#ifndef Z_BG_MORI_HINERI_H #define Z_BG_MORI_HINERI_H #include "ultra64.h" #include "global.h" struct BgMoriHineri; typedef void (*BgMoriHineriActionFunc)(struct BgMoriHineri*, GlobalContext*); typedef struct BgMoriHineri { /* 0x0000 */ DynaPolyActor dyna; /* 0x0164 */ BgMoriHineriActionFunc actionFunc; /* 0x0168 */ s8 moriHineriObjIdx; /* 0x0169 */ s8 moriTexObjIdx; /* 0x016A */ s8 boxObjIdx; /* 0x016B */ s8 switchFlag; } BgMoriHineri; // size = 0x016C #endif