#pragma once #ifndef GLOBAL_H #define GLOBAL_H #include "math.h" #include "functions.h" #include "variables.h" #include "macros.h" #include "soh/cvar_prefixes.h" #include "soh/Enhancements/gameconsole.h" #include "soh/Enhancements/gameplaystats.h" #include #define _AudioseqSegmentRomStart "Audioseq" #define _AudiobankSegmentRomStart "Audiobank" #define _AudiotableSegmentRomStart "Audiotable" #define _icon_item_staticSegmentRomStart 0 #define _icon_item_staticSegmentRomEnd 0 #define _map_i_staticSegmentRomStart 0 #define _map_i_staticSegmentRomEnd 0 #define _message_staticSegmentRomStart 0 #define _message_staticSegmentRomEnd 0 #define _do_action_staticSegmentRomStart 0 #define _do_action_staticSegmentRomEnd 0 #define _nes_font_staticSegmentRomStart 0 #define _nes_font_staticSegmentRomEnd 0 #define _nintendo_rogo_staticSegmentRomStart 0 #define _nintendo_rogo_staticSegmentRomEnd 0 #define _dmadataSegmentStart 0 #define _dmadataSegmentEnd 0 #define _parameter_staticSegmentRomStart 0 #define _parameter_staticSegmentRomEnd 0 #define _map_name_staticSegmentRomStart 0 #define _map_name_staticSegmentRomEnd 0 #define _title_staticSegmentRomStart 0 #define _title_staticSegmentRomEnd 0 #define _z_select_staticSegmentRomStart 0 #define _z_select_staticSegmentRomEnd 0 // TODO: POSIX/BSD Bug, this is a hack to fix the build compilation on any BSD system (Switch, Wii-U, Vita, etc) // defines quad as a macro, which conflicts with the quad parameter on z_collision_check.c #undef quad #endif