# Welcome to the Ship of Harkinian! A PC port of OoT allowing you to enjoy the game with modern controls, widescreen, high-resolution, gyroscopy and other great features! Setup is simple, let's get started! The Ship does not include assets and as such requires a prior copy of the game to play. ## Quick Start 1) Download [The Ship of Harkinian](https://github.com/HarbourMasters/Shipwright/releases/latest) from releases. 2) Get a ZRET OoT Debug ROM ``` Build date: `zelda@srd022j 03-02-21 00:49:18` sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099 ``` 3) Use the OTRGui to generate an `oot.otr` archive file. 4) Launch `soh.exe` Congratulations, you are now sailing with the Ship of Harkinian! Have fun! ## Additional Setup Information The Ship of Harkinian uses a proprietary versioning system consisting of a sci-fi film character followed by a phonetic alphabet code word. The film character represents a major release version which increments with the addition of many new features and bug fixes. The code word represents a minor release version which increments with small updates mainly comprised of bug fixes. For example, `DECKARD ALFA`. ### The Extraction Tool * Open a rom to initiate generating the `oot.otr` archive file. * If a second button exists then `oot.otr` already exists. To prevent overwriting the old `oot.otr` use this button to choose a new game directory. The new directory must not already contain an `oot.otr` to prevent an error. * When the process completes, place `oot.otr` beside `soh.exe` if it is not already. This packaging process can take up to **5 minutes**. Close the OTRGui when the `Done!` message appears. If you get another message, then you might have selected the wrong rom. Make sure to use a rom consistent with the above checksum. If you still cannot get the tool to work, join our [Discord Server](https://discord.com/invite/BtBmd55HVH) and ask for help in the `#support` text channel. Keep-in-mind that we do not condone piracy in any way. ### Running The Ship of Harkinian Launch the game. If the window immediately closes, or if there are visual artifacts, you may have selected the wrong rom in the OTRGui tool. Currently, DirectX 11 and OpenGL is supported. Change the renderer by opening the `shipofharkinian.ini` configuration file in notepad and add `sdl` to `gfx backend` for OpenGL or leave blank for DirectX. ## Take The Survey Want to use cartridge readers in tandem with the OTRGui? Take [this survey](https://retroarchopenhardware.com/survey.php) to increase chances of this becoming reality. ## Discord Official Discord: https://discord.com/invite/BtBmd55HVH ## Building The Ship of Harkinian 1. Install [Python](https://www.python.org/ftp/python/3.10.2/python-3.10.2-amd64.exe) 2. Install [Visual Studio 2022 Community Edition](https://visualstudio.microsoft.com/vs/community/) 2b. In the Visual Studio Installer, install `MSVC v142 - VS 2019 C++`. 4. Clone the Ship of Harkinian repository. 5. Put your 2020 OoT debug rom in the `soh` folder. 6. Launch `soh/fixbaserom.py`. 7. Launch `soh/extract_baserom.py`. 8. Copy the `baserom` folder from the `soh` folder into the `OTRExporter` folder. 9. Run `OTRExporter/OTRExporter.sln`. 10. Switch the solution to `Release x64`. 11. Build the solution. 12. Launching `OTRExporter/extract_assets.py` will generate an `oot.otr` archive file in `OTRExporter/oot.otr`. 13. Run `soh/soh.sln` 14. Switch the solution to `Release x86`. 15. Build the solution. 16. Copy the `OTRExporter/oot.otr` archive file to `soh/Release`. 17. Launch `soh.exe`. ## Troubleshooting The Exporter - Affirm that you have an `/assets` folder filled with XMLs in the same directory as OTRGui.exe - Affirm that `zapd.exe` exists in the `/assets/extractor` folder ## The Harbour Masters Are... Kenix | Lead Developer/Public Relations - Resource Management Programmer, Audio System Programmer, and General Programmer Jack Walker | Lead Developer - OTR Format Programmer, Resource Load Programmer, and General Programmer Louist103 | Developer - Save System Programmer and General Programmer Emil | Developer - Fast3D Programmer m4xw | Developer - Shipwright, Throwing Baguettes, and General Programmer MelonSpeedruns | Developer - General Programmer Rozlette | Developer - General Programmer JoshDuMan | Developer - General Programmer KiritoDev/Lywx | Developer - General Programmer Theo3 | Developer - General Programmer Random06457 | Developer - Linux Build ## Special Thanks Decomp & ZAPD | Made this project even possible in the first place! MNGoldenEagle | Patiently explained audio data formats, encouragement, and founding ZSO which was the first source of the game's code and resource format documentation. Rrrrry123 | Speedbunner, encouragement, and community moderation Fierce deity | Encouragement and community moderation mzxrules | For his contributions to decomp Aloxado | Developer - General Programmer MegaMech | Developer - General Programmer Revo | Tester - GCC support and General Testing zfg | Tester - General Testing Horseless Headman | Tester - General Testing Steven Pritchett | Tester - General Testing Trenton May | Tester - General Testing Zeldaboy14 | Tester - General Testing, encouragement, and community moderation Koby Howell | Tester - General Testing Logg | Tester - General Testing Taylor Daley | Graphic Design Can't Sleep | Graphic Design MicTheMicrophone | Voice actor for the King Amphibibro | Voice actor for Link Lemons