#ifndef DUNGEONS_JYASINZOU_ROOM_1_H #define DUNGEONS_JYASINZOU_ROOM_1_H 1 #include "align_asset_macro.h" #define djyasinzou_room_1Tex_004F48 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_004F48" static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_004F48[] = djyasinzou_room_1Tex_004F48; #define djyasinzou_room_1Tex_005748 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_005748" static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_005748[] = djyasinzou_room_1Tex_005748; #define djyasinzou_room_1Tex_005F48 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_005F48" static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_005F48[] = djyasinzou_room_1Tex_005F48; #define djyasinzou_room_1Tex_006748 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_006748" static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_006748[] = djyasinzou_room_1Tex_006748; #define djyasinzou_room_1Tex_006B48 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_006B48" static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_006B48[] = djyasinzou_room_1Tex_006B48; #define djyasinzou_room_1Tex_007348 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_007348" static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_007348[] = djyasinzou_room_1Tex_007348; #define djyasinzou_room_1Tex_007B48 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_007B48" static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_007B48[] = djyasinzou_room_1Tex_007B48; #define djyasinzou_room_1Tex_008348 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_008348" static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_008348[] = djyasinzou_room_1Tex_008348; #define djyasinzou_room_1Tex_008B48 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_008B48" static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_008B48[] = djyasinzou_room_1Tex_008B48; #define djyasinzou_room_1DL_0003E0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1DL_0003E0" static const ALIGN_ASSET(2) char jyasinzou_room_1DL_0003E0[] = djyasinzou_room_1DL_0003E0; #define djyasinzou_room_1DL_0025E8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1DL_0025E8" static const ALIGN_ASSET(2) char jyasinzou_room_1DL_0025E8[] = djyasinzou_room_1DL_0025E8; #define djyasinzou_room_1DL_0045E8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1DL_0045E8" static const ALIGN_ASSET(2) char jyasinzou_room_1DL_0045E8[] = djyasinzou_room_1DL_0045E8; #define djyasinzou_room_1DL_004D50 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1DL_004D50" static const ALIGN_ASSET(2) char jyasinzou_room_1DL_004D50[] = djyasinzou_room_1DL_004D50; #endif // DUNGEONS_JYASINZOU_ROOM_1_H