#pragma once

#include "align_asset_macro.h"

#define dspot10_sceneCollisionHeader_00AC98 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneCollisionHeader_00AC98"
static const ALIGN_ASSET(2) char spot10_sceneCollisionHeader_00AC98[] = dspot10_sceneCollisionHeader_00AC98;

#define dspot10_sceneTex_00FC30 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00FC30"
static const ALIGN_ASSET(2) char spot10_sceneTex_00FC30[] = dspot10_sceneTex_00FC30;

#define dspot10_sceneTex_00EA30 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00EA30"
static const ALIGN_ASSET(2) char spot10_sceneTex_00EA30[] = dspot10_sceneTex_00EA30;

#define dspot10_sceneTex_00DA30 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00DA30"
static const ALIGN_ASSET(2) char spot10_sceneTex_00DA30[] = dspot10_sceneTex_00DA30;

#define dspot10_sceneTex_00F430 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00F430"
static const ALIGN_ASSET(2) char spot10_sceneTex_00F430[] = dspot10_sceneTex_00F430;

#define dspot10_sceneTex_00F230 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00F230"
static const ALIGN_ASSET(2) char spot10_sceneTex_00F230[] = dspot10_sceneTex_00F230;

#define dspot10_sceneTex_00C230 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00C230"
static const ALIGN_ASSET(2) char spot10_sceneTex_00C230[] = dspot10_sceneTex_00C230;

#define dspot10_sceneTex_00CA30 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00CA30"
static const ALIGN_ASSET(2) char spot10_sceneTex_00CA30[] = dspot10_sceneTex_00CA30;

#define dspot10_sceneTex_00D230 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneTex_00D230"
static const ALIGN_ASSET(2) char spot10_sceneTex_00D230[] = dspot10_sceneTex_00D230;

#define dspot10_sceneCollisionHeader_00AC98 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneCollisionHeader_00AC98"

#define dspot10_sceneCollisionHeader_00AC98 "__OTR__scenes/nonmq/spot10_scene/spot10_sceneCollisionHeader_00AC98"