#ifndef OBJECTS_OBJECT_MD_H
#define OBJECTS_OBJECT_MD_H 1

#include "align_asset_macro.h"

#define dgMidoSkel "__OTR__objects/object_md/gMidoSkel"
static const ALIGN_ASSET(2) char gMidoSkel[] = dgMidoSkel;

#define dgMidoWaistDL "__OTR__objects/object_md/gMidoWaistDL"
static const ALIGN_ASSET(2) char gMidoWaistDL[] = dgMidoWaistDL;

#define dgMidoLeftThighDL "__OTR__objects/object_md/gMidoLeftThighDL"
static const ALIGN_ASSET(2) char gMidoLeftThighDL[] = dgMidoLeftThighDL;

#define dgMidoLeftLegDL "__OTR__objects/object_md/gMidoLeftLegDL"
static const ALIGN_ASSET(2) char gMidoLeftLegDL[] = dgMidoLeftLegDL;

#define dgMidoLeftFootDL "__OTR__objects/object_md/gMidoLeftFootDL"
static const ALIGN_ASSET(2) char gMidoLeftFootDL[] = dgMidoLeftFootDL;

#define dgMidoRightThighDL "__OTR__objects/object_md/gMidoRightThighDL"
static const ALIGN_ASSET(2) char gMidoRightThighDL[] = dgMidoRightThighDL;

#define dgMidoRightLegDL "__OTR__objects/object_md/gMidoRightLegDL"
static const ALIGN_ASSET(2) char gMidoRightLegDL[] = dgMidoRightLegDL;

#define dgMidoRightFootDL "__OTR__objects/object_md/gMidoRightFootDL"
static const ALIGN_ASSET(2) char gMidoRightFootDL[] = dgMidoRightFootDL;

#define dgMidoTorsoDL "__OTR__objects/object_md/gMidoTorsoDL"
static const ALIGN_ASSET(2) char gMidoTorsoDL[] = dgMidoTorsoDL;

#define dgMidoLeftUpperArmDL "__OTR__objects/object_md/gMidoLeftUpperArmDL"
static const ALIGN_ASSET(2) char gMidoLeftUpperArmDL[] = dgMidoLeftUpperArmDL;

#define dgMidoLeftForearmDL "__OTR__objects/object_md/gMidoLeftForearmDL"
static const ALIGN_ASSET(2) char gMidoLeftForearmDL[] = dgMidoLeftForearmDL;

#define dgMidoLeftHandDL "__OTR__objects/object_md/gMidoLeftHandDL"
static const ALIGN_ASSET(2) char gMidoLeftHandDL[] = dgMidoLeftHandDL;

#define dgMidoRightUpperArmDL "__OTR__objects/object_md/gMidoRightUpperArmDL"
static const ALIGN_ASSET(2) char gMidoRightUpperArmDL[] = dgMidoRightUpperArmDL;

#define dgMidoRightForearmDL "__OTR__objects/object_md/gMidoRightForearmDL"
static const ALIGN_ASSET(2) char gMidoRightForearmDL[] = dgMidoRightForearmDL;

#define dgMidoRightHandDL "__OTR__objects/object_md/gMidoRightHandDL"
static const ALIGN_ASSET(2) char gMidoRightHandDL[] = dgMidoRightHandDL;

#define dgMidoHeadDL "__OTR__objects/object_md/gMidoHeadDL"
static const ALIGN_ASSET(2) char gMidoHeadDL[] = dgMidoHeadDL;

#define dgMido1TLUT "__OTR__objects/object_md/gMido1TLUT"
static const ALIGN_ASSET(2) char gMido1TLUT[] = dgMido1TLUT;

#define dgMido2TLUT "__OTR__objects/object_md/gMido2TLUT"
static const ALIGN_ASSET(2) char gMido2TLUT[] = dgMido2TLUT;

#define dgMido3TLUT "__OTR__objects/object_md/gMido3TLUT"
static const ALIGN_ASSET(2) char gMido3TLUT[] = dgMido3TLUT;

#define dgMidoEyeOpenTex "__OTR__objects/object_md/gMidoEyeOpenTex"
static const ALIGN_ASSET(2) char gMidoEyeOpenTex[] = dgMidoEyeOpenTex;

#define dgMidoEyeHalfTex "__OTR__objects/object_md/gMidoEyeHalfTex"
static const ALIGN_ASSET(2) char gMidoEyeHalfTex[] = dgMidoEyeHalfTex;

#define dgMidoEyeClosedTex "__OTR__objects/object_md/gMidoEyeClosedTex"
static const ALIGN_ASSET(2) char gMidoEyeClosedTex[] = dgMidoEyeClosedTex;

#define dgMidoEyeAngryTex "__OTR__objects/object_md/gMidoEyeAngryTex"
static const ALIGN_ASSET(2) char gMidoEyeAngryTex[] = dgMidoEyeAngryTex;

#define dgMidoEyeLookingUpTex "__OTR__objects/object_md/gMidoEyeLookingUpTex"
static const ALIGN_ASSET(2) char gMidoEyeLookingUpTex[] = dgMidoEyeLookingUpTex;

#define dgMidoGradientTex "__OTR__objects/object_md/gMidoGradientTex"
static const ALIGN_ASSET(2) char gMidoGradientTex[] = dgMidoGradientTex;

#define dgMidoTex_D20 "__OTR__objects/object_md/gMidoTex_D20"
static const ALIGN_ASSET(2) char gMidoTex_D20[] = dgMidoTex_D20;

#define dgMidoTex_DA0 "__OTR__objects/object_md/gMidoTex_DA0"
static const ALIGN_ASSET(2) char gMidoTex_DA0[] = dgMidoTex_DA0;

#define dgMidoHairCurl1Tex "__OTR__objects/object_md/gMidoHairCurl1Tex"
static const ALIGN_ASSET(2) char gMidoHairCurl1Tex[] = dgMidoHairCurl1Tex;

#define dgMidoTex_1220 "__OTR__objects/object_md/gMidoTex_1220"
static const ALIGN_ASSET(2) char gMidoTex_1220[] = dgMidoTex_1220;

#define dgMidoTex_1260 "__OTR__objects/object_md/gMidoTex_1260"
static const ALIGN_ASSET(2) char gMidoTex_1260[] = dgMidoTex_1260;

#define dgMidoBackOfHandTex "__OTR__objects/object_md/gMidoBackOfHandTex"
static const ALIGN_ASSET(2) char gMidoBackOfHandTex[] = dgMidoBackOfHandTex;

#define dgMidoClothesTex "__OTR__objects/object_md/gMidoClothesTex"
static const ALIGN_ASSET(2) char gMidoClothesTex[] = dgMidoClothesTex;

#define dgMidoUndershirtTex "__OTR__objects/object_md/gMidoUndershirtTex"
static const ALIGN_ASSET(2) char gMidoUndershirtTex[] = dgMidoUndershirtTex;

#define dgMidoShoeTex "__OTR__objects/object_md/gMidoShoeTex"
static const ALIGN_ASSET(2) char gMidoShoeTex[] = dgMidoShoeTex;

#define dgMidoAnkleTex "__OTR__objects/object_md/gMidoAnkleTex"
static const ALIGN_ASSET(2) char gMidoAnkleTex[] = dgMidoAnkleTex;

#define dgMidoPantsTex "__OTR__objects/object_md/gMidoPantsTex"
static const ALIGN_ASSET(2) char gMidoPantsTex[] = dgMidoPantsTex;

#define dgMidoTex_4FB0 "__OTR__objects/object_md/gMidoTex_4FB0"
static const ALIGN_ASSET(2) char gMidoTex_4FB0[] = dgMidoTex_4FB0;

#define dgMidoTex_53F0 "__OTR__objects/object_md/gMidoTex_53F0"
static const ALIGN_ASSET(2) char gMidoTex_53F0[] = dgMidoTex_53F0;

#define dgMidoTex_5430 "__OTR__objects/object_md/gMidoTex_5430"
static const ALIGN_ASSET(2) char gMidoTex_5430[] = dgMidoTex_5430;

#define dgMidoHairCurl2Tex "__OTR__objects/object_md/gMidoHairCurl2Tex"
static const ALIGN_ASSET(2) char gMidoHairCurl2Tex[] = dgMidoHairCurl2Tex;

#define dgMidoTex_5870 "__OTR__objects/object_md/gMidoTex_5870"
static const ALIGN_ASSET(2) char gMidoTex_5870[] = dgMidoTex_5870;

#define dgMidoTex_58F0 "__OTR__objects/object_md/gMidoTex_58F0"
static const ALIGN_ASSET(2) char gMidoTex_58F0[] = dgMidoTex_58F0;

#define dgMidoHandsOnHipsIdleAnim "__OTR__objects/object_md/gMidoHandsOnHipsIdleAnim"
static const ALIGN_ASSET(2) char gMidoHandsOnHipsIdleAnim[] = dgMidoHandsOnHipsIdleAnim;

#define dgMidoSlamAnim "__OTR__objects/object_md/gMidoSlamAnim"
static const ALIGN_ASSET(2) char gMidoSlamAnim[] = dgMidoSlamAnim;

#define dgMidoAngryHeadTurnAnim "__OTR__objects/object_md/gMidoAngryHeadTurnAnim"
static const ALIGN_ASSET(2) char gMidoAngryHeadTurnAnim[] = dgMidoAngryHeadTurnAnim;

#define dgMidoAnnoyedPointedHeadIdle1Anim "__OTR__objects/object_md/gMidoAnnoyedPointedHeadIdle1Anim"
static const ALIGN_ASSET(2) char gMidoAnnoyedPointedHeadIdle1Anim[] = dgMidoAnnoyedPointedHeadIdle1Anim;

#define dgMidoHandsOnHipsTransitionAnim "__OTR__objects/object_md/gMidoHandsOnHipsTransitionAnim"
static const ALIGN_ASSET(2) char gMidoHandsOnHipsTransitionAnim[] = dgMidoHandsOnHipsTransitionAnim;

#define dgMidoRaiseHand1Anim "__OTR__objects/object_md/gMidoRaiseHand1Anim"
static const ALIGN_ASSET(2) char gMidoRaiseHand1Anim[] = dgMidoRaiseHand1Anim;

#define dgMidoAnim_92B0 "__OTR__objects/object_md/gMidoAnim_92B0"
static const ALIGN_ASSET(2) char gMidoAnim_92B0[] = dgMidoAnim_92B0;

#define dgMidoRaiseHand2Anim "__OTR__objects/object_md/gMidoRaiseHand2Anim"
static const ALIGN_ASSET(2) char gMidoRaiseHand2Anim[] = dgMidoRaiseHand2Anim;

#define dgMidoAnnoyedPointedHeadIdle2Anim "__OTR__objects/object_md/gMidoAnnoyedPointedHeadIdle2Anim"
static const ALIGN_ASSET(2) char gMidoAnnoyedPointedHeadIdle2Anim[] = dgMidoAnnoyedPointedHeadIdle2Anim;

#define dgMidoPutHandDownAnim "__OTR__objects/object_md/gMidoPutHandDownAnim"
static const ALIGN_ASSET(2) char gMidoPutHandDownAnim[] = dgMidoPutHandDownAnim;

#define dgMidoHaltAnim "__OTR__objects/object_md/gMidoHaltAnim"
static const ALIGN_ASSET(2) char gMidoHaltAnim[] = dgMidoHaltAnim;

#define dgMidoWalkingAnim "__OTR__objects/object_md/gMidoWalkingAnim"
static const ALIGN_ASSET(2) char gMidoWalkingAnim[] = dgMidoWalkingAnim;


#endif // OBJECTS_OBJECT_MD_H