#ifndef DUNGEONS_HIDAN_ROOM_12_H #define DUNGEONS_HIDAN_ROOM_12_H 1 #include "align_asset_macro.h" #define dHIDAN_room_12DL_000B70 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_12DL_000B70" static const ALIGN_ASSET(2) char HIDAN_room_12DL_000B70[] = dHIDAN_room_12DL_000B70; #define dHIDAN_room_12Tex_002768 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_12Tex_002768" static const ALIGN_ASSET(2) char HIDAN_room_12Tex_002768[] = dHIDAN_room_12Tex_002768; #define dHIDAN_room_12DL_001520 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_12DL_001520" static const ALIGN_ASSET(2) char HIDAN_room_12DL_001520[] = dHIDAN_room_12DL_001520; #define dHIDAN_room_12DL_001A58 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_12DL_001A58" static const ALIGN_ASSET(2) char HIDAN_room_12DL_001A58[] = dHIDAN_room_12DL_001A58; #define dHIDAN_room_12Tex_001D68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_12Tex_001D68" static const ALIGN_ASSET(2) char HIDAN_room_12Tex_001D68[] = dHIDAN_room_12Tex_001D68; #define dHIDAN_room_12Tex_001F68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_12Tex_001F68" static const ALIGN_ASSET(2) char HIDAN_room_12Tex_001F68[] = dHIDAN_room_12Tex_001F68; #endif // DUNGEONS_HIDAN_ROOM_12_H