#ifndef Z_EN_DS_H #define Z_EN_DS_H #include "ultra64.h" #include "global.h" struct EnDs; typedef void (*EnDsActionFunc)(struct EnDs*, GlobalContext*); typedef struct EnDs { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ Vec3s jointTable[6]; /* 0x01B4 */ Vec3s morphTable[6]; /* 0x01D8 */ Vec3s unk_1D8; /* 0x01DE */ Vec3s unk_1DE; /* 0x01E4 */ f32 unk_1E4; /* 0x01E8 */ u16 unk_1E8; /* 0x01EA */ u16 brewTimer; /* 0x01EC */ EnDsActionFunc actionFunc; } EnDs; // size = 0x01F0 #endif