#ifndef DUNGEONS_JYASINZOU_ROOM_21_H #define DUNGEONS_JYASINZOU_ROOM_21_H 1 #include "align_asset_macro.h" #define djyasinzou_room_21Tex_001660 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_21Tex_001660" static const ALIGN_ASSET(2) char jyasinzou_room_21Tex_001660[] = djyasinzou_room_21Tex_001660; #define djyasinzou_room_21Tex_002660 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_21Tex_002660" static const ALIGN_ASSET(2) char jyasinzou_room_21Tex_002660[] = djyasinzou_room_21Tex_002660; #define djyasinzou_room_21Tex_002E60 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_21Tex_002E60" static const ALIGN_ASSET(2) char jyasinzou_room_21Tex_002E60[] = djyasinzou_room_21Tex_002E60; #define djyasinzou_room_21Tex_003260 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_21Tex_003260" static const ALIGN_ASSET(2) char jyasinzou_room_21Tex_003260[] = djyasinzou_room_21Tex_003260; #define djyasinzou_room_21Tex_003660 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_21Tex_003660" static const ALIGN_ASSET(2) char jyasinzou_room_21Tex_003660[] = djyasinzou_room_21Tex_003660; #define djyasinzou_room_21Tex_003E60 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_21Tex_003E60" static const ALIGN_ASSET(2) char jyasinzou_room_21Tex_003E60[] = djyasinzou_room_21Tex_003E60; #define djyasinzou_room_21DL_000A80 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_21DL_000A80" static const ALIGN_ASSET(2) char jyasinzou_room_21DL_000A80[] = djyasinzou_room_21DL_000A80; #define djyasinzou_room_21DL_0012A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_21DL_0012A0" static const ALIGN_ASSET(2) char jyasinzou_room_21DL_0012A0[] = djyasinzou_room_21DL_0012A0; #define djyasinzou_room_21DL_001520 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_21DL_001520" static const ALIGN_ASSET(2) char jyasinzou_room_21DL_001520[] = djyasinzou_room_21DL_001520; #endif // DUNGEONS_JYASINZOU_ROOM_21_H