#ifndef _RANDO_GROTTO_H_ #define _RANDO_GROTTO_H_ #include "z64math.h" #define NUM_GROTTOS 33 #define NOT_GROTTO 0 #define GROTTO_LOAD 1 #define GROTTO_RETURN 2 typedef struct { s16 entranceIndex; s8 content; s8 scene; } GrottoLoadInfo; typedef struct { s16 entranceIndex; s8 room; s16 angle; Vec3f pos; } GrottoReturnInfo; void Grotto_InitExitAndLoadLists(void); void Grotto_SetExitOverride(s16 originalIndex, s16 overrideIndex); void Grotto_SetLoadOverride(s16 originalIndex, s16 overrideIndex); s16 Grotto_OverrideSpecialEntrance(s16 nextEntranceIndex); void Grotto_ForceGrottoReturnOnSpecialEntrance(void); void Grotto_ForceGrottoReturn(void); void Grotto_ForceRegularVoidOut(void); void Grotto_SanitizeEntranceType(void); s16 Grotto_GetRenamedGrottoIndexFromOriginal(s8 content, s8 scene); #endif //_RANDO_GROTTO_H_