#ifndef TEXTURES_VR_CLOUD0_STATIC_H
#define TEXTURES_VR_CLOUD0_STATIC_H 1

#include "align_asset_macro.h"

#define dgSunriseOvercastSkybox1Tex "__OTR__textures/vr_cloud0_static/gSunriseOvercastSkybox1Tex"
static const ALIGN_ASSET(2) char gSunriseOvercastSkybox1Tex[] = dgSunriseOvercastSkybox1Tex;

#define dgSunriseOvercastSkybox2Tex "__OTR__textures/vr_cloud0_static/gSunriseOvercastSkybox2Tex"
static const ALIGN_ASSET(2) char gSunriseOvercastSkybox2Tex[] = dgSunriseOvercastSkybox2Tex;

#define dgSunriseOvercastSkybox3Tex "__OTR__textures/vr_cloud0_static/gSunriseOvercastSkybox3Tex"
static const ALIGN_ASSET(2) char gSunriseOvercastSkybox3Tex[] = dgSunriseOvercastSkybox3Tex;

#define dgSunriseOvercastSkybox4Tex "__OTR__textures/vr_cloud0_static/gSunriseOvercastSkybox4Tex"
static const ALIGN_ASSET(2) char gSunriseOvercastSkybox4Tex[] = dgSunriseOvercastSkybox4Tex;

#define dgSunriseOvercastSkybox5Tex "__OTR__textures/vr_cloud0_static/gSunriseOvercastSkybox5Tex"
static const ALIGN_ASSET(2) char gSunriseOvercastSkybox5Tex[] = dgSunriseOvercastSkybox5Tex;

#endif // TEXTURES_VR_CLOUD0_STATIC_H