#ifndef DUNGEONS_YDAN_ROOM_9_H #define DUNGEONS_YDAN_ROOM_9_H 1 #include "align_asset_macro.h" #define dydan_room_9Tex_002480 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_002480" static const ALIGN_ASSET(2) char ydan_room_9Tex_002480[] = dydan_room_9Tex_002480; #define dydan_room_9Tex_002C80 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_002C80" static const ALIGN_ASSET(2) char ydan_room_9Tex_002C80[] = dydan_room_9Tex_002C80; #define dydan_room_9Tex_003480 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_003480" static const ALIGN_ASSET(2) char ydan_room_9Tex_003480[] = dydan_room_9Tex_003480; #define dydan_room_9Tex_003C80 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_003C80" static const ALIGN_ASSET(2) char ydan_room_9Tex_003C80[] = dydan_room_9Tex_003C80; #define dydan_room_9Tex_004480 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_004480" static const ALIGN_ASSET(2) char ydan_room_9Tex_004480[] = dydan_room_9Tex_004480; #define dydan_room_9Tex_004C80 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_004C80" static const ALIGN_ASSET(2) char ydan_room_9Tex_004C80[] = dydan_room_9Tex_004C80; #define dydan_room_9Tex_005480 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_005480" static const ALIGN_ASSET(2) char ydan_room_9Tex_005480[] = dydan_room_9Tex_005480; #define dydan_room_9Tex_005C80 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_005C80" static const ALIGN_ASSET(2) char ydan_room_9Tex_005C80[] = dydan_room_9Tex_005C80; #define dydan_room_9Tex_006480 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_006480" static const ALIGN_ASSET(2) char ydan_room_9Tex_006480[] = dydan_room_9Tex_006480; #define dydan_room_9Tex_007498 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_007498" static const ALIGN_ASSET(2) char ydan_room_9Tex_007498[] = dydan_room_9Tex_007498; #define dydan_room_9Tex_008498 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_008498" static const ALIGN_ASSET(2) char ydan_room_9Tex_008498[] = dydan_room_9Tex_008498; #define dydan_room_9Tex_008898 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9Tex_008898" static const ALIGN_ASSET(2) char ydan_room_9Tex_008898[] = dydan_room_9Tex_008898; #define dydan_room_9DL_002290 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9DL_002290" static const ALIGN_ASSET(2) char ydan_room_9DL_002290[] = dydan_room_9DL_002290; #define dydan_room_9DL_007368 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9DL_007368" static const ALIGN_ASSET(2) char ydan_room_9DL_007368[] = dydan_room_9DL_007368; #define dydan_room_9DL_006EA0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9DL_006EA0" static const ALIGN_ASSET(2) char ydan_room_9DL_006EA0[] = dydan_room_9DL_006EA0; #define dydan_room_9DL_0013E0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9DL_0013E0" static const ALIGN_ASSET(2) char ydan_room_9DL_0013E0[] = dydan_room_9DL_0013E0; #define dydan_room_9DL_0070E0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_9DL_0070E0" static const ALIGN_ASSET(2) char ydan_room_9DL_0070E0[] = dydan_room_9DL_0070E0; #endif // DUNGEONS_YDAN_ROOM_9_H