#include "z_boss_ganon2.h" #include "overlays/actors/ovl_En_Zl3/z_en_zl3.h" #include "objects/object_ganon2/object_ganon2.h" static Vec3f D_80906D60 = { 0.0f, 0.0f, 0.0f }; static Vec3f D_80906D6C = { 0.0f, 0.0f, 500.0f }; static u8 D_80906D78 = 0; static ColliderJntSphElementInit sJntSphItemsInit1[] = { { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 0, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 1, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 2, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 3, { { 0, 0, 0 }, 20 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 4, { { 0, 0, 0 }, 20 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 5, { { 0, 0, 0 }, 20 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 6, { { 0, 0, 0 }, 20 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 7, { { 0, 0, 0 }, 20 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 8, { { 0, 0, 0 }, 20 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 9, { { 0, 0, 0 }, 20 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 10, { { 0, 0, 0 }, 20 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 11, { { 0, 0, 0 }, 20 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 12, { { 0, 0, 0 }, 20 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 13, { { 0, 0, 0 }, 20 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x10 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 14, { { 0, 0, 0 }, 20 }, 100 }, }, { { ELEMTYPE_UNK0, { 0xFFCFFFFF, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 15, { { 0, 0, 0 }, 30 }, 100 }, }, }; static ColliderJntSphInit sJntSphInit1 = { { COLTYPE_METAL, AT_ON | AT_TYPE_ENEMY, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_PLAYER, OC2_FIRST_ONLY | OC2_TYPE_1, COLSHAPE_JNTSPH, }, ARRAY_COUNT(sJntSphItemsInit1), sJntSphItemsInit1, }; static ColliderJntSphElementInit sJntSphItemsInit2[] = { { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x40 }, { 0xFFDFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 15, { { 0, 0, 0 }, 45 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x40 }, { 0xFFDFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 16, { { 0, 0, 0 }, 45 }, 100 }, }, }; static ColliderJntSphInit sJntSphInit2 = { { COLTYPE_METAL, AT_ON | AT_TYPE_ENEMY, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_PLAYER, OC2_TYPE_1, COLSHAPE_JNTSPH, }, ARRAY_COUNT(sJntSphItemsInit2), sJntSphItemsInit2, }; static Color_RGBA8 sPrimColor = { 0, 120, 0, 255 }; static Color_RGBA8 sEnvColor = { 0, 120, 0, 255 }; static Vec3f D_8090702C[] = { { 10.0f, -10.0f, 0.0f }, { 0.0f, 0.0f, -60.0f }, { 70.0f, -30.0f, 10.0f }, }; static Vec3f D_80907050[] = { { -20.0f, 0.0f, 0.0f }, { -15.0f, 0.0f, 10.0f }, { -16.0f, -12.0f, 40.0f }, }; static s16 D_80907074[] = { 0, 1, 2, 2, 1, 0 }; static s16 D_80907080 = 0; static u8 D_80907084[] = { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 }; static u8 D_80907090[] = { 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21 }; static s8 D_8090709C[] = { 0xFF, 0xFF, 0x01, 0xFF, 0x03, 0x04, 0xFF, 0xFF, 0x05, 0xFF, 0x06, 0x07, 0xFF, 0xFF, 0x08, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0x02, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0xFF, 0xFF, 0xFF, 0x0F, 0xFF, 0x00, }; static s8 D_809070CC[] = { 0xFF, 0xFF, 0x01, 0xFF, 0x03, 0x04, 0xFF, 0xFF, 0x05, 0xFF, 0x06, 0x07, 0xFF, 0xFF, 0x08, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0x02, 0x0C, 0x0D, 0x0E, 0x09, 0x0A, 0x0B, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, }; static Vec3f D_809070FC = { 0.0f, 0.0f, 5000.0f }; static Vec3f D_80907108 = { 0.0f, 2000.0f, 0.0f }; static Vec3f D_80907114 = { 0.0f, 2000.0f, 0.0f }; static Vec3f D_80907120 = { 0.0f, 0.0f, 17000.0f }; static Vec3f D_8090712C = { 0.0f, 0.0f, 3000.0f }; static Vec3f D_80907138 = { 0.0f, 0.0f, 0.0f }; static s8 D_80907144[] = { 0xFF, 0xFF, 0x01, 0xFF, 0x03, 0x04, 0x05, 0xFF, 0x06, 0x07, 0x08, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x02, 0x0C, 0x0D, 0x0E, 0x09, 0x0A, 0x0B, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, }; static Vec3f D_80907164 = { 800.0f, 420.0f, 100.0f }; static void* sEyeTextures[] = { object_ganon2_Tex_01E188, object_ganon2_Tex_01E988, object_ganon2_Tex_01EA08, }; static Vec3f D_8090717C = { 0.0f, -2000.0f, 0.0f }; static s16 D_80907188[] = { 1, 2, 3, 3, 2, 1 }; static s16 D_80907194[] = { 2, 3, 4, 4, 4, 3, 2 }; static s16 D_809071A4[] = { 2, 3, 4, 4, 4, 4, 3, 2 }; static s16 D_809071B4[] = { 2, 4, 5, 5, 6, 6, 6, 6, 5, 5, 4, 2 }; static s16 D_809071CC[] = { 1, -1, 1, 1, 3, 4, 1, 6, 7, 2, 9, 10, 2, 12, 13 }; static u8 D_809071EC[] = { 3, 2, 2, 1, 3, 3, 1, 3, 3, 1, 0, 3, 1, 0, 3 }; #include "overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2.h" // padding //static u32 D_809071FC[2] = { 0 };