#ifndef DUNGEONS_JYASINZOU_ROOM_16_H #define DUNGEONS_JYASINZOU_ROOM_16_H 1 #include "align_asset_macro.h" #define djyasinzou_room_16Tex_0029B8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_16Tex_0029B8" static const ALIGN_ASSET(2) char jyasinzou_room_16Tex_0029B8[] = djyasinzou_room_16Tex_0029B8; #define djyasinzou_room_16Tex_0039B8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_16Tex_0039B8" static const ALIGN_ASSET(2) char jyasinzou_room_16Tex_0039B8[] = djyasinzou_room_16Tex_0039B8; #define djyasinzou_room_16Tex_0041B8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_16Tex_0041B8" static const ALIGN_ASSET(2) char jyasinzou_room_16Tex_0041B8[] = djyasinzou_room_16Tex_0041B8; #define djyasinzou_room_16Tex_0045B8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_16Tex_0045B8" static const ALIGN_ASSET(2) char jyasinzou_room_16Tex_0045B8[] = djyasinzou_room_16Tex_0045B8; #define djyasinzou_room_16Tex_004DB8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_16Tex_004DB8" static const ALIGN_ASSET(2) char jyasinzou_room_16Tex_004DB8[] = djyasinzou_room_16Tex_004DB8; #define djyasinzou_room_16Tex_0051B8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_16Tex_0051B8" static const ALIGN_ASSET(2) char jyasinzou_room_16Tex_0051B8[] = djyasinzou_room_16Tex_0051B8; #define djyasinzou_room_16Tex_0059B8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_16Tex_0059B8" static const ALIGN_ASSET(2) char jyasinzou_room_16Tex_0059B8[] = djyasinzou_room_16Tex_0059B8; #define djyasinzou_room_16DL_0003F0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_16DL_0003F0" static const ALIGN_ASSET(2) char jyasinzou_room_16DL_0003F0[] = djyasinzou_room_16DL_0003F0; #define djyasinzou_room_16DL_0007E0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_16DL_0007E0" static const ALIGN_ASSET(2) char jyasinzou_room_16DL_0007E0[] = djyasinzou_room_16DL_0007E0; #define djyasinzou_room_16DL_000D90 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_16DL_000D90" static const ALIGN_ASSET(2) char jyasinzou_room_16DL_000D90[] = djyasinzou_room_16DL_000D90; #define djyasinzou_room_16DL_001458 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_16DL_001458" static const ALIGN_ASSET(2) char jyasinzou_room_16DL_001458[] = djyasinzou_room_16DL_001458; #define djyasinzou_room_16DL_0017D0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_16DL_0017D0" static const ALIGN_ASSET(2) char jyasinzou_room_16DL_0017D0[] = djyasinzou_room_16DL_0017D0; #define djyasinzou_room_16DL_001B40 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_16DL_001B40" static const ALIGN_ASSET(2) char jyasinzou_room_16DL_001B40[] = djyasinzou_room_16DL_001B40; #define djyasinzou_room_16DL_001DC0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_16DL_001DC0" static const ALIGN_ASSET(2) char jyasinzou_room_16DL_001DC0[] = djyasinzou_room_16DL_001DC0; #define djyasinzou_room_16DL_002040 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_16DL_002040" static const ALIGN_ASSET(2) char jyasinzou_room_16DL_002040[] = djyasinzou_room_16DL_002040; #define djyasinzou_room_16DL_0022C0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_16DL_0022C0" static const ALIGN_ASSET(2) char jyasinzou_room_16DL_0022C0[] = djyasinzou_room_16DL_0022C0; #define djyasinzou_room_16DL_002660 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_16DL_002660" static const ALIGN_ASSET(2) char jyasinzou_room_16DL_002660[] = djyasinzou_room_16DL_002660; #endif // DUNGEONS_JYASINZOU_ROOM_16_H