const std = @import("std"); const builtin = @import("builtin"); fn add_module(comptime module: []const u8, b: *std.build.Builder, target: std.zig.CrossTarget) !*std.build.Step { // Standard release options allow the person running `zig build` to select // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. const mode = b.standardReleaseOptions(); const all = b.step(module, "All " ++ module ++ " examples"); const dir = try std.fs.cwd().openDir( module, .{ .iterate = true }, ); var iter = dir.iterate(); while (try iter.next()) |entry| { if (entry.kind != .File) continue; const extension_idx = std.mem.lastIndexOf(u8, entry.name, ".c") orelse continue; const name = entry.name[0..extension_idx]; const path = try std.fs.path.join(b.allocator, &.{ module, entry.name }); // zig's mingw headers do not include pthread.h if (std.mem.eql(u8, "core_loading_thread", name) and target.getOsTag() == .windows) continue; const exe = b.addExecutable(name, null); exe.addCSourceFile(path, switch (target.getOsTag()) { .windows => &[_][]const u8{}, .linux => &[_][]const u8{}, .macos => &[_][]const u8{"-DPLATFORM_DESKTOP"}, else => @panic("Unsupported OS"), }); exe.setTarget(target); exe.setBuildMode(mode); exe.linkLibC(); exe.addObjectFile(switch (target.getOsTag()) { .windows => "../src/raylib.lib", .linux => "../src/libraylib.a", .macos => "../src/libraylib.a", else => @panic("Unsupported OS"), }); exe.addIncludeDir("../src"); exe.addIncludeDir("../src/external"); exe.addIncludeDir("../src/external/glfw/include"); switch (exe.target.toTarget().os.tag) { .windows => { exe.linkSystemLibrary("winmm"); exe.linkSystemLibrary("gdi32"); exe.linkSystemLibrary("opengl32"); exe.addIncludeDir("external/glfw/deps/mingw"); }, .linux => { exe.linkSystemLibrary("GL"); exe.linkSystemLibrary("rt"); exe.linkSystemLibrary("dl"); exe.linkSystemLibrary("m"); exe.linkSystemLibrary("X11"); }, .macos => { exe.linkFramework("Foundation"); exe.linkFramework("Cocoa"); exe.linkFramework("OpenGL"); exe.linkFramework("CoreAudio"); exe.linkFramework("CoreVideo"); exe.linkFramework("IOKit"); }, else => { @panic("Unsupported OS"); }, } exe.setOutputDir(module); var run = exe.run(); run.step.dependOn(&b.addInstallArtifact(exe).step); run.cwd = module; b.step(name, name).dependOn(&run.step); all.dependOn(&exe.step); } return all; } pub fn build(b: *std.build.Builder) !void { // Standard target options allows the person running `zig build` to choose // what target to build for. Here we do not override the defaults, which // means any target is allowed, and the default is native. Other options // for restricting supported target set are available. const target = b.standardTargetOptions(.{}); const all = b.getInstallStep(); all.dependOn(try add_module("audio", b, target)); all.dependOn(try add_module("core", b, target)); all.dependOn(try add_module("models", b, target)); all.dependOn(try add_module("others", b, target)); all.dependOn(try add_module("physics", b, target)); all.dependOn(try add_module("shaders", b, target)); all.dependOn(try add_module("shapes", b, target)); all.dependOn(try add_module("text", b, target)); all.dependOn(try add_module("textures", b, target)); }