#ifndef Z_BG_HAKA_WATER_H #define Z_BG_HAKA_WATER_H #include "ultra64.h" #include "global.h" struct BgHakaWater; typedef void (*BgHakaWaterActionFunc)(struct BgHakaWater*, GlobalContext*); typedef struct BgHakaWater { /* 0x0000 */ Actor actor; /* 0x014C */ BgHakaWaterActionFunc actionFunc; /* 0x0150 */ u8 isLowered; } BgHakaWater; // size = 0x0154 #endif