#ifndef DUNGEONS_BDAN_ROOM_14_H #define DUNGEONS_BDAN_ROOM_14_H 1 #include "align_asset_macro.h" #define dbdan_room_14Tex_0045C8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14Tex_0045C8" static const ALIGN_ASSET(2) char bdan_room_14Tex_0045C8[] = dbdan_room_14Tex_0045C8; #define dbdan_room_14Tex_004DC8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14Tex_004DC8" static const ALIGN_ASSET(2) char bdan_room_14Tex_004DC8[] = dbdan_room_14Tex_004DC8; #define dbdan_room_14Tex_0055C8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14Tex_0055C8" static const ALIGN_ASSET(2) char bdan_room_14Tex_0055C8[] = dbdan_room_14Tex_0055C8; #define dbdan_room_14Tex_0059C8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14Tex_0059C8" static const ALIGN_ASSET(2) char bdan_room_14Tex_0059C8[] = dbdan_room_14Tex_0059C8; #define dbdan_room_14DL_0045B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14DL_0045B8" static const ALIGN_ASSET(2) char bdan_room_14DL_0045B8[] = dbdan_room_14DL_0045B8; #define dbdan_room_14Set_000190DL_0045B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14Set_000190DL_0045B8" static const ALIGN_ASSET(2) char bdan_room_14Set_000190DL_0045B8[] = dbdan_room_14Set_000190DL_0045B8; #endif // DUNGEONS_BDAN_ROOM_14_H