#ifndef Z_ITEM_SCENE_CHANGE_H #define Z_ITEM_SCENE_CHANGE_H #include "ultra64.h" #include "global.h" struct EnSceneChange; typedef void (*EnSceneChangeActionFunc)(struct EnSceneChange*, GlobalContext*); typedef struct EnSceneChange { /* 0x0000 */ Actor actor; /* 0x014C */ EnSceneChangeActionFunc actionFunc; } EnSceneChange; // size = 0x0150 #endif