#pragma once #define dgFlareDancerSkel "__OTR__objects/object_fw/gFlareDancerSkel" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerSkel[] = dgFlareDancerSkel; #else static const char gFlareDancerSkel[] __attribute__((aligned (2))) = dgFlareDancerSkel; #endif #define dgFlareDancerUpperRightLegDL "__OTR__objects/object_fw/gFlareDancerUpperRightLegDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerUpperRightLegDL[] = dgFlareDancerUpperRightLegDL; #else static const char gFlareDancerUpperRightLegDL[] __attribute__((aligned (2))) = dgFlareDancerUpperRightLegDL; #endif #define dgFlareDancerRightStiltDL "__OTR__objects/object_fw/gFlareDancerRightStiltDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerRightStiltDL[] = dgFlareDancerRightStiltDL; #else static const char gFlareDancerRightStiltDL[] __attribute__((aligned (2))) = dgFlareDancerRightStiltDL; #endif #define dgFlareDancerLowerRightLegDL "__OTR__objects/object_fw/gFlareDancerLowerRightLegDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerLowerRightLegDL[] = dgFlareDancerLowerRightLegDL; #else static const char gFlareDancerLowerRightLegDL[] __attribute__((aligned (2))) = dgFlareDancerLowerRightLegDL; #endif #define dgFlareDancerUpperLeftLegDL "__OTR__objects/object_fw/gFlareDancerUpperLeftLegDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerUpperLeftLegDL[] = dgFlareDancerUpperLeftLegDL; #else static const char gFlareDancerUpperLeftLegDL[] __attribute__((aligned (2))) = dgFlareDancerUpperLeftLegDL; #endif #define dgFlareDancerLeftStiltDL "__OTR__objects/object_fw/gFlareDancerLeftStiltDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerLeftStiltDL[] = dgFlareDancerLeftStiltDL; #else static const char gFlareDancerLeftStiltDL[] __attribute__((aligned (2))) = dgFlareDancerLeftStiltDL; #endif #define dgFlareDancerLowerLeftLegDL "__OTR__objects/object_fw/gFlareDancerLowerLeftLegDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerLowerLeftLegDL[] = dgFlareDancerLowerLeftLegDL; #else static const char gFlareDancerLowerLeftLegDL[] __attribute__((aligned (2))) = dgFlareDancerLowerLeftLegDL; #endif #define dgFlareDancerDressDL "__OTR__objects/object_fw/gFlareDancerDressDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerDressDL[] = dgFlareDancerDressDL; #else static const char gFlareDancerDressDL[] __attribute__((aligned (2))) = dgFlareDancerDressDL; #endif #define dgFlareDancerFuseDL "__OTR__objects/object_fw/gFlareDancerFuseDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerFuseDL[] = dgFlareDancerFuseDL; #else static const char gFlareDancerFuseDL[] __attribute__((aligned (2))) = dgFlareDancerFuseDL; #endif #define dgFlareDancerRightUpperArmDL "__OTR__objects/object_fw/gFlareDancerRightUpperArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerRightUpperArmDL[] = dgFlareDancerRightUpperArmDL; #else static const char gFlareDancerRightUpperArmDL[] __attribute__((aligned (2))) = dgFlareDancerRightUpperArmDL; #endif #define dgFlareDancerRightForearmDL "__OTR__objects/object_fw/gFlareDancerRightForearmDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerRightForearmDL[] = dgFlareDancerRightForearmDL; #else static const char gFlareDancerRightForearmDL[] __attribute__((aligned (2))) = dgFlareDancerRightForearmDL; #endif #define dgFlareDancerRightSwordDL "__OTR__objects/object_fw/gFlareDancerRightSwordDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerRightSwordDL[] = dgFlareDancerRightSwordDL; #else static const char gFlareDancerRightSwordDL[] __attribute__((aligned (2))) = dgFlareDancerRightSwordDL; #endif #define dgFlareDancerLeftUpperArmDL "__OTR__objects/object_fw/gFlareDancerLeftUpperArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerLeftUpperArmDL[] = dgFlareDancerLeftUpperArmDL; #else static const char gFlareDancerLeftUpperArmDL[] __attribute__((aligned (2))) = dgFlareDancerLeftUpperArmDL; #endif #define dgFlareDancerLeftForearmDL "__OTR__objects/object_fw/gFlareDancerLeftForearmDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerLeftForearmDL[] = dgFlareDancerLeftForearmDL; #else static const char gFlareDancerLeftForearmDL[] __attribute__((aligned (2))) = dgFlareDancerLeftForearmDL; #endif #define dgFlareDancerLeftSwordDL "__OTR__objects/object_fw/gFlareDancerLeftSwordDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerLeftSwordDL[] = dgFlareDancerLeftSwordDL; #else static const char gFlareDancerLeftSwordDL[] __attribute__((aligned (2))) = dgFlareDancerLeftSwordDL; #endif #define dgFlareDancerHeadDL "__OTR__objects/object_fw/gFlareDancerHeadDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerHeadDL[] = dgFlareDancerHeadDL; #else static const char gFlareDancerHeadDL[] __attribute__((aligned (2))) = dgFlareDancerHeadDL; #endif #define dgFlareDancerTorsoDL "__OTR__objects/object_fw/gFlareDancerTorsoDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerTorsoDL[] = dgFlareDancerTorsoDL; #else static const char gFlareDancerTorsoDL[] __attribute__((aligned (2))) = dgFlareDancerTorsoDL; #endif #define dgFlareDancerUpperFireHairDL "__OTR__objects/object_fw/gFlareDancerUpperFireHairDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerUpperFireHairDL[] = dgFlareDancerUpperFireHairDL; #else static const char gFlareDancerUpperFireHairDL[] __attribute__((aligned (2))) = dgFlareDancerUpperFireHairDL; #endif #define dgFlareDancerMiddleFireHair1DL "__OTR__objects/object_fw/gFlareDancerMiddleFireHair1DL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerMiddleFireHair1DL[] = dgFlareDancerMiddleFireHair1DL; #else static const char gFlareDancerMiddleFireHair1DL[] __attribute__((aligned (2))) = dgFlareDancerMiddleFireHair1DL; #endif #define dgFlareDancerMiddleFireHair2DL "__OTR__objects/object_fw/gFlareDancerMiddleFireHair2DL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerMiddleFireHair2DL[] = dgFlareDancerMiddleFireHair2DL; #else static const char gFlareDancerMiddleFireHair2DL[] __attribute__((aligned (2))) = dgFlareDancerMiddleFireHair2DL; #endif #define dgFlareDancerMiddleFireHair3DL "__OTR__objects/object_fw/gFlareDancerMiddleFireHair3DL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerMiddleFireHair3DL[] = dgFlareDancerMiddleFireHair3DL; #else static const char gFlareDancerMiddleFireHair3DL[] __attribute__((aligned (2))) = dgFlareDancerMiddleFireHair3DL; #endif #define dgFlareDancerLowerFireHairDL "__OTR__objects/object_fw/gFlareDancerLowerFireHairDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerLowerFireHairDL[] = dgFlareDancerLowerFireHairDL; #else static const char gFlareDancerLowerFireHairDL[] __attribute__((aligned (2))) = dgFlareDancerLowerFireHairDL; #endif #define dgFlareDancerCoreSkel "__OTR__objects/object_fw/gFlareDancerCoreSkel" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerCoreSkel[] = dgFlareDancerCoreSkel; #else static const char gFlareDancerCoreSkel[] __attribute__((aligned (2))) = dgFlareDancerCoreSkel; #endif #define dgFlareDancerCoreBodyDL "__OTR__objects/object_fw/gFlareDancerCoreBodyDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerCoreBodyDL[] = dgFlareDancerCoreBodyDL; #else static const char gFlareDancerCoreBodyDL[] __attribute__((aligned (2))) = dgFlareDancerCoreBodyDL; #endif #define dgFlareDancerCoreFuseDL "__OTR__objects/object_fw/gFlareDancerCoreFuseDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerCoreFuseDL[] = dgFlareDancerCoreFuseDL; #else static const char gFlareDancerCoreFuseDL[] __attribute__((aligned (2))) = dgFlareDancerCoreFuseDL; #endif #define dgFlareDancerCoreUpperRightLegDL "__OTR__objects/object_fw/gFlareDancerCoreUpperRightLegDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerCoreUpperRightLegDL[] = dgFlareDancerCoreUpperRightLegDL; #else static const char gFlareDancerCoreUpperRightLegDL[] __attribute__((aligned (2))) = dgFlareDancerCoreUpperRightLegDL; #endif #define dgFlareDancerCoreLowerRightLegDL "__OTR__objects/object_fw/gFlareDancerCoreLowerRightLegDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerCoreLowerRightLegDL[] = dgFlareDancerCoreLowerRightLegDL; #else static const char gFlareDancerCoreLowerRightLegDL[] __attribute__((aligned (2))) = dgFlareDancerCoreLowerRightLegDL; #endif #define dgFlareDancerCoreRightFootDL "__OTR__objects/object_fw/gFlareDancerCoreRightFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerCoreRightFootDL[] = dgFlareDancerCoreRightFootDL; #else static const char gFlareDancerCoreRightFootDL[] __attribute__((aligned (2))) = dgFlareDancerCoreRightFootDL; #endif #define dgFlareDancerCoreUpperLeftLegDL "__OTR__objects/object_fw/gFlareDancerCoreUpperLeftLegDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerCoreUpperLeftLegDL[] = dgFlareDancerCoreUpperLeftLegDL; #else static const char gFlareDancerCoreUpperLeftLegDL[] __attribute__((aligned (2))) = dgFlareDancerCoreUpperLeftLegDL; #endif #define dgFlareDancerCoreLowerLeftLegDL "__OTR__objects/object_fw/gFlareDancerCoreLowerLeftLegDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerCoreLowerLeftLegDL[] = dgFlareDancerCoreLowerLeftLegDL; #else static const char gFlareDancerCoreLowerLeftLegDL[] __attribute__((aligned (2))) = dgFlareDancerCoreLowerLeftLegDL; #endif #define dgFlareDancerCoreLeftFootDL "__OTR__objects/object_fw/gFlareDancerCoreLeftFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerCoreLeftFootDL[] = dgFlareDancerCoreLeftFootDL; #else static const char gFlareDancerCoreLeftFootDL[] __attribute__((aligned (2))) = dgFlareDancerCoreLeftFootDL; #endif #define dgFlareDancerDL_7928 "__OTR__objects/object_fw/gFlareDancerDL_7928" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerDL_7928[] = dgFlareDancerDL_7928; #else static const char gFlareDancerDL_7928[] __attribute__((aligned (2))) = dgFlareDancerDL_7928; #endif #define dgFlareDancerSquareParticleDL "__OTR__objects/object_fw/gFlareDancerSquareParticleDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerSquareParticleDL[] = dgFlareDancerSquareParticleDL; #else static const char gFlareDancerSquareParticleDL[] __attribute__((aligned (2))) = dgFlareDancerSquareParticleDL; #endif #define dgFlareDancerDL_79F8 "__OTR__objects/object_fw/gFlareDancerDL_79F8" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerDL_79F8[] = dgFlareDancerDL_79F8; #else static const char gFlareDancerDL_79F8[] __attribute__((aligned (2))) = dgFlareDancerDL_79F8; #endif #define dgFlareDancerTriangleParticleDL "__OTR__objects/object_fw/gFlareDancerTriangleParticleDL" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerTriangleParticleDL[] = dgFlareDancerTriangleParticleDL; #else static const char gFlareDancerTriangleParticleDL[] __attribute__((aligned (2))) = dgFlareDancerTriangleParticleDL; #endif #define dgFlareDancerBlueFlameTex "__OTR__objects/object_fw/gFlareDancerBlueFlameTex" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerBlueFlameTex[] = dgFlareDancerBlueFlameTex; #else static const char gFlareDancerBlueFlameTex[] __attribute__((aligned (2))) = dgFlareDancerBlueFlameTex; #endif #define dgFlareDancerFireTex "__OTR__objects/object_fw/gFlareDancerFireTex" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerFireTex[] = dgFlareDancerFireTex; #else static const char gFlareDancerFireTex[] __attribute__((aligned (2))) = dgFlareDancerFireTex; #endif #define dgFlareDancerFirePatternTex "__OTR__objects/object_fw/gFlareDancerFirePatternTex" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerFirePatternTex[] = dgFlareDancerFirePatternTex; #else static const char gFlareDancerFirePatternTex[] __attribute__((aligned (2))) = dgFlareDancerFirePatternTex; #endif #define dgFlareDancerFuseTex "__OTR__objects/object_fw/gFlareDancerFuseTex" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerFuseTex[] = dgFlareDancerFuseTex; #else static const char gFlareDancerFuseTex[] __attribute__((aligned (2))) = dgFlareDancerFuseTex; #endif #define dgFlareDancerSwordHiltTex "__OTR__objects/object_fw/gFlareDancerSwordHiltTex" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerSwordHiltTex[] = dgFlareDancerSwordHiltTex; #else static const char gFlareDancerSwordHiltTex[] __attribute__((aligned (2))) = dgFlareDancerSwordHiltTex; #endif #define dgFlareDancerCoreBodyTex "__OTR__objects/object_fw/gFlareDancerCoreBodyTex" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerCoreBodyTex[] = dgFlareDancerCoreBodyTex; #else static const char gFlareDancerCoreBodyTex[] __attribute__((aligned (2))) = dgFlareDancerCoreBodyTex; #endif #define dgFlareDancerCastingFireAnim "__OTR__objects/object_fw/gFlareDancerCastingFireAnim" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerCastingFireAnim[] = dgFlareDancerCastingFireAnim; #else static const char gFlareDancerCastingFireAnim[] __attribute__((aligned (2))) = dgFlareDancerCastingFireAnim; #endif #define dgFlareDancerBackflipAnim "__OTR__objects/object_fw/gFlareDancerBackflipAnim" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerBackflipAnim[] = dgFlareDancerBackflipAnim; #else static const char gFlareDancerBackflipAnim[] __attribute__((aligned (2))) = dgFlareDancerBackflipAnim; #endif #define dgFlareDancerGettingUpAnim "__OTR__objects/object_fw/gFlareDancerGettingUpAnim" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerGettingUpAnim[] = dgFlareDancerGettingUpAnim; #else static const char gFlareDancerGettingUpAnim[] __attribute__((aligned (2))) = dgFlareDancerGettingUpAnim; #endif #define dgFlareDancerChasingAnim "__OTR__objects/object_fw/gFlareDancerChasingAnim" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerChasingAnim[] = dgFlareDancerChasingAnim; #else static const char gFlareDancerChasingAnim[] __attribute__((aligned (2))) = dgFlareDancerChasingAnim; #endif #define dgFlareDancerTwirlAnim "__OTR__objects/object_fw/gFlareDancerTwirlAnim" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerTwirlAnim[] = dgFlareDancerTwirlAnim; #else static const char gFlareDancerTwirlAnim[] __attribute__((aligned (2))) = dgFlareDancerTwirlAnim; #endif #define dgFlareDancerCoreInitRunCycleAnim "__OTR__objects/object_fw/gFlareDancerCoreInitRunCycleAnim" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerCoreInitRunCycleAnim[] = dgFlareDancerCoreInitRunCycleAnim; #else static const char gFlareDancerCoreInitRunCycleAnim[] __attribute__((aligned (2))) = dgFlareDancerCoreInitRunCycleAnim; #endif #define dgFlareDancerCoreRunCycleAnim "__OTR__objects/object_fw/gFlareDancerCoreRunCycleAnim" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerCoreRunCycleAnim[] = dgFlareDancerCoreRunCycleAnim; #else static const char gFlareDancerCoreRunCycleAnim[] __attribute__((aligned (2))) = dgFlareDancerCoreRunCycleAnim; #endif #define dgFlareDancerCoreEndRunCycleAnim "__OTR__objects/object_fw/gFlareDancerCoreEndRunCycleAnim" #ifdef _WIN32 static const __declspec(align(2)) char gFlareDancerCoreEndRunCycleAnim[] = dgFlareDancerCoreEndRunCycleAnim; #else static const char gFlareDancerCoreEndRunCycleAnim[] __attribute__((aligned (2))) = dgFlareDancerCoreEndRunCycleAnim; #endif #define dobject_fwTex_007A90 "__OTR__objects/object_fw/object_fwTex_007A90" #ifdef _WIN32 static const __declspec(align(2)) char object_fwTex_007A90[] = dobject_fwTex_007A90; #else static const char object_fwTex_007A90[] __attribute__((aligned (2))) = dobject_fwTex_007A90; #endif