#ifndef Z_OBJ_MURE_H #define Z_OBJ_MURE_H #include "ultra64.h" #include "global.h" struct ObjMure; typedef void (*ObjMureActionFunc)(struct ObjMure*, GlobalContext*); #define OBJMURE_MAX_SPAWNS 15 typedef struct ObjMure { /* 0x0000 */ Actor actor; /* 0x014C */ ObjMureActionFunc actionFunc; /* 0x0150 */ s16 chNum; /* 0x0152 */ s16 ptn; /* 0x0154 */ s16 svNum; /* 0x0156 */ s16 type; /* 0x0158 */ Actor* children[OBJMURE_MAX_SPAWNS]; /* 0x0194 */ u8 childrenStates[OBJMURE_MAX_SPAWNS]; /* 0x01A4 */ s16 unk_1A4; /* 0x01A6 */ s16 unk_1A6; /* 0x01A8 */ s16 unk_1A8; } ObjMure; // size = 0x01AC #endif