#ifdef _MSC_VER #define NOGDI #endif #include "debugconsole.h" #include "../libultraship/ImGuiImpl.h" #include "savestates.h" #include #include #include "soh/OTRGlobals.h" #define Path _Path #define PATH_HACK #include #include "Window.h" #include "Lib/ImGui/imgui_internal.h" #undef PATH_HACK #undef Path extern "C" { #include #include "variables.h" #include "functions.h" #include "macros.h" extern GlobalContext* gGlobalCtx; } #include "Cvar.h" #define CMD_REGISTER SohImGui::BindCmd static bool ActorSpawnHandler(const std::vector& args) { if ((args.size() != 9) && (args.size() != 3) && (args.size() != 6)) { SohImGui::console->SendErrorMessage("Not enough arguments passed to actorspawn"); return CMD_FAILED; } if (gGlobalCtx == nullptr) { SohImGui::console->SendErrorMessage("GlobalCtx == nullptr"); return CMD_FAILED; } Player* player = GET_PLAYER(gGlobalCtx); PosRot spawnPoint; const s16 actorId = std::stoi(args[1]); const s16 params = std::stoi(args[2]); spawnPoint = player->actor.world; switch (args.size()) { case 9: if (args[6][0] != ',') { spawnPoint.rot.x = std::stoi(args[6]); } if (args[7][0] != ',') { spawnPoint.rot.y = std::stoi(args[7]); } if (args[8][0] != ',') { spawnPoint.rot.z = std::stoi(args[8]); } case 5: if (args[3][0] != ',') { spawnPoint.pos.x = std::stoi(args[3]); } if (args[4][0] != ',') { spawnPoint.pos.y = std::stoi(args[4]); } if (args[5][0] != ',') { spawnPoint.pos.z = std::stoi(args[5]); } } if (Actor_Spawn(&gGlobalCtx->actorCtx, gGlobalCtx, actorId, spawnPoint.pos.x, spawnPoint.pos.y, spawnPoint.pos.z, spawnPoint.rot.x, spawnPoint.rot.y, spawnPoint.rot.z, params) == NULL) { SohImGui::console->SendErrorMessage("Failed to spawn actor. Actor_Spawn returned NULL"); return CMD_FAILED; } return CMD_SUCCESS; } static bool KillPlayerHandler([[maybe_unused]] const std::vector&) { gSaveContext.health = 0; SohImGui::console->SendInfoMessage("[SOH] You've met with a terrible fate, haven't you?"); return CMD_SUCCESS; } static bool SetPlayerHealthHandler(const std::vector& args) { if (args.size() != 2) { SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed"); return CMD_FAILED; } int health; try { health = std::stoi(args[1]); } catch (std::invalid_argument const& ex) { SohImGui::console->SendErrorMessage("[SOH] Health value must be an integer."); return CMD_FAILED; } if (health < 0) { SohImGui::console->SendErrorMessage("[SOH] Health value must be a positive integer"); return CMD_SUCCESS; } gSaveContext.health = health * 0x10; SohImGui::console->SendInfoMessage("[SOH] Player health updated to %d", health); return CMD_SUCCESS; } static bool LoadSceneHandler(const std::vector&) { gSaveContext.respawnFlag = 0; gSaveContext.seqId = 0xFF; gSaveContext.gameMode = 0; return CMD_SUCCESS; } static bool RuppeHandler(const std::vector& args) { if (args.size() < 2) return CMD_FAILED; int rupeeAmount; try { rupeeAmount = std::stoi(args[1]); } catch (std::invalid_argument const& ex) { SohImGui::console->SendErrorMessage("[SOH] Rupee count must be an integer."); return CMD_FAILED; } if (rupeeAmount < 0) { SohImGui::console->SendErrorMessage("[SOH] Rupee count must be positive"); return CMD_FAILED; } gSaveContext.rupees = rupeeAmount; SohImGui::console->SendInfoMessage("Set rupee count to %u", rupeeAmount); return CMD_SUCCESS; } static bool SetPosHandler(const std::vector args) { if (gGlobalCtx == nullptr) { SohImGui::console->SendErrorMessage("GlobalCtx == nullptr"); return CMD_FAILED; } Player* player = GET_PLAYER(gGlobalCtx); if (args.size() == 1) { SohImGui::console->SendInfoMessage("Player position is [ %.2f, %.2f, %.2f ]", player->actor.world.pos.x, player->actor.world.pos.y, player->actor.world.pos.z); return CMD_SUCCESS; } if (args.size() < 4) return CMD_FAILED; player->actor.world.pos.x = std::stof(args[1]); player->actor.world.pos.y = std::stof(args[2]); player->actor.world.pos.z = std::stof(args[3]); SohImGui::console->SendInfoMessage("Set player position to [ %.2f, %.2f, %.2f ]", player->actor.world.pos.x, player->actor.world.pos.y, player->actor.world.pos.z); return CMD_SUCCESS; } static bool ResetHandler(std::vector args) { if (gGlobalCtx == nullptr) { SohImGui::console->SendErrorMessage("GlobalCtx == nullptr"); return CMD_FAILED; } SET_NEXT_GAMESTATE(&gGlobalCtx->state, TitleSetup_Init, GameState); gGlobalCtx->state.running = false; return CMD_SUCCESS; } const static std::map ammoItems{ { "sticks", ITEM_STICK }, { "deku_sticks", ITEM_STICK }, { "nuts", ITEM_NUT }, { "deku_nuts", ITEM_NUT }, { "bombs", ITEM_BOMB }, { "arrows", ITEM_BOW }, { "bombchus", ITEM_BOMBCHU }, { "chus", ITEM_BOMBCHU }, { "beans", ITEM_BEAN }, { "seeds", ITEM_SLINGSHOT }, { "deku_seeds", ITEM_SLINGSHOT }, { "magic_beans", ITEM_BEAN }, }; static bool AmmoHandler(const std::vector& args) { if (args.size() != 3) { SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed"); return CMD_FAILED; } int count; try { count = std::stoi(args[2]); } catch (std::invalid_argument const& ex) { SohImGui::console->SendErrorMessage("Ammo count must be an integer"); return CMD_FAILED; } if (count < 0) { SohImGui::console->SendErrorMessage("Ammo count must be positive"); return CMD_FAILED; } const auto& it = ammoItems.find(args[1]); if (it == ammoItems.end()) { SohImGui::console->SendErrorMessage("Invalid item passed"); return CMD_FAILED; } // I dont think you can do OOB with just this AMMO(it->second) = count; //To use a change by uncomment this //Inventory_ChangeAmmo(it->second, count); } const static std::map bottleItems{ { "green_potion", ITEM_POTION_GREEN }, { "red_potion", ITEM_POTION_RED }, { "blue_potion", ITEM_POTION_BLUE }, { "milk", ITEM_MILK }, { "half_milk", ITEM_MILK_HALF }, { "fairy", ITEM_FAIRY }, { "bugs", ITEM_BUG }, { "fish", ITEM_FISH }, { "poe", ITEM_POE }, { "big_poe", ITEM_BIG_POE }, { "blue_fire", ITEM_BLUE_FIRE }, { "rutos_letter", ITEM_LETTER_RUTO }, }; static bool BottleHandler(const std::vector& args) { if (args.size() != 3) { SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed"); return CMD_FAILED; } unsigned int slot; try { slot = std::stoi(args[2]); } catch (std::invalid_argument const& ex) { SohImGui::console->SendErrorMessage("[SOH] Bottle slot must be an integer."); return CMD_FAILED; } if ((slot < 1) || (slot > 4)) { SohImGui::console->SendErrorMessage("Invalid slot passed"); return CMD_FAILED; } const auto& it = bottleItems.find(args[1]); if (it == bottleItems.end()) { SohImGui::console->SendErrorMessage("Invalid item passed"); return CMD_FAILED; } // I dont think you can do OOB with just this gSaveContext.inventory.items[0x11 + slot] = it->second; return CMD_SUCCESS; } static bool BHandler(const std::vector& args) { if (args.size() != 2) { SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed"); return CMD_FAILED; } gSaveContext.equips.buttonItems[0] = std::stoi(args[1]); return CMD_SUCCESS; } static bool ItemHandler(const std::vector& args) { if (args.size() != 3) { SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed"); return CMD_FAILED; } gSaveContext.inventory.items[std::stoi(args[1])] = std::stoi(args[2]); return CMD_SUCCESS; } static bool EntranceHandler(const std::vector& args) { if (args.size() != 2) { SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed"); return CMD_FAILED; } unsigned int entrance; try { entrance = std::stoi(args[1], nullptr, 16); } catch (std::invalid_argument const& ex) { SohImGui::console->SendErrorMessage("[SOH] Entrance value must be a Hex number."); return CMD_FAILED; } gGlobalCtx->nextEntranceIndex = entrance; gGlobalCtx->sceneLoadFlag = 0x14; gGlobalCtx->fadeTransition = 11; gSaveContext.nextTransition = 11; } static bool SaveStateHandler(const std::vector& args) { unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot(); const SaveStateReturn rtn = OTRGlobals::Instance->gSaveStateMgr->AddRequest({ slot, RequestType::SAVE }); switch (rtn) { case SaveStateReturn::SUCCESS: SohImGui::console->SendInfoMessage("[SOH] Saved state to slot %u", slot); return CMD_SUCCESS; case SaveStateReturn::FAIL_WRONG_GAMESTATE: SohImGui::console->SendErrorMessage("[SOH] Can not save a state outside of \"GamePlay\""); return CMD_FAILED; } } static bool LoadStateHandler(const std::vector& args) { unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot(); const SaveStateReturn rtn = OTRGlobals::Instance->gSaveStateMgr->AddRequest({ slot, RequestType::LOAD }); switch (rtn) { case SaveStateReturn::SUCCESS: SohImGui::console->SendInfoMessage("[SOH] Loaded state from slot (%u)", slot); return CMD_SUCCESS; case SaveStateReturn::FAIL_INVALID_SLOT: SohImGui::console->SendErrorMessage("[SOH] Invalid State Slot Number (%u)", slot); return CMD_FAILED; case SaveStateReturn::FAIL_STATE_EMPTY: SohImGui::console->SendErrorMessage("[SOH] State Slot (%u) is empty", slot); return CMD_FAILED; case SaveStateReturn::FAIL_WRONG_GAMESTATE: SohImGui::console->SendErrorMessage("[SOH] Can not load a state outside of \"GamePlay\""); return CMD_FAILED; } } static bool StateSlotSelectHandler(const std::vector& args) { if (args.size() != 2) { SohImGui::console->SendErrorMessage("[SOH] Unexpected arguments passed"); return CMD_FAILED; } int slot; try { slot = std::stoi(args[1], nullptr, 10); } catch (std::invalid_argument const& ex) { SohImGui::console->SendErrorMessage("[SOH] SaveState slot value must be a number."); return CMD_FAILED; } if (slot < 0) { SohImGui::console->SendErrorMessage("[SOH] Invalid slot passed. Slot must be between 0 and 2"); return CMD_FAILED; } OTRGlobals::Instance->gSaveStateMgr->SetCurrentSlot(slot); SohImGui::console->SendInfoMessage("[SOH] Slot %u selected", OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot()); return CMD_SUCCESS; } #define VARTYPE_INTEGER 0 #define VARTYPE_FLOAT 1 #define VARTYPE_STRING 2 #define VARTYPE_RGBA 3 static int CheckVarType(const std::string& input) { int result = VARTYPE_STRING; if (input[0] == '#') { return VARTYPE_RGBA; } for (size_t i = 0; i < input.size(); i++) { if (!(std::isdigit(input[i]) || input[i] == '.')) { break; } else { if (input[i] == '.') result = VARTYPE_FLOAT; else if (std::isdigit(input[i]) && result != VARTYPE_FLOAT) result = VARTYPE_INTEGER; } } return result; } static bool SetCVarHandler(const std::vector& args) { if (args.size() < 3) return CMD_FAILED; int vType = CheckVarType(args[2]); if (vType == VARTYPE_STRING) CVar_SetString(args[1].c_str(), args[2].c_str()); else if (vType == VARTYPE_FLOAT) CVar_SetFloat((char*)args[1].c_str(), std::stof(args[2])); else if (vType == VARTYPE_RGBA) { uint32_t val = std::stoul(&args[2].c_str()[1], nullptr, 16); Color_RGBA8 clr; clr.r = val >> 24; clr.g = val >> 16; clr.b = val >> 8; clr.a = val & 0xFF; CVar_SetRGBA((char*)args[1].c_str(), clr); } else CVar_SetS32(args[1].c_str(), std::stoi(args[2])); CVar_Save(); //SohImGui::console->SendInfoMessage("[SOH] Updated player position to [ %.2f, %.2f, %.2f ]", pos.x, pos.y, pos.z); return CMD_SUCCESS; } static bool GetCVarHandler(const std::vector& args) { if (args.size() < 2) return CMD_FAILED; CVar* cvar = CVar_Get(args[1].c_str()); if (cvar != nullptr) { if (cvar->type == CVarType::S32) SohImGui::console->SendInfoMessage("[SOH] Variable %s is %i", args[1].c_str(), cvar->value.valueS32); else if (cvar->type == CVarType::Float) SohImGui::console->SendInfoMessage("[SOH] Variable %s is %f", args[1].c_str(), cvar->value.valueFloat); else if (cvar->type == CVarType::String) SohImGui::console->SendInfoMessage("[SOH] Variable %s is %s", args[1].c_str(), cvar->value.valueStr); else if (cvar->type == CVarType::RGBA) SohImGui::console->SendInfoMessage("[SOH] Variable %s is %08X", args[1].c_str(), cvar->value.valueRGBA); } else { SohImGui::console->SendInfoMessage("[SOH] Could not find variable %s", args[1].c_str()); } return CMD_SUCCESS; } void DebugConsole_Init(void) { CMD_REGISTER("kill", { KillPlayerHandler, "Commit suicide." }); CMD_REGISTER("map", { LoadSceneHandler, "Load up kak?" }); CMD_REGISTER("rupee", { RuppeHandler, "Set your rupee counter.", { {"amount", Ship::ArgumentType::NUMBER } }}); CMD_REGISTER("bItem", { BHandler, "Set an item to the B button.", { { "Item ID", Ship::ArgumentType::NUMBER } } }); CMD_REGISTER("health", { SetPlayerHealthHandler, "Set the health of the player.", { { "health", Ship::ArgumentType::NUMBER } }}); CMD_REGISTER("spawn", { ActorSpawnHandler, "Spawn an actor.", { { "actor_id", Ship::ArgumentType::NUMBER }, { "data", Ship::ArgumentType::NUMBER }, { "x", Ship::ArgumentType::PLAYER_POS, true }, { "y", Ship::ArgumentType::PLAYER_POS, true }, { "z", Ship::ArgumentType::PLAYER_POS, true }, { "rx", Ship::ArgumentType::PLAYER_ROT, true }, { "ry", Ship::ArgumentType::PLAYER_ROT, true }, { "rz", Ship::ArgumentType::PLAYER_ROT, true } }}); CMD_REGISTER("pos", { SetPosHandler, "Sets the position of the player.", { { "x", Ship::ArgumentType::PLAYER_POS, true }, { "y", Ship::ArgumentType::PLAYER_POS, true }, { "z", Ship::ArgumentType::PLAYER_POS, true } }}); CMD_REGISTER("set", { SetCVarHandler, "Sets a console variable.", { { "varName", Ship::ArgumentType::TEXT }, { "varValue", Ship::ArgumentType::TEXT } } }); CMD_REGISTER("get", { GetCVarHandler, "Gets a console variable.", { { "varName", Ship::ArgumentType::TEXT } } }); CMD_REGISTER("reset", { ResetHandler, "Resets the game." }); CMD_REGISTER("ammo", { AmmoHandler, "Changes ammo of an item.", { { "item", Ship::ArgumentType::TEXT }, { "count", Ship::ArgumentType::NUMBER } } }); CMD_REGISTER("bottle", { BottleHandler, "Changes item in a bottle slot.", { { "item", Ship::ArgumentType::TEXT }, { "slot", Ship::ArgumentType::NUMBER } } }); CMD_REGISTER("item", { ItemHandler, "Sets item ID in arg 1 into slot arg 2. No boundary checks. Use with caution.", { { "slot", Ship::ArgumentType::NUMBER }, { "item id", Ship::ArgumentType::NUMBER } } }); CMD_REGISTER("entrance", { EntranceHandler, "Sends player to the entered entrance (hex)", { { "entrance", Ship::ArgumentType::NUMBER } } }); CMD_REGISTER("save_state", { SaveStateHandler, "Save a state." }); CMD_REGISTER("load_state", { LoadStateHandler, "Load a state." }); CMD_REGISTER("set_slot", { StateSlotSelectHandler, "Selects a SaveState slot", { { "Slot number", Ship::ArgumentType::NUMBER, } } }); CVar_Load(); }