#ifndef OBJECTS_OBJECT_RS_H #define OBJECTS_OBJECT_RS_H 1 #include "align_asset_macro.h" #define dgBombchuShopkeeperIdleAnim "__OTR__objects/object_rs/gBombchuShopkeeperIdleAnim" static const ALIGN_ASSET(2) char gBombchuShopkeeperIdleAnim[] = dgBombchuShopkeeperIdleAnim; #define dgBombchuShopkeeperTorsoDL "__OTR__objects/object_rs/gBombchuShopkeeperTorsoDL" static const ALIGN_ASSET(2) char gBombchuShopkeeperTorsoDL[] = dgBombchuShopkeeperTorsoDL; #define dgBombchuShopkeeperHeadDL "__OTR__objects/object_rs/gBombchuShopkeeperHeadDL" static const ALIGN_ASSET(2) char gBombchuShopkeeperHeadDL[] = dgBombchuShopkeeperHeadDL; #define dgBombchuShopkeeperRightUpperArmDL "__OTR__objects/object_rs/gBombchuShopkeeperRightUpperArmDL" static const ALIGN_ASSET(2) char gBombchuShopkeeperRightUpperArmDL[] = dgBombchuShopkeeperRightUpperArmDL; #define dgBombchuShopkeeperRightForearmDL "__OTR__objects/object_rs/gBombchuShopkeeperRightForearmDL" static const ALIGN_ASSET(2) char gBombchuShopkeeperRightForearmDL[] = dgBombchuShopkeeperRightForearmDL; #define dgBombchuShopkeeperRightHandDL "__OTR__objects/object_rs/gBombchuShopkeeperRightHandDL" static const ALIGN_ASSET(2) char gBombchuShopkeeperRightHandDL[] = dgBombchuShopkeeperRightHandDL; #define dgBombchuShopkeeperLeftUpperArmDL "__OTR__objects/object_rs/gBombchuShopkeeperLeftUpperArmDL" static const ALIGN_ASSET(2) char gBombchuShopkeeperLeftUpperArmDL[] = dgBombchuShopkeeperLeftUpperArmDL; #define dgBombchuShopkeeperLeftForearmDL "__OTR__objects/object_rs/gBombchuShopkeeperLeftForearmDL" static const ALIGN_ASSET(2) char gBombchuShopkeeperLeftForearmDL[] = dgBombchuShopkeeperLeftForearmDL; #define dgBombchuShopkeeperLeftHandDL "__OTR__objects/object_rs/gBombchuShopkeeperLeftHandDL" static const ALIGN_ASSET(2) char gBombchuShopkeeperLeftHandDL[] = dgBombchuShopkeeperLeftHandDL; #define dgBombchuShopkeeperTLUT "__OTR__objects/object_rs/gBombchuShopkeeperTLUT" static const ALIGN_ASSET(2) char gBombchuShopkeeperTLUT[] = dgBombchuShopkeeperTLUT; #define dgBombchuShopkeeperSkinTex "__OTR__objects/object_rs/gBombchuShopkeeperSkinTex" static const ALIGN_ASSET(2) char gBombchuShopkeeperSkinTex[] = dgBombchuShopkeeperSkinTex; #define dgBombchuShopkeeperEarTex "__OTR__objects/object_rs/gBombchuShopkeeperEarTex" static const ALIGN_ASSET(2) char gBombchuShopkeeperEarTex[] = dgBombchuShopkeeperEarTex; #define dgBombchuShopkeeperTattooTex "__OTR__objects/object_rs/gBombchuShopkeeperTattooTex" static const ALIGN_ASSET(2) char gBombchuShopkeeperTattooTex[] = dgBombchuShopkeeperTattooTex; #define dgBombchuShopkeeperEyeOpenTex "__OTR__objects/object_rs/gBombchuShopkeeperEyeOpenTex" static const ALIGN_ASSET(2) char gBombchuShopkeeperEyeOpenTex[] = dgBombchuShopkeeperEyeOpenTex; #define dgBombchuShopkeeperEyeHalfTex "__OTR__objects/object_rs/gBombchuShopkeeperEyeHalfTex" static const ALIGN_ASSET(2) char gBombchuShopkeeperEyeHalfTex[] = dgBombchuShopkeeperEyeHalfTex; #define dgBombchuShopkeeperEyeClosedTex "__OTR__objects/object_rs/gBombchuShopkeeperEyeClosedTex" static const ALIGN_ASSET(2) char gBombchuShopkeeperEyeClosedTex[] = dgBombchuShopkeeperEyeClosedTex; #define dgBombchuShopkeeperFingersTex "__OTR__objects/object_rs/gBombchuShopkeeperFingersTex" static const ALIGN_ASSET(2) char gBombchuShopkeeperFingersTex[] = dgBombchuShopkeeperFingersTex; #define dgBombchuShopkeeperVestTex "__OTR__objects/object_rs/gBombchuShopkeeperVestTex" static const ALIGN_ASSET(2) char gBombchuShopkeeperVestTex[] = dgBombchuShopkeeperVestTex; #define dgBombchuShopkeeperTorsoTex "__OTR__objects/object_rs/gBombchuShopkeeperTorsoTex" static const ALIGN_ASSET(2) char gBombchuShopkeeperTorsoTex[] = dgBombchuShopkeeperTorsoTex; #define dgBombchuShopkeeperSkel "__OTR__objects/object_rs/gBombchuShopkeeperSkel" static const ALIGN_ASSET(2) char gBombchuShopkeeperSkel[] = dgBombchuShopkeeperSkel; #endif // OBJECTS_OBJECT_RS_H