#ifdef __WIIU__ #include "WiiUGamepad.h" #include "ImGuiImpl.h" #include "WiiUImpl.h" namespace Ship { WiiUGamepad::WiiUGamepad() : Controller(), connected(true), rumblePatternStrength(1.0f) { memset(rumblePattern, 0xff, sizeof(rumblePattern)); GUID = "WiiUGamepad"; } bool WiiUGamepad::Open() { VPADReadError error; VPADStatus* status = Ship::WiiU::GetVPADStatus(&error); if (!status || error == VPAD_READ_INVALID_CONTROLLER) { Close(); return false; } return true; } void WiiUGamepad::Close() { connected = false; for (int i = 0; i < MAXCONTROLLERS; i++) { getPressedButtons(i) = 0; getLeftStickX(i) = 0; getLeftStickY(i) = 0; getRightStickX(i) = 0; getRightStickY(i) = 0; getGyroX(i) = 0; getGyroY(i) = 0; } } void WiiUGamepad::ReadFromSource(int32_t virtualSlot) { auto profile = getProfile(virtualSlot); VPADReadError error; VPADStatus* status = Ship::WiiU::GetVPADStatus(&error); if (!status) { Close(); return; } getPressedButtons(virtualSlot) = 0; getLeftStickX(virtualSlot) = 0; getLeftStickY(virtualSlot) = 0; getRightStickX(virtualSlot) = 0; getRightStickY(virtualSlot) = 0; getGyroX(virtualSlot) = 0; getGyroY(virtualSlot) = 0; if (error != VPAD_READ_SUCCESS) { return; } int16_t stickX = 0; int16_t stickY = 0; int16_t camX = 0; int16_t camY = 0; for (uint32_t i = VPAD_BUTTON_SYNC; i <= VPAD_STICK_L_EMULATION_LEFT; i <<= 1) { if (profile->Mappings.contains(i)) { // check if the stick is mapped to an analog stick if (i >= VPAD_STICK_R_EMULATION_DOWN) { float axisX = i >= VPAD_STICK_L_EMULATION_DOWN ? status->leftStick.x : status->rightStick.x; float axisY = i >= VPAD_STICK_L_EMULATION_DOWN ? status->leftStick.y : status->rightStick.y; if (profile->Mappings[i] == BTN_STICKRIGHT || profile->Mappings[i] == BTN_STICKLEFT) { stickX = axisX * 85; continue; } else if (profile->Mappings[i] == BTN_STICKDOWN || profile->Mappings[i] == BTN_STICKUP) { stickY = axisY * 85; continue; } else if (profile->Mappings[i] == BTN_VSTICKRIGHT || profile->Mappings[i] == BTN_VSTICKLEFT) { camX = axisX * 85; continue; } else if (profile->Mappings[i] == BTN_VSTICKDOWN || profile->Mappings[i] == BTN_VSTICKUP) { camY = axisY * 85; continue; } } if (status->hold & i) { getPressedButtons(virtualSlot) |= profile->Mappings[i]; } } } if (stickX || stickY) { NormalizeStickAxis(virtualSlot, stickX, stickY, profile->AxisDeadzones[0], false); } if (camX || camY) { NormalizeStickAxis(virtualSlot, camX, camY, profile->AxisDeadzones[2], true); } if (profile->UseGyro) { float gyroX = status->gyro.x * -8.0f; float gyroY = status->gyro.z * 8.0f; float gyro_drift_x = profile->GyroData[DRIFT_X] / 100.0f; float gyro_drift_y = profile->GyroData[DRIFT_Y] / 100.0f; const float gyro_sensitivity = profile->GyroData[GYRO_SENSITIVITY]; if (gyro_drift_x == 0) { gyro_drift_x = gyroX; } if (gyro_drift_y == 0) { gyro_drift_y = gyroY; } profile->GyroData[DRIFT_X] = gyro_drift_x * 100.0f; profile->GyroData[DRIFT_Y] = gyro_drift_y * 100.0f; getGyroX(virtualSlot) = gyroX - gyro_drift_x; getGyroY(virtualSlot) = gyroY - gyro_drift_y; getGyroX(virtualSlot) *= gyro_sensitivity; getGyroY(virtualSlot) *= gyro_sensitivity; } } void WiiUGamepad::WriteToSource(int32_t virtualSlot, ControllerCallback* controller) { auto profile = getProfile(virtualSlot); if (profile->UseRumble) { int patternSize = sizeof(rumblePattern) * 8; // update rumble pattern if strength changed if (rumblePatternStrength != profile->RumbleStrength) { rumblePatternStrength = profile->RumbleStrength; if (rumblePatternStrength > 1.0f) { rumblePatternStrength = 1.0f; } else if (rumblePatternStrength < 0.0f) { rumblePatternStrength = 0.0f; } memset(rumblePattern, 0, sizeof(rumblePattern)); // distribute wanted amount of bits equally in pattern float scale = (rumblePatternStrength * (1.0f - 0.3f)) + 0.3f; int bitcnt = patternSize * scale; for (int i = 0; i < bitcnt; i++) { int bitpos = ((i * patternSize) / bitcnt) % patternSize; rumblePattern[bitpos / 8] |= 1 << (bitpos % 8); } } VPADControlMotor(VPAD_CHAN_0, rumblePattern, controller->rumble ? patternSize : 0); } } void WiiUGamepad::ClearRawPress() { // Clear already triggered buttons VPADReadError error; VPADStatus* status = Ship::WiiU::GetVPADStatus(&error); if (status) { status->trigger = 0; } } int32_t WiiUGamepad::ReadRawPress() { VPADReadError error; VPADStatus* status = Ship::WiiU::GetVPADStatus(&error); if (!status || error != VPAD_READ_SUCCESS) { return -1; } for (uint32_t i = VPAD_BUTTON_SYNC; i <= VPAD_BUTTON_STICK_L; i <<= 1) { if (status->trigger & i) { return i; } } if (status->leftStick.x > 0.7f) { return VPAD_STICK_L_EMULATION_RIGHT; } if (status->leftStick.x < -0.7f) { return VPAD_STICK_L_EMULATION_LEFT; } if (status->leftStick.y > 0.7f) { return VPAD_STICK_L_EMULATION_UP; } if (status->leftStick.y < -0.7f) { return VPAD_STICK_L_EMULATION_DOWN; } if (status->rightStick.x > 0.7f) { return VPAD_STICK_R_EMULATION_RIGHT; } if (status->rightStick.x < -0.7f) { return VPAD_STICK_R_EMULATION_LEFT; } if (status->rightStick.y > 0.7f) { return VPAD_STICK_R_EMULATION_UP; } if (status->rightStick.y < -0.7f) { return VPAD_STICK_R_EMULATION_DOWN; } return -1; } const std::string WiiUGamepad::GetButtonName(int32_t virtualSlot, int n64Button) { std::map& Mappings = getProfile(virtualSlot)->Mappings; const auto find = std::find_if(Mappings.begin(), Mappings.end(), [n64Button](const std::pair& pair) { return pair.second == n64Button; }); if (find == Mappings.end()) return "Unknown"; uint32_t btn = find->first; switch (btn) { case VPAD_BUTTON_A: return "A"; case VPAD_BUTTON_B: return "B"; case VPAD_BUTTON_X: return "X"; case VPAD_BUTTON_Y: return "Y"; case VPAD_BUTTON_LEFT: return "D-pad Left"; case VPAD_BUTTON_RIGHT: return "D-pad Right"; case VPAD_BUTTON_UP: return "D-pad Up"; case VPAD_BUTTON_DOWN: return "D-pad Down"; case VPAD_BUTTON_ZL: return "ZL"; case VPAD_BUTTON_ZR: return "ZR"; case VPAD_BUTTON_L: return "L"; case VPAD_BUTTON_R: return "R"; case VPAD_BUTTON_PLUS: return "+ (START)"; case VPAD_BUTTON_MINUS: return "- (SELECT)"; case VPAD_BUTTON_STICK_R: return "Stick Button R"; case VPAD_BUTTON_STICK_L: return "Stick Button L"; case VPAD_STICK_R_EMULATION_LEFT: return "Right Stick Left"; case VPAD_STICK_R_EMULATION_RIGHT: return "Right Stick Right"; case VPAD_STICK_R_EMULATION_UP: return "Right Stick Up"; case VPAD_STICK_R_EMULATION_DOWN: return "Right Stick Down"; case VPAD_STICK_L_EMULATION_LEFT: return "Left Stick Left"; case VPAD_STICK_L_EMULATION_RIGHT: return "Left Stick Right"; case VPAD_STICK_L_EMULATION_UP: return "Left Stick Up"; case VPAD_STICK_L_EMULATION_DOWN: return "Left Stick Down"; } return "Unknown"; } const std::string WiiUGamepad::GetControllerName() { return Connected() ? "Wii U GamePad" : "Wii U GamePad (Disconnected)"; } void WiiUGamepad::NormalizeStickAxis(int32_t virtualSlot, float x, float y, uint16_t threshold, bool isRightStick) { auto profile = getProfile(virtualSlot); //create scaled circular dead-zone in range {-15 ... +15} auto len = sqrt(x * x + y * y); if (len < threshold) { len = 0; } else if (len > 85.0) { len = 85.0 / len; } else { len = (len - threshold) * 85.0 / (85.0 - threshold) / len; } x *= len; y *= len; //bound diagonals to an octagonal range {-68 ... +68} if (x != 0.0 && y != 0.0) { auto slope = y / x; auto edgex = copysign(85.0 / (fabs(slope) + 16.0 / 69.0), x); auto edgey = copysign(std::min(fabs(edgex * slope), 85.0 / (1.0 / fabs(slope) + 16.0 / 69.0)), y); edgex = edgey / slope; auto scale = sqrt(edgex * edgex + edgey * edgey) / 85.0; x *= scale; y *= scale; } if (isRightStick) { getRightStickX(virtualSlot) = x; getRightStickY(virtualSlot) = y; } else { getLeftStickX(virtualSlot) = x; getLeftStickY(virtualSlot) = y; } } void WiiUGamepad::CreateDefaultBinding(int32_t virtualSlot) { auto profile = getProfile(virtualSlot); profile->Mappings.clear(); profile->Version = DEVICE_PROFILE_CURRENT_VERSION; profile->UseRumble = true; profile->RumbleStrength = 1.0f; profile->UseGyro = false; profile->Mappings[VPAD_STICK_R_EMULATION_RIGHT] = BTN_CRIGHT; profile->Mappings[VPAD_STICK_R_EMULATION_LEFT] = BTN_CLEFT; profile->Mappings[VPAD_STICK_R_EMULATION_DOWN] = BTN_CDOWN; profile->Mappings[VPAD_STICK_R_EMULATION_UP] = BTN_CUP; profile->Mappings[VPAD_BUTTON_ZR] = BTN_R; profile->Mappings[VPAD_BUTTON_L] = BTN_L; profile->Mappings[VPAD_BUTTON_RIGHT] = BTN_DRIGHT; profile->Mappings[VPAD_BUTTON_LEFT] = BTN_DLEFT; profile->Mappings[VPAD_BUTTON_DOWN] = BTN_DDOWN; profile->Mappings[VPAD_BUTTON_UP] = BTN_DUP; profile->Mappings[VPAD_BUTTON_PLUS] = BTN_START; profile->Mappings[VPAD_BUTTON_ZL] = BTN_Z; profile->Mappings[VPAD_BUTTON_B] = BTN_B; profile->Mappings[VPAD_BUTTON_A] = BTN_A; profile->Mappings[VPAD_STICK_L_EMULATION_RIGHT] = BTN_STICKRIGHT; profile->Mappings[VPAD_STICK_L_EMULATION_LEFT] = BTN_STICKLEFT; profile->Mappings[VPAD_STICK_L_EMULATION_DOWN] = BTN_STICKDOWN; profile->Mappings[VPAD_STICK_L_EMULATION_UP] = BTN_STICKUP; for (int i = 0; i < 4; i++) { profile->AxisDeadzones[i] = 0.0f; profile->AxisMinimumPress[i] = 7680.0f; } profile->GyroData[GYRO_SENSITIVITY] = 1.0f; profile->GyroData[DRIFT_X] = 0.0f; profile->GyroData[DRIFT_Y] = 0.0f; } } #endif