#ifndef Z_OBJ_KIBAKO2_H #define Z_OBJ_KIBAKO2_H #include "ultra64.h" #include "global.h" struct ObjKibako2; typedef void (*ObjKibako2ActionFunc)(struct ObjKibako2*, GlobalContext*); typedef struct ObjKibako2 { /* 0x0000 */ DynaPolyActor dyna; /* 0x0164 */ ColliderCylinder collider; /* 0x01B0 */ ObjKibako2ActionFunc actionFunc; /* 0x01B4 */ s16 collectibleFlag; } ObjKibako2; // size = 0x01B8 #endif