#ifndef DUNGEONS_HAKADAN_ROOM_3_H #define DUNGEONS_HAKADAN_ROOM_3_H 1 #include "align_asset_macro.h" #define dHAKAdan_room_3DL_000CB0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_3DL_000CB0" static const ALIGN_ASSET(2) char HAKAdan_room_3DL_000CB0[] = dHAKAdan_room_3DL_000CB0; #define dHAKAdan_room_3Tex_002578 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_3Tex_002578" static const ALIGN_ASSET(2) char HAKAdan_room_3Tex_002578[] = dHAKAdan_room_3Tex_002578; #define dHAKAdan_room_3Tex_002778 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_3Tex_002778" static const ALIGN_ASSET(2) char HAKAdan_room_3Tex_002778[] = dHAKAdan_room_3Tex_002778; #define dHAKAdan_room_3DL_001420 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_3DL_001420" static const ALIGN_ASSET(2) char HAKAdan_room_3DL_001420[] = dHAKAdan_room_3DL_001420; #define dHAKAdan_room_3DL_000750 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_3DL_000750" static const ALIGN_ASSET(2) char HAKAdan_room_3DL_000750[] = dHAKAdan_room_3DL_000750; #define dHAKAdan_room_3Tex_001D78 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_3Tex_001D78" static const ALIGN_ASSET(2) char HAKAdan_room_3Tex_001D78[] = dHAKAdan_room_3Tex_001D78; #define dHAKAdan_room_3Tex_001578 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_3Tex_001578" static const ALIGN_ASSET(2) char HAKAdan_room_3Tex_001578[] = dHAKAdan_room_3Tex_001578; #define dHAKAdan_room_3DL_0011B0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_3DL_0011B0" static const ALIGN_ASSET(2) char HAKAdan_room_3DL_0011B0[] = dHAKAdan_room_3DL_0011B0; #endif // DUNGEONS_HAKADAN_ROOM_3_H