#ifndef OBJECTS_OBJECT_ANUBICE_H #define OBJECTS_OBJECT_ANUBICE_H 1 #include "align_asset_macro.h" #define dgAnubiceSkel "__OTR__objects/object_anubice/gAnubiceSkel" static const ALIGN_ASSET(2) char gAnubiceSkel[] = dgAnubiceSkel; #define dgAnubiceFallDownAnim "__OTR__objects/object_anubice/gAnubiceFallDownAnim" static const ALIGN_ASSET(2) char gAnubiceFallDownAnim[] = dgAnubiceFallDownAnim; #define dgAnubiceAttackingAnim "__OTR__objects/object_anubice/gAnubiceAttackingAnim" static const ALIGN_ASSET(2) char gAnubiceAttackingAnim[] = dgAnubiceAttackingAnim; #define dgAnubiceIdleAnim "__OTR__objects/object_anubice/gAnubiceIdleAnim" static const ALIGN_ASSET(2) char gAnubiceIdleAnim[] = dgAnubiceIdleAnim; #define dgAnubiceEyesDL "__OTR__objects/object_anubice/gAnubiceEyesDL" static const ALIGN_ASSET(2) char gAnubiceEyesDL[] = dgAnubiceEyesDL; #define dgAnubiceFireAttackDL "__OTR__objects/object_anubice/gAnubiceFireAttackDL" static const ALIGN_ASSET(2) char gAnubiceFireAttackDL[] = dgAnubiceFireAttackDL; #define dgAnubiceLaughingAnim "__OTR__objects/object_anubice/gAnubiceLaughingAnim" static const ALIGN_ASSET(2) char gAnubiceLaughingAnim[] = dgAnubiceLaughingAnim; #define dgAnubiceStandUpAnim "__OTR__objects/object_anubice/gAnubiceStandUpAnim" static const ALIGN_ASSET(2) char gAnubiceStandUpAnim[] = dgAnubiceStandUpAnim; #define dgAnubiceUnusedParticleMaterialDL "__OTR__objects/object_anubice/gAnubiceUnusedParticleMaterialDL" static const ALIGN_ASSET(2) char gAnubiceUnusedParticleMaterialDL[] = dgAnubiceUnusedParticleMaterialDL; #define dgAnubiceUnusedParticleModelDL "__OTR__objects/object_anubice/gAnubiceUnusedParticleModelDL" static const ALIGN_ASSET(2) char gAnubiceUnusedParticleModelDL[] = dgAnubiceUnusedParticleModelDL; #define dgAnubiceAnim_000A48 "__OTR__objects/object_anubice/gAnubiceAnim_000A48" static const ALIGN_ASSET(2) char gAnubiceAnim_000A48[] = dgAnubiceAnim_000A48; #define dgAnubiceAnim_000BAC "__OTR__objects/object_anubice/gAnubiceAnim_000BAC" static const ALIGN_ASSET(2) char gAnubiceAnim_000BAC[] = dgAnubiceAnim_000BAC; #define dobject_anubiceTex_001690 "__OTR__objects/object_anubice/object_anubiceTex_001690" static const ALIGN_ASSET(2) char object_anubiceTex_001690[] = dobject_anubiceTex_001690; #define dobject_anubiceTex_0036A0 "__OTR__objects/object_anubice/object_anubiceTex_0036A0" static const ALIGN_ASSET(2) char object_anubiceTex_0036A0[] = dobject_anubiceTex_0036A0; #define dgAnubiceSkelLimbsLimb_0038B8DL_002CE0 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038B8DL_002CE0" static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_0038B8DL_002CE0[] = dgAnubiceSkelLimbsLimb_0038B8DL_002CE0; #define dgAnubiceSkelLimbsLimb_0038D0DL_002E30 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038D0DL_002E30" static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_0038D0DL_002E30[] = dgAnubiceSkelLimbsLimb_0038D0DL_002E30; #define dgAnubiceSkelLimbsLimb_0038DCDL_002EE0 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038DCDL_002EE0" static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_0038DCDL_002EE0[] = dgAnubiceSkelLimbsLimb_0038DCDL_002EE0; #define dgAnubiceSkelLimbsLimb_0038F4DL_002F90 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038F4DL_002F90" static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_0038F4DL_002F90[] = dgAnubiceSkelLimbsLimb_0038F4DL_002F90; #define dgAnubiceSkelLimbsLimb_003900DL_003040 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003900DL_003040" static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003900DL_003040[] = dgAnubiceSkelLimbsLimb_003900DL_003040; #define dgAnubiceSkelLimbsLimb_003918DL_003108 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003918DL_003108" static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003918DL_003108[] = dgAnubiceSkelLimbsLimb_003918DL_003108; #define dgAnubiceSkelLimbsLimb_003930DL_003288 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003930DL_003288" static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003930DL_003288[] = dgAnubiceSkelLimbsLimb_003930DL_003288; #define dgAnubiceSkelLimbsLimb_003948DL_0031A0 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003948DL_0031A0" static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003948DL_0031A0[] = dgAnubiceSkelLimbsLimb_003948DL_0031A0; #define dobject_anubiceTex_001090 "__OTR__objects/object_anubice/object_anubiceTex_001090" static const ALIGN_ASSET(2) char object_anubiceTex_001090[] = dobject_anubiceTex_001090; #define dobject_anubiceTex_000F90 "__OTR__objects/object_anubice/object_anubiceTex_000F90" static const ALIGN_ASSET(2) char object_anubiceTex_000F90[] = dobject_anubiceTex_000F90; #define dobject_anubiceTex_001110 "__OTR__objects/object_anubice/object_anubiceTex_001110" static const ALIGN_ASSET(2) char object_anubiceTex_001110[] = dobject_anubiceTex_001110; #define dobject_anubiceTex_001510 "__OTR__objects/object_anubice/object_anubiceTex_001510" static const ALIGN_ASSET(2) char object_anubiceTex_001510[] = dobject_anubiceTex_001510; #define dobject_anubiceTex_001590 "__OTR__objects/object_anubice/object_anubiceTex_001590" static const ALIGN_ASSET(2) char object_anubiceTex_001590[] = dobject_anubiceTex_001590; #define dobject_anubiceTex_001610 "__OTR__objects/object_anubice/object_anubiceTex_001610" static const ALIGN_ASSET(2) char object_anubiceTex_001610[] = dobject_anubiceTex_001610; #define dobject_anubiceTex_001A90 "__OTR__objects/object_anubice/object_anubiceTex_001A90" static const ALIGN_ASSET(2) char object_anubiceTex_001A90[] = dobject_anubiceTex_001A90; #endif // OBJECTS_OBJECT_ANUBICE_H