#ifndef DUNGEONS_HAKADAN_ROOM_15_H #define DUNGEONS_HAKADAN_ROOM_15_H 1 #include "align_asset_macro.h" #define dHAKAdan_room_15Tex_0056C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15Tex_0056C0" static const ALIGN_ASSET(2) char HAKAdan_room_15Tex_0056C0[] = dHAKAdan_room_15Tex_0056C0; #define dHAKAdan_room_15Tex_0058C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15Tex_0058C0" static const ALIGN_ASSET(2) char HAKAdan_room_15Tex_0058C0[] = dHAKAdan_room_15Tex_0058C0; #define dHAKAdan_room_15Tex_005AC0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15Tex_005AC0" static const ALIGN_ASSET(2) char HAKAdan_room_15Tex_005AC0[] = dHAKAdan_room_15Tex_005AC0; #define dHAKAdan_room_15Tex_005EC0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15Tex_005EC0" static const ALIGN_ASSET(2) char HAKAdan_room_15Tex_005EC0[] = dHAKAdan_room_15Tex_005EC0; #define dHAKAdan_room_15Tex_0060C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15Tex_0060C0" static const ALIGN_ASSET(2) char HAKAdan_room_15Tex_0060C0[] = dHAKAdan_room_15Tex_0060C0; #define dHAKAdan_room_15Tex_0068C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15Tex_0068C0" static const ALIGN_ASSET(2) char HAKAdan_room_15Tex_0068C0[] = dHAKAdan_room_15Tex_0068C0; #define dHAKAdan_room_15Tex_0070C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15Tex_0070C0" static const ALIGN_ASSET(2) char HAKAdan_room_15Tex_0070C0[] = dHAKAdan_room_15Tex_0070C0; #define dHAKAdan_room_15DL_003340 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15DL_003340" static const ALIGN_ASSET(2) char HAKAdan_room_15DL_003340[] = dHAKAdan_room_15DL_003340; #define dHAKAdan_room_15DL_004428 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15DL_004428" static const ALIGN_ASSET(2) char HAKAdan_room_15DL_004428[] = dHAKAdan_room_15DL_004428; #define dHAKAdan_room_15DL_001350 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15DL_001350" static const ALIGN_ASSET(2) char HAKAdan_room_15DL_001350[] = dHAKAdan_room_15DL_001350; #define dHAKAdan_room_15DL_0053B0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15DL_0053B0" static const ALIGN_ASSET(2) char HAKAdan_room_15DL_0053B0[] = dHAKAdan_room_15DL_0053B0; #endif // DUNGEONS_HAKADAN_ROOM_15_H