#include "VtxExporter.h" #include "Resource.h" #include "VersionInfo.h" void OTRExporter_Vtx::SaveArr(ZResource* res, const fs::path& outPath, const std::vector& vec, BinaryWriter* writer) { WriteHeader(res, outPath, writer, Ship::ResourceType::Vertex); for (auto& res: vec) { ZVtx* vtx = (ZVtx*)res; writer->Write(vtx->x); writer->Write(vtx->y); writer->Write(vtx->z); writer->Write(vtx->flag); writer->Write(vtx->s); writer->Write(vtx->t); writer->Write(vtx->r); writer->Write(vtx->g); writer->Write(vtx->b); writer->Write(vtx->a); } } void OTRExporter_Vtx::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) { ZVtx* vtx = (ZVtx*)res; WriteHeader(res, outPath, writer, Ship::ResourceType::Vertex); writer->Write((uint32_t)1); //Yes I'm hard coding it to one, it *should* be fine. writer->Write(vtx->x); writer->Write(vtx->y); writer->Write(vtx->z); writer->Write(vtx->flag); writer->Write(vtx->s); writer->Write(vtx->t); writer->Write(vtx->r); writer->Write(vtx->g); writer->Write(vtx->b); writer->Write(vtx->a); }