairTex "__OTR__objects/gameplay_keep/gLinkHairTex" #ifdef _WIN32 static const __declspec(align(2)) char gLinkHairTex[] = dgLinkHairTex; #else static const char gLinkHairTex[] __attribute__((aligned (2))) = dgLinkHairTex; #endif #define dgLinkTunic1Tex "__OTR__objects/gameplay_keep/gLinkTunic1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gLinkTunic1Tex[] = dgLinkTunic1Tex; #else static const char gLinkTunic1Tex[] __attribute__((aligned (2))) = dgLinkTunic1Tex; #endif #define dgLinkTunic2Tex "__OTR__objects/gameplay_keep/gLinkTunic2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gLinkTunic2Tex[] = dgLinkTunic2Tex; #else static const char gLinkTunic2Tex[] __attribute__((aligned (2))) = dgLinkTunic2Tex; #endif #define dgLinkTunic3Tex "__OTR__objects/gameplay_keep/gLinkTunic3Tex" #ifdef _WIN32 static const __declspec(align(2)) char gLinkTunic3Tex[] = dgLinkTunic3Tex; #else static const char gLinkTunic3Tex[] __attribute__((aligned (2))) = dgLinkTunic3Tex; #endif #define dgLinkPauseChildJointTable "__OTR__objects/gameplay_keep/gLinkPauseChildJointTable" #ifdef _WIN32 static const __declspec(align(2)) char gLinkPauseChildJointTable[] = dgLinkPauseChildJointTable; #else static const char gLinkPauseChildJointTable[] __attribute__((aligned (2))) = dgLinkPauseChildJointTable; #endif #define dgLinkPauseChildDekuShieldJointTable "__OTR__objects/gameplay_keep/gLinkPauseChildDekuShieldJointTable" #ifdef _WIN32 static const __declspec(align(2)) char gLinkPauseChildDekuShieldJointTable[] = dgLinkPauseChildDekuShieldJointTable; #else static const char gLinkPauseChildDekuShieldJointTable[] __attribute__((aligned (2))) = dgLinkPauseChildDekuShieldJointTable; #endif #define dgLinkPauseAdultBgsJointTable "__OTR__objects/gameplay_keep/gLinkPauseAdultBgsJointTable" #ifdef _WIN32 static const __declspec(align(2)) char gLinkPauseAdultBgsJointTable[] = dgLinkPauseAdultBgsJointTable; #else static const char gLinkPauseAdultBgsJointTable[] __attribute__((aligned (2))) = dgLinkPauseAdultBgsJointTable; #endif #define dgLinkPauseAdultJointTable "__OTR__objects/gameplay_keep/gLinkPauseAdultJointTable" #ifdef _WIN32 static const __declspec(align(2)) char gLinkPauseAdultJointTable[] = dgLinkPauseAdultJointTable; #else static const char gLinkPauseAdultJointTable[] __attribute__((aligned (2))) = dgLinkPauseAdultJointTable; #endif #define dgLinkPauseAdultShieldJointTable "__OTR__objects/gameplay_keep/gLinkPauseAdultShieldJointTable" #ifdef _WIN32 static const __declspec(align(2)) char gLinkPauseAdultShieldJointTable[] = dgLinkPauseAdultShieldJointTable; #else static const char gLinkPauseAdultShieldJointTable[] __attribute__((aligned (2))) = dgLinkPauseAdultShieldJointTable; #endif #define dgPlayerAnim_clink_demo_DDbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_DDbox_open" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_demo_DDbox_open[] = dgPlayerAnim_clink_demo_DDbox_open; #else static const char gPlayerAnim_clink_demo_DDbox_open[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_DDbox_open; #endif #define dgPlayerAnim_clink_demo_Tbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_Tbox_open" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_demo_Tbox_open[] = dgPlayerAnim_clink_demo_Tbox_open; #else static const char gPlayerAnim_clink_demo_Tbox_open[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_Tbox_open; #endif #define dgPlayerAnim_clink_demo_atozusari "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_atozusari" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_demo_atozusari[] = dgPlayerAnim_clink_demo_atozusari; #else static const char gPlayerAnim_clink_demo_atozusari[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_atozusari; #endif #define dgPlayerAnim_clink_demo_bashi "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_bashi" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_demo_bashi[] = dgPlayerAnim_clink_demo_bashi; #else static const char gPlayerAnim_clink_demo_bashi[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_bashi; #endif #define dgPlayerAnim_clink_demo_doorA_link "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_doorA_link" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_demo_doorA_link[] = dgPlayerAnim_clink_demo_doorA_link; #else static const char gPlayerAnim_clink_demo_doorA_link[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_doorA_link; #endif #define dgPlayerAnim_clink_demo_doorB_link "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_doorB_link" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_demo_doorB_link[] = dgPlayerAnim_clink_demo_doorB_link; #else static const char gPlayerAnim_clink_demo_doorB_link[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_doorB_link; #endif #define dgPlayerAnim_clink_demo_futtobi "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_futtobi" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_demo_futtobi[] = dgPlayerAnim_clink_demo_futtobi; #else static const char gPlayerAnim_clink_demo_futtobi[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_futtobi; #endif #define dgPlayerAnim_clink_demo_get1 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_get1" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_demo_get1[] = dgPlayerAnim_clink_demo_get1; #else static const char gPlayerAnim_clink_demo_get1[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_get1; #endif #define dgPlayerAnim_clink_demo_get2 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_get2" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_demo_get2[] = dgPlayerAnim_clink_demo_get2; #else static const char gPlayerAnim_clink_demo_get2[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_get2; #endif #define dgPlayerAnim_clink_demo_get3 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_get3" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_demo_get3[] = dgPlayerAnim_clink_demo_get3; #else static const char gPlayerAnim_clink_demo_get3[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_get3; #endif #define dgPlayerAnim_clink_demo_goto_future "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_goto_future" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_demo_goto_future[] = dgPlayerAnim_clink_demo_goto_future; #else static const char gPlayerAnim_clink_demo_goto_future[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_goto_future; #endif #define dgPlayerAnim_clink_demo_koutai "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_koutai" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_demo_koutai[] = dgPlayerAnim_clink_demo_koutai; #else static const char gPlayerAnim_clink_demo_koutai[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_koutai; #endif #define dgPlayerAnim_clink_demo_koutai_kennuki "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_koutai_kennuki" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_demo_koutai_kennuki[] = dgPlayerAnim_clink_demo_koutai_kennuki; #else static const char gPlayerAnim_clink_demo_koutai_kennuki[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_koutai_kennuki; #endif #define dgPlayerAnim_clink_demo_koutai_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_koutai_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_demo_koutai_wait[] = dgPlayerAnim_clink_demo_koutai_wait; #else static const char gPlayerAnim_clink_demo_koutai_wait[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_koutai_wait; #endif #define dgPlayerAnim_clink_demo_mimawasi "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_mimawasi" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_demo_mimawasi[] = dgPlayerAnim_clink_demo_mimawasi; #else static const char gPlayerAnim_clink_demo_mimawasi[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_mimawasi; #endif #define dgPlayerAnim_clink_demo_mimawasi_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_mimawasi_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_demo_mimawasi_wait[] = dgPlayerAnim_clink_demo_mimawasi_wait; #else static const char gPlayerAnim_clink_demo_mimawasi_wait[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_mimawasi_wait; #endif #define dgPlayerAnim_clink_demo_miokuri "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_miokuri" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_demo_miokuri[] = dgPlayerAnim_clink_demo_miokuri; #else static const char gPlayerAnim_clink_demo_miokuri[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_miokuri; #endif #define dgPlayerAnim_clink_demo_miokuri_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_miokuri_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_demo_miokuri_wait[] = dgPlayerAnim_clink_demo_miokuri_wait; #else static const char gPlayerAnim_clink_demo_miokuri_wait[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_miokuri_wait; #endif #define dgPlayerAnim_clink_demo_nozoki "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_nozoki" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_demo_nozoki[] = dgPlayerAnim_clink_demo_nozoki; #else static const char gPlayerAnim_clink_demo_nozoki[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_nozoki; #endif #define dgPlayerAnim_clink_demo_return_to_future "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_return_to_future" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_demo_return_to_future[] = dgPlayerAnim_clink_demo_return_to_future; #else static const char gPlayerAnim_clink_demo_return_to_future[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_return_to_future; #endif #define dgPlayerAnim_clink_demo_standup "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_standup" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_demo_standup[] = dgPlayerAnim_clink_demo_standup; #else static const char gPlayerAnim_clink_demo_standup[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_standup; #endif #define dgPlayerAnim_clink_demo_standup_wait "__OTR__objects/gameplay_keep/gPlayerAnim_clink_demo_standup_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_demo_standup_wait[] = dgPlayerAnim_clink_demo_standup_wait; #else static const char gPlayerAnim_clink_demo_standup_wait[] __attribute__((aligned (2))) = dgPlayerAnim_clink_demo_standup_wait; #endif #define dgPlayerAnim_clink_normal_climb_endAL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endAL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_normal_climb_endAL[] = dgPlayerAnim_clink_normal_climb_endAL; #else static const char gPlayerAnim_clink_normal_climb_endAL[] __attribute__((aligned (2))) = dgPlayerAnim_clink_normal_climb_endAL; #endif #define dgPlayerAnim_clink_normal_climb_endAR "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endAR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_normal_climb_endAR[] = dgPlayerAnim_clink_normal_climb_endAR; #else static const char gPlayerAnim_clink_normal_climb_endAR[] __attribute__((aligned (2))) = dgPlayerAnim_clink_normal_climb_endAR; #endif #define dgPlayerAnim_clink_normal_climb_endBL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endBL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_normal_climb_endBL[] = dgPlayerAnim_clink_normal_climb_endBL; #else static const char gPlayerAnim_clink_normal_climb_endBL[] __attribute__((aligned (2))) = dgPlayerAnim_clink_normal_climb_endBL; #endif #define dgPlayerAnim_clink_normal_climb_endBR "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_endBR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_normal_climb_endBR[] = dgPlayerAnim_clink_normal_climb_endBR; #else static const char gPlayerAnim_clink_normal_climb_endBR[] __attribute__((aligned (2))) = dgPlayerAnim_clink_normal_climb_endBR; #endif #define dgPlayerAnim_clink_normal_climb_startA "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_startA" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_normal_climb_startA[] = dgPlayerAnim_clink_normal_climb_startA; #else static const char gPlayerAnim_clink_normal_climb_startA[] __attribute__((aligned (2))) = dgPlayerAnim_clink_normal_climb_startA; #endif #define dgPlayerAnim_clink_normal_climb_startB "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_startB" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_normal_climb_startB[] = dgPlayerAnim_clink_normal_climb_startB; #else static const char gPlayerAnim_clink_normal_climb_startB[] __attribute__((aligned (2))) = dgPlayerAnim_clink_normal_climb_startB; #endif #define dgPlayerAnim_clink_normal_climb_upL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_upL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_normal_climb_upL[] = dgPlayerAnim_clink_normal_climb_upL; #else static const char gPlayerAnim_clink_normal_climb_upL[] __attribute__((aligned (2))) = dgPlayerAnim_clink_normal_climb_upL; #endif #define dgPlayerAnim_clink_normal_climb_upR "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_climb_upR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_normal_climb_upR[] = dgPlayerAnim_clink_normal_climb_upR; #else static const char gPlayerAnim_clink_normal_climb_upR[] __attribute__((aligned (2))) = dgPlayerAnim_clink_normal_climb_upR; #endif #define dgPlayerAnim_clink_normal_defense_ALL "__OTR__objects/gameplay_keep/gPlayerAnim_clink_normal_defense_ALL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_normal_defense_ALL[] = dgPlayerAnim_clink_normal_defense_ALL; #else static const char gPlayerAnim_clink_normal_defense_ALL[] __attribute__((aligned (2))) = dgPlayerAnim_clink_normal_defense_ALL; #endif #define dgPlayerAnim_clink_op3_negaeri "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_negaeri" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_op3_negaeri[] = dgPlayerAnim_clink_op3_negaeri; #else static const char gPlayerAnim_clink_op3_negaeri[] __attribute__((aligned (2))) = dgPlayerAnim_clink_op3_negaeri; #endif #define dgPlayerAnim_clink_op3_okiagari "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_okiagari" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_op3_okiagari[] = dgPlayerAnim_clink_op3_okiagari; #else static const char gPlayerAnim_clink_op3_okiagari[] __attribute__((aligned (2))) = dgPlayerAnim_clink_op3_okiagari; #endif #define dgPlayerAnim_clink_op3_tatiagari "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_tatiagari" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_op3_tatiagari[] = dgPlayerAnim_clink_op3_tatiagari; #else static const char gPlayerAnim_clink_op3_tatiagari[] __attribute__((aligned (2))) = dgPlayerAnim_clink_op3_tatiagari; #endif #define dgPlayerAnim_clink_op3_wait1 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_wait1" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_op3_wait1[] = dgPlayerAnim_clink_op3_wait1; #else static const char gPlayerAnim_clink_op3_wait1[] __attribute__((aligned (2))) = dgPlayerAnim_clink_op3_wait1; #endif #define dgPlayerAnim_clink_op3_wait2 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_wait2" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_op3_wait2[] = dgPlayerAnim_clink_op3_wait2; #else static const char gPlayerAnim_clink_op3_wait2[] __attribute__((aligned (2))) = dgPlayerAnim_clink_op3_wait2; #endif #define dgPlayerAnim_clink_op3_wait3 "__OTR__objects/gameplay_keep/gPlayerAnim_clink_op3_wait3" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_clink_op3_wait3[] = dgPlayerAnim_clink_op3_wait3; #else static const char gPlayerAnim_clink_op3_wait3[] __attribute__((aligned (2))) = dgPlayerAnim_clink_op3_wait3; #endif #define dgPlayerAnim_d_link_imanodare "__OTR__objects/gameplay_keep/gPlayerAnim_d_link_imanodare" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_d_link_imanodare[] = dgPlayerAnim_d_link_imanodare; #else static const char gPlayerAnim_d_link_imanodare[] __attribute__((aligned (2))) = dgPlayerAnim_d_link_imanodare; #endif #define dgPlayerAnim_d_link_orooro "__OTR__objects/gameplay_keep/gPlayerAnim_d_link_orooro" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_d_link_orooro[] = dgPlayerAnim_d_link_orooro; #else static const char gPlayerAnim_d_link_orooro[] __attribute__((aligned (2))) = dgPlayerAnim_d_link_orooro; #endif #define dgPlayerAnim_d_link_orowait "__OTR__objects/gameplay_keep/gPlayerAnim_d_link_orowait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_d_link_orowait[] = dgPlayerAnim_d_link_orowait; #else static const char gPlayerAnim_d_link_orowait[] __attribute__((aligned (2))) = dgPlayerAnim_d_link_orowait; #endif #define dgPlayerAnim_demo_link_nwait "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_nwait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_demo_link_nwait[] = dgPlayerAnim_demo_link_nwait; #else static const char gPlayerAnim_demo_link_nwait[] __attribute__((aligned (2))) = dgPlayerAnim_demo_link_nwait; #endif #define dgPlayerAnim_demo_link_orosuu "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_orosuu" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_demo_link_orosuu[] = dgPlayerAnim_demo_link_orosuu; #else static const char gPlayerAnim_demo_link_orosuu[] __attribute__((aligned (2))) = dgPlayerAnim_demo_link_orosuu; #endif #define dgPlayerAnim_demo_link_tewatashi "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_tewatashi" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_demo_link_tewatashi[] = dgPlayerAnim_demo_link_tewatashi; #else static const char gPlayerAnim_demo_link_tewatashi[] __attribute__((aligned (2))) = dgPlayerAnim_demo_link_tewatashi; #endif #define dgPlayerAnim_demo_link_twait "__OTR__objects/gameplay_keep/gPlayerAnim_demo_link_twait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_demo_link_twait[] = dgPlayerAnim_demo_link_twait; #else static const char gPlayerAnim_demo_link_twait[] __attribute__((aligned (2))) = dgPlayerAnim_demo_link_twait; #endif #define dgPlayerAnim_kolink_odoroki_demo "__OTR__objects/gameplay_keep/gPlayerAnim_kolink_odoroki_demo" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_kolink_odoroki_demo[] = dgPlayerAnim_kolink_odoroki_demo; #else static const char gPlayerAnim_kolink_odoroki_demo[] __attribute__((aligned (2))) = dgPlayerAnim_kolink_odoroki_demo; #endif #define dgPlayerAnim_link_anchor_LLside_kiru_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LLside_kiru_endL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_LLside_kiru_endL[] = dgPlayerAnim_link_anchor_LLside_kiru_endL; #else static const char gPlayerAnim_link_anchor_LLside_kiru_endL[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_LLside_kiru_endL; #endif #define dgPlayerAnim_link_anchor_LLside_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LLside_kiru_finsh_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_LLside_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_LLside_kiru_finsh_endR; #else static const char gPlayerAnim_link_anchor_LLside_kiru_finsh_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_LLside_kiru_finsh_endR; #endif #define dgPlayerAnim_link_anchor_LRside_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LRside_kiru_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_LRside_kiru_endR[] = dgPlayerAnim_link_anchor_LRside_kiru_endR; #else static const char gPlayerAnim_link_anchor_LRside_kiru_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_LRside_kiru_endR; #endif #define dgPlayerAnim_link_anchor_LRside_kiru_finsh_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_LRside_kiru_finsh_endL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_LRside_kiru_finsh_endL[] = dgPlayerAnim_link_anchor_LRside_kiru_finsh_endL; #else static const char gPlayerAnim_link_anchor_LRside_kiru_finsh_endL[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_LRside_kiru_finsh_endL; #endif #define dgPlayerAnim_link_anchor_Lnormal_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lnormal_kiru_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_Lnormal_kiru_endR[] = dgPlayerAnim_link_anchor_Lnormal_kiru_endR; #else static const char gPlayerAnim_link_anchor_Lnormal_kiru_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_Lnormal_kiru_endR; #endif #define dgPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR; #else static const char gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR; #endif #define dgPlayerAnim_link_anchor_Lpierce_kiru_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lpierce_kiru_endL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_Lpierce_kiru_endL[] = dgPlayerAnim_link_anchor_Lpierce_kiru_endL; #else static const char gPlayerAnim_link_anchor_Lpierce_kiru_endL[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_Lpierce_kiru_endL; #endif #define dgPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR; #else static const char gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR; #endif #define dgPlayerAnim_link_anchor_Lrolling_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lrolling_kiru_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_Lrolling_kiru_endR[] = dgPlayerAnim_link_anchor_Lrolling_kiru_endR; #else static const char gPlayerAnim_link_anchor_Lrolling_kiru_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_Lrolling_kiru_endR; #endif #define dgPlayerAnim_link_anchor_Lside_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lside_kiru_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_Lside_kiru_endR[] = dgPlayerAnim_link_anchor_Lside_kiru_endR; #else static const char gPlayerAnim_link_anchor_Lside_kiru_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_Lside_kiru_endR; #endif #define dgPlayerAnim_link_anchor_Lside_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Lside_kiru_finsh_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_Lside_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Lside_kiru_finsh_endR; #else static const char gPlayerAnim_link_anchor_Lside_kiru_finsh_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_Lside_kiru_finsh_endR; #endif #define dgPlayerAnim_link_anchor_Rside_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Rside_kiru_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_Rside_kiru_endR[] = dgPlayerAnim_link_anchor_Rside_kiru_endR; #else static const char gPlayerAnim_link_anchor_Rside_kiru_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_Rside_kiru_endR; #endif #define dgPlayerAnim_link_anchor_Rside_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_Rside_kiru_finsh_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_Rside_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_Rside_kiru_finsh_endR; #else static const char gPlayerAnim_link_anchor_Rside_kiru_finsh_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_Rside_kiru_finsh_endR; #endif #define dgPlayerAnim_link_anchor_anchor2fighter "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_anchor2fighter" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_anchor2fighter[] = dgPlayerAnim_link_anchor_anchor2fighter; #else static const char gPlayerAnim_link_anchor_anchor2fighter[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_anchor2fighter; #endif #define dgPlayerAnim_link_anchor_back_brake "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_back_brake" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_back_brake[] = dgPlayerAnim_link_anchor_back_brake; #else static const char gPlayerAnim_link_anchor_back_brake[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_back_brake; #endif #define dgPlayerAnim_link_anchor_back_hitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_back_hitR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_back_hitR[] = dgPlayerAnim_link_anchor_back_hitR; #else static const char gPlayerAnim_link_anchor_back_hitR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_back_hitR; #endif #define dgPlayerAnim_link_anchor_back_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_back_walk" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_back_walk[] = dgPlayerAnim_link_anchor_back_walk; #else static const char gPlayerAnim_link_anchor_back_walk[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_back_walk; #endif #define dgPlayerAnim_link_anchor_bom_side_walkL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_bom_side_walkL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_bom_side_walkL[] = dgPlayerAnim_link_anchor_bom_side_walkL; #else static const char gPlayerAnim_link_anchor_bom_side_walkL[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_bom_side_walkL; #endif #define dgPlayerAnim_link_anchor_bom_side_walkR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_bom_side_walkR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_bom_side_walkR[] = dgPlayerAnim_link_anchor_bom_side_walkR; #else static const char gPlayerAnim_link_anchor_bom_side_walkR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_bom_side_walkR; #endif #define dgPlayerAnim_link_anchor_defense_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_defense_hit" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_defense_hit[] = dgPlayerAnim_link_anchor_defense_hit; #else static const char gPlayerAnim_link_anchor_defense_hit[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_defense_hit; #endif #define dgPlayerAnim_link_anchor_defense_long_hitL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_defense_long_hitL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_defense_long_hitL[] = dgPlayerAnim_link_anchor_defense_long_hitL; #else static const char gPlayerAnim_link_anchor_defense_long_hitL[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_defense_long_hitL; #endif #define dgPlayerAnim_link_anchor_defense_long_hitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_defense_long_hitR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_defense_long_hitR[] = dgPlayerAnim_link_anchor_defense_long_hitR; #else static const char gPlayerAnim_link_anchor_defense_long_hitR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_defense_long_hitR; #endif #define dgPlayerAnim_link_anchor_front_hitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_front_hitR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_front_hitR[] = dgPlayerAnim_link_anchor_front_hitR; #else static const char gPlayerAnim_link_anchor_front_hitR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_front_hitR; #endif #define dgPlayerAnim_link_anchor_jump_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_jump_kiru_finsh_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_jump_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_jump_kiru_finsh_endR; #else static const char gPlayerAnim_link_anchor_jump_kiru_finsh_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_jump_kiru_finsh_endR; #endif #define dgPlayerAnim_link_anchor_landingR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_landingR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_landingR[] = dgPlayerAnim_link_anchor_landingR; #else static const char gPlayerAnim_link_anchor_landingR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_landingR; #endif #define dgPlayerAnim_link_anchor_normal_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_normal_kiru_finsh_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_normal_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_normal_kiru_finsh_endR; #else static const char gPlayerAnim_link_anchor_normal_kiru_finsh_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_normal_kiru_finsh_endR; #endif #define dgPlayerAnim_link_anchor_pierce_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_pierce_kiru_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_pierce_kiru_endR[] = dgPlayerAnim_link_anchor_pierce_kiru_endR; #else static const char gPlayerAnim_link_anchor_pierce_kiru_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_pierce_kiru_endR; #endif #define dgPlayerAnim_link_anchor_pierce_kiru_finsh_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_pierce_kiru_finsh_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_pierce_kiru_finsh_endR[] = dgPlayerAnim_link_anchor_pierce_kiru_finsh_endR; #else static const char gPlayerAnim_link_anchor_pierce_kiru_finsh_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_pierce_kiru_finsh_endR; #endif #define dgPlayerAnim_link_anchor_power_kiru_wait_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_power_kiru_wait_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_power_kiru_wait_endR[] = dgPlayerAnim_link_anchor_power_kiru_wait_endR; #else static const char gPlayerAnim_link_anchor_power_kiru_wait_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_power_kiru_wait_endR; #endif #define dgPlayerAnim_link_anchor_rolling_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_rolling_kiru_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_rolling_kiru_endR[] = dgPlayerAnim_link_anchor_rolling_kiru_endR; #else static const char gPlayerAnim_link_anchor_rolling_kiru_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_rolling_kiru_endR; #endif #define dgPlayerAnim_link_anchor_side_walkL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_side_walkL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_side_walkL[] = dgPlayerAnim_link_anchor_side_walkL; #else static const char gPlayerAnim_link_anchor_side_walkL[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_side_walkL; #endif #define dgPlayerAnim_link_anchor_side_walkR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_side_walkR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_side_walkR[] = dgPlayerAnim_link_anchor_side_walkR; #else static const char gPlayerAnim_link_anchor_side_walkR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_side_walkR; #endif #define dgPlayerAnim_002578 "__OTR__objects/gameplay_keep/gPlayerAnim_002578" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_002578[] = dgPlayerAnim_002578; #else static const char gPlayerAnim_002578[] __attribute__((aligned (2))) = dgPlayerAnim_002578; #endif #define dgPlayerAnim_link_anchor_waitL2defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL2defense" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitL2defense[] = dgPlayerAnim_link_anchor_waitL2defense; #else static const char gPlayerAnim_link_anchor_waitL2defense[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitL2defense; #endif #define dgPlayerAnim_link_anchor_waitL2defense_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL2defense_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitL2defense_long[] = dgPlayerAnim_link_anchor_waitL2defense_long; #else static const char gPlayerAnim_link_anchor_waitL2defense_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitL2defense_long; #endif #define dgPlayerAnim_link_anchor_waitL "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitL[] = dgPlayerAnim_link_anchor_waitL; #else static const char gPlayerAnim_link_anchor_waitL[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitL; #endif #define dgPlayerAnim_link_anchor_waitL_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL_defense" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitL_defense[] = dgPlayerAnim_link_anchor_waitL_defense; #else static const char gPlayerAnim_link_anchor_waitL_defense[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitL_defense; #endif #define dgPlayerAnim_link_anchor_waitL_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL_defense_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitL_defense_wait[] = dgPlayerAnim_link_anchor_waitL_defense_wait; #else static const char gPlayerAnim_link_anchor_waitL_defense_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitL_defense_wait; #endif #define dgPlayerAnim_0025A8 "__OTR__objects/gameplay_keep/gPlayerAnim_0025A8" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_0025A8[] = dgPlayerAnim_0025A8; #else static const char gPlayerAnim_0025A8[] __attribute__((aligned (2))) = dgPlayerAnim_0025A8; #endif #define dgPlayerAnim_link_anchor_waitL_pierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitL_pierce_kiru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitL_pierce_kiru[] = dgPlayerAnim_link_anchor_waitL_pierce_kiru; #else static const char gPlayerAnim_link_anchor_waitL_pierce_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitL_pierce_kiru; #endif #define dgPlayerAnim_0025B8 "__OTR__objects/gameplay_keep/gPlayerAnim_0025B8" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_0025B8[] = dgPlayerAnim_0025B8; #else static const char gPlayerAnim_0025B8[] __attribute__((aligned (2))) = dgPlayerAnim_0025B8; #endif #define dgPlayerAnim_link_anchor_waitR2defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR2defense" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitR2defense[] = dgPlayerAnim_link_anchor_waitR2defense; #else static const char gPlayerAnim_link_anchor_waitR2defense[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitR2defense; #endif #define dgPlayerAnim_link_anchor_waitR2defense_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR2defense_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitR2defense_long[] = dgPlayerAnim_link_anchor_waitR2defense_long; #else static const char gPlayerAnim_link_anchor_waitR2defense_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitR2defense_long; #endif #define dgPlayerAnim_link_anchor_waitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitR[] = dgPlayerAnim_link_anchor_waitR; #else static const char gPlayerAnim_link_anchor_waitR[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitR; #endif #define dgPlayerAnim_link_anchor_waitR_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR_defense" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitR_defense[] = dgPlayerAnim_link_anchor_waitR_defense; #else static const char gPlayerAnim_link_anchor_waitR_defense[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitR_defense; #endif #define dgPlayerAnim_link_anchor_waitR_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR_defense_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitR_defense_wait[] = dgPlayerAnim_link_anchor_waitR_defense_wait; #else static const char gPlayerAnim_link_anchor_waitR_defense_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitR_defense_wait; #endif #define dgPlayerAnim_0025E8 "__OTR__objects/gameplay_keep/gPlayerAnim_0025E8" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_0025E8[] = dgPlayerAnim_0025E8; #else static const char gPlayerAnim_0025E8[] __attribute__((aligned (2))) = dgPlayerAnim_0025E8; #endif #define dgPlayerAnim_link_anchor_waitR_pierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_anchor_waitR_pierce_kiru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_anchor_waitR_pierce_kiru[] = dgPlayerAnim_link_anchor_waitR_pierce_kiru; #else static const char gPlayerAnim_link_anchor_waitR_pierce_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_anchor_waitR_pierce_kiru; #endif #define dgPlayerAnim_link_boom_catch "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_catch" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_boom_catch[] = dgPlayerAnim_link_boom_catch; #else static const char gPlayerAnim_link_boom_catch[] __attribute__((aligned (2))) = dgPlayerAnim_link_boom_catch; #endif #define dgPlayerAnim_link_boom_throwL "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throwL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_boom_throwL[] = dgPlayerAnim_link_boom_throwL; #else static const char gPlayerAnim_link_boom_throwL[] __attribute__((aligned (2))) = dgPlayerAnim_link_boom_throwL; #endif #define dgPlayerAnim_link_boom_throwR "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throwR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_boom_throwR[] = dgPlayerAnim_link_boom_throwR; #else static const char gPlayerAnim_link_boom_throwR[] __attribute__((aligned (2))) = dgPlayerAnim_link_boom_throwR; #endif #define dgPlayerAnim_002610 "__OTR__objects/gameplay_keep/gPlayerAnim_002610" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_002610[] = dgPlayerAnim_002610; #else static const char gPlayerAnim_002610[] __attribute__((aligned (2))) = dgPlayerAnim_002610; #endif #define dgPlayerAnim_link_boom_throw_side_walkL "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_side_walkL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_boom_throw_side_walkL[] = dgPlayerAnim_link_boom_throw_side_walkL; #else static const char gPlayerAnim_link_boom_throw_side_walkL[] __attribute__((aligned (2))) = dgPlayerAnim_link_boom_throw_side_walkL; #endif #define dgPlayerAnim_link_boom_throw_side_walkR "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_side_walkR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_boom_throw_side_walkR[] = dgPlayerAnim_link_boom_throw_side_walkR; #else static const char gPlayerAnim_link_boom_throw_side_walkR[] __attribute__((aligned (2))) = dgPlayerAnim_link_boom_throw_side_walkR; #endif #define dgPlayerAnim_link_boom_throw_wait2waitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_wait2waitR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_boom_throw_wait2waitR[] = dgPlayerAnim_link_boom_throw_wait2waitR; #else static const char gPlayerAnim_link_boom_throw_wait2waitR[] __attribute__((aligned (2))) = dgPlayerAnim_link_boom_throw_wait2waitR; #endif #define dgPlayerAnim_link_boom_throw_waitL "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_waitL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_boom_throw_waitL[] = dgPlayerAnim_link_boom_throw_waitL; #else static const char gPlayerAnim_link_boom_throw_waitL[] __attribute__((aligned (2))) = dgPlayerAnim_link_boom_throw_waitL; #endif #define dgPlayerAnim_link_boom_throw_waitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_boom_throw_waitR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_boom_throw_waitR[] = dgPlayerAnim_link_boom_throw_waitR; #else static const char gPlayerAnim_link_boom_throw_waitR[] __attribute__((aligned (2))) = dgPlayerAnim_link_boom_throw_waitR; #endif #define dgPlayerAnim_link_bottle_bug_in "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_bug_in" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bottle_bug_in[] = dgPlayerAnim_link_bottle_bug_in; #else static const char gPlayerAnim_link_bottle_bug_in[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_bug_in; #endif #define dgPlayerAnim_link_bottle_bug_miss "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_bug_miss" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bottle_bug_miss[] = dgPlayerAnim_link_bottle_bug_miss; #else static const char gPlayerAnim_link_bottle_bug_miss[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_bug_miss; #endif #define dgPlayerAnim_link_bottle_bug_out "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_bug_out" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bottle_bug_out[] = dgPlayerAnim_link_bottle_bug_out; #else static const char gPlayerAnim_link_bottle_bug_out[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_bug_out; #endif #define dgPlayerAnim_link_bottle_drink_demo "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bottle_drink_demo[] = dgPlayerAnim_link_bottle_drink_demo; #else static const char gPlayerAnim_link_bottle_drink_demo[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_drink_demo; #endif #define dgPlayerAnim_link_bottle_drink_demo_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bottle_drink_demo_end[] = dgPlayerAnim_link_bottle_drink_demo_end; #else static const char gPlayerAnim_link_bottle_drink_demo_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_drink_demo_end; #endif #define dgPlayerAnim_link_bottle_drink_demo_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_start" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bottle_drink_demo_start[] = dgPlayerAnim_link_bottle_drink_demo_start; #else static const char gPlayerAnim_link_bottle_drink_demo_start[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_drink_demo_start; #endif #define dgPlayerAnim_link_bottle_drink_demo_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_drink_demo_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bottle_drink_demo_wait[] = dgPlayerAnim_link_bottle_drink_demo_wait; #else static const char gPlayerAnim_link_bottle_drink_demo_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_drink_demo_wait; #endif #define dgPlayerAnim_link_bottle_fish_in "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_fish_in" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bottle_fish_in[] = dgPlayerAnim_link_bottle_fish_in; #else static const char gPlayerAnim_link_bottle_fish_in[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_fish_in; #endif #define dgPlayerAnim_link_bottle_fish_miss "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_fish_miss" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bottle_fish_miss[] = dgPlayerAnim_link_bottle_fish_miss; #else static const char gPlayerAnim_link_bottle_fish_miss[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_fish_miss; #endif #define dgPlayerAnim_link_bottle_fish_out "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_fish_out" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bottle_fish_out[] = dgPlayerAnim_link_bottle_fish_out; #else static const char gPlayerAnim_link_bottle_fish_out[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_fish_out; #endif #define dgPlayerAnim_link_bottle_read "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_read" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bottle_read[] = dgPlayerAnim_link_bottle_read; #else static const char gPlayerAnim_link_bottle_read[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_read; #endif #define dgPlayerAnim_link_bottle_read_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_bottle_read_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bottle_read_end[] = dgPlayerAnim_link_bottle_read_end; #else static const char gPlayerAnim_link_bottle_read_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_bottle_read_end; #endif #define dgPlayerAnim_link_bow_bow_ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_ready" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bow_bow_ready[] = dgPlayerAnim_link_bow_bow_ready; #else static const char gPlayerAnim_link_bow_bow_ready[] __attribute__((aligned (2))) = dgPlayerAnim_link_bow_bow_ready; #endif #define dgPlayerAnim_link_bow_bow_shoot "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_shoot" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bow_bow_shoot[] = dgPlayerAnim_link_bow_bow_shoot; #else static const char gPlayerAnim_link_bow_bow_shoot[] __attribute__((aligned (2))) = dgPlayerAnim_link_bow_bow_shoot; #endif #define dgPlayerAnim_link_bow_bow_shoot_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_shoot_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bow_bow_shoot_end[] = dgPlayerAnim_link_bow_bow_shoot_end; #else static const char gPlayerAnim_link_bow_bow_shoot_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_bow_bow_shoot_end; #endif #define dgPlayerAnim_link_bow_bow_shoot_next "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_shoot_next" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bow_bow_shoot_next[] = dgPlayerAnim_link_bow_bow_shoot_next; #else static const char gPlayerAnim_link_bow_bow_shoot_next[] __attribute__((aligned (2))) = dgPlayerAnim_link_bow_bow_shoot_next; #endif #define dgPlayerAnim_link_bow_bow_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_bow_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bow_bow_wait[] = dgPlayerAnim_link_bow_bow_wait; #else static const char gPlayerAnim_link_bow_bow_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_bow_bow_wait; #endif #define dgPlayerAnim_link_bow_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_defense" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bow_defense[] = dgPlayerAnim_link_bow_defense; #else static const char gPlayerAnim_link_bow_defense[] __attribute__((aligned (2))) = dgPlayerAnim_link_bow_defense; #endif #define dgPlayerAnim_link_bow_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_defense_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bow_defense_wait[] = dgPlayerAnim_link_bow_defense_wait; #else static const char gPlayerAnim_link_bow_defense_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_bow_defense_wait; #endif #define dgPlayerAnim_link_bow_side_runL "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_side_runL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bow_side_runL[] = dgPlayerAnim_link_bow_side_runL; #else static const char gPlayerAnim_link_bow_side_runL[] __attribute__((aligned (2))) = dgPlayerAnim_link_bow_side_runL; #endif #define dgPlayerAnim_link_bow_side_runR "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_side_runR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bow_side_runR[] = dgPlayerAnim_link_bow_side_runR; #else static const char gPlayerAnim_link_bow_side_runR[] __attribute__((aligned (2))) = dgPlayerAnim_link_bow_side_runR; #endif #define dgPlayerAnim_link_bow_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_side_walk" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bow_side_walk[] = dgPlayerAnim_link_bow_side_walk; #else static const char gPlayerAnim_link_bow_side_walk[] __attribute__((aligned (2))) = dgPlayerAnim_link_bow_side_walk; #endif #define dgPlayerAnim_link_bow_walk2ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_bow_walk2ready" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_bow_walk2ready[] = dgPlayerAnim_link_bow_walk2ready; #else static const char gPlayerAnim_link_bow_walk2ready[] __attribute__((aligned (2))) = dgPlayerAnim_link_bow_walk2ready; #endif #define dgPlayerAnim_link_child_tunnel_door "__OTR__objects/gameplay_keep/gPlayerAnim_link_child_tunnel_door" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_child_tunnel_door[] = dgPlayerAnim_link_child_tunnel_door; #else static const char gPlayerAnim_link_child_tunnel_door[] __attribute__((aligned (2))) = dgPlayerAnim_link_child_tunnel_door; #endif #define dgPlayerAnim_link_child_tunnel_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_child_tunnel_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_child_tunnel_end[] = dgPlayerAnim_link_child_tunnel_end; #else static const char gPlayerAnim_link_child_tunnel_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_child_tunnel_end; #endif #define dgPlayerAnim_link_child_tunnel_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_child_tunnel_start" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_child_tunnel_start[] = dgPlayerAnim_link_child_tunnel_start; #else static const char gPlayerAnim_link_child_tunnel_start[] __attribute__((aligned (2))) = dgPlayerAnim_link_child_tunnel_start; #endif #define dgPlayerAnim_link_demo_DDbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_DDbox_open" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_DDbox_open[] = dgPlayerAnim_link_demo_DDbox_open; #else static const char gPlayerAnim_link_demo_DDbox_open[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_DDbox_open; #endif #define dgPlayerAnim_link_demo_Tbox_open "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_Tbox_open" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_Tbox_open[] = dgPlayerAnim_link_demo_Tbox_open; #else static const char gPlayerAnim_link_demo_Tbox_open[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_Tbox_open; #endif #define dgPlayerAnim_link_demo_back_to_past "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_back_to_past" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_back_to_past[] = dgPlayerAnim_link_demo_back_to_past; #else static const char gPlayerAnim_link_demo_back_to_past[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_back_to_past; #endif #define dgPlayerAnim_link_demo_baru_op1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_baru_op1" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_baru_op1[] = dgPlayerAnim_link_demo_baru_op1; #else static const char gPlayerAnim_link_demo_baru_op1[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_baru_op1; #endif #define dgPlayerAnim_link_demo_baru_op2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_baru_op2" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_baru_op2[] = dgPlayerAnim_link_demo_baru_op2; #else static const char gPlayerAnim_link_demo_baru_op2[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_baru_op2; #endif #define dgPlayerAnim_link_demo_baru_op3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_baru_op3" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_baru_op3[] = dgPlayerAnim_link_demo_baru_op3; #else static const char gPlayerAnim_link_demo_baru_op3[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_baru_op3; #endif #define dgPlayerAnim_link_demo_bikkuri "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_bikkuri" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_bikkuri[] = dgPlayerAnim_link_demo_bikkuri; #else static const char gPlayerAnim_link_demo_bikkuri[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_bikkuri; #endif #define dgPlayerAnim_link_demo_doorA_link "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorA_link" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_doorA_link[] = dgPlayerAnim_link_demo_doorA_link; #else static const char gPlayerAnim_link_demo_doorA_link[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_doorA_link; #endif #define dgPlayerAnim_link_demo_doorA_link_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorA_link_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_doorA_link_free[] = dgPlayerAnim_link_demo_doorA_link_free; #else static const char gPlayerAnim_link_demo_doorA_link_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_doorA_link_free; #endif #define dgPlayerAnim_link_demo_doorB_link "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorB_link" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_doorB_link[] = dgPlayerAnim_link_demo_doorB_link; #else static const char gPlayerAnim_link_demo_doorB_link[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_doorB_link; #endif #define dgPlayerAnim_link_demo_doorB_link_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_doorB_link_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_doorB_link_free[] = dgPlayerAnim_link_demo_doorB_link_free; #else static const char gPlayerAnim_link_demo_doorB_link_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_doorB_link_free; #endif #define dgPlayerAnim_link_demo_furimuki2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_furimuki2" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_furimuki2[] = dgPlayerAnim_link_demo_furimuki2; #else static const char gPlayerAnim_link_demo_furimuki2[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_furimuki2; #endif #define dgPlayerAnim_link_demo_furimuki2_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_furimuki2_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_furimuki2_wait[] = dgPlayerAnim_link_demo_furimuki2_wait; #else static const char gPlayerAnim_link_demo_furimuki2_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_furimuki2_wait; #endif #define dgPlayerAnim_link_demo_furimuki "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_furimuki" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_furimuki[] = dgPlayerAnim_link_demo_furimuki; #else static const char gPlayerAnim_link_demo_furimuki[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_furimuki; #endif #define dgPlayerAnim_link_demo_get_itemA "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_get_itemA" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_get_itemA[] = dgPlayerAnim_link_demo_get_itemA; #else static const char gPlayerAnim_link_demo_get_itemA[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_get_itemA; #endif #define dgPlayerAnim_link_demo_get_itemB "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_get_itemB" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_get_itemB[] = dgPlayerAnim_link_demo_get_itemB; #else static const char gPlayerAnim_link_demo_get_itemB[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_get_itemB; #endif #define dgPlayerAnim_link_demo_goma_furimuki "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_goma_furimuki" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_goma_furimuki[] = dgPlayerAnim_link_demo_goma_furimuki; #else static const char gPlayerAnim_link_demo_goma_furimuki[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_goma_furimuki; #endif #define dgPlayerAnim_link_demo_gurad "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_gurad" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_gurad[] = dgPlayerAnim_link_demo_gurad; #else static const char gPlayerAnim_link_demo_gurad[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_gurad; #endif #define dgPlayerAnim_link_demo_gurad_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_gurad_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_gurad_wait[] = dgPlayerAnim_link_demo_gurad_wait; #else static const char gPlayerAnim_link_demo_gurad_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_gurad_wait; #endif #define dgPlayerAnim_link_demo_jibunmiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_jibunmiru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_jibunmiru[] = dgPlayerAnim_link_demo_jibunmiru; #else static const char gPlayerAnim_link_demo_jibunmiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_jibunmiru; #endif #define dgPlayerAnim_link_demo_kakeyori "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_kakeyori[] = dgPlayerAnim_link_demo_kakeyori; #else static const char gPlayerAnim_link_demo_kakeyori[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kakeyori; #endif #define dgPlayerAnim_link_demo_kakeyori_mimawasi "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_mimawasi" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_kakeyori_mimawasi[] = dgPlayerAnim_link_demo_kakeyori_mimawasi; #else static const char gPlayerAnim_link_demo_kakeyori_mimawasi[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kakeyori_mimawasi; #endif #define dgPlayerAnim_link_demo_kakeyori_miokuri "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_miokuri" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_kakeyori_miokuri[] = dgPlayerAnim_link_demo_kakeyori_miokuri; #else static const char gPlayerAnim_link_demo_kakeyori_miokuri[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kakeyori_miokuri; #endif #define dgPlayerAnim_link_demo_kakeyori_miokuri_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_miokuri_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_kakeyori_miokuri_wait[] = dgPlayerAnim_link_demo_kakeyori_miokuri_wait; #else static const char gPlayerAnim_link_demo_kakeyori_miokuri_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kakeyori_miokuri_wait; #endif #define dgPlayerAnim_link_demo_kakeyori_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kakeyori_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_kakeyori_wait[] = dgPlayerAnim_link_demo_kakeyori_wait; #else static const char gPlayerAnim_link_demo_kakeyori_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kakeyori_wait; #endif #define dgPlayerAnim_link_demo_kaoage "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kaoage" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_kaoage[] = dgPlayerAnim_link_demo_kaoage; #else static const char gPlayerAnim_link_demo_kaoage[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kaoage; #endif #define dgPlayerAnim_link_demo_kaoage_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kaoage_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_kaoage_wait[] = dgPlayerAnim_link_demo_kaoage_wait; #else static const char gPlayerAnim_link_demo_kaoage_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kaoage_wait; #endif #define dgPlayerAnim_link_demo_kenmiru1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru1" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_kenmiru1[] = dgPlayerAnim_link_demo_kenmiru1; #else static const char gPlayerAnim_link_demo_kenmiru1[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kenmiru1; #endif #define dgPlayerAnim_link_demo_kenmiru1_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru1_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_kenmiru1_wait[] = dgPlayerAnim_link_demo_kenmiru1_wait; #else static const char gPlayerAnim_link_demo_kenmiru1_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kenmiru1_wait; #endif #define dgPlayerAnim_link_demo_kenmiru2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_kenmiru2[] = dgPlayerAnim_link_demo_kenmiru2; #else static const char gPlayerAnim_link_demo_kenmiru2[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kenmiru2; #endif #define dgPlayerAnim_link_demo_kenmiru2_modori "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2_modori" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_kenmiru2_modori[] = dgPlayerAnim_link_demo_kenmiru2_modori; #else static const char gPlayerAnim_link_demo_kenmiru2_modori[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kenmiru2_modori; #endif #define dgPlayerAnim_link_demo_kenmiru2_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kenmiru2_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_kenmiru2_wait[] = dgPlayerAnim_link_demo_kenmiru2_wait; #else static const char gPlayerAnim_link_demo_kenmiru2_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kenmiru2_wait; #endif #define dgPlayerAnim_link_demo_kousan "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_kousan" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_kousan[] = dgPlayerAnim_link_demo_kousan; #else static const char gPlayerAnim_link_demo_kousan[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_kousan; #endif #define dgPlayerAnim_link_demo_look_hand "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_look_hand" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_look_hand[] = dgPlayerAnim_link_demo_look_hand; #else static const char gPlayerAnim_link_demo_look_hand[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_look_hand; #endif #define dgPlayerAnim_link_demo_look_hand_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_look_hand_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_look_hand_wait[] = dgPlayerAnim_link_demo_look_hand_wait; #else static const char gPlayerAnim_link_demo_look_hand_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_look_hand_wait; #endif #define dgPlayerAnim_link_demo_nozokikomi "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_nozokikomi" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_nozokikomi[] = dgPlayerAnim_link_demo_nozokikomi; #else static const char gPlayerAnim_link_demo_nozokikomi[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_nozokikomi; #endif #define dgPlayerAnim_link_demo_nozokikomi_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_nozokikomi_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_nozokikomi_wait[] = dgPlayerAnim_link_demo_nozokikomi_wait; #else static const char gPlayerAnim_link_demo_nozokikomi_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_nozokikomi_wait; #endif #define dgPlayerAnim_link_demo_return_to_past "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_return_to_past" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_return_to_past[] = dgPlayerAnim_link_demo_return_to_past; #else static const char gPlayerAnim_link_demo_return_to_past[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_return_to_past; #endif #define dgPlayerAnim_002840 "__OTR__objects/gameplay_keep/gPlayerAnim_002840" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_002840[] = dgPlayerAnim_002840; #else static const char gPlayerAnim_002840[] __attribute__((aligned (2))) = dgPlayerAnim_002840; #endif #define dgPlayerAnim_link_demo_sita_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_sita_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_sita_wait[] = dgPlayerAnim_link_demo_sita_wait; #else static const char gPlayerAnim_link_demo_sita_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_sita_wait; #endif #define dgPlayerAnim_link_demo_ue "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_ue" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_ue[] = dgPlayerAnim_link_demo_ue; #else static const char gPlayerAnim_link_demo_ue[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_ue; #endif #define dgPlayerAnim_link_demo_ue_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_ue_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_ue_wait[] = dgPlayerAnim_link_demo_ue_wait; #else static const char gPlayerAnim_link_demo_ue_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_ue_wait; #endif #define dgPlayerAnim_link_demo_warp "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_warp" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_warp[] = dgPlayerAnim_link_demo_warp; #else static const char gPlayerAnim_link_demo_warp[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_warp; #endif #define dgPlayerAnim_link_demo_zeldamiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_zeldamiru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_zeldamiru[] = dgPlayerAnim_link_demo_zeldamiru; #else static const char gPlayerAnim_link_demo_zeldamiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_zeldamiru; #endif #define dgPlayerAnim_link_demo_zeldamiru_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_demo_zeldamiru_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_demo_zeldamiru_wait[] = dgPlayerAnim_link_demo_zeldamiru_wait; #else static const char gPlayerAnim_link_demo_zeldamiru_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_demo_zeldamiru_wait; #endif #define dgPlayerAnim_link_derth_rebirth "__OTR__objects/gameplay_keep/gPlayerAnim_link_derth_rebirth" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_derth_rebirth[] = dgPlayerAnim_link_derth_rebirth; #else static const char gPlayerAnim_link_derth_rebirth[] __attribute__((aligned (2))) = dgPlayerAnim_link_derth_rebirth; #endif #define dgPlayerAnim_link_fighter_LLside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_LLside_kiru[] = dgPlayerAnim_link_fighter_LLside_kiru; #else static const char gPlayerAnim_link_fighter_LLside_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_LLside_kiru; #endif #define dgPlayerAnim_link_fighter_LLside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_LLside_kiru_end[] = dgPlayerAnim_link_fighter_LLside_kiru_end; #else static const char gPlayerAnim_link_fighter_LLside_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_LLside_kiru_end; #endif #define dgPlayerAnim_link_fighter_LLside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_finsh" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_LLside_kiru_finsh[] = dgPlayerAnim_link_fighter_LLside_kiru_finsh; #else static const char gPlayerAnim_link_fighter_LLside_kiru_finsh[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_LLside_kiru_finsh; #endif #define dgPlayerAnim_link_fighter_LLside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LLside_kiru_finsh_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_LLside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_LLside_kiru_finsh_end; #else static const char gPlayerAnim_link_fighter_LLside_kiru_finsh_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_LLside_kiru_finsh_end; #endif #define dgPlayerAnim_link_fighter_LRside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_LRside_kiru[] = dgPlayerAnim_link_fighter_LRside_kiru; #else static const char gPlayerAnim_link_fighter_LRside_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_LRside_kiru; #endif #define dgPlayerAnim_link_fighter_LRside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_LRside_kiru_end[] = dgPlayerAnim_link_fighter_LRside_kiru_end; #else static const char gPlayerAnim_link_fighter_LRside_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_LRside_kiru_end; #endif #define dgPlayerAnim_link_fighter_LRside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_finsh" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_LRside_kiru_finsh[] = dgPlayerAnim_link_fighter_LRside_kiru_finsh; #else static const char gPlayerAnim_link_fighter_LRside_kiru_finsh[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_LRside_kiru_finsh; #endif #define dgPlayerAnim_link_fighter_LRside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_LRside_kiru_finsh_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_LRside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_LRside_kiru_finsh_end; #else static const char gPlayerAnim_link_fighter_LRside_kiru_finsh_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_LRside_kiru_finsh_end; #endif #define dgPlayerAnim_link_fighter_Lnormal_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lnormal_kiru[] = dgPlayerAnim_link_fighter_Lnormal_kiru; #else static const char gPlayerAnim_link_fighter_Lnormal_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lnormal_kiru; #endif #define dgPlayerAnim_link_fighter_Lnormal_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lnormal_kiru_end[] = dgPlayerAnim_link_fighter_Lnormal_kiru_end; #else static const char gPlayerAnim_link_fighter_Lnormal_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lnormal_kiru_end; #endif #define dgPlayerAnim_link_fighter_Lnormal_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_finsh" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lnormal_kiru_finsh[] = dgPlayerAnim_link_fighter_Lnormal_kiru_finsh; #else static const char gPlayerAnim_link_fighter_Lnormal_kiru_finsh[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lnormal_kiru_finsh; #endif #define dgPlayerAnim_link_fighter_Lnormal_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Lnormal_kiru_finsh_end; #else static const char gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lnormal_kiru_finsh_end; #endif #define dgPlayerAnim_link_fighter_Lpierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpierce_kiru[] = dgPlayerAnim_link_fighter_Lpierce_kiru; #else static const char gPlayerAnim_link_fighter_Lpierce_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpierce_kiru; #endif #define dgPlayerAnim_link_fighter_Lpierce_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpierce_kiru_end[] = dgPlayerAnim_link_fighter_Lpierce_kiru_end; #else static const char gPlayerAnim_link_fighter_Lpierce_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpierce_kiru_end; #endif #define dgPlayerAnim_link_fighter_Lpierce_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_finsh" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpierce_kiru_finsh[] = dgPlayerAnim_link_fighter_Lpierce_kiru_finsh; #else static const char gPlayerAnim_link_fighter_Lpierce_kiru_finsh[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpierce_kiru_finsh; #endif #define dgPlayerAnim_link_fighter_Lpierce_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Lpierce_kiru_finsh_end; #else static const char gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpierce_kiru_finsh_end; #endif #define dgPlayerAnim_link_fighter_Lpower_jump_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpower_jump_kiru[] = dgPlayerAnim_link_fighter_Lpower_jump_kiru; #else static const char gPlayerAnim_link_fighter_Lpower_jump_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpower_jump_kiru; #endif #define dgPlayerAnim_link_fighter_Lpower_jump_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpower_jump_kiru_end[] = dgPlayerAnim_link_fighter_Lpower_jump_kiru_end; #else static const char gPlayerAnim_link_fighter_Lpower_jump_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpower_jump_kiru_end; #endif #define dgPlayerAnim_link_fighter_Lpower_jump_kiru_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_jump_kiru_hit" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpower_jump_kiru_hit[] = dgPlayerAnim_link_fighter_Lpower_jump_kiru_hit; #else static const char gPlayerAnim_link_fighter_Lpower_jump_kiru_hit[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpower_jump_kiru_hit; #endif #define dgPlayerAnim_link_fighter_Lpower_kiru_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_side_walk" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpower_kiru_side_walk[] = dgPlayerAnim_link_fighter_Lpower_kiru_side_walk; #else static const char gPlayerAnim_link_fighter_Lpower_kiru_side_walk[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpower_kiru_side_walk; #endif #define dgPlayerAnim_link_fighter_Lpower_kiru_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_start" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpower_kiru_start[] = dgPlayerAnim_link_fighter_Lpower_kiru_start; #else static const char gPlayerAnim_link_fighter_Lpower_kiru_start[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpower_kiru_start; #endif #define dgPlayerAnim_link_fighter_Lpower_kiru_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpower_kiru_wait[] = dgPlayerAnim_link_fighter_Lpower_kiru_wait; #else static const char gPlayerAnim_link_fighter_Lpower_kiru_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpower_kiru_wait; #endif #define dgPlayerAnim_link_fighter_Lpower_kiru_wait_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_wait_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpower_kiru_wait_end[] = dgPlayerAnim_link_fighter_Lpower_kiru_wait_end; #else static const char gPlayerAnim_link_fighter_Lpower_kiru_wait_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpower_kiru_wait_end; #endif #define dgPlayerAnim_link_fighter_Lpower_kiru_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lpower_kiru_walk" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lpower_kiru_walk[] = dgPlayerAnim_link_fighter_Lpower_kiru_walk; #else static const char gPlayerAnim_link_fighter_Lpower_kiru_walk[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lpower_kiru_walk; #endif #define dgPlayerAnim_link_fighter_Lrolling_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lrolling_kiru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lrolling_kiru[] = dgPlayerAnim_link_fighter_Lrolling_kiru; #else static const char gPlayerAnim_link_fighter_Lrolling_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lrolling_kiru; #endif #define dgPlayerAnim_link_fighter_Lrolling_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lrolling_kiru_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lrolling_kiru_end[] = dgPlayerAnim_link_fighter_Lrolling_kiru_end; #else static const char gPlayerAnim_link_fighter_Lrolling_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lrolling_kiru_end; #endif #define dgPlayerAnim_link_fighter_Lside_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lside_jump[] = dgPlayerAnim_link_fighter_Lside_jump; #else static const char gPlayerAnim_link_fighter_Lside_jump[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lside_jump; #endif #define dgPlayerAnim_link_fighter_Lside_jump_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump_endL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lside_jump_endL[] = dgPlayerAnim_link_fighter_Lside_jump_endL; #else static const char gPlayerAnim_link_fighter_Lside_jump_endL[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lside_jump_endL; #endif #define dgPlayerAnim_link_fighter_Lside_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_jump_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lside_jump_end[] = dgPlayerAnim_link_fighter_Lside_jump_end; #else static const char gPlayerAnim_link_fighter_Lside_jump_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lside_jump_end; #endif #define dgPlayerAnim_link_fighter_Lside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lside_kiru[] = dgPlayerAnim_link_fighter_Lside_kiru; #else static const char gPlayerAnim_link_fighter_Lside_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lside_kiru; #endif #define dgPlayerAnim_link_fighter_Lside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lside_kiru_end[] = dgPlayerAnim_link_fighter_Lside_kiru_end; #else static const char gPlayerAnim_link_fighter_Lside_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lside_kiru_end; #endif #define dgPlayerAnim_link_fighter_Lside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_finsh" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lside_kiru_finsh[] = dgPlayerAnim_link_fighter_Lside_kiru_finsh; #else static const char gPlayerAnim_link_fighter_Lside_kiru_finsh[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lside_kiru_finsh; #endif #define dgPlayerAnim_link_fighter_Lside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Lside_kiru_finsh_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Lside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Lside_kiru_finsh_end; #else static const char gPlayerAnim_link_fighter_Lside_kiru_finsh_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Lside_kiru_finsh_end; #endif #define dgPlayerAnim_link_fighter_Rside_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Rside_jump[] = dgPlayerAnim_link_fighter_Rside_jump; #else static const char gPlayerAnim_link_fighter_Rside_jump[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Rside_jump; #endif #define dgPlayerAnim_link_fighter_Rside_jump_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Rside_jump_endR[] = dgPlayerAnim_link_fighter_Rside_jump_endR; #else static const char gPlayerAnim_link_fighter_Rside_jump_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Rside_jump_endR; #endif #define dgPlayerAnim_link_fighter_Rside_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_jump_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Rside_jump_end[] = dgPlayerAnim_link_fighter_Rside_jump_end; #else static const char gPlayerAnim_link_fighter_Rside_jump_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Rside_jump_end; #endif #define dgPlayerAnim_link_fighter_Rside_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Rside_kiru[] = dgPlayerAnim_link_fighter_Rside_kiru; #else static const char gPlayerAnim_link_fighter_Rside_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Rside_kiru; #endif #define dgPlayerAnim_link_fighter_Rside_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Rside_kiru_end[] = dgPlayerAnim_link_fighter_Rside_kiru_end; #else static const char gPlayerAnim_link_fighter_Rside_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Rside_kiru_end; #endif #define dgPlayerAnim_link_fighter_Rside_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_finsh" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Rside_kiru_finsh[] = dgPlayerAnim_link_fighter_Rside_kiru_finsh; #else static const char gPlayerAnim_link_fighter_Rside_kiru_finsh[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Rside_kiru_finsh; #endif #define dgPlayerAnim_link_fighter_Rside_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Rside_kiru_finsh_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Rside_kiru_finsh_end[] = dgPlayerAnim_link_fighter_Rside_kiru_finsh_end; #else static const char gPlayerAnim_link_fighter_Rside_kiru_finsh_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Rside_kiru_finsh_end; #endif #define dgPlayerAnim_link_fighter_Wrolling_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Wrolling_kiru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Wrolling_kiru[] = dgPlayerAnim_link_fighter_Wrolling_kiru; #else static const char gPlayerAnim_link_fighter_Wrolling_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Wrolling_kiru; #endif #define dgPlayerAnim_link_fighter_Wrolling_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_Wrolling_kiru_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_Wrolling_kiru_end[] = dgPlayerAnim_link_fighter_Wrolling_kiru_end; #else static const char gPlayerAnim_link_fighter_Wrolling_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_Wrolling_kiru_end; #endif #define dgPlayerAnim_link_fighter_backturn_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_backturn_jump[] = dgPlayerAnim_link_fighter_backturn_jump; #else static const char gPlayerAnim_link_fighter_backturn_jump[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_backturn_jump; #endif #define dgPlayerAnim_link_fighter_backturn_jump_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_backturn_jump_endR[] = dgPlayerAnim_link_fighter_backturn_jump_endR; #else static const char gPlayerAnim_link_fighter_backturn_jump_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_backturn_jump_endR; #endif #define dgPlayerAnim_link_fighter_backturn_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_backturn_jump_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_backturn_jump_end[] = dgPlayerAnim_link_fighter_backturn_jump_end; #else static const char gPlayerAnim_link_fighter_backturn_jump_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_backturn_jump_end; #endif #define dgPlayerAnim_link_fighter_damage_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_damage_run" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_damage_run[] = dgPlayerAnim_link_fighter_damage_run; #else static const char gPlayerAnim_link_fighter_damage_run[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_damage_run; #endif #define dgPlayerAnim_link_fighter_damage_run_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_damage_run_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_damage_run_long[] = dgPlayerAnim_link_fighter_damage_run_long; #else static const char gPlayerAnim_link_fighter_damage_run_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_damage_run_long; #endif #define dgPlayerAnim_link_fighter_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_defense" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_defense[] = dgPlayerAnim_link_fighter_defense; #else static const char gPlayerAnim_link_fighter_defense[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_defense; #endif #define dgPlayerAnim_link_fighter_defense_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_defense_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_defense_long[] = dgPlayerAnim_link_fighter_defense_long; #else static const char gPlayerAnim_link_fighter_defense_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_defense_long; #endif #define dgPlayerAnim_link_fighter_defense_long_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_defense_long_hit" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_defense_long_hit[] = dgPlayerAnim_link_fighter_defense_long_hit; #else static const char gPlayerAnim_link_fighter_defense_long_hit[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_defense_long_hit; #endif #define dgPlayerAnim_link_fighter_defense_long_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_defense_long_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_defense_long_wait[] = dgPlayerAnim_link_fighter_defense_long_wait; #else static const char gPlayerAnim_link_fighter_defense_long_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_defense_long_wait; #endif #define dgPlayerAnim_link_fighter_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_defense_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_defense_wait[] = dgPlayerAnim_link_fighter_defense_wait; #else static const char gPlayerAnim_link_fighter_defense_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_defense_wait; #endif #define dgPlayerAnim_link_fighter_fighter2long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_fighter2long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_fighter2long[] = dgPlayerAnim_link_fighter_fighter2long; #else static const char gPlayerAnim_link_fighter_fighter2long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_fighter2long; #endif #define dgPlayerAnim_link_fighter_front_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_front_jump[] = dgPlayerAnim_link_fighter_front_jump; #else static const char gPlayerAnim_link_fighter_front_jump[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_front_jump; #endif #define dgPlayerAnim_link_fighter_front_jump_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_front_jump_endR[] = dgPlayerAnim_link_fighter_front_jump_endR; #else static const char gPlayerAnim_link_fighter_front_jump_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_front_jump_endR; #endif #define dgPlayerAnim_link_fighter_front_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_front_jump_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_front_jump_end[] = dgPlayerAnim_link_fighter_front_jump_end; #else static const char gPlayerAnim_link_fighter_front_jump_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_front_jump_end; #endif #define dgPlayerAnim_link_fighter_heavy_run_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_heavy_run_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_heavy_run_long[] = dgPlayerAnim_link_fighter_heavy_run_long; #else static const char gPlayerAnim_link_fighter_heavy_run_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_heavy_run_long; #endif #define dgPlayerAnim_link_fighter_jump_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_jump_kiru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_jump_kiru[] = dgPlayerAnim_link_fighter_jump_kiru; #else static const char gPlayerAnim_link_fighter_jump_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_jump_kiru; #endif #define dgPlayerAnim_link_fighter_jump_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_jump_kiru_finsh" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_jump_kiru_finsh[] = dgPlayerAnim_link_fighter_jump_kiru_finsh; #else static const char gPlayerAnim_link_fighter_jump_kiru_finsh[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_jump_kiru_finsh; #endif #define dgPlayerAnim_link_fighter_jump_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_jump_kiru_finsh_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_jump_kiru_finsh_end[] = dgPlayerAnim_link_fighter_jump_kiru_finsh_end; #else static const char gPlayerAnim_link_fighter_jump_kiru_finsh_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_jump_kiru_finsh_end; #endif #define dgPlayerAnim_link_fighter_jump_rollkiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_jump_rollkiru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_jump_rollkiru[] = dgPlayerAnim_link_fighter_jump_rollkiru; #else static const char gPlayerAnim_link_fighter_jump_rollkiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_jump_rollkiru; #endif #define dgPlayerAnim_link_fighter_landing_roll_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_landing_roll_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_landing_roll_long[] = dgPlayerAnim_link_fighter_landing_roll_long; #else static const char gPlayerAnim_link_fighter_landing_roll_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_landing_roll_long; #endif #define dgPlayerAnim_link_fighter_normal2fighter "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal2fighter" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_normal2fighter[] = dgPlayerAnim_link_fighter_normal2fighter; #else static const char gPlayerAnim_link_fighter_normal2fighter[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_normal2fighter; #endif #define dgPlayerAnim_002A78 "__OTR__objects/gameplay_keep/gPlayerAnim_002A78" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_002A78[] = dgPlayerAnim_002A78; #else static const char gPlayerAnim_002A78[] __attribute__((aligned (2))) = dgPlayerAnim_002A78; #endif #define dgPlayerAnim_link_fighter_normal_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_normal_kiru[] = dgPlayerAnim_link_fighter_normal_kiru; #else static const char gPlayerAnim_link_fighter_normal_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_normal_kiru; #endif #define dgPlayerAnim_link_fighter_normal_kiru_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_normal_kiru_endR[] = dgPlayerAnim_link_fighter_normal_kiru_endR; #else static const char gPlayerAnim_link_fighter_normal_kiru_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_normal_kiru_endR; #endif #define dgPlayerAnim_link_fighter_normal_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_normal_kiru_end[] = dgPlayerAnim_link_fighter_normal_kiru_end; #else static const char gPlayerAnim_link_fighter_normal_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_normal_kiru_end; #endif #define dgPlayerAnim_link_fighter_normal_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_finsh" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_normal_kiru_finsh[] = dgPlayerAnim_link_fighter_normal_kiru_finsh; #else static const char gPlayerAnim_link_fighter_normal_kiru_finsh[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_normal_kiru_finsh; #endif #define dgPlayerAnim_link_fighter_normal_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_normal_kiru_finsh_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_normal_kiru_finsh_end[] = dgPlayerAnim_link_fighter_normal_kiru_finsh_end; #else static const char gPlayerAnim_link_fighter_normal_kiru_finsh_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_normal_kiru_finsh_end; #endif #define dgPlayerAnim_link_fighter_pierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_pierce_kiru[] = dgPlayerAnim_link_fighter_pierce_kiru; #else static const char gPlayerAnim_link_fighter_pierce_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_pierce_kiru; #endif #define dgPlayerAnim_link_fighter_pierce_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_pierce_kiru_end[] = dgPlayerAnim_link_fighter_pierce_kiru_end; #else static const char gPlayerAnim_link_fighter_pierce_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_pierce_kiru_end; #endif #define dgPlayerAnim_link_fighter_pierce_kiru_finsh "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_finsh" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_pierce_kiru_finsh[] = dgPlayerAnim_link_fighter_pierce_kiru_finsh; #else static const char gPlayerAnim_link_fighter_pierce_kiru_finsh[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_pierce_kiru_finsh; #endif #define dgPlayerAnim_link_fighter_pierce_kiru_finsh_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_pierce_kiru_finsh_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_pierce_kiru_finsh_end[] = dgPlayerAnim_link_fighter_pierce_kiru_finsh_end; #else static const char gPlayerAnim_link_fighter_pierce_kiru_finsh_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_pierce_kiru_finsh_end; #endif #define dgPlayerAnim_link_fighter_power_jump_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_jump_kiru_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_power_jump_kiru_end[] = dgPlayerAnim_link_fighter_power_jump_kiru_end; #else static const char gPlayerAnim_link_fighter_power_jump_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_power_jump_kiru_end; #endif #define dgPlayerAnim_002AD0 "__OTR__objects/gameplay_keep/gPlayerAnim_002AD0" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_002AD0[] = dgPlayerAnim_002AD0; #else static const char gPlayerAnim_002AD0[] __attribute__((aligned (2))) = dgPlayerAnim_002AD0; #endif #define dgPlayerAnim_link_fighter_power_kiru_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_side_walk" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_power_kiru_side_walk[] = dgPlayerAnim_link_fighter_power_kiru_side_walk; #else static const char gPlayerAnim_link_fighter_power_kiru_side_walk[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_power_kiru_side_walk; #endif #define dgPlayerAnim_link_fighter_power_kiru_startL "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_startL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_power_kiru_startL[] = dgPlayerAnim_link_fighter_power_kiru_startL; #else static const char gPlayerAnim_link_fighter_power_kiru_startL[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_power_kiru_startL; #endif #define dgPlayerAnim_link_fighter_power_kiru_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_start" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_power_kiru_start[] = dgPlayerAnim_link_fighter_power_kiru_start; #else static const char gPlayerAnim_link_fighter_power_kiru_start[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_power_kiru_start; #endif #define dgPlayerAnim_link_fighter_power_kiru_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_power_kiru_wait[] = dgPlayerAnim_link_fighter_power_kiru_wait; #else static const char gPlayerAnim_link_fighter_power_kiru_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_power_kiru_wait; #endif #define dgPlayerAnim_link_fighter_power_kiru_wait_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_wait_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_power_kiru_wait_end[] = dgPlayerAnim_link_fighter_power_kiru_wait_end; #else static const char gPlayerAnim_link_fighter_power_kiru_wait_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_power_kiru_wait_end; #endif #define dgPlayerAnim_link_fighter_power_kiru_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_power_kiru_walk" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_power_kiru_walk[] = dgPlayerAnim_link_fighter_power_kiru_walk; #else static const char gPlayerAnim_link_fighter_power_kiru_walk[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_power_kiru_walk; #endif #define dgPlayerAnim_link_fighter_reboundR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_reboundR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_reboundR[] = dgPlayerAnim_link_fighter_reboundR; #else static const char gPlayerAnim_link_fighter_reboundR[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_reboundR; #endif #define dgPlayerAnim_link_fighter_rebound "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rebound" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_rebound[] = dgPlayerAnim_link_fighter_rebound; #else static const char gPlayerAnim_link_fighter_rebound[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_rebound; #endif #define dgPlayerAnim_link_fighter_rebound_longR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rebound_longR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_rebound_longR[] = dgPlayerAnim_link_fighter_rebound_longR; #else static const char gPlayerAnim_link_fighter_rebound_longR[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_rebound_longR; #endif #define dgPlayerAnim_link_fighter_rebound_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rebound_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_rebound_long[] = dgPlayerAnim_link_fighter_rebound_long; #else static const char gPlayerAnim_link_fighter_rebound_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_rebound_long; #endif #define dgPlayerAnim_link_fighter_rolling_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rolling_kiru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_rolling_kiru[] = dgPlayerAnim_link_fighter_rolling_kiru; #else static const char gPlayerAnim_link_fighter_rolling_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_rolling_kiru; #endif #define dgPlayerAnim_link_fighter_rolling_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_rolling_kiru_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_rolling_kiru_end[] = dgPlayerAnim_link_fighter_rolling_kiru_end; #else static const char gPlayerAnim_link_fighter_rolling_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_rolling_kiru_end; #endif #define dgPlayerAnim_link_fighter_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_run" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_run[] = dgPlayerAnim_link_fighter_run; #else static const char gPlayerAnim_link_fighter_run[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_run; #endif #define dgPlayerAnim_link_fighter_run_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_run_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_run_long[] = dgPlayerAnim_link_fighter_run_long; #else static const char gPlayerAnim_link_fighter_run_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_run_long; #endif #define dgPlayerAnim_002B48 "__OTR__objects/gameplay_keep/gPlayerAnim_002B48" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_002B48[] = dgPlayerAnim_002B48; #else static const char gPlayerAnim_002B48[] __attribute__((aligned (2))) = dgPlayerAnim_002B48; #endif #define dgPlayerAnim_002B50 "__OTR__objects/gameplay_keep/gPlayerAnim_002B50" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_002B50[] = dgPlayerAnim_002B50; #else static const char gPlayerAnim_002B50[] __attribute__((aligned (2))) = dgPlayerAnim_002B50; #endif #define dgPlayerAnim_link_fighter_side_walkL_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_side_walkL_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_side_walkL_long[] = dgPlayerAnim_link_fighter_side_walkL_long; #else static const char gPlayerAnim_link_fighter_side_walkL_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_side_walkL_long; #endif #define dgPlayerAnim_link_fighter_side_walkR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_side_walkR_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_side_walkR_long[] = dgPlayerAnim_link_fighter_side_walkR_long; #else static const char gPlayerAnim_link_fighter_side_walkR_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_side_walkR_long; #endif #define dgPlayerAnim_link_fighter_side_walk_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_side_walk_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_side_walk_long[] = dgPlayerAnim_link_fighter_side_walk_long; #else static const char gPlayerAnim_link_fighter_side_walk_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_side_walk_long; #endif #define dgPlayerAnim_link_fighter_turn_kiruL "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_turn_kiruL[] = dgPlayerAnim_link_fighter_turn_kiruL; #else static const char gPlayerAnim_link_fighter_turn_kiruL[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_turn_kiruL; #endif #define dgPlayerAnim_link_fighter_turn_kiruL_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruL_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_turn_kiruL_end[] = dgPlayerAnim_link_fighter_turn_kiruL_end; #else static const char gPlayerAnim_link_fighter_turn_kiruL_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_turn_kiruL_end; #endif #define dgPlayerAnim_link_fighter_turn_kiruR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_turn_kiruR[] = dgPlayerAnim_link_fighter_turn_kiruR; #else static const char gPlayerAnim_link_fighter_turn_kiruR[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_turn_kiruR; #endif #define dgPlayerAnim_link_fighter_turn_kiruR_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_turn_kiruR_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_turn_kiruR_end[] = dgPlayerAnim_link_fighter_turn_kiruR_end; #else static const char gPlayerAnim_link_fighter_turn_kiruR_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_turn_kiruR_end; #endif #define dgPlayerAnim_link_fighter_upper_kiruR "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_upper_kiruR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_upper_kiruR[] = dgPlayerAnim_link_fighter_upper_kiruR; #else static const char gPlayerAnim_link_fighter_upper_kiruR[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_upper_kiruR; #endif #define dgPlayerAnim_link_fighter_upper_pierce_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_upper_pierce_kiru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_upper_pierce_kiru[] = dgPlayerAnim_link_fighter_upper_pierce_kiru; #else static const char gPlayerAnim_link_fighter_upper_pierce_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_upper_pierce_kiru; #endif #define dgPlayerAnim_link_fighter_upper_pierce_kiru_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_upper_pierce_kiru_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_upper_pierce_kiru_end[] = dgPlayerAnim_link_fighter_upper_pierce_kiru_end; #else static const char gPlayerAnim_link_fighter_upper_pierce_kiru_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_upper_pierce_kiru_end; #endif #define dgPlayerAnim_link_fighter_wait2waitL_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_wait2waitL_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_wait2waitL_long[] = dgPlayerAnim_link_fighter_wait2waitL_long; #else static const char gPlayerAnim_link_fighter_wait2waitL_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_wait2waitL_long; #endif #define dgPlayerAnim_link_fighter_wait2waitR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_wait2waitR_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_wait2waitR_long[] = dgPlayerAnim_link_fighter_wait2waitR_long; #else static const char gPlayerAnim_link_fighter_wait2waitR_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_wait2waitR_long; #endif #define dgPlayerAnim_link_fighter_waitL2wait_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitL2wait_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_waitL2wait_long[] = dgPlayerAnim_link_fighter_waitL2wait_long; #else static const char gPlayerAnim_link_fighter_waitL2wait_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_waitL2wait_long; #endif #define dgPlayerAnim_link_fighter_waitL_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitL_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_waitL_long[] = dgPlayerAnim_link_fighter_waitL_long; #else static const char gPlayerAnim_link_fighter_waitL_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_waitL_long; #endif #define dgPlayerAnim_link_fighter_waitR2wait_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitR2wait_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_waitR2wait_long[] = dgPlayerAnim_link_fighter_waitR2wait_long; #else static const char gPlayerAnim_link_fighter_waitR2wait_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_waitR2wait_long; #endif #define dgPlayerAnim_link_fighter_waitR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_waitR_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_waitR_long[] = dgPlayerAnim_link_fighter_waitR_long; #else static const char gPlayerAnim_link_fighter_waitR_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_waitR_long; #endif #define dgPlayerAnim_002BD8 "__OTR__objects/gameplay_keep/gPlayerAnim_002BD8" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_002BD8[] = dgPlayerAnim_002BD8; #else static const char gPlayerAnim_002BD8[] __attribute__((aligned (2))) = dgPlayerAnim_002BD8; #endif #define dgPlayerAnim_link_fighter_wait_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_wait_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_wait_long[] = dgPlayerAnim_link_fighter_wait_long; #else static const char gPlayerAnim_link_fighter_wait_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_wait_long; #endif #define dgPlayerAnim_link_fighter_walk_endL_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_walk_endL_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_walk_endL_long[] = dgPlayerAnim_link_fighter_walk_endL_long; #else static const char gPlayerAnim_link_fighter_walk_endL_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_walk_endL_long; #endif #define dgPlayerAnim_link_fighter_walk_endR_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_walk_endR_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_walk_endR_long[] = dgPlayerAnim_link_fighter_walk_endR_long; #else static const char gPlayerAnim_link_fighter_walk_endR_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_walk_endR_long; #endif #define dgPlayerAnim_link_fighter_walk_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_fighter_walk_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fighter_walk_long[] = dgPlayerAnim_link_fighter_walk_long; #else static const char gPlayerAnim_link_fighter_walk_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_fighter_walk_long; #endif #define dgPlayerAnim_link_fishing_fish_catch "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_fish_catch" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fishing_fish_catch[] = dgPlayerAnim_link_fishing_fish_catch; #else static const char gPlayerAnim_link_fishing_fish_catch[] __attribute__((aligned (2))) = dgPlayerAnim_link_fishing_fish_catch; #endif #define dgPlayerAnim_link_fishing_fish_catch_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_fish_catch_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fishing_fish_catch_end[] = dgPlayerAnim_link_fishing_fish_catch_end; #else static const char gPlayerAnim_link_fishing_fish_catch_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_fishing_fish_catch_end; #endif #define dgPlayerAnim_link_fishing_reel_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_reel_down" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fishing_reel_down[] = dgPlayerAnim_link_fishing_reel_down; #else static const char gPlayerAnim_link_fishing_reel_down[] __attribute__((aligned (2))) = dgPlayerAnim_link_fishing_reel_down; #endif #define dgPlayerAnim_link_fishing_reel_left "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_reel_left" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fishing_reel_left[] = dgPlayerAnim_link_fishing_reel_left; #else static const char gPlayerAnim_link_fishing_reel_left[] __attribute__((aligned (2))) = dgPlayerAnim_link_fishing_reel_left; #endif #define dgPlayerAnim_link_fishing_reel_right "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_reel_right" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fishing_reel_right[] = dgPlayerAnim_link_fishing_reel_right; #else static const char gPlayerAnim_link_fishing_reel_right[] __attribute__((aligned (2))) = dgPlayerAnim_link_fishing_reel_right; #endif #define dgPlayerAnim_link_fishing_reel_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_reel_up" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fishing_reel_up[] = dgPlayerAnim_link_fishing_reel_up; #else static const char gPlayerAnim_link_fishing_reel_up[] __attribute__((aligned (2))) = dgPlayerAnim_link_fishing_reel_up; #endif #define dgPlayerAnim_link_fishing_throw "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_throw" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fishing_throw[] = dgPlayerAnim_link_fishing_throw; #else static const char gPlayerAnim_link_fishing_throw[] __attribute__((aligned (2))) = dgPlayerAnim_link_fishing_throw; #endif #define dgPlayerAnim_link_fishing_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_fishing_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_fishing_wait[] = dgPlayerAnim_link_fishing_wait; #else static const char gPlayerAnim_link_fishing_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_fishing_wait; #endif #define dgPlayerAnim_link_hammer_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_hit" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_hammer_hit[] = dgPlayerAnim_link_hammer_hit; #else static const char gPlayerAnim_link_hammer_hit[] __attribute__((aligned (2))) = dgPlayerAnim_link_hammer_hit; #endif #define dgPlayerAnim_link_hammer_hit_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_hit_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_hammer_hit_endR[] = dgPlayerAnim_link_hammer_hit_endR; #else static const char gPlayerAnim_link_hammer_hit_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_hammer_hit_endR; #endif #define dgPlayerAnim_link_hammer_hit_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_hit_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_hammer_hit_end[] = dgPlayerAnim_link_hammer_hit_end; #else static const char gPlayerAnim_link_hammer_hit_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_hammer_hit_end; #endif #define dgPlayerAnim_link_hammer_long2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_long2free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_hammer_long2free[] = dgPlayerAnim_link_hammer_long2free; #else static const char gPlayerAnim_link_hammer_long2free[] __attribute__((aligned (2))) = dgPlayerAnim_link_hammer_long2free; #endif #define dgPlayerAnim_link_hammer_long2long "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_long2long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_hammer_long2long[] = dgPlayerAnim_link_hammer_long2long; #else static const char gPlayerAnim_link_hammer_long2long[] __attribute__((aligned (2))) = dgPlayerAnim_link_hammer_long2long; #endif #define dgPlayerAnim_link_hammer_normal2long "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_normal2long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_hammer_normal2long[] = dgPlayerAnim_link_hammer_normal2long; #else static const char gPlayerAnim_link_hammer_normal2long[] __attribute__((aligned (2))) = dgPlayerAnim_link_hammer_normal2long; #endif #define dgPlayerAnim_link_hammer_side_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_side_hit" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_hammer_side_hit[] = dgPlayerAnim_link_hammer_side_hit; #else static const char gPlayerAnim_link_hammer_side_hit[] __attribute__((aligned (2))) = dgPlayerAnim_link_hammer_side_hit; #endif #define dgPlayerAnim_link_hammer_side_hit_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_side_hit_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_hammer_side_hit_endR[] = dgPlayerAnim_link_hammer_side_hit_endR; #else static const char gPlayerAnim_link_hammer_side_hit_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_hammer_side_hit_endR; #endif #define dgPlayerAnim_link_hammer_side_hit_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_hammer_side_hit_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_hammer_side_hit_end[] = dgPlayerAnim_link_hammer_side_hit_end; #else static const char gPlayerAnim_link_hammer_side_hit_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_hammer_side_hit_end; #endif #define dgPlayerAnim_link_hatto_demo "__OTR__objects/gameplay_keep/gPlayerAnim_link_hatto_demo" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_hatto_demo[] = dgPlayerAnim_link_hatto_demo; #else static const char gPlayerAnim_link_hatto_demo[] __attribute__((aligned (2))) = dgPlayerAnim_link_hatto_demo; #endif #define dgPlayerAnim_link_hook_fly_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_fly_start" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_hook_fly_start[] = dgPlayerAnim_link_hook_fly_start; #else static const char gPlayerAnim_link_hook_fly_start[] __attribute__((aligned (2))) = dgPlayerAnim_link_hook_fly_start; #endif #define dgPlayerAnim_link_hook_fly_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_fly_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_hook_fly_wait[] = dgPlayerAnim_link_hook_fly_wait; #else static const char gPlayerAnim_link_hook_fly_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_hook_fly_wait; #endif #define dgPlayerAnim_link_hook_shot_ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_shot_ready" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_hook_shot_ready[] = dgPlayerAnim_link_hook_shot_ready; #else static const char gPlayerAnim_link_hook_shot_ready[] __attribute__((aligned (2))) = dgPlayerAnim_link_hook_shot_ready; #endif #define dgPlayerAnim_link_hook_side_runL "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_side_runL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_hook_side_runL[] = dgPlayerAnim_link_hook_side_runL; #else static const char gPlayerAnim_link_hook_side_runL[] __attribute__((aligned (2))) = dgPlayerAnim_link_hook_side_runL; #endif #define dgPlayerAnim_link_hook_side_runR "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_side_runR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_hook_side_runR[] = dgPlayerAnim_link_hook_side_runR; #else static const char gPlayerAnim_link_hook_side_runR[] __attribute__((aligned (2))) = dgPlayerAnim_link_hook_side_runR; #endif #define dgPlayerAnim_link_hook_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_side_walk" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_hook_side_walk[] = dgPlayerAnim_link_hook_side_walk; #else static const char gPlayerAnim_link_hook_side_walk[] __attribute__((aligned (2))) = dgPlayerAnim_link_hook_side_walk; #endif #define dgPlayerAnim_link_hook_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_hook_wait[] = dgPlayerAnim_link_hook_wait; #else static const char gPlayerAnim_link_hook_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_hook_wait; #endif #define dgPlayerAnim_link_hook_walk2ready "__OTR__objects/gameplay_keep/gPlayerAnim_link_hook_walk2ready" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_hook_walk2ready[] = dgPlayerAnim_link_hook_walk2ready; #else static const char gPlayerAnim_link_hook_walk2ready[] __attribute__((aligned (2))) = dgPlayerAnim_link_hook_walk2ready; #endif #define dgPlayerAnim_link_last_hit_motion1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_last_hit_motion1" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_last_hit_motion1[] = dgPlayerAnim_link_last_hit_motion1; #else static const char gPlayerAnim_link_last_hit_motion1[] __attribute__((aligned (2))) = dgPlayerAnim_link_last_hit_motion1; #endif #define dgPlayerAnim_link_last_hit_motion2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_last_hit_motion2" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_last_hit_motion2[] = dgPlayerAnim_link_last_hit_motion2; #else static const char gPlayerAnim_link_last_hit_motion2[] __attribute__((aligned (2))) = dgPlayerAnim_link_last_hit_motion2; #endif #define dgPlayerAnim_link_magic_honoo1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_honoo1" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_magic_honoo1[] = dgPlayerAnim_link_magic_honoo1; #else static const char gPlayerAnim_link_magic_honoo1[] __attribute__((aligned (2))) = dgPlayerAnim_link_magic_honoo1; #endif #define dgPlayerAnim_link_magic_honoo2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_honoo2" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_magic_honoo2[] = dgPlayerAnim_link_magic_honoo2; #else static const char gPlayerAnim_link_magic_honoo2[] __attribute__((aligned (2))) = dgPlayerAnim_link_magic_honoo2; #endif #define dgPlayerAnim_link_magic_honoo3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_honoo3" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_magic_honoo3[] = dgPlayerAnim_link_magic_honoo3; #else static const char gPlayerAnim_link_magic_honoo3[] __attribute__((aligned (2))) = dgPlayerAnim_link_magic_honoo3; #endif #define dgPlayerAnim_link_magic_kaze1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_kaze1" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_magic_kaze1[] = dgPlayerAnim_link_magic_kaze1; #else static const char gPlayerAnim_link_magic_kaze1[] __attribute__((aligned (2))) = dgPlayerAnim_link_magic_kaze1; #endif #define dgPlayerAnim_link_magic_kaze2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_kaze2" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_magic_kaze2[] = dgPlayerAnim_link_magic_kaze2; #else static const char gPlayerAnim_link_magic_kaze2[] __attribute__((aligned (2))) = dgPlayerAnim_link_magic_kaze2; #endif #define dgPlayerAnim_link_magic_kaze3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_kaze3" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_magic_kaze3[] = dgPlayerAnim_link_magic_kaze3; #else static const char gPlayerAnim_link_magic_kaze3[] __attribute__((aligned (2))) = dgPlayerAnim_link_magic_kaze3; #endif #define dgPlayerAnim_link_magic_tamashii1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tamashii1" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_magic_tamashii1[] = dgPlayerAnim_link_magic_tamashii1; #else static const char gPlayerAnim_link_magic_tamashii1[] __attribute__((aligned (2))) = dgPlayerAnim_link_magic_tamashii1; #endif #define dgPlayerAnim_link_magic_tamashii2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tamashii2" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_magic_tamashii2[] = dgPlayerAnim_link_magic_tamashii2; #else static const char gPlayerAnim_link_magic_tamashii2[] __attribute__((aligned (2))) = dgPlayerAnim_link_magic_tamashii2; #endif #define dgPlayerAnim_link_magic_tamashii3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tamashii3" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_magic_tamashii3[] = dgPlayerAnim_link_magic_tamashii3; #else static const char gPlayerAnim_link_magic_tamashii3[] __attribute__((aligned (2))) = dgPlayerAnim_link_magic_tamashii3; #endif #define dgPlayerAnim_link_magic_tame "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tame" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_magic_tame[] = dgPlayerAnim_link_magic_tame; #else static const char gPlayerAnim_link_magic_tame[] __attribute__((aligned (2))) = dgPlayerAnim_link_magic_tame; #endif #define dgPlayerAnim_link_magic_tame_kaijyo "__OTR__objects/gameplay_keep/gPlayerAnim_link_magic_tame_kaijyo" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_magic_tame_kaijyo[] = dgPlayerAnim_link_magic_tame_kaijyo; #else static const char gPlayerAnim_link_magic_tame_kaijyo[] __attribute__((aligned (2))) = dgPlayerAnim_link_magic_tame_kaijyo; #endif #define dgPlayerAnim_link_normal_100step_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_100step_up" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_100step_up[] = dgPlayerAnim_link_normal_100step_up; #else static const char gPlayerAnim_link_normal_100step_up[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_100step_up; #endif #define dgPlayerAnim_link_normal_150step_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_150step_up" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_150step_up[] = dgPlayerAnim_link_normal_150step_up; #else static const char gPlayerAnim_link_normal_150step_up[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_150step_up; #endif #define dgPlayerAnim_link_normal_250jump_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_250jump_start" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_250jump_start[] = dgPlayerAnim_link_normal_250jump_start; #else static const char gPlayerAnim_link_normal_250jump_start[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_250jump_start; #endif #define dgPlayerAnim_002D50 "__OTR__objects/gameplay_keep/gPlayerAnim_002D50" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_002D50[] = dgPlayerAnim_002D50; #else static const char gPlayerAnim_002D50[] __attribute__((aligned (2))) = dgPlayerAnim_002D50; #endif #define dgPlayerAnim_link_normal_45_turn "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_45_turn" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_45_turn[] = dgPlayerAnim_link_normal_45_turn; #else static const char gPlayerAnim_link_normal_45_turn[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_45_turn; #endif #define dgPlayerAnim_link_normal_45_turn_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_45_turn_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_45_turn_free[] = dgPlayerAnim_link_normal_45_turn_free; #else static const char gPlayerAnim_link_normal_45_turn_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_45_turn_free; #endif #define dgPlayerAnim_link_normal_Fclimb_hold2upL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_hold2upL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_Fclimb_hold2upL[] = dgPlayerAnim_link_normal_Fclimb_hold2upL; #else static const char gPlayerAnim_link_normal_Fclimb_hold2upL[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_Fclimb_hold2upL; #endif #define dgPlayerAnim_link_normal_Fclimb_sideL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_sideL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_Fclimb_sideL[] = dgPlayerAnim_link_normal_Fclimb_sideL; #else static const char gPlayerAnim_link_normal_Fclimb_sideL[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_Fclimb_sideL; #endif #define dgPlayerAnim_link_normal_Fclimb_sideR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_sideR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_Fclimb_sideR[] = dgPlayerAnim_link_normal_Fclimb_sideR; #else static const char gPlayerAnim_link_normal_Fclimb_sideR[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_Fclimb_sideR; #endif #define dgPlayerAnim_link_normal_Fclimb_startA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_startA" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_Fclimb_startA[] = dgPlayerAnim_link_normal_Fclimb_startA; #else static const char gPlayerAnim_link_normal_Fclimb_startA[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_Fclimb_startA; #endif #define dgPlayerAnim_link_normal_Fclimb_startB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_startB" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_Fclimb_startB[] = dgPlayerAnim_link_normal_Fclimb_startB; #else static const char gPlayerAnim_link_normal_Fclimb_startB[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_Fclimb_startB; #endif #define dgPlayerAnim_link_normal_Fclimb_upL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_upL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_Fclimb_upL[] = dgPlayerAnim_link_normal_Fclimb_upL; #else static const char gPlayerAnim_link_normal_Fclimb_upL[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_Fclimb_upL; #endif #define dgPlayerAnim_link_normal_Fclimb_upR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_Fclimb_upR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_Fclimb_upR[] = dgPlayerAnim_link_normal_Fclimb_upR; #else static const char gPlayerAnim_link_normal_Fclimb_upR[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_Fclimb_upR; #endif #define dgPlayerAnim_link_normal_back_brake "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_brake" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_back_brake[] = dgPlayerAnim_link_normal_back_brake; #else static const char gPlayerAnim_link_normal_back_brake[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_back_brake; #endif #define dgPlayerAnim_link_normal_back_brake_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_brake_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_back_brake_end[] = dgPlayerAnim_link_normal_back_brake_end; #else static const char gPlayerAnim_link_normal_back_brake_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_back_brake_end; #endif #define dgPlayerAnim_link_normal_back_downA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_downA" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_back_downA[] = dgPlayerAnim_link_normal_back_downA; #else static const char gPlayerAnim_link_normal_back_downA[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_back_downA; #endif #define dgPlayerAnim_link_normal_back_downB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_downB" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_back_downB[] = dgPlayerAnim_link_normal_back_downB; #else static const char gPlayerAnim_link_normal_back_downB[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_back_downB; #endif #define dgPlayerAnim_link_normal_back_down_wake "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_down_wake" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_back_down_wake[] = dgPlayerAnim_link_normal_back_down_wake; #else static const char gPlayerAnim_link_normal_back_down_wake[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_back_down_wake; #endif #define dgPlayerAnim_link_normal_back_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_hit" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_back_hit[] = dgPlayerAnim_link_normal_back_hit; #else static const char gPlayerAnim_link_normal_back_hit[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_back_hit; #endif #define dgPlayerAnim_link_normal_back_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_run" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_back_run[] = dgPlayerAnim_link_normal_back_run; #else static const char gPlayerAnim_link_normal_back_run[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_back_run; #endif #define dgPlayerAnim_link_normal_back_shitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_shitR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_back_shitR[] = dgPlayerAnim_link_normal_back_shitR; #else static const char gPlayerAnim_link_normal_back_shitR[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_back_shitR; #endif #define dgPlayerAnim_link_normal_back_shit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_shit" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_back_shit[] = dgPlayerAnim_link_normal_back_shit; #else static const char gPlayerAnim_link_normal_back_shit[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_back_shit; #endif #define dgPlayerAnim_link_normal_back_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_back_walk" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_back_walk[] = dgPlayerAnim_link_normal_back_walk; #else static const char gPlayerAnim_link_normal_back_walk[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_back_walk; #endif #define dgPlayerAnim_link_normal_backspace "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_backspace" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_backspace[] = dgPlayerAnim_link_normal_backspace; #else static const char gPlayerAnim_link_normal_backspace[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_backspace; #endif #define dgPlayerAnim_link_normal_box_kick "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_box_kick" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_box_kick[] = dgPlayerAnim_link_normal_box_kick; #else static const char gPlayerAnim_link_normal_box_kick[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_box_kick; #endif #define dgPlayerAnim_link_normal_carryB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_carryB" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_carryB[] = dgPlayerAnim_link_normal_carryB; #else static const char gPlayerAnim_link_normal_carryB[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_carryB; #endif #define dgPlayerAnim_link_normal_carryB_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_carryB_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_carryB_free[] = dgPlayerAnim_link_normal_carryB_free; #else static const char gPlayerAnim_link_normal_carryB_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_carryB_free; #endif #define dgPlayerAnim_link_normal_carryB_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_carryB_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_carryB_wait[] = dgPlayerAnim_link_normal_carryB_wait; #else static const char gPlayerAnim_link_normal_carryB_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_carryB_wait; #endif #define dgPlayerAnim_link_normal_check "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_check[] = dgPlayerAnim_link_normal_check; #else static const char gPlayerAnim_link_normal_check[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_check; #endif #define dgPlayerAnim_link_normal_check_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_check_end[] = dgPlayerAnim_link_normal_check_end; #else static const char gPlayerAnim_link_normal_check_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_check_end; #endif #define dgPlayerAnim_link_normal_check_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_end_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_check_end_free[] = dgPlayerAnim_link_normal_check_end_free; #else static const char gPlayerAnim_link_normal_check_end_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_check_end_free; #endif #define dgPlayerAnim_link_normal_check_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_check_free[] = dgPlayerAnim_link_normal_check_free; #else static const char gPlayerAnim_link_normal_check_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_check_free; #endif #define dgPlayerAnim_link_normal_check_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_check_wait[] = dgPlayerAnim_link_normal_check_wait; #else static const char gPlayerAnim_link_normal_check_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_check_wait; #endif #define dgPlayerAnim_link_normal_check_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_check_wait_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_check_wait_free[] = dgPlayerAnim_link_normal_check_wait_free; #else static const char gPlayerAnim_link_normal_check_wait_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_check_wait_free; #endif #define dgPlayerAnim_link_normal_climb_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_down" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_climb_down[] = dgPlayerAnim_link_normal_climb_down; #else static const char gPlayerAnim_link_normal_climb_down[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_climb_down; #endif #define dgPlayerAnim_link_normal_climb_endAL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endAL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_climb_endAL[] = dgPlayerAnim_link_normal_climb_endAL; #else static const char gPlayerAnim_link_normal_climb_endAL[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_climb_endAL; #endif #define dgPlayerAnim_link_normal_climb_endAR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endAR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_climb_endAR[] = dgPlayerAnim_link_normal_climb_endAR; #else static const char gPlayerAnim_link_normal_climb_endAR[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_climb_endAR; #endif #define dgPlayerAnim_link_normal_climb_endBL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endBL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_climb_endBL[] = dgPlayerAnim_link_normal_climb_endBL; #else static const char gPlayerAnim_link_normal_climb_endBL[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_climb_endBL; #endif #define dgPlayerAnim_link_normal_climb_endBR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_endBR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_climb_endBR[] = dgPlayerAnim_link_normal_climb_endBR; #else static const char gPlayerAnim_link_normal_climb_endBR[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_climb_endBR; #endif #define dgPlayerAnim_link_normal_climb_startA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_startA" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_climb_startA[] = dgPlayerAnim_link_normal_climb_startA; #else static const char gPlayerAnim_link_normal_climb_startA[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_climb_startA; #endif #define dgPlayerAnim_link_normal_climb_startB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_startB" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_climb_startB[] = dgPlayerAnim_link_normal_climb_startB; #else static const char gPlayerAnim_link_normal_climb_startB[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_climb_startB; #endif #define dgPlayerAnim_link_normal_climb_upL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_upL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_climb_upL[] = dgPlayerAnim_link_normal_climb_upL; #else static const char gPlayerAnim_link_normal_climb_upL[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_climb_upL; #endif #define dgPlayerAnim_link_normal_climb_upR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_upR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_climb_upR[] = dgPlayerAnim_link_normal_climb_upR; #else static const char gPlayerAnim_link_normal_climb_upR[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_climb_upR; #endif #define dgPlayerAnim_link_normal_climb_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_climb_up" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_climb_up[] = dgPlayerAnim_link_normal_climb_up; #else static const char gPlayerAnim_link_normal_climb_up[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_climb_up; #endif #define dgPlayerAnim_link_normal_damage_run_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_damage_run_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_damage_run_free[] = dgPlayerAnim_link_normal_damage_run_free; #else static const char gPlayerAnim_link_normal_damage_run_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_damage_run_free; #endif #define dgPlayerAnim_link_normal_defense "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_defense[] = dgPlayerAnim_link_normal_defense; #else static const char gPlayerAnim_link_normal_defense[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_defense; #endif #define dgPlayerAnim_link_normal_defense_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_defense_end[] = dgPlayerAnim_link_normal_defense_end; #else static const char gPlayerAnim_link_normal_defense_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_defense_end; #endif #define dgPlayerAnim_link_normal_defense_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_end_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_defense_end_free[] = dgPlayerAnim_link_normal_defense_end_free; #else static const char gPlayerAnim_link_normal_defense_end_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_defense_end_free; #endif #define dgPlayerAnim_link_normal_defense_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_defense_free[] = dgPlayerAnim_link_normal_defense_free; #else static const char gPlayerAnim_link_normal_defense_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_defense_free; #endif #define dgPlayerAnim_link_normal_defense_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_hit" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_defense_hit[] = dgPlayerAnim_link_normal_defense_hit; #else static const char gPlayerAnim_link_normal_defense_hit[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_defense_hit; #endif #define dgPlayerAnim_link_normal_defense_kiru "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_kiru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_defense_kiru[] = dgPlayerAnim_link_normal_defense_kiru; #else static const char gPlayerAnim_link_normal_defense_kiru[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_defense_kiru; #endif #define dgPlayerAnim_link_normal_defense_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_defense_wait[] = dgPlayerAnim_link_normal_defense_wait; #else static const char gPlayerAnim_link_normal_defense_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_defense_wait; #endif #define dgPlayerAnim_link_normal_defense_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_defense_wait_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_defense_wait_free[] = dgPlayerAnim_link_normal_defense_wait_free; #else static const char gPlayerAnim_link_normal_defense_wait_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_defense_wait_free; #endif #define dgPlayerAnim_link_normal_down_slope_slip "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_down_slope_slip[] = dgPlayerAnim_link_normal_down_slope_slip; #else static const char gPlayerAnim_link_normal_down_slope_slip[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_down_slope_slip; #endif #define dgPlayerAnim_link_normal_down_slope_slip_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_down_slope_slip_end[] = dgPlayerAnim_link_normal_down_slope_slip_end; #else static const char gPlayerAnim_link_normal_down_slope_slip_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_down_slope_slip_end; #endif #define dgPlayerAnim_link_normal_down_slope_slip_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_down_slope_slip_end_free[] = dgPlayerAnim_link_normal_down_slope_slip_end_free; #else static const char gPlayerAnim_link_normal_down_slope_slip_end_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_down_slope_slip_end_free; #endif #define dgPlayerAnim_link_normal_down_slope_slip_end_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_down_slope_slip_end_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_down_slope_slip_end_long[] = dgPlayerAnim_link_normal_down_slope_slip_end_long; #else static const char gPlayerAnim_link_normal_down_slope_slip_end_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_down_slope_slip_end_long; #endif #define dgPlayerAnim_link_normal_electric_shock "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_electric_shock" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_electric_shock[] = dgPlayerAnim_link_normal_electric_shock; #else static const char gPlayerAnim_link_normal_electric_shock[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_electric_shock; #endif #define dgPlayerAnim_link_normal_electric_shock_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_electric_shock_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_electric_shock_end[] = dgPlayerAnim_link_normal_electric_shock_end; #else static const char gPlayerAnim_link_normal_electric_shock_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_electric_shock_end; #endif #define dgPlayerAnim_link_normal_fall "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_fall[] = dgPlayerAnim_link_normal_fall; #else static const char gPlayerAnim_link_normal_fall[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_fall; #endif #define dgPlayerAnim_link_normal_fall_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall_up" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_fall_up[] = dgPlayerAnim_link_normal_fall_up; #else static const char gPlayerAnim_link_normal_fall_up[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_fall_up; #endif #define dgPlayerAnim_link_normal_fall_up_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall_up_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_fall_up_free[] = dgPlayerAnim_link_normal_fall_up_free; #else static const char gPlayerAnim_link_normal_fall_up_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_fall_up_free; #endif #define dgPlayerAnim_link_normal_fall_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fall_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_fall_wait[] = dgPlayerAnim_link_normal_fall_wait; #else static const char gPlayerAnim_link_normal_fall_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_fall_wait; #endif #define dgPlayerAnim_link_normal_fighter2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_fighter2free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_fighter2free[] = dgPlayerAnim_link_normal_fighter2free; #else static const char gPlayerAnim_link_normal_fighter2free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_fighter2free; #endif #define dgPlayerAnim_link_normal_free2bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2bom" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_free2bom[] = dgPlayerAnim_link_normal_free2bom; #else static const char gPlayerAnim_link_normal_free2bom[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_free2bom; #endif #define dgPlayerAnim_link_normal_free2fighter_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2fighter_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_free2fighter_free[] = dgPlayerAnim_link_normal_free2fighter_free; #else static const char gPlayerAnim_link_normal_free2fighter_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_free2fighter_free; #endif #define dgPlayerAnim_link_normal_free2freeB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2freeB" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_free2freeB[] = dgPlayerAnim_link_normal_free2freeB; #else static const char gPlayerAnim_link_normal_free2freeB[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_free2freeB; #endif #define dgPlayerAnim_link_normal_free2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_free2free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_free2free[] = dgPlayerAnim_link_normal_free2free; #else static const char gPlayerAnim_link_normal_free2free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_free2free; #endif #define dgPlayerAnim_link_normal_front_downA "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_downA" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_front_downA[] = dgPlayerAnim_link_normal_front_downA; #else static const char gPlayerAnim_link_normal_front_downA[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_front_downA; #endif #define dgPlayerAnim_link_normal_front_downB "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_downB" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_front_downB[] = dgPlayerAnim_link_normal_front_downB; #else static const char gPlayerAnim_link_normal_front_downB[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_front_downB; #endif #define dgPlayerAnim_link_normal_front_down_wake "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_down_wake" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_front_down_wake[] = dgPlayerAnim_link_normal_front_down_wake; #else static const char gPlayerAnim_link_normal_front_down_wake[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_front_down_wake; #endif #define dgPlayerAnim_link_normal_front_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_hit" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_front_hit[] = dgPlayerAnim_link_normal_front_hit; #else static const char gPlayerAnim_link_normal_front_hit[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_front_hit; #endif #define dgPlayerAnim_link_normal_front_shitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_shitR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_front_shitR[] = dgPlayerAnim_link_normal_front_shitR; #else static const char gPlayerAnim_link_normal_front_shitR[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_front_shitR; #endif #define dgPlayerAnim_link_normal_front_shit "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_front_shit" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_front_shit[] = dgPlayerAnim_link_normal_front_shit; #else static const char gPlayerAnim_link_normal_front_shit[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_front_shit; #endif #define dgPlayerAnim_link_normal_give_other "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_give_other" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_give_other[] = dgPlayerAnim_link_normal_give_other; #else static const char gPlayerAnim_link_normal_give_other[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_give_other; #endif #define dgPlayerAnim_link_normal_hang_up_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hang_up_down" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_hang_up_down[] = dgPlayerAnim_link_normal_hang_up_down; #else static const char gPlayerAnim_link_normal_hang_up_down[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_hang_up_down; #endif #define dgPlayerAnim_link_normal_heavy_carry "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_heavy_carry" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_heavy_carry[] = dgPlayerAnim_link_normal_heavy_carry; #else static const char gPlayerAnim_link_normal_heavy_carry[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_heavy_carry; #endif #define dgPlayerAnim_link_normal_heavy_carry_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_heavy_carry_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_heavy_carry_end[] = dgPlayerAnim_link_normal_heavy_carry_end; #else static const char gPlayerAnim_link_normal_heavy_carry_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_heavy_carry_end; #endif #define dgPlayerAnim_link_normal_heavy_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_heavy_run" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_heavy_run[] = dgPlayerAnim_link_normal_heavy_run; #else static const char gPlayerAnim_link_normal_heavy_run[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_heavy_run; #endif #define dgPlayerAnim_link_normal_heavy_run_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_heavy_run_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_heavy_run_free[] = dgPlayerAnim_link_normal_heavy_run_free; #else static const char gPlayerAnim_link_normal_heavy_run_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_heavy_run_free; #endif #define dgPlayerAnim_link_normal_hip_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hip_down" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_hip_down[] = dgPlayerAnim_link_normal_hip_down; #else static const char gPlayerAnim_link_normal_hip_down[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_hip_down; #endif #define dgPlayerAnim_link_normal_hip_down_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hip_down_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_hip_down_free[] = dgPlayerAnim_link_normal_hip_down_free; #else static const char gPlayerAnim_link_normal_hip_down_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_hip_down_free; #endif #define dgPlayerAnim_link_normal_hip_down_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_hip_down_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_hip_down_long[] = dgPlayerAnim_link_normal_hip_down_long; #else static const char gPlayerAnim_link_normal_hip_down_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_hip_down_long; #endif #define dgPlayerAnim_link_normal_ice_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_ice_down" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_ice_down[] = dgPlayerAnim_link_normal_ice_down; #else static const char gPlayerAnim_link_normal_ice_down[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_ice_down; #endif #define dgPlayerAnim_link_normal_jump2landing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump2landing" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_jump2landing[] = dgPlayerAnim_link_normal_jump2landing; #else static const char gPlayerAnim_link_normal_jump2landing[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_jump2landing; #endif #define dgPlayerAnim_link_normal_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_jump[] = dgPlayerAnim_link_normal_jump; #else static const char gPlayerAnim_link_normal_jump[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_jump; #endif #define dgPlayerAnim_link_normal_jump_climb_hold "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_hold" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_jump_climb_hold[] = dgPlayerAnim_link_normal_jump_climb_hold; #else static const char gPlayerAnim_link_normal_jump_climb_hold[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_jump_climb_hold; #endif #define dgPlayerAnim_link_normal_jump_climb_hold_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_hold_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_jump_climb_hold_free[] = dgPlayerAnim_link_normal_jump_climb_hold_free; #else static const char gPlayerAnim_link_normal_jump_climb_hold_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_jump_climb_hold_free; #endif #define dgPlayerAnim_link_normal_jump_climb_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_up" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_jump_climb_up[] = dgPlayerAnim_link_normal_jump_climb_up; #else static const char gPlayerAnim_link_normal_jump_climb_up[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_jump_climb_up; #endif #define dgPlayerAnim_link_normal_jump_climb_up_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_up_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_jump_climb_up_free[] = dgPlayerAnim_link_normal_jump_climb_up_free; #else static const char gPlayerAnim_link_normal_jump_climb_up_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_jump_climb_up_free; #endif #define dgPlayerAnim_link_normal_jump_climb_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_jump_climb_wait[] = dgPlayerAnim_link_normal_jump_climb_wait; #else static const char gPlayerAnim_link_normal_jump_climb_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_jump_climb_wait; #endif #define dgPlayerAnim_link_normal_jump_climb_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_climb_wait_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_jump_climb_wait_free[] = dgPlayerAnim_link_normal_jump_climb_wait_free; #else static const char gPlayerAnim_link_normal_jump_climb_wait_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_jump_climb_wait_free; #endif #define dgPlayerAnim_link_normal_jump_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_jump_up" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_jump_up[] = dgPlayerAnim_link_normal_jump_up; #else static const char gPlayerAnim_link_normal_jump_up[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_jump_up; #endif #define dgPlayerAnim_link_normal_landing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_landing[] = dgPlayerAnim_link_normal_landing; #else static const char gPlayerAnim_link_normal_landing[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_landing; #endif #define dgPlayerAnim_link_normal_landing_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_landing_free[] = dgPlayerAnim_link_normal_landing_free; #else static const char gPlayerAnim_link_normal_landing_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_landing_free; #endif #define dgPlayerAnim_link_normal_landing_roll "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_roll" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_landing_roll[] = dgPlayerAnim_link_normal_landing_roll; #else static const char gPlayerAnim_link_normal_landing_roll[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_landing_roll; #endif #define dgPlayerAnim_link_normal_landing_roll_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_roll_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_landing_roll_free[] = dgPlayerAnim_link_normal_landing_roll_free; #else static const char gPlayerAnim_link_normal_landing_roll_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_landing_roll_free; #endif #define dgPlayerAnim_link_normal_landing_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_landing_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_landing_wait[] = dgPlayerAnim_link_normal_landing_wait; #else static const char gPlayerAnim_link_normal_landing_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_landing_wait; #endif #define dgPlayerAnim_link_normal_light_bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_light_bom" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_light_bom[] = dgPlayerAnim_link_normal_light_bom; #else static const char gPlayerAnim_link_normal_light_bom[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_light_bom; #endif #define dgPlayerAnim_link_normal_light_bom_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_light_bom_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_light_bom_end[] = dgPlayerAnim_link_normal_light_bom_end; #else static const char gPlayerAnim_link_normal_light_bom_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_light_bom_end; #endif #define dgPlayerAnim_link_normal_long2bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_long2bom" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_long2bom[] = dgPlayerAnim_link_normal_long2bom; #else static const char gPlayerAnim_link_normal_long2bom[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_long2bom; #endif #define dgPlayerAnim_link_normal_nocarry_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_nocarry_free[] = dgPlayerAnim_link_normal_nocarry_free; #else static const char gPlayerAnim_link_normal_nocarry_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_nocarry_free; #endif #define dgPlayerAnim_link_normal_nocarry_free_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_nocarry_free_end[] = dgPlayerAnim_link_normal_nocarry_free_end; #else static const char gPlayerAnim_link_normal_nocarry_free_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_nocarry_free_end; #endif #define dgPlayerAnim_link_normal_nocarry_free_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_nocarry_free_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_nocarry_free_wait[] = dgPlayerAnim_link_normal_nocarry_free_wait; #else static const char gPlayerAnim_link_normal_nocarry_free_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_nocarry_free_wait; #endif #define dgPlayerAnim_link_normal_normal2bom "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2bom" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_normal2bom[] = dgPlayerAnim_link_normal_normal2bom; #else static const char gPlayerAnim_link_normal_normal2bom[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_normal2bom; #endif #define dgPlayerAnim_link_normal_normal2fighter "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2fighter" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_normal2fighter[] = dgPlayerAnim_link_normal_normal2fighter; #else static const char gPlayerAnim_link_normal_normal2fighter[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_normal2fighter; #endif #define dgPlayerAnim_link_normal_normal2fighter_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2fighter_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_normal2fighter_free[] = dgPlayerAnim_link_normal_normal2fighter_free; #else static const char gPlayerAnim_link_normal_normal2fighter_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_normal2fighter_free; #endif #define dgPlayerAnim_link_normal_normal2free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_normal2free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_normal2free[] = dgPlayerAnim_link_normal_normal2free; #else static const char gPlayerAnim_link_normal_normal2free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_normal2free; #endif #define dgPlayerAnim_link_normal_okarina_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_okarina_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_okarina_end[] = dgPlayerAnim_link_normal_okarina_end; #else static const char gPlayerAnim_link_normal_okarina_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_okarina_end; #endif #define dgPlayerAnim_link_normal_okarina_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_okarina_start" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_okarina_start[] = dgPlayerAnim_link_normal_okarina_start; #else static const char gPlayerAnim_link_normal_okarina_start[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_okarina_start; #endif #define dgPlayerAnim_link_normal_okarina_swing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_okarina_swing" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_okarina_swing[] = dgPlayerAnim_link_normal_okarina_swing; #else static const char gPlayerAnim_link_normal_okarina_swing[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_okarina_swing; #endif #define dgPlayerAnim_link_normal_pull_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_pull_end[] = dgPlayerAnim_link_normal_pull_end; #else static const char gPlayerAnim_link_normal_pull_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_pull_end; #endif #define dgPlayerAnim_link_normal_pull_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_end_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_pull_end_free[] = dgPlayerAnim_link_normal_pull_end_free; #else static const char gPlayerAnim_link_normal_pull_end_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_pull_end_free; #endif #define dgPlayerAnim_link_normal_pull_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_start" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_pull_start[] = dgPlayerAnim_link_normal_pull_start; #else static const char gPlayerAnim_link_normal_pull_start[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_pull_start; #endif #define dgPlayerAnim_link_normal_pull_start_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pull_start_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_pull_start_free[] = dgPlayerAnim_link_normal_pull_start_free; #else static const char gPlayerAnim_link_normal_pull_start_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_pull_start_free; #endif #define dgPlayerAnim_link_normal_pulling "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pulling" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_pulling[] = dgPlayerAnim_link_normal_pulling; #else static const char gPlayerAnim_link_normal_pulling[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_pulling; #endif #define dgPlayerAnim_link_normal_pulling_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pulling_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_pulling_free[] = dgPlayerAnim_link_normal_pulling_free; #else static const char gPlayerAnim_link_normal_pulling_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_pulling_free; #endif #define dgPlayerAnim_link_normal_push_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_push_end[] = dgPlayerAnim_link_normal_push_end; #else static const char gPlayerAnim_link_normal_push_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_push_end; #endif #define dgPlayerAnim_link_normal_push_fall "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_fall" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_push_fall[] = dgPlayerAnim_link_normal_push_fall; #else static const char gPlayerAnim_link_normal_push_fall[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_push_fall; #endif #define dgPlayerAnim_link_normal_push_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_start" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_push_start[] = dgPlayerAnim_link_normal_push_start; #else static const char gPlayerAnim_link_normal_push_start[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_push_start; #endif #define dgPlayerAnim_link_normal_push_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_push_wait[] = dgPlayerAnim_link_normal_push_wait; #else static const char gPlayerAnim_link_normal_push_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_push_wait; #endif #define dgPlayerAnim_link_normal_push_wait_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_push_wait_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_push_wait_end[] = dgPlayerAnim_link_normal_push_wait_end; #else static const char gPlayerAnim_link_normal_push_wait_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_push_wait_end; #endif #define dgPlayerAnim_link_normal_pushing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_pushing" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_pushing[] = dgPlayerAnim_link_normal_pushing; #else static const char gPlayerAnim_link_normal_pushing[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_pushing; #endif #define dgPlayerAnim_link_normal_put "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_put" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_put[] = dgPlayerAnim_link_normal_put; #else static const char gPlayerAnim_link_normal_put[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_put; #endif #define dgPlayerAnim_link_normal_put_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_put_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_put_free[] = dgPlayerAnim_link_normal_put_free; #else static const char gPlayerAnim_link_normal_put_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_put_free; #endif #define dgPlayerAnim_link_normal_re_dead_attack "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_re_dead_attack" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_re_dead_attack[] = dgPlayerAnim_link_normal_re_dead_attack; #else static const char gPlayerAnim_link_normal_re_dead_attack[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_re_dead_attack; #endif #define dgPlayerAnim_link_normal_re_dead_attack_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_re_dead_attack_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_re_dead_attack_wait[] = dgPlayerAnim_link_normal_re_dead_attack_wait; #else static const char gPlayerAnim_link_normal_re_dead_attack_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_re_dead_attack_wait; #endif #define dgPlayerAnim_link_normal_rebound "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_rebound" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_rebound[] = dgPlayerAnim_link_normal_rebound; #else static const char gPlayerAnim_link_normal_rebound[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_rebound; #endif #define dgPlayerAnim_link_normal_run "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_run[] = dgPlayerAnim_link_normal_run; #else static const char gPlayerAnim_link_normal_run[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_run; #endif #define dgPlayerAnim_link_normal_run_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_run_free[] = dgPlayerAnim_link_normal_run_free; #else static const char gPlayerAnim_link_normal_run_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_run_free; #endif #define dgPlayerAnim_link_normal_run_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_run_jump[] = dgPlayerAnim_link_normal_run_jump; #else static const char gPlayerAnim_link_normal_run_jump[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_run_jump; #endif #define dgPlayerAnim_link_normal_run_jump_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_run_jump_end[] = dgPlayerAnim_link_normal_run_jump_end; #else static const char gPlayerAnim_link_normal_run_jump_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_run_jump_end; #endif #define dgPlayerAnim_link_normal_run_jump_water_fall "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_water_fall" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_run_jump_water_fall[] = dgPlayerAnim_link_normal_run_jump_water_fall; #else static const char gPlayerAnim_link_normal_run_jump_water_fall[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_run_jump_water_fall; #endif #define dgPlayerAnim_link_normal_run_jump_water_fall_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_run_jump_water_fall_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_run_jump_water_fall_wait[] = dgPlayerAnim_link_normal_run_jump_water_fall_wait; #else static const char gPlayerAnim_link_normal_run_jump_water_fall_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_run_jump_water_fall_wait; #endif #define dgPlayerAnim_link_normal_short_landing "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_short_landing" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_short_landing[] = dgPlayerAnim_link_normal_short_landing; #else static const char gPlayerAnim_link_normal_short_landing[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_short_landing; #endif #define dgPlayerAnim_link_normal_short_landing_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_short_landing_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_short_landing_free[] = dgPlayerAnim_link_normal_short_landing_free; #else static const char gPlayerAnim_link_normal_short_landing_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_short_landing_free; #endif #define dgPlayerAnim_link_normal_side_walkL_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walkL_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_side_walkL_free[] = dgPlayerAnim_link_normal_side_walkL_free; #else static const char gPlayerAnim_link_normal_side_walkL_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_side_walkL_free; #endif #define dgPlayerAnim_link_normal_side_walkR_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walkR_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_side_walkR_free[] = dgPlayerAnim_link_normal_side_walkR_free; #else static const char gPlayerAnim_link_normal_side_walkR_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_side_walkR_free; #endif #define dgPlayerAnim_link_normal_side_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walk" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_side_walk[] = dgPlayerAnim_link_normal_side_walk; #else static const char gPlayerAnim_link_normal_side_walk[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_side_walk; #endif #define dgPlayerAnim_link_normal_side_walk_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_side_walk_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_side_walk_free[] = dgPlayerAnim_link_normal_side_walk_free; #else static const char gPlayerAnim_link_normal_side_walk_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_side_walk_free; #endif #define dgPlayerAnim_link_normal_take_out "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_take_out" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_take_out[] = dgPlayerAnim_link_normal_take_out; #else static const char gPlayerAnim_link_normal_take_out[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_take_out; #endif #define dgPlayerAnim_link_normal_talk_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_talk_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_talk_free[] = dgPlayerAnim_link_normal_talk_free; #else static const char gPlayerAnim_link_normal_talk_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_talk_free; #endif #define dgPlayerAnim_link_normal_talk_free_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_talk_free_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_talk_free_wait[] = dgPlayerAnim_link_normal_talk_free_wait; #else static const char gPlayerAnim_link_normal_talk_free_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_talk_free_wait; #endif #define dgPlayerAnim_link_normal_talk_navi "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_talk_navi" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_talk_navi[] = dgPlayerAnim_link_normal_talk_navi; #else static const char gPlayerAnim_link_normal_talk_navi[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_talk_navi; #endif #define dgPlayerAnim_link_normal_talk_navi_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_talk_navi_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_talk_navi_wait[] = dgPlayerAnim_link_normal_talk_navi_wait; #else static const char gPlayerAnim_link_normal_talk_navi_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_talk_navi_wait; #endif #define dgPlayerAnim_link_normal_throw "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_throw" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_throw[] = dgPlayerAnim_link_normal_throw; #else static const char gPlayerAnim_link_normal_throw[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_throw; #endif #define dgPlayerAnim_link_normal_throw_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_throw_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_throw_free[] = dgPlayerAnim_link_normal_throw_free; #else static const char gPlayerAnim_link_normal_throw_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_throw_free; #endif #define dgPlayerAnim_link_normal_up_slope_slip "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_up_slope_slip[] = dgPlayerAnim_link_normal_up_slope_slip; #else static const char gPlayerAnim_link_normal_up_slope_slip[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_up_slope_slip; #endif #define dgPlayerAnim_link_normal_up_slope_slip_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_up_slope_slip_end[] = dgPlayerAnim_link_normal_up_slope_slip_end; #else static const char gPlayerAnim_link_normal_up_slope_slip_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_up_slope_slip_end; #endif #define dgPlayerAnim_link_normal_up_slope_slip_end_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_up_slope_slip_end_free[] = dgPlayerAnim_link_normal_up_slope_slip_end_free; #else static const char gPlayerAnim_link_normal_up_slope_slip_end_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_up_slope_slip_end_free; #endif #define dgPlayerAnim_link_normal_up_slope_slip_end_long "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_up_slope_slip_end_long" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_up_slope_slip_end_long[] = dgPlayerAnim_link_normal_up_slope_slip_end_long; #else static const char gPlayerAnim_link_normal_up_slope_slip_end_long[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_up_slope_slip_end_long; #endif #define dgPlayerAnim_link_normal_wait2waitL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait2waitL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_wait2waitL[] = dgPlayerAnim_link_normal_wait2waitL; #else static const char gPlayerAnim_link_normal_wait2waitL[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_wait2waitL; #endif #define dgPlayerAnim_link_normal_wait2waitR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait2waitR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_wait2waitR[] = dgPlayerAnim_link_normal_wait2waitR; #else static const char gPlayerAnim_link_normal_wait2waitR[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_wait2waitR; #endif #define dgPlayerAnim_link_normal_waitF_typeA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeA_20f" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_waitF_typeA_20f[] = dgPlayerAnim_link_normal_waitF_typeA_20f; #else static const char gPlayerAnim_link_normal_waitF_typeA_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_waitF_typeA_20f; #endif #define dgPlayerAnim_link_normal_waitF_typeB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeB_20f" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_waitF_typeB_20f[] = dgPlayerAnim_link_normal_waitF_typeB_20f; #else static const char gPlayerAnim_link_normal_waitF_typeB_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_waitF_typeB_20f; #endif #define dgPlayerAnim_link_normal_waitF_typeC_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitF_typeC_20f" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_waitF_typeC_20f[] = dgPlayerAnim_link_normal_waitF_typeC_20f; #else static const char gPlayerAnim_link_normal_waitF_typeC_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_waitF_typeC_20f; #endif #define dgPlayerAnim_link_normal_waitL2wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitL2wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_waitL2wait[] = dgPlayerAnim_link_normal_waitL2wait; #else static const char gPlayerAnim_link_normal_waitL2wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_waitL2wait; #endif #define dgPlayerAnim_link_normal_waitL_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitL_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_waitL_free[] = dgPlayerAnim_link_normal_waitL_free; #else static const char gPlayerAnim_link_normal_waitL_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_waitL_free; #endif #define dgPlayerAnim_link_normal_waitR2wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitR2wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_waitR2wait[] = dgPlayerAnim_link_normal_waitR2wait; #else static const char gPlayerAnim_link_normal_waitR2wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_waitR2wait; #endif #define dgPlayerAnim_link_normal_waitR_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_waitR_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_waitR_free[] = dgPlayerAnim_link_normal_waitR_free; #else static const char gPlayerAnim_link_normal_waitR_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_waitR_free; #endif #define dgPlayerAnim_link_normal_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_wait[] = dgPlayerAnim_link_normal_wait; #else static const char gPlayerAnim_link_normal_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_wait; #endif #define dgPlayerAnim_link_normal_wait_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_wait_free[] = dgPlayerAnim_link_normal_wait_free; #else static const char gPlayerAnim_link_normal_wait_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_wait_free; #endif #define dgPlayerAnim_link_normal_wait_typeA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeA_20f" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_wait_typeA_20f[] = dgPlayerAnim_link_normal_wait_typeA_20f; #else static const char gPlayerAnim_link_normal_wait_typeA_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_wait_typeA_20f; #endif #define dgPlayerAnim_link_normal_wait_typeB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeB_20f" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_wait_typeB_20f[] = dgPlayerAnim_link_normal_wait_typeB_20f; #else static const char gPlayerAnim_link_normal_wait_typeB_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_wait_typeB_20f; #endif #define dgPlayerAnim_link_normal_wait_typeC_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wait_typeC_20f" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_wait_typeC_20f[] = dgPlayerAnim_link_normal_wait_typeC_20f; #else static const char gPlayerAnim_link_normal_wait_typeC_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_wait_typeC_20f; #endif #define dgPlayerAnim_link_normal_wakeup "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_wakeup" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_wakeup[] = dgPlayerAnim_link_normal_wakeup; #else static const char gPlayerAnim_link_normal_wakeup[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_wakeup; #endif #define dgPlayerAnim_link_normal_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_walk[] = dgPlayerAnim_link_normal_walk; #else static const char gPlayerAnim_link_normal_walk[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_walk; #endif #define dgPlayerAnim_link_normal_walk_endL "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endL" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_walk_endL[] = dgPlayerAnim_link_normal_walk_endL; #else static const char gPlayerAnim_link_normal_walk_endL[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_walk_endL; #endif #define dgPlayerAnim_link_normal_walk_endL_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endL_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_walk_endL_free[] = dgPlayerAnim_link_normal_walk_endL_free; #else static const char gPlayerAnim_link_normal_walk_endL_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_walk_endL_free; #endif #define dgPlayerAnim_link_normal_walk_endR "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endR" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_walk_endR[] = dgPlayerAnim_link_normal_walk_endR; #else static const char gPlayerAnim_link_normal_walk_endR[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_walk_endR; #endif #define dgPlayerAnim_link_normal_walk_endR_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_endR_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_walk_endR_free[] = dgPlayerAnim_link_normal_walk_endR_free; #else static const char gPlayerAnim_link_normal_walk_endR_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_walk_endR_free; #endif #define dgPlayerAnim_link_normal_walk_free "__OTR__objects/gameplay_keep/gPlayerAnim_link_normal_walk_free" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_normal_walk_free[] = dgPlayerAnim_link_normal_walk_free; #else static const char gPlayerAnim_link_normal_walk_free[] __attribute__((aligned (2))) = dgPlayerAnim_link_normal_walk_free; #endif #define dgPlayerAnim_link_okarina_warp_goal "__OTR__objects/gameplay_keep/gPlayerAnim_link_okarina_warp_goal" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_okarina_warp_goal[] = dgPlayerAnim_link_okarina_warp_goal; #else static const char gPlayerAnim_link_okarina_warp_goal[] __attribute__((aligned (2))) = dgPlayerAnim_link_okarina_warp_goal; #endif #define dgPlayerAnim_link_okiru_demo "__OTR__objects/gameplay_keep/gPlayerAnim_link_okiru_demo" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_okiru_demo[] = dgPlayerAnim_link_okiru_demo; #else static const char gPlayerAnim_link_okiru_demo[] __attribute__((aligned (2))) = dgPlayerAnim_link_okiru_demo; #endif #define dgPlayerAnim_link_shagamu_demo "__OTR__objects/gameplay_keep/gPlayerAnim_link_shagamu_demo" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_shagamu_demo[] = dgPlayerAnim_link_shagamu_demo; #else static const char gPlayerAnim_link_shagamu_demo[] __attribute__((aligned (2))) = dgPlayerAnim_link_shagamu_demo; #endif #define dgPlayerAnim_link_silver_carry "__OTR__objects/gameplay_keep/gPlayerAnim_link_silver_carry" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_silver_carry[] = dgPlayerAnim_link_silver_carry; #else static const char gPlayerAnim_link_silver_carry[] __attribute__((aligned (2))) = dgPlayerAnim_link_silver_carry; #endif #define dgPlayerAnim_link_silver_throw "__OTR__objects/gameplay_keep/gPlayerAnim_link_silver_throw" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_silver_throw[] = dgPlayerAnim_link_silver_throw; #else static const char gPlayerAnim_link_silver_throw[] __attribute__((aligned (2))) = dgPlayerAnim_link_silver_throw; #endif #define dgPlayerAnim_link_silver_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_silver_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_silver_wait[] = dgPlayerAnim_link_silver_wait; #else static const char gPlayerAnim_link_silver_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_silver_wait; #endif #define dgPlayerAnim_link_swimer_Lside_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_Lside_swim" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_swimer_Lside_swim[] = dgPlayerAnim_link_swimer_Lside_swim; #else static const char gPlayerAnim_link_swimer_Lside_swim[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_Lside_swim; #endif #define dgPlayerAnim_link_swimer_Rside_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_Rside_swim" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_swimer_Rside_swim[] = dgPlayerAnim_link_swimer_Rside_swim; #else static const char gPlayerAnim_link_swimer_Rside_swim[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_Rside_swim; #endif #define dgPlayerAnim_link_swimer_back_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_back_swim" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_swimer_back_swim[] = dgPlayerAnim_link_swimer_back_swim; #else static const char gPlayerAnim_link_swimer_back_swim[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_back_swim; #endif #define dgPlayerAnim_link_swimer_land2swim_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_land2swim_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_swimer_land2swim_wait[] = dgPlayerAnim_link_swimer_land2swim_wait; #else static const char gPlayerAnim_link_swimer_land2swim_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_land2swim_wait; #endif #define dgPlayerAnim_link_swimer_swim_15step_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_15step_up" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_swimer_swim_15step_up[] = dgPlayerAnim_link_swimer_swim_15step_up; #else static const char gPlayerAnim_link_swimer_swim_15step_up[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_swim_15step_up; #endif #define dgPlayerAnim_link_swimer_swim "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_swimer_swim[] = dgPlayerAnim_link_swimer_swim; #else static const char gPlayerAnim_link_swimer_swim[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_swim; #endif #define dgPlayerAnim_link_swimer_swim_dead "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_dead" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_swimer_swim_dead[] = dgPlayerAnim_link_swimer_swim_dead; #else static const char gPlayerAnim_link_swimer_swim_dead[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_swim_dead; #endif #define dgPlayerAnim_link_swimer_swim_deep_end "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_deep_end" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_swimer_swim_deep_end[] = dgPlayerAnim_link_swimer_swim_deep_end; #else static const char gPlayerAnim_link_swimer_swim_deep_end[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_swim_deep_end; #endif #define dgPlayerAnim_link_swimer_swim_deep_start "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_deep_start" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_swimer_swim_deep_start[] = dgPlayerAnim_link_swimer_swim_deep_start; #else static const char gPlayerAnim_link_swimer_swim_deep_start[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_swim_deep_start; #endif #define dgPlayerAnim_link_swimer_swim_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_down" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_swimer_swim_down[] = dgPlayerAnim_link_swimer_swim_down; #else static const char gPlayerAnim_link_swimer_swim_down[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_swim_down; #endif #define dgPlayerAnim_link_swimer_swim_get "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_get" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_swimer_swim_get[] = dgPlayerAnim_link_swimer_swim_get; #else static const char gPlayerAnim_link_swimer_swim_get[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_swim_get; #endif #define dgPlayerAnim_link_swimer_swim_hit "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_hit" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_swimer_swim_hit[] = dgPlayerAnim_link_swimer_swim_hit; #else static const char gPlayerAnim_link_swimer_swim_hit[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_swim_hit; #endif #define dgPlayerAnim_link_swimer_swim_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_swim_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_swimer_swim_wait[] = dgPlayerAnim_link_swimer_swim_wait; #else static const char gPlayerAnim_link_swimer_swim_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_swim_wait; #endif #define dgPlayerAnim_link_swimer_wait2swim_wait "__OTR__objects/gameplay_keep/gPlayerAnim_link_swimer_wait2swim_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_swimer_wait2swim_wait[] = dgPlayerAnim_link_swimer_wait2swim_wait; #else static const char gPlayerAnim_link_swimer_wait2swim_wait[] __attribute__((aligned (2))) = dgPlayerAnim_link_swimer_wait2swim_wait; #endif #define dgPlayerAnim_link_uma_anim_fastrun "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_fastrun" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_uma_anim_fastrun[] = dgPlayerAnim_link_uma_anim_fastrun; #else static const char gPlayerAnim_link_uma_anim_fastrun[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_anim_fastrun; #endif #define dgPlayerAnim_link_uma_anim_fastrun_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_fastrun_muti" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_uma_anim_fastrun_muti[] = dgPlayerAnim_link_uma_anim_fastrun_muti; #else static const char gPlayerAnim_link_uma_anim_fastrun_muti[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_anim_fastrun_muti; #endif #define dgPlayerAnim_link_uma_anim_jump100 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_jump100" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_uma_anim_jump100[] = dgPlayerAnim_link_uma_anim_jump100; #else static const char gPlayerAnim_link_uma_anim_jump100[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_anim_jump100; #endif #define dgPlayerAnim_link_uma_anim_jump200 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_jump200" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_uma_anim_jump200[] = dgPlayerAnim_link_uma_anim_jump200; #else static const char gPlayerAnim_link_uma_anim_jump200[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_anim_jump200; #endif #define dgPlayerAnim_link_uma_anim_slowrun "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_slowrun" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_uma_anim_slowrun[] = dgPlayerAnim_link_uma_anim_slowrun; #else static const char gPlayerAnim_link_uma_anim_slowrun[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_anim_slowrun; #endif #define dgPlayerAnim_link_uma_anim_slowrun_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_slowrun_muti" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_uma_anim_slowrun_muti[] = dgPlayerAnim_link_uma_anim_slowrun_muti; #else static const char gPlayerAnim_link_uma_anim_slowrun_muti[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_anim_slowrun_muti; #endif #define dgPlayerAnim_link_uma_anim_stand "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_stand" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_uma_anim_stand[] = dgPlayerAnim_link_uma_anim_stand; #else static const char gPlayerAnim_link_uma_anim_stand[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_anim_stand; #endif #define dgPlayerAnim_link_uma_anim_stop "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_stop" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_uma_anim_stop[] = dgPlayerAnim_link_uma_anim_stop; #else static const char gPlayerAnim_link_uma_anim_stop[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_anim_stop; #endif #define dgPlayerAnim_link_uma_anim_walk2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_walk2" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_uma_anim_walk2[] = dgPlayerAnim_link_uma_anim_walk2; #else static const char gPlayerAnim_link_uma_anim_walk2[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_anim_walk2; #endif #define dgPlayerAnim_link_uma_anim_walk "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_walk" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_uma_anim_walk[] = dgPlayerAnim_link_uma_anim_walk; #else static const char gPlayerAnim_link_uma_anim_walk[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_anim_walk; #endif #define dgPlayerAnim_link_uma_anim_walk_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_anim_walk_muti" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_uma_anim_walk_muti[] = dgPlayerAnim_link_uma_anim_walk_muti; #else static const char gPlayerAnim_link_uma_anim_walk_muti[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_anim_walk_muti; #endif #define dgPlayerAnim_link_uma_left_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_left_down" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_uma_left_down[] = dgPlayerAnim_link_uma_left_down; #else static const char gPlayerAnim_link_uma_left_down[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_left_down; #endif #define dgPlayerAnim_link_uma_left_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_left_up" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_uma_left_up[] = dgPlayerAnim_link_uma_left_up; #else static const char gPlayerAnim_link_uma_left_up[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_left_up; #endif #define dgPlayerAnim_link_uma_right_down "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_right_down" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_uma_right_down[] = dgPlayerAnim_link_uma_right_down; #else static const char gPlayerAnim_link_uma_right_down[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_right_down; #endif #define dgPlayerAnim_link_uma_right_up "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_right_up" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_uma_right_up[] = dgPlayerAnim_link_uma_right_up; #else static const char gPlayerAnim_link_uma_right_up[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_right_up; #endif #define dgPlayerAnim_link_uma_stop_muti "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_stop_muti" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_uma_stop_muti[] = dgPlayerAnim_link_uma_stop_muti; #else static const char gPlayerAnim_link_uma_stop_muti[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_stop_muti; #endif #define dgPlayerAnim_link_uma_wait_1 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_wait_1" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_uma_wait_1[] = dgPlayerAnim_link_uma_wait_1; #else static const char gPlayerAnim_link_uma_wait_1[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_wait_1; #endif #define dgPlayerAnim_link_uma_wait_2 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_wait_2" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_uma_wait_2[] = dgPlayerAnim_link_uma_wait_2; #else static const char gPlayerAnim_link_uma_wait_2[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_wait_2; #endif #define dgPlayerAnim_link_uma_wait_3 "__OTR__objects/gameplay_keep/gPlayerAnim_link_uma_wait_3" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_uma_wait_3[] = dgPlayerAnim_link_uma_wait_3; #else static const char gPlayerAnim_link_uma_wait_3[] __attribute__((aligned (2))) = dgPlayerAnim_link_uma_wait_3; #endif #define dgPlayerAnim_link_waitF_heat1_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_heat1_20f" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_waitF_heat1_20f[] = dgPlayerAnim_link_waitF_heat1_20f; #else static const char gPlayerAnim_link_waitF_heat1_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_waitF_heat1_20f; #endif #define dgPlayerAnim_link_waitF_heat2_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_heat2_20f" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_waitF_heat2_20f[] = dgPlayerAnim_link_waitF_heat2_20f; #else static const char gPlayerAnim_link_waitF_heat2_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_waitF_heat2_20f; #endif #define dgPlayerAnim_link_waitF_itemA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_itemA_20f" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_waitF_itemA_20f[] = dgPlayerAnim_link_waitF_itemA_20f; #else static const char gPlayerAnim_link_waitF_itemA_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_waitF_itemA_20f; #endif #define dgPlayerAnim_link_waitF_itemB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_itemB_20f" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_waitF_itemB_20f[] = dgPlayerAnim_link_waitF_itemB_20f; #else static const char gPlayerAnim_link_waitF_itemB_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_waitF_itemB_20f; #endif #define dgPlayerAnim_link_waitF_typeD_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_waitF_typeD_20f" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_waitF_typeD_20f[] = dgPlayerAnim_link_waitF_typeD_20f; #else static const char gPlayerAnim_link_waitF_typeD_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_waitF_typeD_20f; #endif #define dgPlayerAnim_link_wait_heat1_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_heat1_20f" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_wait_heat1_20f[] = dgPlayerAnim_link_wait_heat1_20f; #else static const char gPlayerAnim_link_wait_heat1_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_wait_heat1_20f; #endif #define dgPlayerAnim_link_wait_heat2_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_heat2_20f" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_wait_heat2_20f[] = dgPlayerAnim_link_wait_heat2_20f; #else static const char gPlayerAnim_link_wait_heat2_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_wait_heat2_20f; #endif #define dgPlayerAnim_link_wait_itemA_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemA_20f" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_wait_itemA_20f[] = dgPlayerAnim_link_wait_itemA_20f; #else static const char gPlayerAnim_link_wait_itemA_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_wait_itemA_20f; #endif #define dgPlayerAnim_link_wait_itemB_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemB_20f" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_wait_itemB_20f[] = dgPlayerAnim_link_wait_itemB_20f; #else static const char gPlayerAnim_link_wait_itemB_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_wait_itemB_20f; #endif #define dgPlayerAnim_link_wait_itemC_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemC_20f" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_wait_itemC_20f[] = dgPlayerAnim_link_wait_itemC_20f; #else static const char gPlayerAnim_link_wait_itemC_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_wait_itemC_20f; #endif #define dgPlayerAnim_link_wait_itemD1_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemD1_20f" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_wait_itemD1_20f[] = dgPlayerAnim_link_wait_itemD1_20f; #else static const char gPlayerAnim_link_wait_itemD1_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_wait_itemD1_20f; #endif #define dgPlayerAnim_link_wait_itemD2_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_itemD2_20f" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_wait_itemD2_20f[] = dgPlayerAnim_link_wait_itemD2_20f; #else static const char gPlayerAnim_link_wait_itemD2_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_wait_itemD2_20f; #endif #define dgPlayerAnim_link_wait_typeD_20f "__OTR__objects/gameplay_keep/gPlayerAnim_link_wait_typeD_20f" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_link_wait_typeD_20f[] = dgPlayerAnim_link_wait_typeD_20f; #else static const char gPlayerAnim_link_wait_typeD_20f[] __attribute__((aligned (2))) = dgPlayerAnim_link_wait_typeD_20f; #endif #define dgPlayerAnim_lkt_nwait "__OTR__objects/gameplay_keep/gPlayerAnim_lkt_nwait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_lkt_nwait[] = dgPlayerAnim_lkt_nwait; #else static const char gPlayerAnim_lkt_nwait[] __attribute__((aligned (2))) = dgPlayerAnim_lkt_nwait; #endif #define dgPlayerAnim_nw_modoru "__OTR__objects/gameplay_keep/gPlayerAnim_nw_modoru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_nw_modoru[] = dgPlayerAnim_nw_modoru; #else static const char gPlayerAnim_nw_modoru[] __attribute__((aligned (2))) = dgPlayerAnim_nw_modoru; #endif #define dgPlayerAnim_o_get_ato "__OTR__objects/gameplay_keep/gPlayerAnim_o_get_ato" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_o_get_ato[] = dgPlayerAnim_o_get_ato; #else static const char gPlayerAnim_o_get_ato[] __attribute__((aligned (2))) = dgPlayerAnim_o_get_ato; #endif #define dgPlayerAnim_o_get_mae "__OTR__objects/gameplay_keep/gPlayerAnim_o_get_mae" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_o_get_mae[] = dgPlayerAnim_o_get_mae; #else static const char gPlayerAnim_o_get_mae[] __attribute__((aligned (2))) = dgPlayerAnim_o_get_mae; #endif #define dgPlayerAnim_om_get "__OTR__objects/gameplay_keep/gPlayerAnim_om_get" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_om_get[] = dgPlayerAnim_om_get; #else static const char gPlayerAnim_om_get[] __attribute__((aligned (2))) = dgPlayerAnim_om_get; #endif #define dgPlayerAnim_om_get_mae "__OTR__objects/gameplay_keep/gPlayerAnim_om_get_mae" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_om_get_mae[] = dgPlayerAnim_om_get_mae; #else static const char gPlayerAnim_om_get_mae[] __attribute__((aligned (2))) = dgPlayerAnim_om_get_mae; #endif #define dgPlayerAnim_sude_nwait "__OTR__objects/gameplay_keep/gPlayerAnim_sude_nwait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_sude_nwait[] = dgPlayerAnim_sude_nwait; #else static const char gPlayerAnim_sude_nwait[] __attribute__((aligned (2))) = dgPlayerAnim_sude_nwait; #endif #define dgPlayerAnim_L_1kyoro "__OTR__objects/gameplay_keep/gPlayerAnim_L_1kyoro" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_L_1kyoro[] = dgPlayerAnim_L_1kyoro; #else static const char gPlayerAnim_L_1kyoro[] __attribute__((aligned (2))) = dgPlayerAnim_L_1kyoro; #endif #define dgPlayerAnim_L_2kyoro "__OTR__objects/gameplay_keep/gPlayerAnim_L_2kyoro" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_L_2kyoro[] = dgPlayerAnim_L_2kyoro; #else static const char gPlayerAnim_L_2kyoro[] __attribute__((aligned (2))) = dgPlayerAnim_L_2kyoro; #endif #define dgPlayerAnim_L_bouzen "__OTR__objects/gameplay_keep/gPlayerAnim_L_bouzen" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_L_bouzen[] = dgPlayerAnim_L_bouzen; #else static const char gPlayerAnim_L_bouzen[] __attribute__((aligned (2))) = dgPlayerAnim_L_bouzen; #endif #define dgPlayerAnim_L_hajikareru "__OTR__objects/gameplay_keep/gPlayerAnim_L_hajikareru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_L_hajikareru[] = dgPlayerAnim_L_hajikareru; #else static const char gPlayerAnim_L_hajikareru[] __attribute__((aligned (2))) = dgPlayerAnim_L_hajikareru; #endif #define dgPlayerAnim_L_kamaeru "__OTR__objects/gameplay_keep/gPlayerAnim_L_kamaeru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_L_kamaeru[] = dgPlayerAnim_L_kamaeru; #else static const char gPlayerAnim_L_kamaeru[] __attribute__((aligned (2))) = dgPlayerAnim_L_kamaeru; #endif #define dgPlayerAnim_L_ken_miru "__OTR__objects/gameplay_keep/gPlayerAnim_L_ken_miru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_L_ken_miru[] = dgPlayerAnim_L_ken_miru; #else static const char gPlayerAnim_L_ken_miru[] __attribute__((aligned (2))) = dgPlayerAnim_L_ken_miru; #endif #define dgPlayerAnim_L_kennasi_w "__OTR__objects/gameplay_keep/gPlayerAnim_L_kennasi_w" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_L_kennasi_w[] = dgPlayerAnim_L_kennasi_w; #else static const char gPlayerAnim_L_kennasi_w[] __attribute__((aligned (2))) = dgPlayerAnim_L_kennasi_w; #endif #define dgPlayerAnim_L_kw "__OTR__objects/gameplay_keep/gPlayerAnim_L_kw" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_L_kw[] = dgPlayerAnim_L_kw; #else static const char gPlayerAnim_L_kw[] __attribute__((aligned (2))) = dgPlayerAnim_L_kw; #endif #define dgPlayerAnim_L_mukinaoru "__OTR__objects/gameplay_keep/gPlayerAnim_L_mukinaoru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_L_mukinaoru[] = dgPlayerAnim_L_mukinaoru; #else static const char gPlayerAnim_L_mukinaoru[] __attribute__((aligned (2))) = dgPlayerAnim_L_mukinaoru; #endif #define dgPlayerAnim_L_okarina_get "__OTR__objects/gameplay_keep/gPlayerAnim_L_okarina_get" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_L_okarina_get[] = dgPlayerAnim_L_okarina_get; #else static const char gPlayerAnim_L_okarina_get[] __attribute__((aligned (2))) = dgPlayerAnim_L_okarina_get; #endif #define dgPlayerAnim_L_sagaru "__OTR__objects/gameplay_keep/gPlayerAnim_L_sagaru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_L_sagaru[] = dgPlayerAnim_L_sagaru; #else static const char gPlayerAnim_L_sagaru[] __attribute__((aligned (2))) = dgPlayerAnim_L_sagaru; #endif #define dgPlayerAnim_Link_ha "__OTR__objects/gameplay_keep/gPlayerAnim_Link_ha" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_Link_ha[] = dgPlayerAnim_Link_ha; #else static const char gPlayerAnim_Link_ha[] __attribute__((aligned (2))) = dgPlayerAnim_Link_ha; #endif #define dgPlayerAnim_Link_m_wait "__OTR__objects/gameplay_keep/gPlayerAnim_Link_m_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_Link_m_wait[] = dgPlayerAnim_Link_m_wait; #else static const char gPlayerAnim_Link_m_wait[] __attribute__((aligned (2))) = dgPlayerAnim_Link_m_wait; #endif #define dgPlayerAnim_Link_miageru "__OTR__objects/gameplay_keep/gPlayerAnim_Link_miageru" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_Link_miageru[] = dgPlayerAnim_Link_miageru; #else static const char gPlayerAnim_Link_miageru[] __attribute__((aligned (2))) = dgPlayerAnim_Link_miageru; #endif #define dgPlayerAnim_Link_muku "__OTR__objects/gameplay_keep/gPlayerAnim_Link_muku" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_Link_muku[] = dgPlayerAnim_Link_muku; #else static const char gPlayerAnim_Link_muku[] __attribute__((aligned (2))) = dgPlayerAnim_Link_muku; #endif #define dgPlayerAnim_Link_otituku_w "__OTR__objects/gameplay_keep/gPlayerAnim_Link_otituku_w" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_Link_otituku_w[] = dgPlayerAnim_Link_otituku_w; #else static const char gPlayerAnim_Link_otituku_w[] __attribute__((aligned (2))) = dgPlayerAnim_Link_otituku_w; #endif #define dgPlayerAnim_Link_ue_wait "__OTR__objects/gameplay_keep/gPlayerAnim_Link_ue_wait" #ifdef _WIN32 static const __declspec(align(2)) char gPlayerAnim_Link_ue_wait[] = dgPlayerAnim_Link_ue_wait; #else static const char gPlayerAnim_Link_ue_wait[] __attribute__((aligned (2))) = dgPlayerAnim_Link_ue_wait; #endif #define dgDebugPyramidDL "__OTR__objects/gameplay_keep/gDebugPyramidDL" #ifdef _WIN32 static const __declspec(align(2)) char gDebugPyramidDL[] = dgDebugPyramidDL; #else static const char gDebugPyramidDL[] __attribute__((aligned (2))) = dgDebugPyramidDL; #endif #define dgDebugCircleTex "__OTR__objects/gameplay_keep/gDebugCircleTex" #ifdef _WIN32 static const __declspec(align(2)) char gDebugCircleTex[] = dgDebugCircleTex; #else static const char gDebugCircleTex[] __attribute__((aligned (2))) = dgDebugCircleTex; #endif #define dgDebugBallTex "__OTR__objects/gameplay_keep/gDebugBallTex" #ifdef _WIN32 static const __declspec(align(2)) char gDebugBallTex[] = dgDebugBallTex; #else static const char gDebugBallTex[] __attribute__((aligned (2))) = dgDebugBallTex; #endif #define dgDebugCursorTex "__OTR__objects/gameplay_keep/gDebugCursorTex" #ifdef _WIN32 static const __declspec(align(2)) char gDebugCursorTex[] = dgDebugCursorTex; #else static const char gDebugCursorTex[] __attribute__((aligned (2))) = dgDebugCursorTex; #endif #define dgDebugCrossTex "__OTR__objects/gameplay_keep/gDebugCrossTex" #ifdef _WIN32 static const __declspec(align(2)) char gDebugCrossTex[] = dgDebugCrossTex; #else static const char gDebugCrossTex[] __attribute__((aligned (2))) = dgDebugCrossTex; #endif #define dgDebugArrowDL "__OTR__objects/gameplay_keep/gDebugArrowDL" #ifdef _WIN32 static const __declspec(align(2)) char gDebugArrowDL[] = dgDebugArrowDL; #else static const char gDebugArrowDL[] __attribute__((aligned (2))) = dgDebugArrowDL; #endif #define dgDebugCameraDL "__OTR__objects/gameplay_keep/gDebugCameraDL" #ifdef _WIN32 static const __declspec(align(2)) char gDebugCameraDL[] = dgDebugCameraDL; #else static const char gDebugCameraDL[] __attribute__((aligned (2))) = dgDebugCameraDL; #endif #define dgDebugCheckeredFloorDL "__OTR__objects/gameplay_keep/gDebugCheckeredFloorDL" #ifdef _WIN32 static const __declspec(align(2)) char gDebugCheckeredFloorDL[] = dgDebugCheckeredFloorDL; #else static const char gDebugCheckeredFloorDL[] __attribute__((aligned (2))) = dgDebugCheckeredFloorDL; #endif #define dgDebugCheckeredFloorTex "__OTR__objects/gameplay_keep/gDebugCheckeredFloorTex" #ifdef _WIN32 static const __declspec(align(2)) char gDebugCheckeredFloorTex[] = dgDebugCheckeredFloorTex; #else static const char gDebugCheckeredFloorTex[] __attribute__((aligned (2))) = dgDebugCheckeredFloorTex; #endif #define dgDebugSpriteDL "__OTR__objects/gameplay_keep/gDebugSpriteDL" #ifdef _WIN32 static const __declspec(align(2)) char gDebugSpriteDL[] = dgDebugSpriteDL; #else static const char gDebugSpriteDL[] __attribute__((aligned (2))) = dgDebugSpriteDL; #endif #define dgArrow1Anim "__OTR__objects/gameplay_keep/gArrow1Anim" #ifdef _WIN32 static const __declspec(align(2)) char gArrow1Anim[] = dgArrow1Anim; #else static const char gArrow1Anim[] __attribute__((aligned (2))) = dgArrow1Anim; #endif #define dgArrow2Anim "__OTR__objects/gameplay_keep/gArrow2Anim" #ifdef _WIN32 static const __declspec(align(2)) char gArrow2Anim[] = dgArrow2Anim; #else static const char gArrow2Anim[] __attribute__((aligned (2))) = dgArrow2Anim; #endif #define dgArrowShaftTex "__OTR__objects/gameplay_keep/gArrowShaftTex" #ifdef _WIN32 static const __declspec(align(2)) char gArrowShaftTex[] = dgArrowShaftTex; #else static const char gArrowShaftTex[] __attribute__((aligned (2))) = dgArrowShaftTex; #endif #define dgArrowFletchingTex "__OTR__objects/gameplay_keep/gArrowFletchingTex" #ifdef _WIN32 static const __declspec(align(2)) char gArrowFletchingTex[] = dgArrowFletchingTex; #else static const char gArrowFletchingTex[] __attribute__((aligned (2))) = dgArrowFletchingTex; #endif #define dgArrowNearDL "__OTR__objects/gameplay_keep/gArrowNearDL" #ifdef _WIN32 static const __declspec(align(2)) char gArrowNearDL[] = dgArrowNearDL; #else static const char gArrowNearDL[] __attribute__((aligned (2))) = dgArrowNearDL; #endif #define dgArrowFarDL "__OTR__objects/gameplay_keep/gArrowFarDL" #ifdef _WIN32 static const __declspec(align(2)) char gArrowFarDL[] = dgArrowFarDL; #else static const char gArrowFarDL[] __attribute__((aligned (2))) = dgArrowFarDL; #endif #define dgArrowSkel "__OTR__objects/gameplay_keep/gArrowSkel" #ifdef _WIN32 static const __declspec(align(2)) char gArrowSkel[] = dgArrowSkel; #else static const char gArrowSkel[] __attribute__((aligned (2))) = dgArrowSkel; #endif #define dgUnknownEffBlureTex "__OTR__objects/gameplay_keep/gUnknownEffBlureTex" #ifdef _WIN32 static const __declspec(align(2)) char gUnknownEffBlureTex[] = dgUnknownEffBlureTex; #else static const char gUnknownEffBlureTex[] __attribute__((aligned (2))) = dgUnknownEffBlureTex; #endif #define dgBombBodyTex "__OTR__objects/gameplay_keep/gBombBodyTex" #ifdef _WIN32 static const __declspec(align(2)) char gBombBodyTex[] = dgBombBodyTex; #else static const char gBombBodyTex[] __attribute__((aligned (2))) = dgBombBodyTex; #endif #define dgBombBodyDL "__OTR__objects/gameplay_keep/gBombBodyDL" #ifdef _WIN32 static const __declspec(align(2)) char gBombBodyDL[] = dgBombBodyDL; #else static const char gBombBodyDL[] __attribute__((aligned (2))) = dgBombBodyDL; #endif #define dgBombCapTex "__OTR__objects/gameplay_keep/gBombCapTex" #ifdef _WIN32 static const __declspec(align(2)) char gBombCapTex[] = dgBombCapTex; #else static const char gBombCapTex[] __attribute__((aligned (2))) = dgBombCapTex; #endif #define dgBombCapDL "__OTR__objects/gameplay_keep/gBombCapDL" #ifdef _WIN32 static const __declspec(align(2)) char gBombCapDL[] = dgBombCapDL; #else static const char gBombCapDL[] __attribute__((aligned (2))) = dgBombCapDL; #endif #define dgBombchuBodyTex "__OTR__objects/gameplay_keep/gBombchuBodyTex" #ifdef _WIN32 static const __declspec(align(2)) char gBombchuBodyTex[] = dgBombchuBodyTex; #else static const char gBombchuBodyTex[] __attribute__((aligned (2))) = dgBombchuBodyTex; #endif #define dgBombchuDL "__OTR__objects/gameplay_keep/gBombchuDL" #ifdef _WIN32 static const __declspec(align(2)) char gBombchuDL[] = dgBombchuDL; #else static const char gBombchuDL[] __attribute__((aligned (2))) = dgBombchuDL; #endif #define dgEffBombExplosion1Tex "__OTR__objects/gameplay_keep/gEffBombExplosion1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffBombExplosion1Tex[] = dgEffBombExplosion1Tex; #else static const char gEffBombExplosion1Tex[] __attribute__((aligned (2))) = dgEffBombExplosion1Tex; #endif #define dgEffBombExplosion2Tex "__OTR__objects/gameplay_keep/gEffBombExplosion2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffBombExplosion2Tex[] = dgEffBombExplosion2Tex; #else static const char gEffBombExplosion2Tex[] __attribute__((aligned (2))) = dgEffBombExplosion2Tex; #endif #define dgEffBombExplosion3Tex "__OTR__objects/gameplay_keep/gEffBombExplosion3Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffBombExplosion3Tex[] = dgEffBombExplosion3Tex; #else static const char gEffBombExplosion3Tex[] __attribute__((aligned (2))) = dgEffBombExplosion3Tex; #endif #define dgEffBombExplosion4Tex "__OTR__objects/gameplay_keep/gEffBombExplosion4Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffBombExplosion4Tex[] = dgEffBombExplosion4Tex; #else static const char gEffBombExplosion4Tex[] __attribute__((aligned (2))) = dgEffBombExplosion4Tex; #endif #define dgEffBombExplosion5Tex "__OTR__objects/gameplay_keep/gEffBombExplosion5Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffBombExplosion5Tex[] = dgEffBombExplosion5Tex; #else static const char gEffBombExplosion5Tex[] __attribute__((aligned (2))) = dgEffBombExplosion5Tex; #endif #define dgEffBombExplosion6Tex "__OTR__objects/gameplay_keep/gEffBombExplosion6Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffBombExplosion6Tex[] = dgEffBombExplosion6Tex; #else static const char gEffBombExplosion6Tex[] __attribute__((aligned (2))) = dgEffBombExplosion6Tex; #endif #define dgEffBombExplosion7Tex "__OTR__objects/gameplay_keep/gEffBombExplosion7Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffBombExplosion7Tex[] = dgEffBombExplosion7Tex; #else static const char gEffBombExplosion7Tex[] __attribute__((aligned (2))) = dgEffBombExplosion7Tex; #endif #define dgEffBombExplosion8Tex "__OTR__objects/gameplay_keep/gEffBombExplosion8Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffBombExplosion8Tex[] = dgEffBombExplosion8Tex; #else static const char gEffBombExplosion8Tex[] __attribute__((aligned (2))) = dgEffBombExplosion8Tex; #endif #define dgEffBombExplosion1DL "__OTR__objects/gameplay_keep/gEffBombExplosion1DL" #ifdef _WIN32 static const __declspec(align(2)) char gEffBombExplosion1DL[] = dgEffBombExplosion1DL; #else static const char gEffBombExplosion1DL[] __attribute__((aligned (2))) = dgEffBombExplosion1DL; #endif #define dgEffBombExplosion2DL "__OTR__objects/gameplay_keep/gEffBombExplosion2DL" #ifdef _WIN32 static const __declspec(align(2)) char gEffBombExplosion2DL[] = dgEffBombExplosion2DL; #else static const char gEffBombExplosion2DL[] __attribute__((aligned (2))) = dgEffBombExplosion2DL; #endif #define dgEffBombExplosion3DL "__OTR__objects/gameplay_keep/gEffBombExplosion3DL" #ifdef _WIN32 static const __declspec(align(2)) char gEffBombExplosion3DL[] = dgEffBombExplosion3DL; #else static const char gEffBombExplosion3DL[] __attribute__((aligned (2))) = dgEffBombExplosion3DL; #endif #define dgEffFragments1DL "__OTR__objects/gameplay_keep/gEffFragments1DL" #ifdef _WIN32 static const __declspec(align(2)) char gEffFragments1DL[] = dgEffFragments1DL; #else static const char gEffFragments1DL[] __attribute__((aligned (2))) = dgEffFragments1DL; #endif #define dgWitheredLeafTex "__OTR__objects/gameplay_keep/gWitheredLeafTex" #ifdef _WIN32 static const __declspec(align(2)) char gWitheredLeafTex[] = dgWitheredLeafTex; #else static const char gWitheredLeafTex[] __attribute__((aligned (2))) = dgWitheredLeafTex; #endif #define dgUnknownBlankDL "__OTR__objects/gameplay_keep/gUnknownBlankDL" #ifdef _WIN32 static const __declspec(align(2)) char gUnknownBlankDL[] = dgUnknownBlankDL; #else static const char gUnknownBlankDL[] __attribute__((aligned (2))) = dgUnknownBlankDL; #endif #define dgBoomerangDL "__OTR__objects/gameplay_keep/gBoomerangDL" #ifdef _WIN32 static const __declspec(align(2)) char gBoomerangDL[] = dgBoomerangDL; #else static const char gBoomerangDL[] __attribute__((aligned (2))) = dgBoomerangDL; #endif #define dgBoomerangRefDL "__OTR__objects/gameplay_keep/gBoomerangRefDL" #ifdef _WIN32 static const __declspec(align(2)) char gBoomerangRefDL[] = dgBoomerangRefDL; #else static const char gBoomerangRefDL[] __attribute__((aligned (2))) = dgBoomerangRefDL; #endif #define dgCompassArrowDL "__OTR__objects/gameplay_keep/gCompassArrowDL" #ifdef _WIN32 static const __declspec(align(2)) char gCompassArrowDL[] = dgCompassArrowDL; #else static const char gCompassArrowDL[] __attribute__((aligned (2))) = dgCompassArrowDL; #endif #define dgZTargetArrowDL "__OTR__objects/gameplay_keep/gZTargetArrowDL" #ifdef _WIN32 static const __declspec(align(2)) char gZTargetArrowDL[] = dgZTargetArrowDL; #else static const char gZTargetArrowDL[] __attribute__((aligned (2))) = dgZTargetArrowDL; #endif #define dgHilite3Tex "__OTR__objects/gameplay_keep/gHilite3Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHilite3Tex[] = dgHilite3Tex; #else static const char gHilite3Tex[] __attribute__((aligned (2))) = dgHilite3Tex; #endif #define dgEffFragments2DL "__OTR__objects/gameplay_keep/gEffFragments2DL" #ifdef _WIN32 static const __declspec(align(2)) char gEffFragments2DL[] = dgEffFragments2DL; #else static const char gEffFragments2DL[] __attribute__((aligned (2))) = dgEffFragments2DL; #endif #define dgSelectionCursorTex "__OTR__objects/gameplay_keep/gSelectionCursorTex" #ifdef _WIN32 static const __declspec(align(2)) char gSelectionCursorTex[] = dgSelectionCursorTex; #else static const char gSelectionCursorTex[] __attribute__((aligned (2))) = dgSelectionCursorTex; #endif #define dgControlStickTex "__OTR__objects/gameplay_keep/gControlStickTex" #ifdef _WIN32 static const __declspec(align(2)) char gControlStickTex[] = dgControlStickTex; #else static const char gControlStickTex[] __attribute__((aligned (2))) = dgControlStickTex; #endif #define dgArrowCursorTex "__OTR__objects/gameplay_keep/gArrowCursorTex" #ifdef _WIN32 static const __declspec(align(2)) char gArrowCursorTex[] = dgArrowCursorTex; #else static const char gArrowCursorTex[] __attribute__((aligned (2))) = dgArrowCursorTex; #endif #define dgUnusedRockFragmentDL "__OTR__objects/gameplay_keep/gUnusedRockFragmentDL" #ifdef _WIN32 static const __declspec(align(2)) char gUnusedRockFragmentDL[] = dgUnusedRockFragmentDL; #else static const char gUnusedRockFragmentDL[] __attribute__((aligned (2))) = dgUnusedRockFragmentDL; #endif #define dgBoulderFragmentsDL "__OTR__objects/gameplay_keep/gBoulderFragmentsDL" #ifdef _WIN32 static const __declspec(align(2)) char gBoulderFragmentsDL[] = dgBoulderFragmentsDL; #else static const char gBoulderFragmentsDL[] __attribute__((aligned (2))) = dgBoulderFragmentsDL; #endif #define dgRockFragment1Tex "__OTR__objects/gameplay_keep/gRockFragment1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gRockFragment1Tex[] = dgRockFragment1Tex; #else static const char gRockFragment1Tex[] __attribute__((aligned (2))) = dgRockFragment1Tex; #endif #define dgRockFragment2Tex "__OTR__objects/gameplay_keep/gRockFragment2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gRockFragment2Tex[] = dgRockFragment2Tex; #else static const char gRockFragment2Tex[] __attribute__((aligned (2))) = dgRockFragment2Tex; #endif #define dgDoorChildOpeningLeftAnim "__OTR__objects/gameplay_keep/gDoorChildOpeningLeftAnim" #ifdef _WIN32 static const __declspec(align(2)) char gDoorChildOpeningLeftAnim[] = dgDoorChildOpeningLeftAnim; #else static const char gDoorChildOpeningLeftAnim[] __attribute__((aligned (2))) = dgDoorChildOpeningLeftAnim; #endif #define dgDoorChildOpeningRightAnim "__OTR__objects/gameplay_keep/gDoorChildOpeningRightAnim" #ifdef _WIN32 static const __declspec(align(2)) char gDoorChildOpeningRightAnim[] = dgDoorChildOpeningRightAnim; #else static const char gDoorChildOpeningRightAnim[] __attribute__((aligned (2))) = dgDoorChildOpeningRightAnim; #endif #define dgDoorAdultOpeningLeftAnim "__OTR__objects/gameplay_keep/gDoorAdultOpeningLeftAnim" #ifdef _WIN32 static const __declspec(align(2)) char gDoorAdultOpeningLeftAnim[] = dgDoorAdultOpeningLeftAnim; #else static const char gDoorAdultOpeningLeftAnim[] __attribute__((aligned (2))) = dgDoorAdultOpeningLeftAnim; #endif #define dgDoorFrameDL "__OTR__objects/gameplay_keep/gDoorFrameDL" #ifdef _WIN32 static const __declspec(align(2)) char gDoorFrameDL[] = dgDoorFrameDL; #else static const char gDoorFrameDL[] __attribute__((aligned (2))) = dgDoorFrameDL; #endif #define dgDoorLeftDL "__OTR__objects/gameplay_keep/gDoorLeftDL" #ifdef _WIN32 static const __declspec(align(2)) char gDoorLeftDL[] = dgDoorLeftDL; #else static const char gDoorLeftDL[] __attribute__((aligned (2))) = dgDoorLeftDL; #endif #define dgDoorRightDL "__OTR__objects/gameplay_keep/gDoorRightDL" #ifdef _WIN32 static const __declspec(align(2)) char gDoorRightDL[] = dgDoorRightDL; #else static const char gDoorRightDL[] __attribute__((aligned (2))) = dgDoorRightDL; #endif #define dgWoodenDoorTex "__OTR__objects/gameplay_keep/gWoodenDoorTex" #ifdef _WIN32 static const __declspec(align(2)) char gWoodenDoorTex[] = dgWoodenDoorTex; #else static const char gWoodenDoorTex[] __attribute__((aligned (2))) = dgWoodenDoorTex; #endif #define dgDoorSkel "__OTR__objects/gameplay_keep/gDoorSkel" #ifdef _WIN32 static const __declspec(align(2)) char gDoorSkel[] = dgDoorSkel; #else static const char gDoorSkel[] __attribute__((aligned (2))) = dgDoorSkel; #endif #define dgDoorAdultOpeningRightAnim "__OTR__objects/gameplay_keep/gDoorAdultOpeningRightAnim" #ifdef _WIN32 static const __declspec(align(2)) char gDoorAdultOpeningRightAnim[] = dgDoorAdultOpeningRightAnim; #else static const char gDoorAdultOpeningRightAnim[] __attribute__((aligned (2))) = dgDoorAdultOpeningRightAnim; #endif #define dgEffDustDL "__OTR__objects/gameplay_keep/gEffDustDL" #ifdef _WIN32 static const __declspec(align(2)) char gEffDustDL[] = dgEffDustDL; #else static const char gEffDustDL[] __attribute__((aligned (2))) = dgEffDustDL; #endif #define dgEffFlash1DL "__OTR__objects/gameplay_keep/gEffFlash1DL" #ifdef _WIN32 static const __declspec(align(2)) char gEffFlash1DL[] = dgEffFlash1DL; #else static const char gEffFlash1DL[] __attribute__((aligned (2))) = dgEffFlash1DL; #endif #define dgEffFlash2DL "__OTR__objects/gameplay_keep/gEffFlash2DL" #ifdef _WIN32 static const __declspec(align(2)) char gEffFlash2DL[] = dgEffFlash2DL; #else static const char gEffFlash2DL[] __attribute__((aligned (2))) = dgEffFlash2DL; #endif #define dgFlashTex "__OTR__objects/gameplay_keep/gFlashTex" #ifdef _WIN32 static const __declspec(align(2)) char gFlashTex[] = dgFlashTex; #else static const char gFlashTex[] __attribute__((aligned (2))) = dgFlashTex; #endif #define dgTorchFlameTex "__OTR__objects/gameplay_keep/gTorchFlameTex" #ifdef _WIN32 static const __declspec(align(2)) char gTorchFlameTex[] = dgTorchFlameTex; #else static const char gTorchFlameTex[] __attribute__((aligned (2))) = dgTorchFlameTex; #endif #define dgEffUnknown1Tex "__OTR__objects/gameplay_keep/gEffUnknown1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffUnknown1Tex[] = dgEffUnknown1Tex; #else static const char gEffUnknown1Tex[] __attribute__((aligned (2))) = dgEffUnknown1Tex; #endif #define dgSpinAttack1DL "__OTR__objects/gameplay_keep/gSpinAttack1DL" #ifdef _WIN32 static const __declspec(align(2)) char gSpinAttack1DL[] = dgSpinAttack1DL; #else static const char gSpinAttack1DL[] __attribute__((aligned (2))) = dgSpinAttack1DL; #endif #define dgSpinAttack2DL "__OTR__objects/gameplay_keep/gSpinAttack2DL" #ifdef _WIN32 static const __declspec(align(2)) char gSpinAttack2DL[] = dgSpinAttack2DL; #else static const char gSpinAttack2DL[] __attribute__((aligned (2))) = dgSpinAttack2DL; #endif #define dgSpinAttack3DL "__OTR__objects/gameplay_keep/gSpinAttack3DL" #ifdef _WIN32 static const __declspec(align(2)) char gSpinAttack3DL[] = dgSpinAttack3DL; #else static const char gSpinAttack3DL[] __attribute__((aligned (2))) = dgSpinAttack3DL; #endif #define dgSpinAttack4DL "__OTR__objects/gameplay_keep/gSpinAttack4DL" #ifdef _WIN32 static const __declspec(align(2)) char gSpinAttack4DL[] = dgSpinAttack4DL; #else static const char gSpinAttack4DL[] __attribute__((aligned (2))) = dgSpinAttack4DL; #endif #define dgFlameWall1Tex "__OTR__objects/gameplay_keep/gFlameWall1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gFlameWall1Tex[] = dgFlameWall1Tex; #else static const char gFlameWall1Tex[] __attribute__((aligned (2))) = dgFlameWall1Tex; #endif #define dgFlameWall2Tex "__OTR__objects/gameplay_keep/gFlameWall2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gFlameWall2Tex[] = dgFlameWall2Tex; #else static const char gFlameWall2Tex[] __attribute__((aligned (2))) = dgFlameWall2Tex; #endif #define dgSpinAttackChargingDL "__OTR__objects/gameplay_keep/gSpinAttackChargingDL" #ifdef _WIN32 static const __declspec(align(2)) char gSpinAttackChargingDL[] = dgSpinAttackChargingDL; #else static const char gSpinAttackChargingDL[] __attribute__((aligned (2))) = dgSpinAttackChargingDL; #endif #define dgEffUnknown2Tex "__OTR__objects/gameplay_keep/gEffUnknown2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffUnknown2Tex[] = dgEffUnknown2Tex; #else static const char gEffUnknown2Tex[] __attribute__((aligned (2))) = dgEffUnknown2Tex; #endif #define dgEffUnknown3Tex "__OTR__objects/gameplay_keep/gEffUnknown3Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffUnknown3Tex[] = dgEffUnknown3Tex; #else static const char gEffUnknown3Tex[] __attribute__((aligned (2))) = dgEffUnknown3Tex; #endif #define dgUnusedBeamBladeDL "__OTR__objects/gameplay_keep/gUnusedBeamBladeDL" #ifdef _WIN32 static const __declspec(align(2)) char gUnusedBeamBladeDL[] = dgUnusedBeamBladeDL; #else static const char gUnusedBeamBladeDL[] __attribute__((aligned (2))) = dgUnusedBeamBladeDL; #endif #define dgFairyAnim "__OTR__objects/gameplay_keep/gFairyAnim" #ifdef _WIN32 static const __declspec(align(2)) char gFairyAnim[] = dgFairyAnim; #else static const char gFairyAnim[] __attribute__((aligned (2))) = dgFairyAnim; #endif #define dgFairyWingTex "__OTR__objects/gameplay_keep/gFairyWingTex" #ifdef _WIN32 static const __declspec(align(2)) char gFairyWingTex[] = dgFairyWingTex; #else static const char gFairyWingTex[] __attribute__((aligned (2))) = dgFairyWingTex; #endif #define dgFairyWing1DL "__OTR__objects/gameplay_keep/gFairyWing1DL" #ifdef _WIN32 static const __declspec(align(2)) char gFairyWing1DL[] = dgFairyWing1DL; #else static const char gFairyWing1DL[] __attribute__((aligned (2))) = dgFairyWing1DL; #endif #define dgFairyWing2DL "__OTR__objects/gameplay_keep/gFairyWing2DL" #ifdef _WIN32 static const __declspec(align(2)) char gFairyWing2DL[] = dgFairyWing2DL; #else static const char gFairyWing2DL[] __attribute__((aligned (2))) = dgFairyWing2DL; #endif #define dgFairyWing3DL "__OTR__objects/gameplay_keep/gFairyWing3DL" #ifdef _WIN32 static const __declspec(align(2)) char gFairyWing3DL[] = dgFairyWing3DL; #else static const char gFairyWing3DL[] __attribute__((aligned (2))) = dgFairyWing3DL; #endif #define dgFairyWing4DL "__OTR__objects/gameplay_keep/gFairyWing4DL" #ifdef _WIN32 static const __declspec(align(2)) char gFairyWing4DL[] = dgFairyWing4DL; #else static const char gFairyWing4DL[] __attribute__((aligned (2))) = dgFairyWing4DL; #endif #define dgGlowCircleTextureLoadDL "__OTR__objects/gameplay_keep/gGlowCircleTextureLoadDL" #ifdef _WIN32 static const __declspec(align(2)) char gGlowCircleTextureLoadDL[] = dgGlowCircleTextureLoadDL; #else static const char gGlowCircleTextureLoadDL[] __attribute__((aligned (2))) = dgGlowCircleTextureLoadDL; #endif #define dgGlowCircleDL "__OTR__objects/gameplay_keep/gGlowCircleDL" #ifdef _WIN32 static const __declspec(align(2)) char gGlowCircleDL[] = dgGlowCircleDL; #else static const char gGlowCircleDL[] __attribute__((aligned (2))) = dgGlowCircleDL; #endif #define dgGlowCircleSmallDL "__OTR__objects/gameplay_keep/gGlowCircleSmallDL" #ifdef _WIN32 static const __declspec(align(2)) char gGlowCircleSmallDL[] = dgGlowCircleSmallDL; #else static const char gGlowCircleSmallDL[] __attribute__((aligned (2))) = dgGlowCircleSmallDL; #endif #define dgUnusedFairyWingTex "__OTR__objects/gameplay_keep/gUnusedFairyWingTex" #ifdef _WIN32 static const __declspec(align(2)) char gUnusedFairyWingTex[] = dgUnusedFairyWingTex; #else static const char gUnusedFairyWingTex[] __attribute__((aligned (2))) = dgUnusedFairyWingTex; #endif #define dgFairySkel "__OTR__objects/gameplay_keep/gFairySkel" #ifdef _WIN32 static const __declspec(align(2)) char gFairySkel[] = dgFairySkel; #else static const char gFairySkel[] __attribute__((aligned (2))) = dgFairySkel; #endif #define dgUnknownCircle3Tex "__OTR__objects/gameplay_keep/gUnknownCircle3Tex" #ifdef _WIN32 static const __declspec(align(2)) char gUnknownCircle3Tex[] = dgUnknownCircle3Tex; #else static const char gUnknownCircle3Tex[] __attribute__((aligned (2))) = dgUnknownCircle3Tex; #endif #define dgUnknownCircle4Tex "__OTR__objects/gameplay_keep/gUnknownCircle4Tex" #ifdef _WIN32 static const __declspec(align(2)) char gUnknownCircle4Tex[] = dgUnknownCircle4Tex; #else static const char gUnknownCircle4Tex[] __attribute__((aligned (2))) = dgUnknownCircle4Tex; #endif #define dgHilite4Tex "__OTR__objects/gameplay_keep/gHilite4Tex" #ifdef _WIN32 static const __declspec(align(2)) char gHilite4Tex[] = dgHilite4Tex; #else static const char gHilite4Tex[] __attribute__((aligned (2))) = dgHilite4Tex; #endif #define dgEffUnknown4Tex "__OTR__objects/gameplay_keep/gEffUnknown4Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffUnknown4Tex[] = dgEffUnknown4Tex; #else static const char gEffUnknown4Tex[] __attribute__((aligned (2))) = dgEffUnknown4Tex; #endif #define dgEffUnknown5Tex "__OTR__objects/gameplay_keep/gEffUnknown5Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffUnknown5Tex[] = dgEffUnknown5Tex; #else static const char gEffUnknown5Tex[] __attribute__((aligned (2))) = dgEffUnknown5Tex; #endif #define dgEffFireCircleDL "__OTR__objects/gameplay_keep/gEffFireCircleDL" #ifdef _WIN32 static const __declspec(align(2)) char gEffFireCircleDL[] = dgEffFireCircleDL; #else static const char gEffFireCircleDL[] __attribute__((aligned (2))) = dgEffFireCircleDL; #endif #define dgFishOutOfWaterAnim "__OTR__objects/gameplay_keep/gFishOutOfWaterAnim" #ifdef _WIN32 static const __declspec(align(2)) char gFishOutOfWaterAnim[] = dgFishOutOfWaterAnim; #else static const char gFishOutOfWaterAnim[] __attribute__((aligned (2))) = dgFishOutOfWaterAnim; #endif #define dgFishSkel "__OTR__objects/gameplay_keep/gFishSkel" #ifdef _WIN32 static const __declspec(align(2)) char gFishSkel[] = dgFishSkel; #else static const char gFishSkel[] __attribute__((aligned (2))) = dgFishSkel; #endif #define dgFishInWaterAnim "__OTR__objects/gameplay_keep/gFishInWaterAnim" #ifdef _WIN32 static const __declspec(align(2)) char gFishInWaterAnim[] = dgFishInWaterAnim; #else static const char gFishInWaterAnim[] __attribute__((aligned (2))) = dgFishInWaterAnim; #endif #define dgFishTailTex "__OTR__objects/gameplay_keep/gFishTailTex" #ifdef _WIN32 static const __declspec(align(2)) char gFishTailTex[] = dgFishTailTex; #else static const char gFishTailTex[] __attribute__((aligned (2))) = dgFishTailTex; #endif #define dgFishBodyTex "__OTR__objects/gameplay_keep/gFishBodyTex" #ifdef _WIN32 static const __declspec(align(2)) char gFishBodyTex[] = dgFishBodyTex; #else static const char gFishBodyTex[] __attribute__((aligned (2))) = dgFishBodyTex; #endif #define dgEffShockwaveTex "__OTR__objects/gameplay_keep/gEffShockwaveTex" #ifdef _WIN32 static const __declspec(align(2)) char gEffShockwaveTex[] = dgEffShockwaveTex; #else static const char gEffShockwaveTex[] __attribute__((aligned (2))) = dgEffShockwaveTex; #endif #define dgEffShockwaveDL "__OTR__objects/gameplay_keep/gEffShockwaveDL" #ifdef _WIN32 static const __declspec(align(2)) char gEffShockwaveDL[] = dgEffShockwaveDL; #else static const char gEffShockwaveDL[] __attribute__((aligned (2))) = dgEffShockwaveDL; #endif #define dgEffBubbleDL "__OTR__objects/gameplay_keep/gEffBubbleDL" #ifdef _WIN32 static const __declspec(align(2)) char gEffBubbleDL[] = dgEffBubbleDL; #else static const char gEffBubbleDL[] __attribute__((aligned (2))) = dgEffBubbleDL; #endif #define dgEffFireFootprint1Tex "__OTR__objects/gameplay_keep/gEffFireFootprint1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffFireFootprint1Tex[] = dgEffFireFootprint1Tex; #else static const char gEffFireFootprint1Tex[] __attribute__((aligned (2))) = dgEffFireFootprint1Tex; #endif #define dgEffFireFootprint2Tex "__OTR__objects/gameplay_keep/gEffFireFootprint2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffFireFootprint2Tex[] = dgEffFireFootprint2Tex; #else static const char gEffFireFootprint2Tex[] __attribute__((aligned (2))) = dgEffFireFootprint2Tex; #endif #define dgEffFireFootprint3Tex "__OTR__objects/gameplay_keep/gEffFireFootprint3Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffFireFootprint3Tex[] = dgEffFireFootprint3Tex; #else static const char gEffFireFootprint3Tex[] __attribute__((aligned (2))) = dgEffFireFootprint3Tex; #endif #define dgEffFireFootprint4Tex "__OTR__objects/gameplay_keep/gEffFireFootprint4Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffFireFootprint4Tex[] = dgEffFireFootprint4Tex; #else static const char gEffFireFootprint4Tex[] __attribute__((aligned (2))) = dgEffFireFootprint4Tex; #endif #define dgEffFireFootprint5Tex "__OTR__objects/gameplay_keep/gEffFireFootprint5Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffFireFootprint5Tex[] = dgEffFireFootprint5Tex; #else static const char gEffFireFootprint5Tex[] __attribute__((aligned (2))) = dgEffFireFootprint5Tex; #endif #define dgEffFireFootprint6Tex "__OTR__objects/gameplay_keep/gEffFireFootprint6Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffFireFootprint6Tex[] = dgEffFireFootprint6Tex; #else static const char gEffFireFootprint6Tex[] __attribute__((aligned (2))) = dgEffFireFootprint6Tex; #endif #define dgEffFireFootprint7Tex "__OTR__objects/gameplay_keep/gEffFireFootprint7Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffFireFootprint7Tex[] = dgEffFireFootprint7Tex; #else static const char gEffFireFootprint7Tex[] __attribute__((aligned (2))) = dgEffFireFootprint7Tex; #endif #define dgEffFireFootprint8Tex "__OTR__objects/gameplay_keep/gEffFireFootprint8Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffFireFootprint8Tex[] = dgEffFireFootprint8Tex; #else static const char gEffFireFootprint8Tex[] __attribute__((aligned (2))) = dgEffFireFootprint8Tex; #endif #define dgEffFireFootprintDL "__OTR__objects/gameplay_keep/gEffFireFootprintDL" #ifdef _WIN32 static const __declspec(align(2)) char gEffFireFootprintDL[] = dgEffFireFootprintDL; #else static const char gEffFireFootprintDL[] __attribute__((aligned (2))) = dgEffFireFootprintDL; #endif #define dgEffUnusedBubbles1Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffUnusedBubbles1Tex[] = dgEffUnusedBubbles1Tex; #else static const char gEffUnusedBubbles1Tex[] __attribute__((aligned (2))) = dgEffUnusedBubbles1Tex; #endif #define dgEffUnusedBubbles2Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffUnusedBubbles2Tex[] = dgEffUnusedBubbles2Tex; #else static const char gEffUnusedBubbles2Tex[] __attribute__((aligned (2))) = dgEffUnusedBubbles2Tex; #endif #define dgEffUnusedBubbles3Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles3Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffUnusedBubbles3Tex[] = dgEffUnusedBubbles3Tex; #else static const char gEffUnusedBubbles3Tex[] __attribute__((aligned (2))) = dgEffUnusedBubbles3Tex; #endif #define dgEffUnusedBubbles4Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles4Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffUnusedBubbles4Tex[] = dgEffUnusedBubbles4Tex; #else static const char gEffUnusedBubbles4Tex[] __attribute__((aligned (2))) = dgEffUnusedBubbles4Tex; #endif #define dgEffUnusedBubbles5Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles5Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffUnusedBubbles5Tex[] = dgEffUnusedBubbles5Tex; #else static const char gEffUnusedBubbles5Tex[] __attribute__((aligned (2))) = dgEffUnusedBubbles5Tex; #endif #define dgEffUnusedBubbles6Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles6Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffUnusedBubbles6Tex[] = dgEffUnusedBubbles6Tex; #else static const char gEffUnusedBubbles6Tex[] __attribute__((aligned (2))) = dgEffUnusedBubbles6Tex; #endif #define dgEffUnusedBubbles7Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles7Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffUnusedBubbles7Tex[] = dgEffUnusedBubbles7Tex; #else static const char gEffUnusedBubbles7Tex[] __attribute__((aligned (2))) = dgEffUnusedBubbles7Tex; #endif #define dgEffUnusedBubbles8Tex "__OTR__objects/gameplay_keep/gEffUnusedBubbles8Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffUnusedBubbles8Tex[] = dgEffUnusedBubbles8Tex; #else static const char gEffUnusedBubbles8Tex[] __attribute__((aligned (2))) = dgEffUnusedBubbles8Tex; #endif #define dgEffUnusedBubblesDL "__OTR__objects/gameplay_keep/gEffUnusedBubblesDL" #ifdef _WIN32 static const __declspec(align(2)) char gEffUnusedBubblesDL[] = dgEffUnusedBubblesDL; #else static const char gEffUnusedBubblesDL[] __attribute__((aligned (2))) = dgEffUnusedBubblesDL; #endif #define dgLensOfTruthMaskTex "__OTR__objects/gameplay_keep/gLensOfTruthMaskTex" #ifdef _WIN32 static const __declspec(align(2)) char gLensOfTruthMaskTex[] = dgLensOfTruthMaskTex; #else static const char gLensOfTruthMaskTex[] __attribute__((aligned (2))) = dgLensOfTruthMaskTex; #endif #define dgEffHitMark1Tex "__OTR__objects/gameplay_keep/gEffHitMark1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark1Tex[] = dgEffHitMark1Tex; #else static const char gEffHitMark1Tex[] __attribute__((aligned (2))) = dgEffHitMark1Tex; #endif #define dgEffHitMark2Tex "__OTR__objects/gameplay_keep/gEffHitMark2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark2Tex[] = dgEffHitMark2Tex; #else static const char gEffHitMark2Tex[] __attribute__((aligned (2))) = dgEffHitMark2Tex; #endif #define dgEffHitMark3Tex "__OTR__objects/gameplay_keep/gEffHitMark3Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark3Tex[] = dgEffHitMark3Tex; #else static const char gEffHitMark3Tex[] __attribute__((aligned (2))) = dgEffHitMark3Tex; #endif #define dgEffHitMark4Tex "__OTR__objects/gameplay_keep/gEffHitMark4Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark4Tex[] = dgEffHitMark4Tex; #else static const char gEffHitMark4Tex[] __attribute__((aligned (2))) = dgEffHitMark4Tex; #endif #define dgEffHitMark5Tex "__OTR__objects/gameplay_keep/gEffHitMark5Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark5Tex[] = dgEffHitMark5Tex; #else static const char gEffHitMark5Tex[] __attribute__((aligned (2))) = dgEffHitMark5Tex; #endif #define dgEffHitMark6Tex "__OTR__objects/gameplay_keep/gEffHitMark6Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark6Tex[] = dgEffHitMark6Tex; #else static const char gEffHitMark6Tex[] __attribute__((aligned (2))) = dgEffHitMark6Tex; #endif #define dgEffHitMark7Tex "__OTR__objects/gameplay_keep/gEffHitMark7Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark7Tex[] = dgEffHitMark7Tex; #else static const char gEffHitMark7Tex[] __attribute__((aligned (2))) = dgEffHitMark7Tex; #endif #define dgEffHitMark8Tex "__OTR__objects/gameplay_keep/gEffHitMark8Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark8Tex[] = dgEffHitMark8Tex; #else static const char gEffHitMark8Tex[] __attribute__((aligned (2))) = dgEffHitMark8Tex; #endif #define dgEffHitMark9Tex "__OTR__objects/gameplay_keep/gEffHitMark9Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark9Tex[] = dgEffHitMark9Tex; #else static const char gEffHitMark9Tex[] __attribute__((aligned (2))) = dgEffHitMark9Tex; #endif #define dgEffHitMark10Tex "__OTR__objects/gameplay_keep/gEffHitMark10Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark10Tex[] = dgEffHitMark10Tex; #else static const char gEffHitMark10Tex[] __attribute__((aligned (2))) = dgEffHitMark10Tex; #endif #define dgEffHitMark11Tex "__OTR__objects/gameplay_keep/gEffHitMark11Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark11Tex[] = dgEffHitMark11Tex; #else static const char gEffHitMark11Tex[] __attribute__((aligned (2))) = dgEffHitMark11Tex; #endif #define dgEffHitMark12Tex "__OTR__objects/gameplay_keep/gEffHitMark12Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark12Tex[] = dgEffHitMark12Tex; #else static const char gEffHitMark12Tex[] __attribute__((aligned (2))) = dgEffHitMark12Tex; #endif #define dgEffHitMark13Tex "__OTR__objects/gameplay_keep/gEffHitMark13Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark13Tex[] = dgEffHitMark13Tex; #else static const char gEffHitMark13Tex[] __attribute__((aligned (2))) = dgEffHitMark13Tex; #endif #define dgEffHitMark14Tex "__OTR__objects/gameplay_keep/gEffHitMark14Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark14Tex[] = dgEffHitMark14Tex; #else static const char gEffHitMark14Tex[] __attribute__((aligned (2))) = dgEffHitMark14Tex; #endif #define dgEffHitMark15Tex "__OTR__objects/gameplay_keep/gEffHitMark15Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark15Tex[] = dgEffHitMark15Tex; #else static const char gEffHitMark15Tex[] __attribute__((aligned (2))) = dgEffHitMark15Tex; #endif #define dgEffHitMark16Tex "__OTR__objects/gameplay_keep/gEffHitMark16Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark16Tex[] = dgEffHitMark16Tex; #else static const char gEffHitMark16Tex[] __attribute__((aligned (2))) = dgEffHitMark16Tex; #endif #define dgEffHitMark17Tex "__OTR__objects/gameplay_keep/gEffHitMark17Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark17Tex[] = dgEffHitMark17Tex; #else static const char gEffHitMark17Tex[] __attribute__((aligned (2))) = dgEffHitMark17Tex; #endif #define dgEffHitMark18Tex "__OTR__objects/gameplay_keep/gEffHitMark18Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark18Tex[] = dgEffHitMark18Tex; #else static const char gEffHitMark18Tex[] __attribute__((aligned (2))) = dgEffHitMark18Tex; #endif #define dgEffHitMark19Tex "__OTR__objects/gameplay_keep/gEffHitMark19Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark19Tex[] = dgEffHitMark19Tex; #else static const char gEffHitMark19Tex[] __attribute__((aligned (2))) = dgEffHitMark19Tex; #endif #define dgEffHitMark20Tex "__OTR__objects/gameplay_keep/gEffHitMark20Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark20Tex[] = dgEffHitMark20Tex; #else static const char gEffHitMark20Tex[] __attribute__((aligned (2))) = dgEffHitMark20Tex; #endif #define dgEffHitMark21Tex "__OTR__objects/gameplay_keep/gEffHitMark21Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark21Tex[] = dgEffHitMark21Tex; #else static const char gEffHitMark21Tex[] __attribute__((aligned (2))) = dgEffHitMark21Tex; #endif #define dgEffHitMark22Tex "__OTR__objects/gameplay_keep/gEffHitMark22Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark22Tex[] = dgEffHitMark22Tex; #else static const char gEffHitMark22Tex[] __attribute__((aligned (2))) = dgEffHitMark22Tex; #endif #define dgEffHitMark23Tex "__OTR__objects/gameplay_keep/gEffHitMark23Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark23Tex[] = dgEffHitMark23Tex; #else static const char gEffHitMark23Tex[] __attribute__((aligned (2))) = dgEffHitMark23Tex; #endif #define dgEffHitMark24Tex "__OTR__objects/gameplay_keep/gEffHitMark24Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMark24Tex[] = dgEffHitMark24Tex; #else static const char gEffHitMark24Tex[] __attribute__((aligned (2))) = dgEffHitMark24Tex; #endif #define dgEffHitMarkDL "__OTR__objects/gameplay_keep/gEffHitMarkDL" #ifdef _WIN32 static const __declspec(align(2)) char gEffHitMarkDL[] = dgEffHitMarkDL; #else static const char gEffHitMarkDL[] __attribute__((aligned (2))) = dgEffHitMarkDL; #endif #define dgEffUnknown6Tex "__OTR__objects/gameplay_keep/gEffUnknown6Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffUnknown6Tex[] = dgEffUnknown6Tex; #else static const char gEffUnknown6Tex[] __attribute__((aligned (2))) = dgEffUnknown6Tex; #endif #define dgEffFleckTex "__OTR__objects/gameplay_keep/gEffFleckTex" #ifdef _WIN32 static const __declspec(align(2)) char gEffFleckTex[] = dgEffFleckTex; #else static const char gEffFleckTex[] __attribute__((aligned (2))) = dgEffFleckTex; #endif #define dgEffUnknown8Tex "__OTR__objects/gameplay_keep/gEffUnknown8Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffUnknown8Tex[] = dgEffUnknown8Tex; #else static const char gEffUnknown8Tex[] __attribute__((aligned (2))) = dgEffUnknown8Tex; #endif #define dgEffMagmaBubble1Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffMagmaBubble1Tex[] = dgEffMagmaBubble1Tex; #else static const char gEffMagmaBubble1Tex[] __attribute__((aligned (2))) = dgEffMagmaBubble1Tex; #endif #define dgEffMagmaBubble2Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffMagmaBubble2Tex[] = dgEffMagmaBubble2Tex; #else static const char gEffMagmaBubble2Tex[] __attribute__((aligned (2))) = dgEffMagmaBubble2Tex; #endif #define dgEffMagmaBubble3Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble3Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffMagmaBubble3Tex[] = dgEffMagmaBubble3Tex; #else static const char gEffMagmaBubble3Tex[] __attribute__((aligned (2))) = dgEffMagmaBubble3Tex; #endif #define dgEffMagmaBubble4Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble4Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffMagmaBubble4Tex[] = dgEffMagmaBubble4Tex; #else static const char gEffMagmaBubble4Tex[] __attribute__((aligned (2))) = dgEffMagmaBubble4Tex; #endif #define dgEffMagmaBubble5Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble5Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffMagmaBubble5Tex[] = dgEffMagmaBubble5Tex; #else static const char gEffMagmaBubble5Tex[] __attribute__((aligned (2))) = dgEffMagmaBubble5Tex; #endif #define dgEffMagmaBubble6Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble6Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffMagmaBubble6Tex[] = dgEffMagmaBubble6Tex; #else static const char gEffMagmaBubble6Tex[] __attribute__((aligned (2))) = dgEffMagmaBubble6Tex; #endif #define dgEffMagmaBubble7Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble7Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffMagmaBubble7Tex[] = dgEffMagmaBubble7Tex; #else static const char gEffMagmaBubble7Tex[] __attribute__((aligned (2))) = dgEffMagmaBubble7Tex; #endif #define dgEffMagmaBubble8Tex "__OTR__objects/gameplay_keep/gEffMagmaBubble8Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffMagmaBubble8Tex[] = dgEffMagmaBubble8Tex; #else static const char gEffMagmaBubble8Tex[] __attribute__((aligned (2))) = dgEffMagmaBubble8Tex; #endif #define dgEffMagmaBubbleDL "__OTR__objects/gameplay_keep/gEffMagmaBubbleDL" #ifdef _WIN32 static const __declspec(align(2)) char gEffMagmaBubbleDL[] = dgEffMagmaBubbleDL; #else static const char gEffMagmaBubbleDL[] __attribute__((aligned (2))) = dgEffMagmaBubbleDL; #endif #define dgEffWaterRippleTex "__OTR__objects/gameplay_keep/gEffWaterRippleTex" #ifdef _WIN32 static const __declspec(align(2)) char gEffWaterRippleTex[] = dgEffWaterRippleTex; #else static const char gEffWaterRippleTex[] __attribute__((aligned (2))) = dgEffWaterRippleTex; #endif #define dgEffWaterRippleDL "__OTR__objects/gameplay_keep/gEffWaterRippleDL" #ifdef _WIN32 static const __declspec(align(2)) char gEffWaterRippleDL[] = dgEffWaterRippleDL; #else static const char gEffWaterRippleDL[] __attribute__((aligned (2))) = dgEffWaterRippleDL; #endif #define dgEffSparkDL "__OTR__objects/gameplay_keep/gEffSparkDL" #ifdef _WIN32 static const __declspec(align(2)) char gEffSparkDL[] = dgEffSparkDL; #else static const char gEffSparkDL[] __attribute__((aligned (2))) = dgEffSparkDL; #endif #define dgEffWaterSplash1Tex "__OTR__objects/gameplay_keep/gEffWaterSplash1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffWaterSplash1Tex[] = dgEffWaterSplash1Tex; #else static const char gEffWaterSplash1Tex[] __attribute__((aligned (2))) = dgEffWaterSplash1Tex; #endif #define dgEffWaterSplash2Tex "__OTR__objects/gameplay_keep/gEffWaterSplash2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffWaterSplash2Tex[] = dgEffWaterSplash2Tex; #else static const char gEffWaterSplash2Tex[] __attribute__((aligned (2))) = dgEffWaterSplash2Tex; #endif #define dgEffWaterSplash3Tex "__OTR__objects/gameplay_keep/gEffWaterSplash3Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffWaterSplash3Tex[] = dgEffWaterSplash3Tex; #else static const char gEffWaterSplash3Tex[] __attribute__((aligned (2))) = dgEffWaterSplash3Tex; #endif #define dgEffWaterSplash4Tex "__OTR__objects/gameplay_keep/gEffWaterSplash4Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffWaterSplash4Tex[] = dgEffWaterSplash4Tex; #else static const char gEffWaterSplash4Tex[] __attribute__((aligned (2))) = dgEffWaterSplash4Tex; #endif #define dgEffWaterSplash5Tex "__OTR__objects/gameplay_keep/gEffWaterSplash5Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffWaterSplash5Tex[] = dgEffWaterSplash5Tex; #else static const char gEffWaterSplash5Tex[] __attribute__((aligned (2))) = dgEffWaterSplash5Tex; #endif #define dgEffWaterSplash6Tex "__OTR__objects/gameplay_keep/gEffWaterSplash6Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffWaterSplash6Tex[] = dgEffWaterSplash6Tex; #else static const char gEffWaterSplash6Tex[] __attribute__((aligned (2))) = dgEffWaterSplash6Tex; #endif #define dgEffWaterSplash7Tex "__OTR__objects/gameplay_keep/gEffWaterSplash7Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffWaterSplash7Tex[] = dgEffWaterSplash7Tex; #else static const char gEffWaterSplash7Tex[] __attribute__((aligned (2))) = dgEffWaterSplash7Tex; #endif #define dgEffWaterSplash8Tex "__OTR__objects/gameplay_keep/gEffWaterSplash8Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffWaterSplash8Tex[] = dgEffWaterSplash8Tex; #else static const char gEffWaterSplash8Tex[] __attribute__((aligned (2))) = dgEffWaterSplash8Tex; #endif #define dgEffWaterSplashDL "__OTR__objects/gameplay_keep/gEffWaterSplashDL" #ifdef _WIN32 static const __declspec(align(2)) char gEffWaterSplashDL[] = dgEffWaterSplashDL; #else static const char gEffWaterSplashDL[] __attribute__((aligned (2))) = dgEffWaterSplashDL; #endif #define dgUnknownEffStone1Tex "__OTR__objects/gameplay_keep/gUnknownEffStone1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gUnknownEffStone1Tex[] = dgUnknownEffStone1Tex; #else static const char gUnknownEffStone1Tex[] __attribute__((aligned (2))) = dgUnknownEffStone1Tex; #endif #define dgUnknownEffStone2Tex "__OTR__objects/gameplay_keep/gUnknownEffStone2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gUnknownEffStone2Tex[] = dgUnknownEffStone2Tex; #else static const char gUnknownEffStone2Tex[] __attribute__((aligned (2))) = dgUnknownEffStone2Tex; #endif #define dgUnknownEffStone3Tex "__OTR__objects/gameplay_keep/gUnknownEffStone3Tex" #ifdef _WIN32 static const __declspec(align(2)) char gUnknownEffStone3Tex[] = dgUnknownEffStone3Tex; #else static const char gUnknownEffStone3Tex[] __attribute__((aligned (2))) = dgUnknownEffStone3Tex; #endif #define dgUnknownEffStone4Tex "__OTR__objects/gameplay_keep/gUnknownEffStone4Tex" #ifdef _WIN32 static const __declspec(align(2)) char gUnknownEffStone4Tex[] = dgUnknownEffStone4Tex; #else static const char gUnknownEffStone4Tex[] __attribute__((aligned (2))) = dgUnknownEffStone4Tex; #endif #define dgUnknownEffStone5Tex "__OTR__objects/gameplay_keep/gUnknownEffStone5Tex" #ifdef _WIN32 static const __declspec(align(2)) char gUnknownEffStone5Tex[] = dgUnknownEffStone5Tex; #else static const char gUnknownEffStone5Tex[] __attribute__((aligned (2))) = dgUnknownEffStone5Tex; #endif #define dgUnknownEffStone6Tex "__OTR__objects/gameplay_keep/gUnknownEffStone6Tex" #ifdef _WIN32 static const __declspec(align(2)) char gUnknownEffStone6Tex[] = dgUnknownEffStone6Tex; #else static const char gUnknownEffStone6Tex[] __attribute__((aligned (2))) = dgUnknownEffStone6Tex; #endif #define dgUnknownEffStone7Tex "__OTR__objects/gameplay_keep/gUnknownEffStone7Tex" #ifdef _WIN32 static const __declspec(align(2)) char gUnknownEffStone7Tex[] = dgUnknownEffStone7Tex; #else static const char gUnknownEffStone7Tex[] __attribute__((aligned (2))) = dgUnknownEffStone7Tex; #endif #define dgUnknownEffStone8Tex "__OTR__objects/gameplay_keep/gUnknownEffStone8Tex" #ifdef _WIN32 static const __declspec(align(2)) char gUnknownEffStone8Tex[] = dgUnknownEffStone8Tex; #else static const char gUnknownEffStone8Tex[] __attribute__((aligned (2))) = dgUnknownEffStone8Tex; #endif #define dgUnknownEffStoneDL "__OTR__objects/gameplay_keep/gUnknownEffStoneDL" #ifdef _WIN32 static const __declspec(align(2)) char gUnknownEffStoneDL[] = dgUnknownEffStoneDL; #else static const char gUnknownEffStoneDL[] __attribute__((aligned (2))) = dgUnknownEffStoneDL; #endif #define dgEffLightning1Tex "__OTR__objects/gameplay_keep/gEffLightning1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffLightning1Tex[] = dgEffLightning1Tex; #else static const char gEffLightning1Tex[] __attribute__((aligned (2))) = dgEffLightning1Tex; #endif #define dgEffLightning2Tex "__OTR__objects/gameplay_keep/gEffLightning2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffLightning2Tex[] = dgEffLightning2Tex; #else static const char gEffLightning2Tex[] __attribute__((aligned (2))) = dgEffLightning2Tex; #endif #define dgEffLightning3Tex "__OTR__objects/gameplay_keep/gEffLightning3Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffLightning3Tex[] = dgEffLightning3Tex; #else static const char gEffLightning3Tex[] __attribute__((aligned (2))) = dgEffLightning3Tex; #endif #define dgEffLightning4Tex "__OTR__objects/gameplay_keep/gEffLightning4Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffLightning4Tex[] = dgEffLightning4Tex; #else static const char gEffLightning4Tex[] __attribute__((aligned (2))) = dgEffLightning4Tex; #endif #define dgEffLightning5Tex "__OTR__objects/gameplay_keep/gEffLightning5Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffLightning5Tex[] = dgEffLightning5Tex; #else static const char gEffLightning5Tex[] __attribute__((aligned (2))) = dgEffLightning5Tex; #endif #define dgEffLightning6Tex "__OTR__objects/gameplay_keep/gEffLightning6Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffLightning6Tex[] = dgEffLightning6Tex; #else static const char gEffLightning6Tex[] __attribute__((aligned (2))) = dgEffLightning6Tex; #endif #define dgEffLightning7Tex "__OTR__objects/gameplay_keep/gEffLightning7Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffLightning7Tex[] = dgEffLightning7Tex; #else static const char gEffLightning7Tex[] __attribute__((aligned (2))) = dgEffLightning7Tex; #endif #define dgEffLightning8Tex "__OTR__objects/gameplay_keep/gEffLightning8Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffLightning8Tex[] = dgEffLightning8Tex; #else static const char gEffLightning8Tex[] __attribute__((aligned (2))) = dgEffLightning8Tex; #endif #define dgEffLightningDL "__OTR__objects/gameplay_keep/gEffLightningDL" #ifdef _WIN32 static const __declspec(align(2)) char gEffLightningDL[] = dgEffLightningDL; #else static const char gEffLightningDL[] __attribute__((aligned (2))) = dgEffLightningDL; #endif #define dgEffEnemyDeathFlame1Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffEnemyDeathFlame1Tex[] = dgEffEnemyDeathFlame1Tex; #else static const char gEffEnemyDeathFlame1Tex[] __attribute__((aligned (2))) = dgEffEnemyDeathFlame1Tex; #endif #define dgEffEnemyDeathFlame2Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffEnemyDeathFlame2Tex[] = dgEffEnemyDeathFlame2Tex; #else static const char gEffEnemyDeathFlame2Tex[] __attribute__((aligned (2))) = dgEffEnemyDeathFlame2Tex; #endif #define dgEffEnemyDeathFlame3Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame3Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffEnemyDeathFlame3Tex[] = dgEffEnemyDeathFlame3Tex; #else static const char gEffEnemyDeathFlame3Tex[] __attribute__((aligned (2))) = dgEffEnemyDeathFlame3Tex; #endif #define dgEffEnemyDeathFlame4Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame4Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffEnemyDeathFlame4Tex[] = dgEffEnemyDeathFlame4Tex; #else static const char gEffEnemyDeathFlame4Tex[] __attribute__((aligned (2))) = dgEffEnemyDeathFlame4Tex; #endif #define dgEffEnemyDeathFlame5Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame5Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffEnemyDeathFlame5Tex[] = dgEffEnemyDeathFlame5Tex; #else static const char gEffEnemyDeathFlame5Tex[] __attribute__((aligned (2))) = dgEffEnemyDeathFlame5Tex; #endif #define dgEffEnemyDeathFlame6Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame6Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffEnemyDeathFlame6Tex[] = dgEffEnemyDeathFlame6Tex; #else static const char gEffEnemyDeathFlame6Tex[] __attribute__((aligned (2))) = dgEffEnemyDeathFlame6Tex; #endif #define dgEffEnemyDeathFlame7Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame7Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffEnemyDeathFlame7Tex[] = dgEffEnemyDeathFlame7Tex; #else static const char gEffEnemyDeathFlame7Tex[] __attribute__((aligned (2))) = dgEffEnemyDeathFlame7Tex; #endif #define dgEffEnemyDeathFlame8Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame8Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffEnemyDeathFlame8Tex[] = dgEffEnemyDeathFlame8Tex; #else static const char gEffEnemyDeathFlame8Tex[] __attribute__((aligned (2))) = dgEffEnemyDeathFlame8Tex; #endif #define dgEffEnemyDeathFlame9Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame9Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffEnemyDeathFlame9Tex[] = dgEffEnemyDeathFlame9Tex; #else static const char gEffEnemyDeathFlame9Tex[] __attribute__((aligned (2))) = dgEffEnemyDeathFlame9Tex; #endif #define dgEffEnemyDeathFlame10Tex "__OTR__objects/gameplay_keep/gEffEnemyDeathFlame10Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffEnemyDeathFlame10Tex[] = dgEffEnemyDeathFlame10Tex; #else static const char gEffEnemyDeathFlame10Tex[] __attribute__((aligned (2))) = dgEffEnemyDeathFlame10Tex; #endif #define dgEffEnemyDeathFlameDL "__OTR__objects/gameplay_keep/gEffEnemyDeathFlameDL" #ifdef _WIN32 static const __declspec(align(2)) char gEffEnemyDeathFlameDL[] = dgEffEnemyDeathFlameDL; #else static const char gEffEnemyDeathFlameDL[] __attribute__((aligned (2))) = dgEffEnemyDeathFlameDL; #endif #define dgEffUnknown9Tex "__OTR__objects/gameplay_keep/gEffUnknown9Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffUnknown9Tex[] = dgEffUnknown9Tex; #else static const char gEffUnknown9Tex[] __attribute__((aligned (2))) = dgEffUnknown9Tex; #endif #define dgEffUnknown10Tex "__OTR__objects/gameplay_keep/gEffUnknown10Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffUnknown10Tex[] = dgEffUnknown10Tex; #else static const char gEffUnknown10Tex[] __attribute__((aligned (2))) = dgEffUnknown10Tex; #endif #define dgEffUnknown11Tex "__OTR__objects/gameplay_keep/gEffUnknown11Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffUnknown11Tex[] = dgEffUnknown11Tex; #else static const char gEffUnknown11Tex[] __attribute__((aligned (2))) = dgEffUnknown11Tex; #endif #define dgEffUnknown12Tex "__OTR__objects/gameplay_keep/gEffUnknown12Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffUnknown12Tex[] = dgEffUnknown12Tex; #else static const char gEffUnknown12Tex[] __attribute__((aligned (2))) = dgEffUnknown12Tex; #endif #define dgUnknownWoodBoardTex "__OTR__objects/gameplay_keep/gUnknownWoodBoardTex" #ifdef _WIN32 static const __declspec(align(2)) char gUnknownWoodBoardTex[] = dgUnknownWoodBoardTex; #else static const char gUnknownWoodBoardTex[] __attribute__((aligned (2))) = dgUnknownWoodBoardTex; #endif #define dgEffIceFragment1DL "__OTR__objects/gameplay_keep/gEffIceFragment1DL" #ifdef _WIN32 static const __declspec(align(2)) char gEffIceFragment1DL[] = dgEffIceFragment1DL; #else static const char gEffIceFragment1DL[] __attribute__((aligned (2))) = dgEffIceFragment1DL; #endif #define dgEffIceFragment2DL "__OTR__objects/gameplay_keep/gEffIceFragment2DL" #ifdef _WIN32 static const __declspec(align(2)) char gEffIceFragment2DL[] = dgEffIceFragment2DL; #else static const char gEffIceFragment2DL[] __attribute__((aligned (2))) = dgEffIceFragment2DL; #endif #define dgEffIceFragment3DL "__OTR__objects/gameplay_keep/gEffIceFragment3DL" #ifdef _WIN32 static const __declspec(align(2)) char gEffIceFragment3DL[] = dgEffIceFragment3DL; #else static const char gEffIceFragment3DL[] __attribute__((aligned (2))) = dgEffIceFragment3DL; #endif #define dgBugCrawlAnim "__OTR__objects/gameplay_keep/gBugCrawlAnim" #ifdef _WIN32 static const __declspec(align(2)) char gBugCrawlAnim[] = dgBugCrawlAnim; #else static const char gBugCrawlAnim[] __attribute__((aligned (2))) = dgBugCrawlAnim; #endif #define dgBugLimb1DL "__OTR__objects/gameplay_keep/gBugLimb1DL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb1DL[] = dgBugLimb1DL; #else static const char gBugLimb1DL[] __attribute__((aligned (2))) = dgBugLimb1DL; #endif #define dgBugLimb1WrapperDL "__OTR__objects/gameplay_keep/gBugLimb1WrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb1WrapperDL[] = dgBugLimb1WrapperDL; #else static const char gBugLimb1WrapperDL[] __attribute__((aligned (2))) = dgBugLimb1WrapperDL; #endif #define dgBugLimb1WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb1WrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb1WrapperWrapperDL[] = dgBugLimb1WrapperWrapperDL; #else static const char gBugLimb1WrapperWrapperDL[] __attribute__((aligned (2))) = dgBugLimb1WrapperWrapperDL; #endif #define dgBugLimb2DL "__OTR__objects/gameplay_keep/gBugLimb2DL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb2DL[] = dgBugLimb2DL; #else static const char gBugLimb2DL[] __attribute__((aligned (2))) = dgBugLimb2DL; #endif #define dgBugLimb2WrapperDL "__OTR__objects/gameplay_keep/gBugLimb2WrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb2WrapperDL[] = dgBugLimb2WrapperDL; #else static const char gBugLimb2WrapperDL[] __attribute__((aligned (2))) = dgBugLimb2WrapperDL; #endif #define dgBugLimb2WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb2WrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb2WrapperWrapperDL[] = dgBugLimb2WrapperWrapperDL; #else static const char gBugLimb2WrapperWrapperDL[] __attribute__((aligned (2))) = dgBugLimb2WrapperWrapperDL; #endif #define dgBugLimb3DL "__OTR__objects/gameplay_keep/gBugLimb3DL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb3DL[] = dgBugLimb3DL; #else static const char gBugLimb3DL[] __attribute__((aligned (2))) = dgBugLimb3DL; #endif #define dgBugLimb3WrapperDL "__OTR__objects/gameplay_keep/gBugLimb3WrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb3WrapperDL[] = dgBugLimb3WrapperDL; #else static const char gBugLimb3WrapperDL[] __attribute__((aligned (2))) = dgBugLimb3WrapperDL; #endif #define dgBugLimb3WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb3WrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb3WrapperWrapperDL[] = dgBugLimb3WrapperWrapperDL; #else static const char gBugLimb3WrapperWrapperDL[] __attribute__((aligned (2))) = dgBugLimb3WrapperWrapperDL; #endif #define dgBugLimb4DL "__OTR__objects/gameplay_keep/gBugLimb4DL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb4DL[] = dgBugLimb4DL; #else static const char gBugLimb4DL[] __attribute__((aligned (2))) = dgBugLimb4DL; #endif #define dgBugLimb4WrapperDL "__OTR__objects/gameplay_keep/gBugLimb4WrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb4WrapperDL[] = dgBugLimb4WrapperDL; #else static const char gBugLimb4WrapperDL[] __attribute__((aligned (2))) = dgBugLimb4WrapperDL; #endif #define dgBugLimb4WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb4WrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb4WrapperWrapperDL[] = dgBugLimb4WrapperWrapperDL; #else static const char gBugLimb4WrapperWrapperDL[] __attribute__((aligned (2))) = dgBugLimb4WrapperWrapperDL; #endif #define dgBugLimb5DL "__OTR__objects/gameplay_keep/gBugLimb5DL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb5DL[] = dgBugLimb5DL; #else static const char gBugLimb5DL[] __attribute__((aligned (2))) = dgBugLimb5DL; #endif #define dgBugLimb5WrapperDL "__OTR__objects/gameplay_keep/gBugLimb5WrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb5WrapperDL[] = dgBugLimb5WrapperDL; #else static const char gBugLimb5WrapperDL[] __attribute__((aligned (2))) = dgBugLimb5WrapperDL; #endif #define dgBugLimb5WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb5WrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb5WrapperWrapperDL[] = dgBugLimb5WrapperWrapperDL; #else static const char gBugLimb5WrapperWrapperDL[] __attribute__((aligned (2))) = dgBugLimb5WrapperWrapperDL; #endif #define dgBugLimb6DL "__OTR__objects/gameplay_keep/gBugLimb6DL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb6DL[] = dgBugLimb6DL; #else static const char gBugLimb6DL[] __attribute__((aligned (2))) = dgBugLimb6DL; #endif #define dgBugLimb6WrapperDL "__OTR__objects/gameplay_keep/gBugLimb6WrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb6WrapperDL[] = dgBugLimb6WrapperDL; #else static const char gBugLimb6WrapperDL[] __attribute__((aligned (2))) = dgBugLimb6WrapperDL; #endif #define dgBugLimb6WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb6WrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb6WrapperWrapperDL[] = dgBugLimb6WrapperWrapperDL; #else static const char gBugLimb6WrapperWrapperDL[] __attribute__((aligned (2))) = dgBugLimb6WrapperWrapperDL; #endif #define dgBugLimb7DL "__OTR__objects/gameplay_keep/gBugLimb7DL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb7DL[] = dgBugLimb7DL; #else static const char gBugLimb7DL[] __attribute__((aligned (2))) = dgBugLimb7DL; #endif #define dgBugLimb7WrapperDL "__OTR__objects/gameplay_keep/gBugLimb7WrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb7WrapperDL[] = dgBugLimb7WrapperDL; #else static const char gBugLimb7WrapperDL[] __attribute__((aligned (2))) = dgBugLimb7WrapperDL; #endif #define dgBugLimb7WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb7WrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb7WrapperWrapperDL[] = dgBugLimb7WrapperWrapperDL; #else static const char gBugLimb7WrapperWrapperDL[] __attribute__((aligned (2))) = dgBugLimb7WrapperWrapperDL; #endif #define dgBugLimb8DL "__OTR__objects/gameplay_keep/gBugLimb8DL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb8DL[] = dgBugLimb8DL; #else static const char gBugLimb8DL[] __attribute__((aligned (2))) = dgBugLimb8DL; #endif #define dgBugLimb8WrapperDL "__OTR__objects/gameplay_keep/gBugLimb8WrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb8WrapperDL[] = dgBugLimb8WrapperDL; #else static const char gBugLimb8WrapperDL[] __attribute__((aligned (2))) = dgBugLimb8WrapperDL; #endif #define dgBugLimb8WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb8WrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb8WrapperWrapperDL[] = dgBugLimb8WrapperWrapperDL; #else static const char gBugLimb8WrapperWrapperDL[] __attribute__((aligned (2))) = dgBugLimb8WrapperWrapperDL; #endif #define dgBugLimb9DL "__OTR__objects/gameplay_keep/gBugLimb9DL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb9DL[] = dgBugLimb9DL; #else static const char gBugLimb9DL[] __attribute__((aligned (2))) = dgBugLimb9DL; #endif #define dgBugLimb9WrapperDL "__OTR__objects/gameplay_keep/gBugLimb9WrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb9WrapperDL[] = dgBugLimb9WrapperDL; #else static const char gBugLimb9WrapperDL[] __attribute__((aligned (2))) = dgBugLimb9WrapperDL; #endif #define dgBugLimb9WrapperWrapperDL "__OTR__objects/gameplay_keep/gBugLimb9WrapperWrapperDL" #ifdef _WIN32 static const __declspec(align(2)) char gBugLimb9WrapperWrapperDL[] = dgBugLimb9WrapperWrapperDL; #else static const char gBugLimb9WrapperWrapperDL[] __attribute__((aligned (2))) = dgBugLimb9WrapperWrapperDL; #endif #define dgBugSkel "__OTR__objects/gameplay_keep/gBugSkel" #ifdef _WIN32 static const __declspec(align(2)) char gBugSkel[] = dgBugSkel; #else static const char gBugSkel[] __attribute__((aligned (2))) = dgBugSkel; #endif #define dgBugBodyTex "__OTR__objects/gameplay_keep/gBugBodyTex" #ifdef _WIN32 static const __declspec(align(2)) char gBugBodyTex[] = dgBugBodyTex; #else static const char gBugBodyTex[] __attribute__((aligned (2))) = dgBugBodyTex; #endif #define dgBugLegTex "__OTR__objects/gameplay_keep/gBugLegTex" #ifdef _WIN32 static const __declspec(align(2)) char gBugLegTex[] = dgBugLegTex; #else static const char gBugLegTex[] __attribute__((aligned (2))) = dgBugLegTex; #endif #define dgCuttableShrubStalkDL "__OTR__objects/gameplay_keep/gCuttableShrubStalkDL" #ifdef _WIN32 static const __declspec(align(2)) char gCuttableShrubStalkDL[] = dgCuttableShrubStalkDL; #else static const char gCuttableShrubStalkDL[] __attribute__((aligned (2))) = dgCuttableShrubStalkDL; #endif #define dgCuttableShrubTipDL "__OTR__objects/gameplay_keep/gCuttableShrubTipDL" #ifdef _WIN32 static const __declspec(align(2)) char gCuttableShrubTipDL[] = dgCuttableShrubTipDL; #else static const char gCuttableShrubTipDL[] __attribute__((aligned (2))) = dgCuttableShrubTipDL; #endif #define dgCuttableShrubLeafTFragmentTex "__OTR__objects/gameplay_keep/gCuttableShrubLeafTFragmentTex" #ifdef _WIN32 static const __declspec(align(2)) char gCuttableShrubLeafTFragmentTex[] = dgCuttableShrubLeafTFragmentTex; #else static const char gCuttableShrubLeafTFragmentTex[] __attribute__((aligned (2))) = dgCuttableShrubLeafTFragmentTex; #endif #define dgCuttableShrubTex "__OTR__objects/gameplay_keep/gCuttableShrubTex" #ifdef _WIN32 static const __declspec(align(2)) char gCuttableShrubTex[] = dgCuttableShrubTex; #else static const char gCuttableShrubTex[] __attribute__((aligned (2))) = dgCuttableShrubTex; #endif #define dgLensFlareCircleTex "__OTR__objects/gameplay_keep/gLensFlareCircleTex" #ifdef _WIN32 static const __declspec(align(2)) char gLensFlareCircleTex[] = dgLensFlareCircleTex; #else static const char gLensFlareCircleTex[] __attribute__((aligned (2))) = dgLensFlareCircleTex; #endif #define dgLensFlareRingTex "__OTR__objects/gameplay_keep/gLensFlareRingTex" #ifdef _WIN32 static const __declspec(align(2)) char gLensFlareRingTex[] = dgLensFlareRingTex; #else static const char gLensFlareRingTex[] __attribute__((aligned (2))) = dgLensFlareRingTex; #endif #define dgLensFlareCircleDL "__OTR__objects/gameplay_keep/gLensFlareCircleDL" #ifdef _WIN32 static const __declspec(align(2)) char gLensFlareCircleDL[] = dgLensFlareCircleDL; #else static const char gLensFlareCircleDL[] __attribute__((aligned (2))) = dgLensFlareCircleDL; #endif #define dgLensFlareRingDL "__OTR__objects/gameplay_keep/gLensFlareRingDL" #ifdef _WIN32 static const __declspec(align(2)) char gLensFlareRingDL[] = dgLensFlareRingDL; #else static const char gLensFlareRingDL[] __attribute__((aligned (2))) = dgLensFlareRingDL; #endif #define dgEffSparklesDL "__OTR__objects/gameplay_keep/gEffSparklesDL" #ifdef _WIN32 static const __declspec(align(2)) char gEffSparklesDL[] = dgEffSparklesDL; #else static const char gEffSparklesDL[] __attribute__((aligned (2))) = dgEffSparklesDL; #endif #define dgEffSparklesTex "__OTR__objects/gameplay_keep/gEffSparklesTex" #ifdef _WIN32 static const __declspec(align(2)) char gEffSparklesTex[] = dgEffSparklesTex; #else static const char gEffSparklesTex[] __attribute__((aligned (2))) = dgEffSparklesTex; #endif #define dgEffUnknown13Tex "__OTR__objects/gameplay_keep/gEffUnknown13Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffUnknown13Tex[] = dgEffUnknown13Tex; #else static const char gEffUnknown13Tex[] __attribute__((aligned (2))) = dgEffUnknown13Tex; #endif #define dgEffUnknown14Tex "__OTR__objects/gameplay_keep/gEffUnknown14Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffUnknown14Tex[] = dgEffUnknown14Tex; #else static const char gEffUnknown14Tex[] __attribute__((aligned (2))) = dgEffUnknown14Tex; #endif #define dgHoverBootsCircleDL "__OTR__objects/gameplay_keep/gHoverBootsCircleDL" #ifdef _WIN32 static const __declspec(align(2)) char gHoverBootsCircleDL[] = dgHoverBootsCircleDL; #else static const char gHoverBootsCircleDL[] __attribute__((aligned (2))) = dgHoverBootsCircleDL; #endif #define dgMoonTex "__OTR__objects/gameplay_keep/gMoonTex" #ifdef _WIN32 static const __declspec(align(2)) char gMoonTex[] = dgMoonTex; #else static const char gMoonTex[] __attribute__((aligned (2))) = dgMoonTex; #endif #define dgMoonDL "__OTR__objects/gameplay_keep/gMoonDL" #ifdef _WIN32 static const __declspec(align(2)) char gMoonDL[] = dgMoonDL; #else static const char gMoonDL[] __attribute__((aligned (2))) = dgMoonDL; #endif #define dgUnknownCircle6Tex "__OTR__objects/gameplay_keep/gUnknownCircle6Tex" #ifdef _WIN32 static const __declspec(align(2)) char gUnknownCircle6Tex[] = dgUnknownCircle6Tex; #else static const char gUnknownCircle6Tex[] __attribute__((aligned (2))) = dgUnknownCircle6Tex; #endif #define dgLargerCubeCol "__OTR__objects/gameplay_keep/gLargerCubeCol" #ifdef _WIN32 static const __declspec(align(2)) char gLargerCubeCol[] = dgLargerCubeCol; #else static const char gLargerCubeCol[] __attribute__((aligned (2))) = dgLargerCubeCol; #endif #define dgLiftableRockDL "__OTR__objects/gameplay_keep/gLiftableRockDL" #ifdef _WIN32 static const __declspec(align(2)) char gLiftableRockDL[] = dgLiftableRockDL; #else static const char gLiftableRockDL[] __attribute__((aligned (2))) = dgLiftableRockDL; #endif #define dgUnusedRockRectangularPrism1DL "__OTR__objects/gameplay_keep/gUnusedRockRectangularPrism1DL" #ifdef _WIN32 static const __declspec(align(2)) char gUnusedRockRectangularPrism1DL[] = dgUnusedRockRectangularPrism1DL; #else static const char gUnusedRockRectangularPrism1DL[] __attribute__((aligned (2))) = dgUnusedRockRectangularPrism1DL; #endif #define dgWideTallBlockCol "__OTR__objects/gameplay_keep/gWideTallBlockCol" #ifdef _WIN32 static const __declspec(align(2)) char gWideTallBlockCol[] = dgWideTallBlockCol; #else static const char gWideTallBlockCol[] __attribute__((aligned (2))) = dgWideTallBlockCol; #endif #define dgFlatBlockDL "__OTR__objects/gameplay_keep/gFlatBlockDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlatBlockDL[] = dgFlatBlockDL; #else static const char gFlatBlockDL[] __attribute__((aligned (2))) = dgFlatBlockDL; #endif #define dgTallBlockCol "__OTR__objects/gameplay_keep/gTallBlockCol" #ifdef _WIN32 static const __declspec(align(2)) char gTallBlockCol[] = dgTallBlockCol; #else static const char gTallBlockCol[] __attribute__((aligned (2))) = dgTallBlockCol; #endif #define dgUnusedRockRectangularPrism3DL "__OTR__objects/gameplay_keep/gUnusedRockRectangularPrism3DL" #ifdef _WIN32 static const __declspec(align(2)) char gUnusedRockRectangularPrism3DL[] = dgUnusedRockRectangularPrism3DL; #else static const char gUnusedRockRectangularPrism3DL[] __attribute__((aligned (2))) = dgUnusedRockRectangularPrism3DL; #endif #define dgSmallerFlatBlockCol "__OTR__objects/gameplay_keep/gSmallerFlatBlockCol" #ifdef _WIN32 static const __declspec(align(2)) char gSmallerFlatBlockCol[] = dgSmallerFlatBlockCol; #else static const char gSmallerFlatBlockCol[] __attribute__((aligned (2))) = dgSmallerFlatBlockCol; #endif #define dgFlatRotBlockDL "__OTR__objects/gameplay_keep/gFlatRotBlockDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlatRotBlockDL[] = dgFlatRotBlockDL; #else static const char gFlatRotBlockDL[] __attribute__((aligned (2))) = dgFlatRotBlockDL; #endif #define dgLargerFlatBlockCol "__OTR__objects/gameplay_keep/gLargerFlatBlockCol" #ifdef _WIN32 static const __declspec(align(2)) char gLargerFlatBlockCol[] = dgLargerFlatBlockCol; #else static const char gLargerFlatBlockCol[] __attribute__((aligned (2))) = dgLargerFlatBlockCol; #endif #define dgSmallCubeDL "__OTR__objects/gameplay_keep/gSmallCubeDL" #ifdef _WIN32 static const __declspec(align(2)) char gSmallCubeDL[] = dgSmallCubeDL; #else static const char gSmallCubeDL[] __attribute__((aligned (2))) = dgSmallCubeDL; #endif #define dgSmallerCubeCol "__OTR__objects/gameplay_keep/gSmallerCubeCol" #ifdef _WIN32 static const __declspec(align(2)) char gSmallerCubeCol[] = dgSmallerCubeCol; #else static const char gSmallerCubeCol[] __attribute__((aligned (2))) = dgSmallerCubeCol; #endif #define dgTreeStumpDL "__OTR__objects/gameplay_keep/gTreeStumpDL" #ifdef _WIN32 static const __declspec(align(2)) char gTreeStumpDL[] = dgTreeStumpDL; #else static const char gTreeStumpDL[] __attribute__((aligned (2))) = dgTreeStumpDL; #endif #define dgGrassBladesDL "__OTR__objects/gameplay_keep/gGrassBladesDL" #ifdef _WIN32 static const __declspec(align(2)) char gGrassBladesDL[] = dgGrassBladesDL; #else static const char gGrassBladesDL[] __attribute__((aligned (2))) = dgGrassBladesDL; #endif #define dgHeartShapeTex "__OTR__objects/gameplay_keep/gHeartShapeTex" #ifdef _WIN32 static const __declspec(align(2)) char gHeartShapeTex[] = dgHeartShapeTex; #else static const char gHeartShapeTex[] __attribute__((aligned (2))) = dgHeartShapeTex; #endif #define dgHeartPieceInteriorDL "__OTR__objects/gameplay_keep/gHeartPieceInteriorDL" #ifdef _WIN32 static const __declspec(align(2)) char gHeartPieceInteriorDL[] = dgHeartPieceInteriorDL; #else static const char gHeartPieceInteriorDL[] __attribute__((aligned (2))) = dgHeartPieceInteriorDL; #endif #define dgHeartPieceExteriorDL "__OTR__objects/gameplay_keep/gHeartPieceExteriorDL" #ifdef _WIN32 static const __declspec(align(2)) char gHeartPieceExteriorDL[] = dgHeartPieceExteriorDL; #else static const char gHeartPieceExteriorDL[] __attribute__((aligned (2))) = dgHeartPieceExteriorDL; #endif #define dgHeartContainerInteriorDL "__OTR__objects/gameplay_keep/gHeartContainerInteriorDL" #ifdef _WIN32 static const __declspec(align(2)) char gHeartContainerInteriorDL[] = dgHeartContainerInteriorDL; #else static const char gHeartContainerInteriorDL[] __attribute__((aligned (2))) = dgHeartContainerInteriorDL; #endif #define dgSignRectangularDL "__OTR__objects/gameplay_keep/gSignRectangularDL" #ifdef _WIN32 static const __declspec(align(2)) char gSignRectangularDL[] = dgSignRectangularDL; #else static const char gSignRectangularDL[] __attribute__((aligned (2))) = dgSignRectangularDL; #endif #define dgSignDirectionalDL "__OTR__objects/gameplay_keep/gSignDirectionalDL" #ifdef _WIN32 static const __declspec(align(2)) char gSignDirectionalDL[] = dgSignDirectionalDL; #else static const char gSignDirectionalDL[] __attribute__((aligned (2))) = dgSignDirectionalDL; #endif #define dgDropArrows2Tex "__OTR__objects/gameplay_keep/gDropArrows2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gDropArrows2Tex[] = dgDropArrows2Tex; #else static const char gDropArrows2Tex[] __attribute__((aligned (2))) = dgDropArrows2Tex; #endif #define dgDropArrows1Tex "__OTR__objects/gameplay_keep/gDropArrows1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gDropArrows1Tex[] = dgDropArrows1Tex; #else static const char gDropArrows1Tex[] __attribute__((aligned (2))) = dgDropArrows1Tex; #endif #define dgDropArrows3Tex "__OTR__objects/gameplay_keep/gDropArrows3Tex" #ifdef _WIN32 static const __declspec(align(2)) char gDropArrows3Tex[] = dgDropArrows3Tex; #else static const char gDropArrows3Tex[] __attribute__((aligned (2))) = dgDropArrows3Tex; #endif #define dgDropBombTex "__OTR__objects/gameplay_keep/gDropBombTex" #ifdef _WIN32 static const __declspec(align(2)) char gDropBombTex[] = dgDropBombTex; #else static const char gDropBombTex[] __attribute__((aligned (2))) = dgDropBombTex; #endif #define dgDropRecoveryHeartTex "__OTR__objects/gameplay_keep/gDropRecoveryHeartTex" #ifdef _WIN32 static const __declspec(align(2)) char gDropRecoveryHeartTex[] = dgDropRecoveryHeartTex; #else static const char gDropRecoveryHeartTex[] __attribute__((aligned (2))) = dgDropRecoveryHeartTex; #endif #define dgItemDropDL "__OTR__objects/gameplay_keep/gItemDropDL" #ifdef _WIN32 static const __declspec(align(2)) char gItemDropDL[] = dgItemDropDL; #else static const char gItemDropDL[] __attribute__((aligned (2))) = dgItemDropDL; #endif #define dgDropKeySmallTex "__OTR__objects/gameplay_keep/gDropKeySmallTex" #ifdef _WIN32 static const __declspec(align(2)) char gDropKeySmallTex[] = dgDropKeySmallTex; #else static const char gDropKeySmallTex[] __attribute__((aligned (2))) = dgDropKeySmallTex; #endif #define dgDropMagicSmallTex "__OTR__objects/gameplay_keep/gDropMagicSmallTex" #ifdef _WIN32 static const __declspec(align(2)) char gDropMagicSmallTex[] = dgDropMagicSmallTex; #else static const char gDropMagicSmallTex[] __attribute__((aligned (2))) = dgDropMagicSmallTex; #endif #define dgDropDekuNutTex "__OTR__objects/gameplay_keep/gDropDekuNutTex" #ifdef _WIN32 static const __declspec(align(2)) char gDropDekuNutTex[] = dgDropDekuNutTex; #else static const char gDropDekuNutTex[] __attribute__((aligned (2))) = dgDropDekuNutTex; #endif #define dgDropDekuSeedsTex "__OTR__objects/gameplay_keep/gDropDekuSeedsTex" #ifdef _WIN32 static const __declspec(align(2)) char gDropDekuSeedsTex[] = dgDropDekuSeedsTex; #else static const char gDropDekuSeedsTex[] __attribute__((aligned (2))) = dgDropDekuSeedsTex; #endif #define dgDropDekuStickTex "__OTR__objects/gameplay_keep/gDropDekuStickTex" #ifdef _WIN32 static const __declspec(align(2)) char gDropDekuStickTex[] = dgDropDekuStickTex; #else static const char gDropDekuStickTex[] __attribute__((aligned (2))) = dgDropDekuStickTex; #endif #define dgDropMagicLargeTex "__OTR__objects/gameplay_keep/gDropMagicLargeTex" #ifdef _WIN32 static const __declspec(align(2)) char gDropMagicLargeTex[] = dgDropMagicLargeTex; #else static const char gDropMagicLargeTex[] __attribute__((aligned (2))) = dgDropMagicLargeTex; #endif #define dgRupeeGreenTex "__OTR__objects/gameplay_keep/gRupeeGreenTex" #ifdef _WIN32 static const __declspec(align(2)) char gRupeeGreenTex[] = dgRupeeGreenTex; #else static const char gRupeeGreenTex[] __attribute__((aligned (2))) = dgRupeeGreenTex; #endif #define dgRupeeBlueTex "__OTR__objects/gameplay_keep/gRupeeBlueTex" #ifdef _WIN32 static const __declspec(align(2)) char gRupeeBlueTex[] = dgRupeeBlueTex; #else static const char gRupeeBlueTex[] __attribute__((aligned (2))) = dgRupeeBlueTex; #endif #define dgRupeeRedTex "__OTR__objects/gameplay_keep/gRupeeRedTex" #ifdef _WIN32 static const __declspec(align(2)) char gRupeeRedTex[] = dgRupeeRedTex; #else static const char gRupeeRedTex[] __attribute__((aligned (2))) = dgRupeeRedTex; #endif #define dgRupeePinkTex "__OTR__objects/gameplay_keep/gRupeePinkTex" #ifdef _WIN32 static const __declspec(align(2)) char gRupeePinkTex[] = dgRupeePinkTex; #else static const char gRupeePinkTex[] __attribute__((aligned (2))) = dgRupeePinkTex; #endif #define dgRupeeOrangeTex "__OTR__objects/gameplay_keep/gRupeeOrangeTex" #ifdef _WIN32 static const __declspec(align(2)) char gRupeeOrangeTex[] = dgRupeeOrangeTex; #else static const char gRupeeOrangeTex[] __attribute__((aligned (2))) = dgRupeeOrangeTex; #endif #define dgRupeeSilverTex "__OTR__objects/gameplay_keep/gRupeeSilverTex" #ifdef _WIN32 static const __declspec(align(2)) char gRupeeSilverTex[] = dgRupeeSilverTex; #else static const char gRupeeSilverTex[] __attribute__((aligned (2))) = dgRupeeSilverTex; #endif #define dgRupeeDL "__OTR__objects/gameplay_keep/gRupeeDL" #ifdef _WIN32 static const __declspec(align(2)) char gRupeeDL[] = dgRupeeDL; #else static const char gRupeeDL[] __attribute__((aligned (2))) = dgRupeeDL; #endif #define dgRupeeLightRedTex "__OTR__objects/gameplay_keep/gRupeeLightRedTex" #ifdef _WIN32 static const __declspec(align(2)) char gRupeeLightRedTex[] = dgRupeeLightRedTex; #else static const char gRupeeLightRedTex[] __attribute__((aligned (2))) = dgRupeeLightRedTex; #endif #define dgUnknownStone1Tex "__OTR__objects/gameplay_keep/gUnknownStone1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gUnknownStone1Tex[] = dgUnknownStone1Tex; #else static const char gUnknownStone1Tex[] __attribute__((aligned (2))) = dgUnknownStone1Tex; #endif #define dgUnknownStone2Tex "__OTR__objects/gameplay_keep/gUnknownStone2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gUnknownStone2Tex[] = dgUnknownStone2Tex; #else static const char gUnknownStone2Tex[] __attribute__((aligned (2))) = dgUnknownStone2Tex; #endif #define dgUnusedTreeStumpTopTex "__OTR__objects/gameplay_keep/gUnusedTreeStumpTopTex" #ifdef _WIN32 static const __declspec(align(2)) char gUnusedTreeStumpTopTex[] = dgUnusedTreeStumpTopTex; #else static const char gUnusedTreeStumpTopTex[] __attribute__((aligned (2))) = dgUnusedTreeStumpTopTex; #endif #define dgUnusedTreeStumpBarkTex "__OTR__objects/gameplay_keep/gUnusedTreeStumpBarkTex" #ifdef _WIN32 static const __declspec(align(2)) char gUnusedTreeStumpBarkTex[] = dgUnusedTreeStumpBarkTex; #else static const char gUnusedTreeStumpBarkTex[] __attribute__((aligned (2))) = dgUnusedTreeStumpBarkTex; #endif #define dgUnusedGrassBladesTex "__OTR__objects/gameplay_keep/gUnusedGrassBladesTex" #ifdef _WIN32 static const __declspec(align(2)) char gUnusedGrassBladesTex[] = dgUnusedGrassBladesTex; #else static const char gUnusedGrassBladesTex[] __attribute__((aligned (2))) = dgUnusedGrassBladesTex; #endif #define dgUnusedStoneHookshotTargetTex "__OTR__objects/gameplay_keep/gUnusedStoneHookshotTargetTex" #ifdef _WIN32 static const __declspec(align(2)) char gUnusedStoneHookshotTargetTex[] = dgUnusedStoneHookshotTargetTex; #else static const char gUnusedStoneHookshotTargetTex[] __attribute__((aligned (2))) = dgUnusedStoneHookshotTargetTex; #endif #define dgUnknownStone3Tex "__OTR__objects/gameplay_keep/gUnknownStone3Tex" #ifdef _WIN32 static const __declspec(align(2)) char gUnknownStone3Tex[] = dgUnknownStone3Tex; #else static const char gUnknownStone3Tex[] __attribute__((aligned (2))) = dgUnknownStone3Tex; #endif #define dgSignRectangularSideTex "__OTR__objects/gameplay_keep/gSignRectangularSideTex" #ifdef _WIN32 static const __declspec(align(2)) char gSignRectangularSideTex[] = dgSignRectangularSideTex; #else static const char gSignRectangularSideTex[] __attribute__((aligned (2))) = dgSignRectangularSideTex; #endif #define dgSignRectangularFrontTex "__OTR__objects/gameplay_keep/gSignRectangularFrontTex" #ifdef _WIN32 static const __declspec(align(2)) char gSignRectangularFrontTex[] = dgSignRectangularFrontTex; #else static const char gSignRectangularFrontTex[] __attribute__((aligned (2))) = dgSignRectangularFrontTex; #endif #define dgSignPostWoodTex "__OTR__objects/gameplay_keep/gSignPostWoodTex" #ifdef _WIN32 static const __declspec(align(2)) char gSignPostWoodTex[] = dgSignPostWoodTex; #else static const char gSignPostWoodTex[] __attribute__((aligned (2))) = dgSignPostWoodTex; #endif #define dgSignLetteringTex "__OTR__objects/gameplay_keep/gSignLetteringTex" #ifdef _WIN32 static const __declspec(align(2)) char gSignLetteringTex[] = dgSignLetteringTex; #else static const char gSignLetteringTex[] __attribute__((aligned (2))) = dgSignLetteringTex; #endif #define dgRaindropDL "__OTR__objects/gameplay_keep/gRaindropDL" #ifdef _WIN32 static const __declspec(align(2)) char gRaindropDL[] = dgRaindropDL; #else static const char gRaindropDL[] __attribute__((aligned (2))) = dgRaindropDL; #endif #define dgFootShadowDL "__OTR__objects/gameplay_keep/gFootShadowDL" #ifdef _WIN32 static const __declspec(align(2)) char gFootShadowDL[] = dgFootShadowDL; #else static const char gFootShadowDL[] __attribute__((aligned (2))) = dgFootShadowDL; #endif #define dgFootShadowTex "__OTR__objects/gameplay_keep/gFootShadowTex" #ifdef _WIN32 static const __declspec(align(2)) char gFootShadowTex[] = dgFootShadowTex; #else static const char gFootShadowTex[] __attribute__((aligned (2))) = dgFootShadowTex; #endif #define dgCircleShadowDL "__OTR__objects/gameplay_keep/gCircleShadowDL" #ifdef _WIN32 static const __declspec(align(2)) char gCircleShadowDL[] = dgCircleShadowDL; #else static const char gCircleShadowDL[] __attribute__((aligned (2))) = dgCircleShadowDL; #endif #define dgCircleShadowTex "__OTR__objects/gameplay_keep/gCircleShadowTex" #ifdef _WIN32 static const __declspec(align(2)) char gCircleShadowTex[] = dgCircleShadowTex; #else static const char gCircleShadowTex[] __attribute__((aligned (2))) = dgCircleShadowTex; #endif #define dgHorseShadowDL "__OTR__objects/gameplay_keep/gHorseShadowDL" #ifdef _WIN32 static const __declspec(align(2)) char gHorseShadowDL[] = dgHorseShadowDL; #else static const char gHorseShadowDL[] __attribute__((aligned (2))) = dgHorseShadowDL; #endif #define dgHorseShadowTex "__OTR__objects/gameplay_keep/gHorseShadowTex" #ifdef _WIN32 static const __declspec(align(2)) char gHorseShadowTex[] = dgHorseShadowTex; #else static const char gHorseShadowTex[] __attribute__((aligned (2))) = dgHorseShadowTex; #endif #define dgDungeonDoorDL "__OTR__objects/gameplay_keep/gDungeonDoorDL" #ifdef _WIN32 static const __declspec(align(2)) char gDungeonDoorDL[] = dgDungeonDoorDL; #else static const char gDungeonDoorDL[] __attribute__((aligned (2))) = dgDungeonDoorDL; #endif #define dgDoorMetalBarsTex "__OTR__objects/gameplay_keep/gDoorMetalBarsTex" #ifdef _WIN32 static const __declspec(align(2)) char gDoorMetalBarsTex[] = dgDoorMetalBarsTex; #else static const char gDoorMetalBarsTex[] __attribute__((aligned (2))) = dgDoorMetalBarsTex; #endif #define dgDoorMetalBarsDL "__OTR__objects/gameplay_keep/gDoorMetalBarsDL" #ifdef _WIN32 static const __declspec(align(2)) char gDoorMetalBarsDL[] = dgDoorMetalBarsDL; #else static const char gDoorMetalBarsDL[] __attribute__((aligned (2))) = dgDoorMetalBarsDL; #endif #define dgGenericDungeonDoorTex "__OTR__objects/gameplay_keep/gGenericDungeonDoorTex" #ifdef _WIN32 static const __declspec(align(2)) char gGenericDungeonDoorTex[] = dgGenericDungeonDoorTex; #else static const char gGenericDungeonDoorTex[] __attribute__((aligned (2))) = dgGenericDungeonDoorTex; #endif #define dgSunTex "__OTR__objects/gameplay_keep/gSunTex" #ifdef _WIN32 static const __declspec(align(2)) char gSunTex[] = dgSunTex; #else static const char gSunTex[] __attribute__((aligned (2))) = dgSunTex; #endif #define dgSunEveningTex "__OTR__objects/gameplay_keep/gSunEveningTex" #ifdef _WIN32 static const __declspec(align(2)) char gSunEveningTex[] = dgSunEveningTex; #else static const char gSunEveningTex[] __attribute__((aligned (2))) = dgSunEveningTex; #endif #define dgKokiriDustMoteTextureLoadDL "__OTR__objects/gameplay_keep/gKokiriDustMoteTextureLoadDL" #ifdef _WIN32 static const __declspec(align(2)) char gKokiriDustMoteTextureLoadDL[] = dgKokiriDustMoteTextureLoadDL; #else static const char gKokiriDustMoteTextureLoadDL[] __attribute__((aligned (2))) = dgKokiriDustMoteTextureLoadDL; #endif #define dgKokiriDustMoteDL "__OTR__objects/gameplay_keep/gKokiriDustMoteDL" #ifdef _WIN32 static const __declspec(align(2)) char gKokiriDustMoteDL[] = dgKokiriDustMoteDL; #else static const char gKokiriDustMoteDL[] __attribute__((aligned (2))) = dgKokiriDustMoteDL; #endif #define dgSunDL "__OTR__objects/gameplay_keep/gSunDL" #ifdef _WIN32 static const __declspec(align(2)) char gSunDL[] = dgSunDL; #else static const char gSunDL[] __attribute__((aligned (2))) = dgSunDL; #endif #define dgZTargetLockOnTriangleDL "__OTR__objects/gameplay_keep/gZTargetLockOnTriangleDL" #ifdef _WIN32 static const __declspec(align(2)) char gZTargetLockOnTriangleDL[] = dgZTargetLockOnTriangleDL; #else static const char gZTargetLockOnTriangleDL[] __attribute__((aligned (2))) = dgZTargetLockOnTriangleDL; #endif #define dgEffFire1DL "__OTR__objects/gameplay_keep/gEffFire1DL" #ifdef _WIN32 static const __declspec(align(2)) char gEffFire1DL[] = dgEffFire1DL; #else static const char gEffFire1DL[] __attribute__((aligned (2))) = dgEffFire1DL; #endif #define dgEffFire2DL "__OTR__objects/gameplay_keep/gEffFire2DL" #ifdef _WIN32 static const __declspec(align(2)) char gEffFire2DL[] = dgEffFire2DL; #else static const char gEffFire2DL[] __attribute__((aligned (2))) = dgEffFire2DL; #endif #define dgDecorativeFlameMaskTex "__OTR__objects/gameplay_keep/gDecorativeFlameMaskTex" #ifdef _WIN32 static const __declspec(align(2)) char gDecorativeFlameMaskTex[] = dgDecorativeFlameMaskTex; #else static const char gDecorativeFlameMaskTex[] __attribute__((aligned (2))) = dgDecorativeFlameMaskTex; #endif #define dgDecorativeFlameTex "__OTR__objects/gameplay_keep/gDecorativeFlameTex" #ifdef _WIN32 static const __declspec(align(2)) char gDecorativeFlameTex[] = dgDecorativeFlameTex; #else static const char gDecorativeFlameTex[] __attribute__((aligned (2))) = dgDecorativeFlameTex; #endif #define dgUnusedUnknownShape1DL "__OTR__objects/gameplay_keep/gUnusedUnknownShape1DL" #ifdef _WIN32 static const __declspec(align(2)) char gUnusedUnknownShape1DL[] = dgUnusedUnknownShape1DL; #else static const char gUnusedUnknownShape1DL[] __attribute__((aligned (2))) = dgUnusedUnknownShape1DL; #endif #define dgUnusedUnknownShape1RefDL "__OTR__objects/gameplay_keep/gUnusedUnknownShape1RefDL" #ifdef _WIN32 static const __declspec(align(2)) char gUnusedUnknownShape1RefDL[] = dgUnusedUnknownShape1RefDL; #else static const char gUnusedUnknownShape1RefDL[] __attribute__((aligned (2))) = dgUnusedUnknownShape1RefDL; #endif #define dgUnusedUnknownShape2DL "__OTR__objects/gameplay_keep/gUnusedUnknownShape2DL" #ifdef _WIN32 static const __declspec(align(2)) char gUnusedUnknownShape2DL[] = dgUnusedUnknownShape2DL; #else static const char gUnusedUnknownShape2DL[] __attribute__((aligned (2))) = dgUnusedUnknownShape2DL; #endif #define dgUnusedUnknownShape2RefDL "__OTR__objects/gameplay_keep/gUnusedUnknownShape2RefDL" #ifdef _WIN32 static const __declspec(align(2)) char gUnusedUnknownShape2RefDL[] = dgUnusedUnknownShape2RefDL; #else static const char gUnusedUnknownShape2RefDL[] __attribute__((aligned (2))) = dgUnusedUnknownShape2RefDL; #endif #define dgUnusedUnknownShape3DL "__OTR__objects/gameplay_keep/gUnusedUnknownShape3DL" #ifdef _WIN32 static const __declspec(align(2)) char gUnusedUnknownShape3DL[] = dgUnusedUnknownShape3DL; #else static const char gUnusedUnknownShape3DL[] __attribute__((aligned (2))) = dgUnusedUnknownShape3DL; #endif #define dgUnusedUnknownShape3RefDL "__OTR__objects/gameplay_keep/gUnusedUnknownShape3RefDL" #ifdef _WIN32 static const __declspec(align(2)) char gUnusedUnknownShape3RefDL[] = dgUnusedUnknownShape3RefDL; #else static const char gUnusedUnknownShape3RefDL[] __attribute__((aligned (2))) = dgUnusedUnknownShape3RefDL; #endif #define dgUnusedUpsideDownZeldaTex "__OTR__objects/gameplay_keep/gUnusedUpsideDownZeldaTex" #ifdef _WIN32 static const __declspec(align(2)) char gUnusedUpsideDownZeldaTex[] = dgUnusedUpsideDownZeldaTex; #else static const char gUnusedUpsideDownZeldaTex[] __attribute__((aligned (2))) = dgUnusedUpsideDownZeldaTex; #endif #define dgDust1Tex "__OTR__objects/gameplay_keep/gDust1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gDust1Tex[] = dgDust1Tex; #else static const char gDust1Tex[] __attribute__((aligned (2))) = dgDust1Tex; #endif #define dgDust2Tex "__OTR__objects/gameplay_keep/gDust2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gDust2Tex[] = dgDust2Tex; #else static const char gDust2Tex[] __attribute__((aligned (2))) = dgDust2Tex; #endif #define dgDust3Tex "__OTR__objects/gameplay_keep/gDust3Tex" #ifdef _WIN32 static const __declspec(align(2)) char gDust3Tex[] = dgDust3Tex; #else static const char gDust3Tex[] __attribute__((aligned (2))) = dgDust3Tex; #endif #define dgDust4Tex "__OTR__objects/gameplay_keep/gDust4Tex" #ifdef _WIN32 static const __declspec(align(2)) char gDust4Tex[] = dgDust4Tex; #else static const char gDust4Tex[] __attribute__((aligned (2))) = dgDust4Tex; #endif #define dgDust5Tex "__OTR__objects/gameplay_keep/gDust5Tex" #ifdef _WIN32 static const __declspec(align(2)) char gDust5Tex[] = dgDust5Tex; #else static const char gDust5Tex[] __attribute__((aligned (2))) = dgDust5Tex; #endif #define dgDust6Tex "__OTR__objects/gameplay_keep/gDust6Tex" #ifdef _WIN32 static const __declspec(align(2)) char gDust6Tex[] = dgDust6Tex; #else static const char gDust6Tex[] __attribute__((aligned (2))) = dgDust6Tex; #endif #define dgDust7Tex "__OTR__objects/gameplay_keep/gDust7Tex" #ifdef _WIN32 static const __declspec(align(2)) char gDust7Tex[] = dgDust7Tex; #else static const char gDust7Tex[] __attribute__((aligned (2))) = dgDust7Tex; #endif #define dgDust8Tex "__OTR__objects/gameplay_keep/gDust8Tex" #ifdef _WIN32 static const __declspec(align(2)) char gDust8Tex[] = dgDust8Tex; #else static const char gDust8Tex[] __attribute__((aligned (2))) = dgDust8Tex; #endif #define dgCircleGlowLTex "__OTR__objects/gameplay_keep/gCircleGlowLTex" #ifdef _WIN32 static const __declspec(align(2)) char gCircleGlowLTex[] = dgCircleGlowLTex; #else static const char gCircleGlowLTex[] __attribute__((aligned (2))) = dgCircleGlowLTex; #endif #define dgCircleGlowRTex "__OTR__objects/gameplay_keep/gCircleGlowRTex" #ifdef _WIN32 static const __declspec(align(2)) char gCircleGlowRTex[] = dgCircleGlowRTex; #else static const char gCircleGlowRTex[] __attribute__((aligned (2))) = dgCircleGlowRTex; #endif #define dgCircleGlowSLTex "__OTR__objects/gameplay_keep/gCircleGlowSLTex" #ifdef _WIN32 static const __declspec(align(2)) char gCircleGlowSLTex[] = dgCircleGlowSLTex; #else static const char gCircleGlowSLTex[] __attribute__((aligned (2))) = dgCircleGlowSLTex; #endif #define dgCircleGlowSRTex "__OTR__objects/gameplay_keep/gCircleGlowSRTex" #ifdef _WIN32 static const __declspec(align(2)) char gCircleGlowSRTex[] = dgCircleGlowSRTex; #else static const char gCircleGlowSRTex[] __attribute__((aligned (2))) = dgCircleGlowSRTex; #endif #define dgEffBubble1Tex "__OTR__objects/gameplay_keep/gEffBubble1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffBubble1Tex[] = dgEffBubble1Tex; #else static const char gEffBubble1Tex[] __attribute__((aligned (2))) = dgEffBubble1Tex; #endif #define dgEffBubble2Tex "__OTR__objects/gameplay_keep/gEffBubble2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffBubble2Tex[] = dgEffBubble2Tex; #else static const char gEffBubble2Tex[] __attribute__((aligned (2))) = dgEffBubble2Tex; #endif #define dgEffSpark1Tex "__OTR__objects/gameplay_keep/gEffSpark1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffSpark1Tex[] = dgEffSpark1Tex; #else static const char gEffSpark1Tex[] __attribute__((aligned (2))) = dgEffSpark1Tex; #endif #define dgEffSpark2Tex "__OTR__objects/gameplay_keep/gEffSpark2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffSpark2Tex[] = dgEffSpark2Tex; #else static const char gEffSpark2Tex[] __attribute__((aligned (2))) = dgEffSpark2Tex; #endif #define dgEffSpark3Tex "__OTR__objects/gameplay_keep/gEffSpark3Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffSpark3Tex[] = dgEffSpark3Tex; #else static const char gEffSpark3Tex[] __attribute__((aligned (2))) = dgEffSpark3Tex; #endif #define dgEffSpark4Tex "__OTR__objects/gameplay_keep/gEffSpark4Tex" #ifdef _WIN32 static const __declspec(align(2)) char gEffSpark4Tex[] = dgEffSpark4Tex; #else static const char gEffSpark4Tex[] __attribute__((aligned (2))) = dgEffSpark4Tex; #endif #define dgFishSkelLimbsLimb_018F98DL_018A68 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018F98DL_018A68" #ifdef _WIN32 static const __declspec(align(2)) char gFishSkelLimbsLimb_018F98DL_018A68[] = dgFishSkelLimbsLimb_018F98DL_018A68; #else static const char gFishSkelLimbsLimb_018F98DL_018A68[] __attribute__((aligned (2))) = dgFishSkelLimbsLimb_018F98DL_018A68; #endif #define dgFishSkelLimbsLimb_018FB0DL_018950 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018FB0DL_018950" #ifdef _WIN32 static const __declspec(align(2)) char gFishSkelLimbsLimb_018FB0DL_018950[] = dgFishSkelLimbsLimb_018FB0DL_018950; #else static const char gFishSkelLimbsLimb_018FB0DL_018950[] __attribute__((aligned (2))) = dgFishSkelLimbsLimb_018FB0DL_018950; #endif #define dgFishSkelLimbsLimb_018FBCDL_0188B0 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018FBCDL_0188B0" #ifdef _WIN32 static const __declspec(align(2)) char gFishSkelLimbsLimb_018FBCDL_0188B0[] = dgFishSkelLimbsLimb_018FBCDL_0188B0; #else static const char gFishSkelLimbsLimb_018FBCDL_0188B0[] __attribute__((aligned (2))) = dgFishSkelLimbsLimb_018FBCDL_0188B0; #endif #define dgameplay_keepTex_04C540 "__OTR__objects/gameplay_keep/gameplay_keepTex_04C540" #ifdef _WIN32 static const __declspec(align(2)) char gameplay_keepTex_04C540[] = dgameplay_keepTex_04C540; #else static const char gameplay_keepTex_04C540[] __attribute__((aligned (2))) = dgameplay_keepTex_04C540; #endif #define dgameplay_keepTex_04CD40 "__OTR__objects/gameplay_keep/gameplay_keepTex_04CD40" #ifdef _WIN32 static const __declspec(align(2)) char gameplay_keepTex_04CD40[] = dgameplay_keepTex_04CD40; #else static const char gameplay_keepTex_04CD40[] __attribute__((aligned (2))) = dgameplay_keepTex_04CD40; #endif #define dgameplay_keepTex_04C740 "__OTR__objects/gameplay_keep/gameplay_keepTex_04C740" #ifdef _WIN32 static const __declspec(align(2)) char gameplay_keepTex_04C740[] = dgameplay_keepTex_04C740; #else static const char gameplay_keepTex_04C740[] __attribute__((aligned (2))) = dgameplay_keepTex_04C740; #endif #define dgameplay_keepTex_04CF40 "__OTR__objects/gameplay_keep/gameplay_keepTex_04CF40" #ifdef _WIN32 static const __declspec(align(2)) char gameplay_keepTex_04CF40[] = dgameplay_keepTex_04CF40; #else static const char gameplay_keepTex_04CF40[] __attribute__((aligned (2))) = dgameplay_keepTex_04CF40; #endif