#ifndef Z_EN_EG_H #define Z_EN_EG_H #include "ultra64.h" #include "global.h" struct EnEg; typedef void (*EnEgActionFunc)(struct EnEg*, GlobalContext*); typedef struct EnEg { /* 0x0000 */ Actor actor; /* 0x014C */ s32 action; } EnEg; // size = 0x0154 #endif