#ifndef TEXTURES_VR_FINE0_STATIC_H #define TEXTURES_VR_FINE0_STATIC_H 1 #include "align_asset_macro.h" #define dgSunriseSkybox1Tex "__OTR__textures/vr_fine0_static/gSunriseSkybox1Tex" static const ALIGN_ASSET(2) char gSunriseSkybox1Tex[] = dgSunriseSkybox1Tex; #define dgSunriseSkybox2Tex "__OTR__textures/vr_fine0_static/gSunriseSkybox2Tex" static const ALIGN_ASSET(2) char gSunriseSkybox2Tex[] = dgSunriseSkybox2Tex; #define dgSunriseSkybox3Tex "__OTR__textures/vr_fine0_static/gSunriseSkybox3Tex" static const ALIGN_ASSET(2) char gSunriseSkybox3Tex[] = dgSunriseSkybox3Tex; #define dgSunriseSkybox4Tex "__OTR__textures/vr_fine0_static/gSunriseSkybox4Tex" static const ALIGN_ASSET(2) char gSunriseSkybox4Tex[] = dgSunriseSkybox4Tex; #define dgSunriseSkybox5Tex "__OTR__textures/vr_fine0_static/gSunriseSkybox5Tex" static const ALIGN_ASSET(2) char gSunriseSkybox5Tex[] = dgSunriseSkybox5Tex; #endif // TEXTURES_VR_FINE0_STATIC_H