#ifndef TEXTURES_VR_HOLY0_PAL_STATIC_H
#define TEXTURES_VR_HOLY0_PAL_STATIC_H 1

#include "align_asset_macro.h"

#define dgHoly0SkyboxTLUT "__OTR__textures/vr_holy0_pal_static/gHoly0SkyboxTLUT"
static const ALIGN_ASSET(2) char gHoly0SkyboxTLUT[] = dgHoly0SkyboxTLUT;

#endif // TEXTURES_VR_HOLY0_PAL_STATIC_H