#ifndef Z_EN_ZL4_H #define Z_EN_ZL4_H #include "ultra64.h" #include "global.h" struct EnZl4; typedef void (*EnZl4ActionFunc)(struct EnZl4*, GlobalContext*); typedef void (*EnZl4DrawFunc)(struct EnZl4*, GlobalContext*); typedef struct EnZl4 { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ EnZl4ActionFunc actionFunc; /* 0x0194 */ ColliderCylinder collider; /* 0x01E0 */ struct_80034A14_arg1 unk_1E0; /* 0x0208 */ u8 talkState; /* 0x0209 */ u8 csState; /* 0x020A */ u8 leftEyeState; /* 0x020B */ u8 rightEyeState; /* 0x020C */ u8 mouthState; /* 0x020D */ u8 eyeExpression; /* 0x020E */ u8 mouthExpression; /* 0x020F */ u8 unk_20F; /* 0x0210 */ s16 blinkTimer; /* 0x0212 */ s16 talkTimer1; /* 0x0214 */ s16 talkTimer2; /* 0x0216 */ s16 lastAction; /* 0x0218 */ Vec3s jointTable[18]; /* 0x0284 */ Vec3s morphTable[18]; } EnZl4; // size = 0x02F0 #endif