#ifndef TEXTURES_VR_LBVR_STATIC_H #define TEXTURES_VR_LBVR_STATIC_H 1 #include "align_asset_macro.h" #define dgCowHouseBgTex "__OTR__textures/vr_LBVR_static/gCowHouseBgTex" static const ALIGN_ASSET(2) char gCowHouseBgTex[] = dgCowHouseBgTex; #define dgCowHouse2BgTex "__OTR__textures/vr_LBVR_static/gCowHouse2BgTex" static const ALIGN_ASSET(2) char gCowHouse2BgTex[] = dgCowHouse2BgTex; #define dgCowHouse3BgTex "__OTR__textures/vr_LBVR_static/gCowHouse3BgTex" static const ALIGN_ASSET(2) char gCowHouse3BgTex[] = dgCowHouse3BgTex; #define dgCowHouse4BgTex "__OTR__textures/vr_LBVR_static/gCowHouse4BgTex" static const ALIGN_ASSET(2) char gCowHouse4BgTex[] = dgCowHouse4BgTex; #endif // TEXTURES_VR_LBVR_STATIC_H