#ifndef Z_BG_MORI_IDOMIZU_H #define Z_BG_MORI_IDOMIZU_H #include "ultra64.h" #include "global.h" struct BgMoriIdomizu; typedef void (*BgMoriIdomizuActionFunc)(struct BgMoriIdomizu*, GlobalContext*); typedef struct BgMoriIdomizu { /* 0x0000 */ Actor actor; /* 0x014C */ BgMoriIdomizuActionFunc actionFunc; /* 0x0150 */ f32 targetWaterLevel; /* 0x0154 */ s32 prevSwitchFlagSet; /* 0x0158 */ s16 isLoaded; /* 0x015A */ s16 drainTimer; /* 0x015C */ s8 moriTexObjIndex; } BgMoriIdomizu; // size = 0x0160 #endif