#ifndef Z_EN_HONOTRAP_H #define Z_EN_HONOTRAP_H #include "ultra64.h" #include "global.h" struct EnHonotrap; typedef void (*EnHonotrapActionFunc)(struct EnHonotrap*, GlobalContext*); typedef union { struct { ColliderTris tris; ColliderTrisElement elements[2]; }; ColliderCylinder cyl; } EnHonotrapCollider; // size = 0xD8 typedef struct EnHonotrap { /* 0x0000 */ Actor actor; /* 0x014C */ EnHonotrapActionFunc actionFunc; /* 0x0150 */ EnHonotrapCollider collider; /* 0x0228 */ s16 timer; /* 0x022A */ s16 eyeState; /* 0x022C */ Vec3f targetPos; /* 0x0238 */ f32 speedMod; /* 0x023C */ s16 bobPhase; /* 0x023E */ s16 flameScroll; /* 0x0240 */ u8 colChkFlags; } EnHonotrap; // size = 0x0244 typedef enum { HONOTRAP_EYE, HONOTRAP_FLAME_MOVE, HONOTRAP_FLAME_DROP } EnHonotrapType; #endif