#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITPRO)),) $(error "Please set DEVKITPRO in your environment. export DEVKITPRO=/devkitpro") endif TOPDIR ?= $(CURDIR) include $(DEVKITPRO)/libnx/switch_rules #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # DATA is a list of directories containing data files # INCLUDES is a list of directories containing header files # ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional) # # NO_ICON: if set to anything, do not use icon. # NO_NACP: if set to anything, no .nacp file is generated. # APP_TITLE is the name of the app stored in the .nacp file (Optional) # APP_AUTHOR is the author of the app stored in the .nacp file (Optional) # APP_VERSION is the version of the app stored in the .nacp file (Optional) # APP_TITLEID is the titleID of the app stored in the .nacp file (Optional) # ICON is the filename of the icon (.jpg), relative to the project folder. # If not set, it attempts to use one of the following (in this order): # - .jpg # - icon.jpg # - /default_icon.jpg # # CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder. # If not set, it attempts to use one of the following (in this order): # - .json # - config.json # If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead # of a homebrew executable (.nro). This is intended to be used for sysmodules. # NACP building is skipped as well. #--------------------------------------------------------------------------------- TARGET := ultraship BUILD := build SOURCES := \ libultraship/Factories \ libultraship/Lib/Fast3D \ libultraship/Lib/ImGui \ libultraship/Lib/Mercury \ libultraship DATA := INCLUDES := \ ../ZAPDTR/ZAPDUtils \ ../StormLib/src \ libultraship/Lib/Fast3D/U64 \ libultraship/Lib/ImGui \ libultraship/Lib/spdlog \ libultraship/Lib/spdlog/include \ libultraship #------------------------------------------------------------------------------- # source files #------------------------------------------------------------------------------- SOURCEFILES_C := \ libultraship/mixer.c \ libultraship/Lib/stb/stb_impl.c \ SOURCEFILES_CPP := \ libultraship/Lib/ImGui/backends/imgui_impl_opengl3.cpp \ libultraship/Lib/ImGui/backends/imgui_impl_sdl.cpp \ libultraship/Lib/StrHash64.cpp \ libultraship/Lib/tinyxml2/tinyxml2.cpp #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE -ffast-math -O3 CFLAGS := -Wall -ffunction-sections \ $(ARCH) $(DEFINES) \ -DSPDLOG_NO_THREAD_ID \ -DSTBI_NO_THREAD_LOCALS CFLAGS += $(INCLUDE) -D__SWITCH__ -DENABLE_OPENGL CXXFLAGS := $(CFLAGS) -std=gnu++20 CFLAGS += -std=gnu11 ASFLAGS := -g $(ARCH) LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) LIBS := -lnx #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(PORTLIBS) $(LIBNX) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/lib/lib$(TARGET).a export TOPDIR := $(CURDIR) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) \ $(foreach sf,$(SOURCEFILES_C),$(CURDIR)/$(dir $(sf))) \ $(foreach sf,$(SOURCEFILES_CPP),$(CURDIR)/$(dir $(sf))) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) \ $(foreach f,$(SOURCEFILES_C),$(notdir $(f))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) \ $(foreach f,$(SOURCEFILES_CPP),$(notdir $(f))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES_BIN := $(addsuffix .o,$(BINFILES)) export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export OFILES := $(OFILES_BIN) $(OFILES_SRC) export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES))) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) .PHONY: $(BUILD) clean all #--------------------------------------------------------------------------------- all: $(BUILD) lib: @[ -d $@ ] || mkdir -p $@ $(BUILD) : lib @[ -d $@ ] || mkdir -p $@ @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.switch #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -rf build lib #--------------------------------------------------------------------------------- else .PHONY: all DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- $(OUTPUT) : $(OFILES) $(OFILES_SRC) : $(HFILES) $(OFILES_SRC) : $(HFILES_BIN) #--------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #--------------------------------------------------------------------------------- %.bin.o %_bin.h : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) -include $(DEPENDS) #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------