#ifndef DUNGEONS_BDAN_ROOM_10_H #define DUNGEONS_BDAN_ROOM_10_H 1 #include "align_asset_macro.h" #define dbdan_room_10DL_003780 "__OTR__scenes/nonmq/bdan_scene/bdan_room_10DL_003780" static const ALIGN_ASSET(2) char bdan_room_10DL_003780[] = dbdan_room_10DL_003780; #define dbdan_room_10Set_0000A0DL_003780 "__OTR__scenes/nonmq/bdan_scene/bdan_room_10Set_0000A0DL_003780" static const ALIGN_ASSET(2) char bdan_room_10Set_0000A0DL_003780[] = dbdan_room_10Set_0000A0DL_003780; #endif // DUNGEONS_BDAN_ROOM_10_H