#ifndef DUNGEONS_GANONTIKA_SCENE_H
#define DUNGEONS_GANONTIKA_SCENE_H 1

#include "align_asset_macro.h"

#define dganontika_sceneTex_01F580 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_01F580"
static const ALIGN_ASSET(2) char ganontika_sceneTex_01F580[] = dganontika_sceneTex_01F580;

#define dganontika_sceneTex_01F780 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_01F780"
static const ALIGN_ASSET(2) char ganontika_sceneTex_01F780[] = dganontika_sceneTex_01F780;

#define dganontika_sceneTex_01FF80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_01FF80"
static const ALIGN_ASSET(2) char ganontika_sceneTex_01FF80[] = dganontika_sceneTex_01FF80;

#define dganontika_sceneTex_020380 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_020380"
static const ALIGN_ASSET(2) char ganontika_sceneTex_020380[] = dganontika_sceneTex_020380;

#define dganontika_sceneTex_020B80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_020B80"
static const ALIGN_ASSET(2) char ganontika_sceneTex_020B80[] = dganontika_sceneTex_020B80;

#define dganontika_sceneTLUT_01F380 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTLUT_01F380"
static const ALIGN_ASSET(2) char ganontika_sceneTLUT_01F380[] = dganontika_sceneTLUT_01F380;

#define dgForestTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gForestTrialSageCs"
static const ALIGN_ASSET(2) char gForestTrialSageCs[] = dgForestTrialSageCs;

#define dgWaterTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gWaterTrialSageCs"
static const ALIGN_ASSET(2) char gWaterTrialSageCs[] = dgWaterTrialSageCs;

#define dgShadowTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gShadowTrialSageCs"
static const ALIGN_ASSET(2) char gShadowTrialSageCs[] = dgShadowTrialSageCs;

#define dgFireTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gFireTrialSageCs"
static const ALIGN_ASSET(2) char gFireTrialSageCs[] = dgFireTrialSageCs;

#define dgLightTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gLightTrialSageCs"
static const ALIGN_ASSET(2) char gLightTrialSageCs[] = dgLightTrialSageCs;

#define dgSpiritTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gSpiritTrialSageCs"
static const ALIGN_ASSET(2) char gSpiritTrialSageCs[] = dgSpiritTrialSageCs;

#define dgTowerBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gTowerBarrierCs"
static const ALIGN_ASSET(2) char gTowerBarrierCs[] = dgTowerBarrierCs;

#define dgLightBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gLightBarrierCs"
static const ALIGN_ASSET(2) char gLightBarrierCs[] = dgLightBarrierCs;

#define dgFireBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gFireBarrierCs"
static const ALIGN_ASSET(2) char gFireBarrierCs[] = dgFireBarrierCs;

#define dgForestBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gForestBarrierCs"
static const ALIGN_ASSET(2) char gForestBarrierCs[] = dgForestBarrierCs;

#define dgSpiritBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gSpiritBarrierCs"
static const ALIGN_ASSET(2) char gSpiritBarrierCs[] = dgSpiritBarrierCs;

#define dgWaterBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gWaterBarrierCs"
static const ALIGN_ASSET(2) char gWaterBarrierCs[] = dgWaterBarrierCs;

#define dgShadowBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gShadowBarrierCs"
static const ALIGN_ASSET(2) char gShadowBarrierCs[] = dgShadowBarrierCs;

#define dganontika_sceneCollisionHeader_019EAC "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneCollisionHeader_019EAC"
static const ALIGN_ASSET(2) char ganontika_sceneCollisionHeader_019EAC[] = dganontika_sceneCollisionHeader_019EAC;


#endif // DUNGEONS_GANONTIKA_SCENE_H